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Banana Guard is a Bruiser character in MultiVersus. Read on to find out Banana Guard's rating and basic info, as well as Banana Guard's attacks and special moves, best combos, best perks, and a list of skins available for Banana Guard!
List of Contents
Banana Guard Changes | |
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Banana Slip |
・Hitpause reduced |
Banana Slam |
・Hitbox size adjusted to better match visuals |
You Shouldn't Pass! |
・Movement distance from charge increased ・On-hit cancel window advanced 2 frames |
Sweet Kick |
・Now allows less movement control when used near the ground ・Now limits fall speed during attack recovery |
Spear Splitter |
・Now limits fall speed during attack recovery |
Pointy End |
・Second hit hitstun reduced ・Now limits fall speed during attack recovery |
Get Down! |
・Hitbox active duration increased 1 frame |
Whyyyyy???? |
・On-hit cancel window delayed 18 frames ・Final hit hitstun reduced |
Rank Breaker |
・Now limits fall speed during attack recovery |
Bananacopter! |
・Final hit knockback reduced to 2300 from 2500 ・Final hit knockback angle made more diagonal ・Final hit knockback influence multiplier increased to 1.2 from 1.0 |
1.3.3 | ・Ground movement speed increased to 2100 from 1775 |
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1.1.4 | ・Fixed an issue where certain emotes would remove attack recovery |
1.1.5 | ・Neutral dodge shield start-up increased to 20 frames from 8 frames; this adds a vulnerable window after a neutral dodge before shield begins ・Directional dodge shield start-up increased to 10 frames from 4 frames ・Bubble shield ammo cooldown increased to 13 seconds from 5 seconds |
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1.4.0 | ・Final hit knockback reduced to 2300 from 2500 ・Final hit knockback angle made more diagonal ・Final hit knockback influence multiplier increased to 1.2 from 1.0 |
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1.3.0 | ・On-hit cancel window advanced 4 frames |
1.4.0 | ・Hitpause reduced |
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1.4.0 | ・Hitbox size adjusted to better match visuals |
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1.1.5 | ・On-whiff branch window delayed 4 frames |
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1.1.2 | ・Active hitbox window reduced 2 frames |
1.3.4 | ・Fixed an issue allowing Banana Guard to cancel this attack much earlier than intended |
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1.3.3 | ・Fixed an incorrect update listed in recent patch: On-Hit cancel window advanced 4 frames |
1.4.0 | ・Hitbox active duration increased 1 frame |
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1.3.0 | ・Now maintains more momentum during attack start-up |
1.4.0 | ・Second hit hitstun reduced ・Now limits fall speed during attack recovery |
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1.1.5 | ・Strength buff is now consumed after a successful attack to an enemy |
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1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack |
1.4.0 | ・Now allows less movement control when used near the ground ・Now limits fall speed during attack recovery |
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1.3.0 | ・On-hit cancel window advanced 1 frame ・Now maintains more momentum during attack start-up・Knockback angle made more downward to allow ground bounces |
1.2.2 | ・On-hit cancel window advanced 4 frames |
1.1.5 | ・On-hit branch window 5 frames earlier |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains more momentum in the direction Banana Guard is facing during the attack ・Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack |
1.1.5 | ・Damage reduced to 11 from 12 ・On-whiff branch window delayed 4 frames |
1.3.3 | ・Projectile shield activation advanced 2 frames |
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1.4.0 | ・On-hit cancel window delayed 18 frames ・Final hit hitstun reduced |
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1.2.2 | ・On-hit cancel window advanced 18 frames (after second hit) |
1.1.5 | ・On-hit branch window can be canceled 26 frames earlier |
1.4.0 | ・Movement distance from charge increased ・On-hit cancel window advanced 2 frames |
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Banana Guard | |
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Type: Bruiser Fighting Style: Horizontal Difficulty: Recommended Cost: Free on 2nd Day Login Default Tags: Animated, Non-Human, Heroic |
Strengths | Weaknesses |
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✔︎ Good horizontal combo potential thanks to their potential mix-ups and far reaching side special.
✔︎ No passive ability means Banana Guard is very beginner friendly with a straightforward fighting style. ✔︎ Direct playstyle is further enhanced by neutral special self-buff, letting Banana Guard outdamage and knockback opponents. |
✖︎ More vulnerable during charges and buffing states compared to similar characters like Shaggy.
✖︎ Slow specials leave very exploitable windows to opponents for counters. ✖︎ Having no passive or special quirk can make Banana Guard predictably reliant on their neutral special. |
Banana Guard is an easy character to play as and difficult character to play against, as his strong side special and wide hitboxes limit foes' potential to simply trade blows with him. This makes him a great starter character.
However, his limited poll of moves and potential playstyles prevent him from being truly excellent, as opponents who know how to counter Banana Guard won't be fooled by his bag of tricks.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Banana Slam |
Effect: Charge Charge a downward spear slam. |
Take advantage of the charge to either mess up an opponent's timing or prepare a knockout move either solo or in the middle of another combo. |
Side (Side (Hold) + Attack) |
Banana Slip |
Banana Guard falls face-first onto the floor. | A slow and comedic horizontal move that should only be used to potentially knockout opponents. |
Side (Side + Attack) |
Stay Back! |
Stab forward 3 times rapidly. | Mix-up the combo between its two-hit and three-hit variations to mess up opponent timings and mix in moves like Pointy End and You Shouldn't Pass. |
Up (Up + Attack) |
For the Candy Kingdom! |
Effect: Charge Charge to raise his spear triumphantly as an attack. |
Use as a juggling move either mid-combo or to catch an opponent mid-air, with the charge making it a potential knockout move. |
Down (Down + Attack) |
You Shouldn't Pass! |
Effect: Charge, Breaks Armor Charge to stab his spear into the ground, breaking armor in front of him. |
Either a heavy or quick way to break armor, this move is easy to incorporate into many combos to break armor or even as a finisher. |
Neutral (Neutral + Special) |
Potassium and Protein |
Effect: Damage, Knockback Pulls out his dumbell and starts pumping some iron. Successfully lifting weights will grant a damage and knockback buff for a short duration. |
Similar to Shaggy, use this when it is safe or opponents are distant and mid damage to fully take advantage of the damage and knockback buff you gain from this move. |
Side (Side + Special) |
Chaaaarge! |
Let out a battle cry and charge forward with his spear, delivering a strong blow. | A versatile lunge that can be used to cover distance either to poke or as the finisher to combos that aim to launch opponents horizontally. |
Up (Up + Special) |
Bananacopter! |
Banana Guard takes lift off by spinning his spear above him. | The slow ascent can be used to avoid horizontal moves while the actual attack can help to chip or accumulate damage. |
Down (Down + Special) |
Whyyyyy???? |
Effect: Knockback, Enrage Banana Guard drops his weapon and bursts out in tears that apply knockback to enemys and enrage allies. |
Use as a quick surprise knockback tool in a pinch against opponents or when fighting near allies to buff them. |
Banana Guard's side special Chaaaarge! is a great attack for a variety of situations, and can be reliably spammed on its own or as the end of a combo. The neutral special Potassium and Protein is another move to keep in your rotation as it will buff your damage and knockback, ensuring that your side special reaches its full potential.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Sweet Kick |
Banana Guard delivers a lingering kick. | Use either for quick air chip damage or as free damage to start a combo. |
Side (Side + Attack) |
Spear Splitter |
Deliver a forward slash. | The arc of this move makes Spear Splitter suitable as a general interruption tool for enemies, especially those mid-air. |
Up (Up + Attack) |
Pointy End |
Banana Guard stabs upward twice. | The double poke is a good way to continue a mid-air juggle while leaving less of an opening than the Bananacopter. |
Down (Down + Attack) |
Get Down! |
Delivers a mighty stab downwards. | Can be incorporated into Banana Guard combos but is more likeely to be used mid-air past the edge of the ground as a potential knockout move. |
Neutral (Neutral + Special) |
Potassium and Protein |
Same as Ground. | Similar to Shaggy, use this when it is safe or opponents are distant and mid damage to fully take advantage of the damage and knockback buff you gain from this move. |
Side (Side + Special) |
Rank Breaker |
Lunge forward in the air with a powerful stab. | The mid-air lunge can still be used as a poke or distance covering tool, but is less reliable in convos due to its slightly slower wind-up time. |
Up (Up + Special) |
Bananacopter! |
Same as Ground. | The slow ascent can be used to avoid horizontal moves while the actual attack can help to chip or accumulate damage. Hard to incorporate in a combo due to its slow nature. |
Down (Down + Special) |
Banana Split! |
Banana Guard comes crashing down and hits nearby enemies upon landing. | Use to interrupt and as a knockout move when near the edge of the ground. |
Banana Guard's aerial game is mostly the same as his ground game as his side special is still effective in the air. His down special Banana Split! can be powerful, especially when buffed by Potassium and Protein. Don't forget that Potassium and Protein can also be used in mid-air.
This character doesn't have any Passive Abilities. |
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Perk and Rating | Description | Explanation |
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★★★★☆ The Iron Temple |
Banana Guard creates a large projectile shield around himself while he is working out, but it takes him longer to fully charge. | Banana Guard's straightforward, combo and move-centric playstyle means that one of the best things you can do is to buff their moves. While the longer time may be a slog, the shield helps ensure Banana Guard gets a buff that benefits his whole kit. |
★★★★☆ Icy Tears |
Banana Guard's cry applies Ice. | Equipping this perk adds some nuance to Banana Guard by adding a debuff to their kit which enemies will have to be mindful of, with the potential of slowing them to offset Banana Guard's own slow speed. |
★★★☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | A minor stat boost that, while insignificant, is still a decent quality of life to slightly improve Banana Guard's peprformance. |
The Iron Temple is the most viable Perk to use here as keeping Potassium and Protein active is essential to Banana Guard's kit. Icy Tears is only useful if you're willing to actively use the cry attack Whyyyyy????, which has poor range and is a bit niche.
Perk and Rating | Description | Explanation |
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★★★★☆ Protective Momentum |
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds If your teammate also selects this perk, the projectile shield activates faster. |
This perk slightly makes up for Banana Guard's lack of armor for situations when they are trying to close in on opponents on the ground without leaving themselves open via special. |
★★★★☆ Snowball Effect |
Your team gaines a 7% damage boost against the enemy with the highest damage. | When compounded with Banana Guard's own buffs, this perk allows them and their teammates to hyperfocus enemies quickly to accumulate damage for a knockout |
Perk and Rating | Description | Explanation |
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★★★★☆ 2 Fast 2 Block |
Your dash attacks break armor. | This perk allows Banana Guard to take advantage of their horizontal reach to initiate fights and combos by breaking armor on careless foes |
★★★☆☆ Speed Force Assist |
You receive 5% increased base movement speed | As Banana Guard will typically be launching opponents horizontally, this perk can help them keep advancing to follow up in instances using the side special instead would leave you too vulnerable. |
Perk and Rating | Description | Explanation |
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★★★★★ Pugilist |
Your melee attacks deal increased damage. | Since Banana Guard relies almost solely on melee damage, this is an unconditional buff to their entire kit and playstyle. |
Aerial + Attack ► Side + Attack ► Attack ► Side + Special |
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This is Banana Guard's main foundation combo with the most mix-up potential.This combo can start with Banana Guard's normal Ground Side + Attack' first two hits or with an Aerial Attack for extra chip damage, then uses both Banana Guard's uncharged neutral attack and Side Special to knockback the enemy, close distance, and either knock them back again or potentially knock them out of the arena. You can inflict at least 35 damage while unbuffed or 43 damage while buffed with this combo, but you also have the choice to forego the Neutral Attack and Side Special in favor of Banana Guard's armor breaking Down Attack or launching Up Attack.
Aerial Down + Attack ► Up + Attack ► Up + Special |
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A quick vertical combo purely for accumulating damage, as this combo does not have much knockback. Bounce the enemy off the ground with your Aerial + Down, then chip them further with Up + Attack and end with Up + Special to reach up to 28 damage while unbuffed or 33 damage while buffed. If you are wary of staying in the air because of your opponent's teammate, you can instead turn this into a two-hit combo with knockout potential by doing following Aerial Down + Attack with Aerial Down + Special while still in the air but close to the ground.
Banana Guard reaches their max potential when uses this move to buff their damage and knockback. This should be used when it is relatively safe as much as possible to bring out the full damage and knockback potential of your combos, especially considering how short your actual combos are in the first place.
Banana Guard's side specials, while slow and leaving them slightly open, are their best moves because of the distance they close and the knockback potential they have. Chaaaarge! should be mixed in whenever possible as a finisher to Banana Guard's combos, while Rank Breaker is slow for combos and is actually better suited as a solo knockout move or to intercept targets in the air.
Banana Guard's kit is simple and revolves around simply pushing your enemy to the edge until they get knocked out. Stay aggressive and take advantage of the long horizontal reach Banana Guard is capable of, both in initiating a fight and mid-combo, to continuously pour on the pressure.
Banana Guard's full potential is reached if they can stay buffed by their neutral special. Launch enemies horizontally or keep them at a distance to get ample time buff yourself, then take advantage of the increased damage and knockback by being aggressive.
Bandaged Banana Guard
(Rare) Tags: Animated, Non-Human, Heroic 800 Gleamium |
Batman 85th Banana Guard
(Uncommon) Tags: Batman 85, Animated, Non-Human, Heroic 500 Gleamium |
Circuit Drone Banana Guard
(Uncommon) Tags: Animated, Non-Human, Heroic, Villainous 500 Gleamium |
Lady Banana Guard
(Rare) Tags: Animated, Non-Human, Heroic Login Day 7 Reward |
Marvin the Martian Banana Guard
(Rare) Tags: Crossover, Halloween, Animated, Human 800 Gleamium |
Matrix Code Banana Guard
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
Shark Hat Banana Guard
(Uncommon) Tags: Animated, Non-Human, Heroic 500 Gleamium |
Tooniverse Banana Guard
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
First Appearance | Adventure Time |
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Voice Actor | TBA |
With his mighty spear and can-do attitude, the Banana Guard is ready to help save the Multiverse! If he makes time to get those gains, he can be quite the powerhouse!
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Banana Guard Guide: Best Combos and Perks
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banana guard should be tier s