MultiVersus

Joker Guide: Best Combos and Perks (June 2, 2024)

NEW 5/31: Our Character Tier List is fully updated!
Agent Smith will be available soon!
★ Find other players with our Rift Multiplayer Board!
★ See the list of Redeemable Codes to get rewards!

Joker is a Mage/Ranged character in MultiVersus. Read on to find out how to play Joker, Joker's rating and basic info, as well as Joker's moveset, best combos, best perks, and a list of skins available for Joker!

Joker Ratings and Basic Info

Joker Basic Information

Joker
Joker.jpg
Tier Rating: S

Type: Mage
Fighting Style: Horizontal
Difficulty: Recommended
Cost: 1,250 Gleamium
Default Tags:
Human, Villainous

Character Tier List (June 2024)

Joker Strengths and Weaknesses

Strengths Weaknesses
✔︎ Has multiple attacks that can be used to create space between your opponent
✔︎ Projectile attacks have decent range
✔︎ Plenty of attack to close gaps
✖︎ Some attacks have a small hitbox
✖︎ Attacks can leave you vulnerable as it requires The Joker to be stationary

Joker Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Dirty Dealer! - MultiVersus
Dirty Dealer!
Effect: Projectile
Throw out a card projectile. Each throw cycles to a new card. Diamond card sticks to opponents before exploding. Heart card passes through opponents, but then hits while returning to The Joker. Spade card throws multiple cards.
Diamond cards are great for disrupting your opponent's flow as the delayed explosion can catch them off guard. Heart cards can be used to bring your opponent close to you, allowing for a great combo starter. Spade cards can be used for poke damage due to the volume of projectile attacks.
Side
(Side (Hold) + Attack)
Joker, Baby! - MultiVersus
Joker, Baby!
The Joker slides forward, striking a pose in the process. Mainly used to close gaps between you and your opponent. Also knocks enemies back when it connects.
Side
(Side + Attack)
Everything But The Kitchen Sink! - MultiVersus
Everything But The Kitchen Sink!
Effect: Combo
The Joker swings various objects in a combo attack.
Can be used on its own or combined with other attacks to chain combos together.
Up
(Up + Attack)
Crowbarred! - MultiVersus
Crowbarred!
Effect: Charge
Swing a crowbar upward. The player can charge this attack.
Use this to knock enemies in the air. Can be charged to deal more damage.
Down
(Down + Attack)
Brushed and Ready! - MultiVersus
Brushed and Ready!
Effect: Break Armor, Charge
Wind up some mechanical teeth to bite your opponents and break armor. The longer this is charged the more bites it will do. The charge can be saved for later if not fired initially. This saved charge is shared with his Take A Whiff!.
Best used in between combos as this can help deal more damage with its break armor.
Neutral
(Neutral + Special)
Let
Let's Shake On It!
Effect: Armor
Offer a handshake. This move gives armor and if the opponent is too close or hits you, they will be shocked and knocked back.
Best used between combos as this attack requires you to be right beside your enemy to be effective.
Side
(Side + Special)
Blastoff! - MultiVersus
Blastoff!
Effect: Charge
The Joker fires a rocket projectile from a rocket launcher. This rocket can be charged.
This is great for preventing enemies from climbing up the platform, allowing you to get a ringout.
Up
(Up + Special)
Balloonatic! - MultiVersus
Balloonatic!
The Joker launches himself skyward with a balloon. When off cooldown The Joker will leave a balloon behind that he or his allies can ride to knock opponents back. Use this to lift The Joker up in the air. Leaves behind a balloon you or your teammate can use to dash forward.
Down
(Down + Special)
What
What's Behind The Curtain?
When starting this attack, The Joker has a choice between two outcomes: input special again to bring out a cannon to shoot forward, while inputting attack will bring out a jack in the box to spring upward instead. Great for catching enemies off guard as you can choose the outcome of this attack.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Dirty Dealer! - MultiVersus
Dirty Dealer!
Same as ground neutral. While the Diamond and Spade cards can be used for additional damage, Heart cards can be used to prevent enemies from jumping towards you.
Side
(Side + Attack)
Everything But The Kitchen Sink! - MultiVersus
Lemme At 'Em!
Effect: Charge
Wind up a forward punch with your spring loaded boxing glove. This move can be charged.
Used to knock back enemies using aerial attacks. Can be charged to increased damage and knockback distance.
Up
(Up + Attack)
Crowbarred! - MultiVersus
Flying Crowbar!
Upward swing with a crowbar. Used to displace aerial enemies.
Down
(Down + Attack)
Brushed and Ready! - MultiVersus
Oh No Pogo!
Effect: Charge
Jump on a pogo stick. This move can be charged to make your jump even higher after impact.
Mainly used to as a quick recovery from aerial attacks.
Neutral
(Neutral + Special)
Let
Take A Whiff!
Effect: Charge, Breaks Armor
The Joker charges and fires acid from his acid flower that breaks armor. The charge can be saved for later if not fired initially. This saved charge is shared with his Brushed and Ready!.
Use this when approaching enemies to break your opponent's armor to deal more damage.
Side
(Side + Special)
Blastoff! - MultiVersus
Puttin' On A Blitz!
The Joker dashes forward while twirling his cane in front of him. Good to chain with aerial combos as this can knock enemies back.
Up
(Up + Special)
Balloonatic! - MultiVersus
Balloonatic!
Same as ground up special. Can be used to get higher in combat.
Down
(Down + Special)
What
Fire In The Hole!
The Joker throws a grenade down, launching himself slightly upward. Use this to create space between you and your opponent when coming down from aerial combat.

Joker Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Joker's Wild
When The Joker throws a card, he will occasionally throw an explosive Joker card instead of a normal playing card. This perk gives Dirty Dealer! more damage, effectively increasing your Neutral attack for higher damage output on your projectiles. This is great for poking and increasing your overall damage against opponents.
★★★★★☆
Runaway Inflation
The Joker's balloon grows in size the longer he charges the attack. This perk is excellent as it provides you with more space vertically to recover from the fight.

Universal Perks

Perk and Rating Description Explanation
★★★★★
That's Flammable, Doc!
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. The Joker has plenty of moves that shoots projectiles, allowing you to constantly deal damage over time with the ignite debuff.
★★★★★
Armor Killer
Hitting an armored enemy will briefly stop them from using armor The Joker's moveset works excellently with this perk as he has many projectile attacks that can constantly poke enemies. This can deny your opponents from using armor and lets you follow up with good damage.
★★★★☆
Static Electricity
After moving on the ground for 4 seconds, your next projectile applies shocked to enemies. Leaving the ground restarts the timer. Since The Joker's kit has plenty of projectiles, you can take advantage of this perk and deal the shocked debuff very easily.
★★★☆☆
Speed Force Assist
You receive 5% increased base movement speed. This lets The Joker move around the playing area quicker, allow him to get more ranged attacks off.

Joker Best Combos and Moves

Side Attack and Side Special Combo

Neutral ► Side + Attack x2 ► Side Special
While this combo can work with any of Joker's Neutral attacks, we recommend queueing up a Heart card as this knocks your opponent closer to you, allowing you to hit this combo quicker. This combo inflicts horizontal damage and ends with a knock back that can knock opponents from the platform for a potential ringout.

Aerial Combos to Blastoff!

Aerial Down + Attack ► Up + Special ► Aerial Side + Attack ► Side + Special
This combo chains aerial and ground combos with your last move knocking your opponent off the platform, allowing for another potential ringout.

Blastoff!

Blastoff! is a projectile move that can be charged, with its damage and knockback increasing depending on the time you were able to charge. This move is great for finishing combos as it can be easier to hit on enemies trying to recover.

Brushed And Ready!

The Joker's Down + Attack, Brushed And Ready!, is another move that can be charged with the charge directly affecting how many bites it inflicts on your opponent. While you can get away with doing this move without having to charge it, keep in mind that you can charge this attack ahead of time and save it, allowing you to use it at a more opportune time.

Joker Skins (Variants)

The Batman Who LaughsThe Batman Who Laughs
(Legendary)
Tags: To be updated
100,000 Prestige
The Killing Joke The JokerThe Killing Joke The Joker
(Epic)
Tags: To be updated
1500 Gleamium
The Dark Prince CharmingThe Dark Prince Charming
(Rare)
Tags: To be updated
800 Gleamium
Clown Squad The JokerClown Squad The Joker
(Uncommon)
Tags: To be updated
500 Gleamium
Tooniverse The JokerTooniverse The Joker
(Uncommon)
Tags: To be updated
500 Gleamium

List of Skins (Variants)

MultiVersus Related Guides

Characters
List of Characters: Fighter Roster

Current Roster
MultiVersus - Arya Stark.pngArya Stark MultiVersus - Batman.pngBatman MultiVersus - Banana GuardBanana Guard MultiVersus - Black AdamBlack Adam
MultiVersus - Bugs Bunny.pngBugs Bunny MultiVersus - Finn The Human.pngFinn MultiVersus - Garnet.pngGarnet MultiVersus - GizmoGizmo
MultiVersus - Harley Quinn.pngHarley Quinn MultiVersus - The Iron Giant.pngIron Giant MultiVersus - Jake The Dog.pngJake MultiVersus - JasonJason
MultiVersus - JokerJoker MultiVersus - LeBronLeBron MultiVersus - MarvinMarvin the Martian MultiVersus - MortyMorty
MultiVersus - Reindog.pngReindog MultiVersus - RickRick MultiVersus - Shaggy.pngShaggy MultiVersus - Steven Universe.pngSteven Universe
MultiVersus - StripeStripe MultiVersus - Superman.pngSuperman MultiVersus - Taz.pngTaz MultiVersus - Tom And Jerry.pngTom and Jerry
MultiVersus - Velma.pngVelma MultiVersus - Wonder Woman.pngWonder Woman - -
Upcoming Characters
Multiversus - Agent Smith.pngAgent Smith - - -

Comment

2 Anonymous27 days

lmao true

1 Anonymous28 days

Really nice how you put in the Title "Best Perks" and then don't proceed to list the best perks. Nice job

Author

    Walkthrough Menu

    Please participate in our
    site improvement survey 06/2024
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved