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This is a list of all the best perks you can equip your characters in Multiversus. Read on to learn what are the best Standard, Strong, or Team Perks you can have your fighters use in the game.
Related Articles | |
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Best Perks | List of Perks |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Pugilist |
Your melee attacks deal increased damage. | Pugilist is a safe bet when you're trying to compensate for your character's damage output, or further enhance it using this perk. |
★★★★☆ Armor Killer |
Hitting an enemy will briefly stop them from using armor. | Armor Killer provides respite from enemies sporting armor during battle, allowing you to deal damage more easily during the fight. |
★★★★☆ Armor Crush |
Your team's fully charged attacks break armor. | Armor Crush optimizes your charged attacks and helps you rid enemies of their armor, provided that players can time their charge attacks efficiently. |
★★★☆☆ Clean the Air |
Parrying an enemy projectile will reflect it. | This perk can provide utility for parries and enable your fighters to inflict damage by reflecting projectiles at opponents. |
★★★☆☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | This perk provides easier access to your air abilities once you've knocked out your enemies outside the ring, helping you maintain aerial advantage. |
The Pugilist Perk is a top pick among the Standard Perks available in the game, and a great help for characters specializing in close combat such as Jason and Garnet.
Armor Killer and Armor Crush are great perks to equip when battling against foes donning armor such as Wonder Woman. Both perks enable you to remove the extra protection given by armor and chip away at your opponents using your attacks.
Second Wind Beneath Your Wings is ideal for fighters that shine in aerial combat, such as Black Adam, Reindog, and Lebron who can display aerial superiority against grounded opponents.
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Collateral Damage |
Your team deals 1 additional damage when knocked back enemies collide with a wall or floor. | This provides you additional damages during combos where you trigger ground bounces with your moves. |
★★★★☆ Speed Force Assist |
You receive 5% increased base movement speed. | Increases your movement speed, allowing you to move out of harms way when dealing with strong melee fighters. |
★★★★☆ Last Stand |
While you have at least 100 damage, knocking back enemies applies weakened. | This perk adds more chances for you to apply weakened debuffs. It's recommended that you use moves that employ knockback when you are at least 100 damage. |
★★★☆☆ 2 Fast 2 Block |
Your dash attacks break armor. | This perk is very helpful against enemies with armor, as dash attacks from your fighters prevent your opponents from keeping their armor throughout the fight. |
★★★☆☆ Airwalker |
Inputting a neutral dodge in the air will spawn a platform below you. This platform consumes half of your damage meter and overrides parry. | Airwalker allows you to gain aerial advantage against opponents who lack ways to retaliate against you on higher ground. The perk, however, debuffs your damage and parry capabilities. |
Speed Force Assist is great for enhancing speed for high mobility characters like Arya Stark, or enabling characters with low mobility like Jason to gain some speed throughout the fight.
The Last Stand is an ideal perk for Batman to equip, given that some of his moveset consists of applying the weakened state to his enemies. This perk can stack up the weakened state to enemies should they already be inflicted with it.
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. | Your teammate will benefit from this greatly and will be able to continuously apply ignite to your opponent since a good portion of your attacks sends out projectiles. |
★★★★☆ Protective Momentum |
Your team gains a projectile shield after running in the ground for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster. | This perk shields you from any incoming projectile attack just by running around on the battlefield. It is a useful perk to equip to avoid getting damaged by pesky projectiles obscuring you in battle. |
★★★★☆ Snowball Effect |
Your team gains a 7% damage boost against the enemy with the highest damage. If your teammate also selects this perk, the damage boost is doubled. | Snowball Effect enhances your overall damage output against opponents with the highest damage, so be sure to equip this perk if you plan to take out the strongest link in your opponent's team. |
★★★☆☆ Press the Advantage |
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakened is applied above 110 damage instead. | Press the Advantage is a great perk to equip so you can drive your enemies into a corner. Applying this perk to enemies that are above 125 damage will inflict the weakened status, enabling you to deal damage faster. |
★★★☆☆ Purest of Motivations |
Your team receives a 15% damage boost for 10 seconds after an ally is rung out. If your teammate also selects this perk, the damage boost lasts for 20 seconds. | This perk greatly enhances your counterattack on situations where your teammate has been rung out from the arena, so be sure to apply this perk as a last resort to unleash increased damage. |
★★★☆☆ Stronger Than Ever |
Your team receives armor for 2 seconds after respawning. If your teammate also selects this perk, the armor duration is doubled. | This perk enables you to give yourself some breathing room after you're respawned from battle, enabling you to deal countermeasures once you've gauged the situation of the battle. |
That's Flammable, Doc! increases the synergy you have with your teammate, and is best used with characters employing long-ranged attacks such as Tom and Jerry, Bugs Bunny, and Joker.
You can unleash projectile attacks against enemies while you let your teammate do all the melee damage for you, igniting them once your projectile attacks hit.
Press the Advantage is perfect for fighters like Batman that employs moves which apply the weakened states on his enemies, stacking it up as Batman and any teammate inflicts damage.
Protective Momentum is perfect for high mobility characters like Arya to prevent damage from incoming projectile attacks directed at you, enabling you to keep your momentum when approaching opponents or preparing attacks.
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