MultiVersus

Beetlejuice Guide: Best Combos and Perks

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Beetlejuice is an Assassin character in MultiVersus. Read on to find out how to play Beetlejuice, Beetlejuice's rating and basic info, as well as Beetlejuice's moveset, best combos, best perks, and a list of skins available for Beetlejuice!

Beetlejuice Latest Buffs and Nerfs

Patch 1.2.3 Updates (August 29)

Beetlejuice Changes
Coffin Toboggan Image
Coffin Toboggan
・Knockback scaling increased to 20 from 18
・Damage increased to 9 from 8
Bugs-Cellent Combo Image
Bugs-Cellent Combo
・On-hit cancel window advanced 1 frame
・Hitstun reduced
・Start-up window reduced 3 frames
Tombstone Tapdance Image
Tombstone Tapdance
・On-hit cancel window advanced 5 frames
Paranormal Punch Image
Paranormal Punch
・Hitbox updated to better match the fist on up attack
Bugs-Cellent Combo Image
No Bones About It
・Damage increased to 8 from 7
・Knockback scaling increased to 15 from 13.5
Paranormal Punch Image
Flyin' Hammer Slammer
・Damage increased to 7 from 6
・Knockback scaling increased to 9 from 8
The Toast With The Most Image
The Toast With The Most
・Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
Horrors D
Beetle Swinger
・Sour Spot Hitbox Damage increased to 7 from 5
・Sour Spot Hitbox Knockback reduced to 2650 from 2800
・Knockback Scaling to 15 from 9

Coffin Toboggan

1.2.3 ・Knockback scaling increased to 20 from 18
・Damage increased to 9 from 8

Bugs-Cellent Combo

1.2.3 ・On-hit cancel window advanced 1 frame
・Hitstun reduced
・Start-up window reduced 3 frames

Tombstone Tapdance

1.2.3 ・On-hit cancel window advanced 5 frames

Paranormal Punch

1.2.3 ・Hitbox updated to better match the fist on up attack

No Bones About It

1.2.3 ・Damage increased to 8 from 7
・Knockback scaling increased to 15 from 13.5

Flyin' Hammer Slammer

1.2.3 ・Damage increased to 7 from 6
・Knockback scaling increased to 9 from 8

The Toast With The Most

1.2.3 ・Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice

Beetle Swinger

1.2.3 ・Sour Spot Hitbox Damage increased to 7 from 5
・Sour Spot Hitbox Knockback reduced to 2650 from 2800
・Knockback Scaling to 15 from 9

Updates and Patch Notes

Beetlejuice Rating and Basic Info

Beetlejuice Basic Information

Beetlejuice
Beetlejuice.jpg
Tier Rating: A

Type: Assassin
Fighting Style: Horizontal
Difficulty: To be updated
Cost: 1,250 Gleamium
Default Tags:
Non-Human, Undead

Character Tier List

Beetlejuice Strengths and Weaknesses

Strengths Weaknesses
✔︎ Moveset allows him to get around easily when attacking
✔︎ Kit has good edgeguarding
✔︎ Most attacks can be charged which can provide additional damage to opponents
✖︎ No reliable dash move to get away from attacks
✖︎ Some moves has tricky hitbox

Beetlejuice Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Hammer Slammer - MultiVersus
Hammer Slammer
Effect: Charge, Breaks Armor
Charge an overhead hammer slam that breaks armor.
While this can be used primarily to break armor, this also works well when edgeguarding.
Side
(Side (Hold) + Attack)
Coffin Toboggan - MultiVersus
Coffin Toboggan
Dash forward and fall into a coffin and crash into the ground. The coffin blocks projectiles. Can be used offensively to interrupt opponent combos or defensively to block projectiles.
Side
(Side + Attack)
Bugs-Cellent Combo - MultiVersus
Bugs-Cellent Combo
A 3-hit combo that ends with grabbing a tasty bug. This is Beetlejuice's basic combo that chains together easily and provides decent damage.
Up
(Up + Attack)
Paranormal Punch - MultiVersus
Paranormal Punch
Effect: Charge
Charge a powerful boxing glove uppercut.
Use this to launch enemies in the air for a combo or follow up on an ally's aerial attack.
Down
(Down + Attack)
Tombstone Tapdance - MultiVersus
Tombstone Tapdance
Effect: Charge, Breaks Armor
Charge a dancing attack. The longer you charge the more steps you take. This move breaks armor.
Can be used to counter enemies running towards you. When charged, this provides more damage and can ring out enemies vertically.
Neutral
(Neutral + Special)
Get A Load
Get A Load'A This
Effect: Charge
Charge your scariest face. The charge can be stored and unleashed later. The closer you are when you unleash your attack the bigger the hit.
This is best when used fully charged as the knock back and damage can ring out enemies.
Side
(Side + Special)
Horrors D
Horrors D'Oeuvres
Effect: Charge
Try and catch a bug by pouncing at it. The longer you charge this move the further you will travel. Hit at the end to knock upward.
This is best used when playing in a team as it can provide a decent knock back in the midst of combat.
Up
(Up + Special)
Beetle Buddy - MultiVersus
Beetle Buddy
Effect: Projectile
Kick a beetle projectile outward. If you hit with the beetle it will follow you around afterward and can improve your next up air special.
This can be used as a short range projectile attack to nearby enemies.
Down
(Down + Special)
The Toast With The Most - MultiVersus
The Toast With The Most
Effect: Projectile
Draw a chalk bomb in the air then walk away leaving a fuse behind while you charge. Then light the fuse and let it blow. The fuse will also hit opponents it passes through.
This is great for taking control of an area as this can force enemies to move away.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Hammer Slammer - MultiVersus
Gotta Stay Sharp!
Send out spikes all around you. Great for use in aerial combat as the knockback can be difficult to recover from especially with higher damage.
Side
(Side + Attack)
Bugs-Cellent Combo - MultiVersus
No Bones About It
Underhanded boxing glove punch. Good for catching enemies off guard since you can pick the direction of the punch.
Up
(Up + Attack)
Paranormal Punch - MultiVersus
Flyin' Hammer Slammer
Swing a hammer over your head. A quick aerial attack you can use during combos or to keep an enemy in the air.
Down
(Down + Attack)
Tombstone Tapdance - MultiVersus
Sometimes I Scare Myself
Look in shock attacking underneath yourself. A great move to finish aerial attacks or to prevent enemies from recovering to the platform.
Neutral
(Neutral + Special)
Get A Load
Get A Load'A This
Effect: Charge
Same as ground.
Similar to the ground version, this is best used fully charged as you can ring out unsuspecting enemies.
Side
(Side + Special)
Horrors D
Beetle Swinger
Swing forward on a beetle kicking in front of yourself. Hit with the end for more power. This is great for knocking back enemies while maneuvering around the area.
Up
(Up + Special)
Beetle Buddy - MultiVersus
Light As A Beetlefly
Swim upward hitting anyone in your way. If you have a beetle following you, you can swing again in a new direction. Use this to keep enemies in the air or ring them out vertically. When you have a beetle, you can move in another direction to surprise opponents.
Down
(Down + Special)
The Toast With The Most - MultiVersus
Saturn Salutation
A door spawns and a Sand Worm pops out to bite you. Good for disrupting your opponent's aerial combos.

Passive Abilities

Passive Effect
Knock 'Em Dead Allies that pass by will be given boxing gloves. While they have these gloves their attacks will say your name. If they hit the same target 3 times then you can summon yourself to the target with your Neutral Special attacks.

Beetlejuice Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Frightening
Your Neutral Special now stuns opponent instead of knocking away based on charge. Instead of knocking away an enemy, this stuns them in place instead. This allows you or your ally to deal an easy hit on the affected opponent.
★★★★☆
Big Bomb
The chalk bomb will be larger the farther you are from it when lit. This perk changes how big the explosion of the bomb it depending on your distance from it. While enemies can simply stay away from the bomb, this forces them to move away and stay in certain areas in combat.
★★★☆☆
Angry Bugs
Your Beetle will stay out after kicked. It will chase after any opponent that takes a hit close to them. Trying to summon another Beetle will make the one already out explode. You no longer have the option for a second dash with air up special. While this gives you additional damage when landing attacks on opponents, this perk is hard to recommend since the second dash in your air up special can provide much more utility in combat.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
Protective Momentum
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster. This perk gives Beetlejuice more protection when approaching enemies, especially when fighting opponents that have multiple projectile attacks.

Strong Perk

Perk and Rating Description Explanation
★★★★☆
Last Stand
While you have at least 100 damage, knocking back enemies applies weakened. This works well with Beetlejuice's moveset as he has plenty of moves that can knock back opponents, providing you with various ways to ring out enemies even when you have accumulated high damage.
★★★☆☆
Speed Force Assist
You receive 5% increased base movement speed This lets Beetlejuice move around the area quicker, allowing him to use his more mobile attacks on hitting enemies.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Your melee attacks deal increased damage. Since almost all of Beetlejuice's attacks are melee, this perk increases his entire damage output.

Beetlejuice Best Combos and Moves

Side Attack to Aerial Combo

Side Attack x2 ► Up + Neutral ► Air Side + Neutral
This is a quick series of moves that lets you start an aerial combo and ends in knocking your opponent away to the side. You can use this as a starting point for aerial combos or use this to keep force opponents off the platform.

Air Down Attack to Air Up Attack

Air Down + Neutral ► Up + Neutral ► Air Up + Neutral
This another combo that lets you launch opponents in the air only this time, you it focuses on ringing out opponents to the top of the screen. When an opponent has accumulated lots of damage, you can follow up with an Air Up + Special to secure the ring out.

No Bones About It

MultiVersus - Beetlejuice No Bones About It

This move launches an opponent in a diagonal angle that can be chained with other air combos. This can also be used defensively as you can use it on opponents trying to approach you, allowing you to zone them away and prevent any quick attacks.

Get A Load'A This

MultiVersus - Get A Loada This

This is a great move when used in aerial combat as you can easily ring out enemies even at lower damage. When you have a Beetle following you, this provides you with an additional swing in a new direction that can take opponents by surprise.

How to Play Beetlejuice

Play Close to Enemies

MultiVersus - Beetlejuice Play Close to Enemies

While Beetlejuice has projectile attacks, these are short ranged projectiles that require you to be close to opponents. Be sure to play close to your enemies just enough to hit your attacks while maintaining a short distance to dodge since Beetlejuice doesn't have a reliable dash.

Charge Your Attacks

MultiVersus - Beetlejuice Charge Attacks

Most of Beetlejuice's normal attacks can be charged which significantly increase your damage output. You can charge attacks when at a significant distance from your opponents and getting close when you find a good moment to attack.

Beetlejuice Skins (Variants)

Circuit Drone BeetlejuiceCircuit Drone Beetlejuice
(Uncommon)
500 Gleamium
Matador BeetlejuiceMatador Beetlejuice
(Legendary)
2000 Gleamium

List of Skins (Variants)

Beetlejuice Character Profile

First Appearance TBA
Voice Actor TBA

The Ghost With The Most is here straight from the Afterlife to deliver his unique blend of undead charm. Frights and delights abound as this shapeshifting Bio-Exorcist deploys ghoulish attacks and creepy-crawly companions to send a chill up the Multiverse's spine.

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