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Velma is a Mage character in MultiVersus. Read on to find out how to play Velma, Velma's rating and basic info, as well as Velma's moveset, best combos, best perks, and a list of skins available for Velma!
List of Contents
Velma Changes | |
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General | ・Ground movement speed increased to 2065 from 2050 |
Quip Master |
・Hitbox size adjusted to better match visuals |
Light 'Em Up |
・Now limits fall speed during attack recovery |
My Glasses! |
・Hitbox size adjusted to better match visuals |
Spread The Knowledge |
・Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine |
Hit The Books |
・On-hit cancel window advanced 1 frame ・Now maintains more momentum during attack ・Hitbox size adjusted to better match visuals |
1.4.0 | ・Ground movement speed increased to 2065 from 2050 |
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1.2.2 | ・Fixed an issue where Velma was unable to Dodge Land |
1.1.5 | ・Fixed an issue where Velma could get stuck to any fighter that grabbed Velma under certain conditions |
1.1.5 | ・Fixed an issue where evidence would stop randomly spawning on the map after Velma was rung out |
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1.2.2 | ・Start-up window reduced 2 frames ・On-whiff cancel window advanced 8 frames |
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1.1.2 | ・Increased movement control |
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1.2.2 | ・Hitbox added to Velma’s chest; should help with hitting smaller characters more consistently |
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1.1.5 | ・Velma can now hold forward to slide forward during attack start-up |
1.1.2 | ・Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together |
1.1.5 | ・Minimum charge run speed increased ・Knockback reduced to 2300 from 2500 ・Knockback scaling increased to 9 from 0 ・Fixed an issue where Velma could run off the screen if the ground was destroyed beneath her while running |
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1.4.0 | ・On-hit cancel window advanced 1 frame ・Now maintains more momentum during attack ・Hitbox size adjusted to better match visuals |
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1.3.0 | ・Now maintains more momentum when executed as part of a dodge attack |
1.2.2 | ・Movement and knockback have been completely revamped. This attack now moves Velma farther and knocks back enemies into her path, allowing her to use this attack as a combo starter |
1.1.5 | ・Now ignores player collisions during movement |
1.1.2 | ・Increased movement control |
1.2.2 | ・Enemies can now knock back Steven to reduce stacks of bubble debuff |
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1.1.2 | ・More reliably combos from attack 2 to attack 3 |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains less momentum in the direction opposite Velma’s facing during the attack ・Now maintains more momentum when executed as part of a dodge attack |
1.2.2 | ・Uncharged damage increased to 9 from 8 ・Uncharged knockback reduced to 1300 from 1450 ・Uncharged knockback scaling increased to 18 from 12.5 ・Maximum charge knockback multiplier reduced to 1.15 from 1.5 ・Visuals now better match hitbox |
1.3.0 | ・Now maintains more momentum when executed as part of a dodge attack |
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1.1.5 | ・Velma can now aim the megaphone |
1.1.2 | ・Hitbox now better covers Velma’s arm and head ・Removed automatic targeting on ally |
1.4.0 | ・Hitbox size adjusted to better match visuals |
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1.3.0 | ・Now allows fast fall during attack start-up ・Now maintains more momentum during attack start-up |
1.1.2 | ・Increased movement control |
1.4.0 | ・Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine |
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1.3.3 | ・Book projectile now ignores platform collision |
1.3.0 | ・Fixed certain projectile clank interactions ・Now maintains more momentum when executed as part of a dodge attack |
1.2.2 | ・Mystery Machine capture hitbox is now low priority ・Can now re-hit enemies that have dodged the capture hitbox after one second ・Book spawn location moved closer to Velma; should prevent close-range whiffs ・Down special can now be used while on cooldown to spawn a short-range book projectile. The projectile can be used as a combo starter in air and on ground. The projectile does not grant any buffs to Velma or her allies |
1.2.0 | ・Fixed an issue where the Mystery Machine could grab two fighters if it hit them on the same frame |
1.1.5 | ・Fixed an issue where Velma could fall to her death if the ground was destroyed beneath her while summoning the Mystery Machine |
1.1.2 | ・Cooldown reduced to 80s from 120s |
1.3.0 | ・Speech bubbles no longer home to a target once reflected ・Fixed certain projectile clank interactions for all speech bubble type |
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1.2.2 | ・Homing speech bubbles now stop homing if the target enemy dodges the speech bubble ・“Sass” speech bubble maximum lifetime reduced to 2.5 seconds from infinite ・“Sass” speech bubble knockback angle made more horizontal and backwards towards Velma ・Ally-empowered “Toodles” speech bubble maximum lifetime reduced to 8 seconds from 10 seconds ・Fixed an issue where the ally-empowered “Toodles” speech bubble could home towards Mojo Jojo on the Townsville map ・Fixed an issue where speech bubbles would home towards certain characters’ feet rather than their midpoint |
1.1.5 | ・Branch windows now standardized for both air and ground versions ・“Heyyy” projectile hurtbox size increased to match hitbox size. Should address issues with inconsistent projectile interactions. ・All speech bubble types no longer collide with fall-through platforms |
1.2.2 | ・Vertical movement increased |
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1.1.5 | ・Now has a chance to spawn evidence |
1.4.0 | ・Hitbox size adjusted to better match visuals |
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1.2.2 | ・Start-up window reduced 2 frames ・On-whiff cancel window delayed 3 frames ・Hitstun increased |
1.1.5 | ・On-whiff branch window advanced 4 frames |
1.1.2 | ・More reliably combos from attack 2 to attack 3 |
Velma | |
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Type: Mage Fighting Style: Horizontal Difficulty: Medium Cost: 1000 Gleamium or 3000 Fighter Currency Default Tags: Animated, Human, Detective |
Strengths | Weaknesses |
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✔︎ Has plenty of projectiles suitable for poking damage
✔︎ Kit allows for multiple aerial combos |
✖︎ No reliable evade
✖︎ Passive can be tricky to master |
Velma is a mage character that excels extremely well in teamplay as many of her moves can create opportunities for her ally to attack affected opponents. Having an ally also works well with her passive Snoopin' as her teammate can help fill her Evidence Meter faster than if she was playing solo.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Motivational Speaker |
Velma charges a motivational speech beam projectile that hits enemies. When it overlaps an ally, a bubble forms around the ally before detonating shortly afterwards. | This works well as a knock back and can also be used short ranged attack when charged. |
Side (Side (Hold) + Attack) |
Jinkies! |
Velma trips while shouting a word bubble. | Use this to push enemies off the platform. This move doesn't require Velma herself to hit an opponent as hitting the speech bubble will knock them back. |
Side (Side + Attack) |
Quip Master |
A combo of quips. | Velma's jab combo that can be used as a consecutive three-hit attack. |
Up (Up + Attack) |
Bright Idea |
Velma Charges an idea light bulb. Has a chance to spawn Evidence on hit. | Works well in extending the duration of an opponent that is knocked above. |
Down (Down + Attack) |
Calculated Victory |
Velma Charges a calculation Projectile that hits enemies downward. Has a chance to spawn Evidence on hit. | This is great for starting aerial combos as this move causes the opponent to bounce high enough for a knock up. |
Neutral (Neutral + Special) |
Supportive Words |
Velma shouts a Word Bubble Projectile that seeks out her ally. If the bubble hits any fighter, ally or enemy, they become targeted and and additional bubbles will lock onto their location. Allys who become targeted will also briefly gain hastened. If a bubble hits an ally who is already targeted, it will fire an additional bubble in the direction they are facing. Velma can create word bubbles until she runs out of ammo. | Use your first word bubble before engaging as you can use the second one anytime during or after a combo for an extra hit. |
Side (Side + Special) |
Fast Thinker |
Velma Charges a sprint forward. Charging increases the speed of the sprint. Allies can hop into Velma's arms for the sprint, increasing the attack's power and giving Velma and her ally Armor gray health. Enemies will be grabbed by Velma and thrown upwards at the end of the sprint. | While the charge allows enemies to anticipate this move, this can be used to knock opponents off the platform if timed well. |
Up (Up + Special) |
Toxic Concoction |
Velma spills a toxic goop hazard on the ground and jumps upward. Enemies standing in the goop will recieve continous stacks of ice, before eventually freezing. | Use this to zone enemies and control certain areas of the playing area. |
Down (Down + Special) |
Spread The Knowledge |
Velma throws a book Projectile that homes onto her ally. Velma and her ally receive a Educated Buff if the book hits them, reducing the duration of their Cooldowns. Cooldown applies. | This is Velma's only move with a cooldown and works best when she is allied with a character that relies on moves with long cooldowns. |
As a Mage, Velma's ground attacks hit just outside of her melee range. While the damage isn't too great, they can move enemies back or up in the air, allowing you or an ally to begin a combo. You can use Bright Idea to keep enemies in the air or Motivational Speaker to knock them to the side of the stage.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Motivational Speaker |
Same as ground. | Same as ground. |
Side (Side + Attack) |
Light 'Em Up |
Velma Charges a flashlight flash. Has a chance to spawn Evidence on hit. | Use this to knock enemies to the side or prevent them from recovering on the platform. |
Up (Up + Attack) |
Bright Air-Dea |
Similar to Bright Idea, without Charge | Use this to keep enemies in the air or when trying to ring out enemies vertically. |
Down (Down + Attack) |
My Glasses! |
Velma charges before briefly dropping her glasses, knocking enemies downward. | This move is good for finishing aerial combos or for edgeguarding. |
Neutral (Neutral + Special) |
Supportive Words |
Same as ground. | This works well mid-air as it provides you with a projectile that always hits its mark, assuming you've hit the first word bubble. |
Side (Side + Special) |
Hit The Books |
Velma opens up a textbook that knocks enemies backward and propels her forward. | This move is good for surprising enemies with a knock back as you can switch its direction up to the last second. |
Up (Up + Special) |
Shutterbug |
Velma snaps a picture downward with a camera that sends her and enemies upwards, breaking armor. Has a chance to spawn evidence on hit. | You can use this to extend your aerial combos as it works for knocking opponents in the air or attempting for a ring out. |
Down (Down + Special) |
Spread The Knowledge |
Same as ground. | Same as ground. |
Velma's aerial moves work similarly to her ground attacks in that she can setup allies for combos or you can try to get a ring out off the stage.
Passive | Effect |
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Snoopin' | During the match, Evidence will appear, and some of Velma's moves will spawn Evidence. Velma and her ally can pick up Evidence to fill up her Evidence Meter. When the meter is full, Velma can call a Police Car. The Police Car will drive to and pick up the nearest enemy, revealing it was really Old Man Jenkins, then Stun them and drive away. The other enemy teammate can attack the car to try and release their teammate. Velma can also move while crouching. |
Velma's passive allows her to stack her Evidence and filling this up allows her to call a Police Car to take away an opponent. While this can take some time to fill up, playing with a teammate can let this fill up faster. Do note that an opponent's teammate can attack the car and release their teammate, allowing you to attack them while they are distracted.
Perk and Rating | Description | Explanation |
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★★★★★ Knowledge Is Power |
Velma and her allies receive 3 gray health for a few seconds after picking up evidence. | This perk is excellent as it provides you and your team extra health. |
★★★★☆ Studied |
Velma spawns with 1 piece of evidence already collected. | This perk fills up a portion of the meter for you to call the Mystery Machine, allowing you to call it earlier than usual. |
Perk and Rating | Description | Explanation |
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★★★★★ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. | Velma has plenty of moves that shoots projectiles, allowing you to constantly deal damage over time with the ignite debuff. |
★★★★★ Armor Killer |
Hitting an armored enemy will briefly stop them from using armor | Velma's moveset can work wet to constantly poke enemies, allowing you to deny your opponents from using armor for quick follow up hits. |
★★★★☆ Static Electricity |
After moving on the ground for 4 seconds, your next projectile applies shocked to enemies. Leaving the ground restarts the timer. | This perk lets you deal the shocked debuff easily since many moves in Velma's kit can shoot out projectiles. |
★★★☆☆ Collateral Damage |
You deal 1 additional damage when you knock back enemies into terrain. | This gives Velma's moves such as Bright Idea and Hit The Books additional damage when knocking enemies into terrain. |
Side + Attack x2 ► Down + Attack ► Side + Special |
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This combo inflicts horizontal damage against opponents. It starts with a jab combo into a knock up that ends with Fast Thinker, allowing Velma to hit other opponents caught in the way.
Aerial Down + Attack ► Down + Attack ► Side + Special ► Up + Attack ► Aerial Up + Attack |
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This combo also deals horizontal damage against opponents, but this combo inflicts more damage. It requires good accuracy, as the starting move has a small range and hitbox, making it harder to pull off.
Supportive Words can be a nuisance on screen, and is a reliable source of damage for your team. This move works in conjunction with her Down + Special, Spread The Knowledge, which reduces its Cooldown, allowing you to use Supportive Words right away.
Velma's Neutral + Special, Motivational Speaker, is a beam projectile that goes in a horizontal path. It can be aimed at opponents for damage and a Weakened Debuff, or aimed at a teammate for a stronger beam. This move covers a long distance and is great to use from far afar.
What sets Velma apart from other Mage characters is her offensive support. Her projectiles grant her teammate various buffs, and grants her opponents debuffs such as her Toxic Concoction. Her Neutral Attack, Supportive Words also homes in on her ally, improving her teammate's offensive potential.
While they don't cover much space, some of Velma's normal attacks such as her Bright Idea and Bright Air-Dea linger longer than other attacks. This means that these moves stay onscreen for a short while, being able to knock back opponents who collide with the light bulb.
Astronaut Velma
(Rare) Tags: Animated, Human, Detective 800 Gleamium |
Beach Volleyball Velma
(Rare) Tags: Animated, Human, Detective 800 Gleamium |
Circuit Drone Velma
(Uncommon) Tags: Villainous, Animated, Non-Human, Detective 500 Gleamium |
Clown Squad Velma
(Uncommon) Tags: Animated, Human, Detective, Graphic T Welcome Back Daily Login Day 3 Reward |
Dia de Muertos Velma
(Uncommon) Tags: Human, Undead, Halloween, Dia de Muertos 500 Gleamium |
Hypergalactic Velma
(Uncommon) Tags: Non-Human, Animated 500 Gleamium |
Intrepid Velma
(Rare) Tags: Human, Detective Level 50 Battlepass |
Luau Velma
(Epic) Tags: Beach Ready, Animated, Human, Detective 1500 Gleamium |
Matrix Code Velma
(Uncommon) Tags: Non-Human, Detective 500 Gleamium |
Mystery Incorporated Velma
(Rare) Tags: Animated, Human, Detective Season 3 Battlepass |
Shark Hat Velma
(Uncommon) Tags: Animated, Human, Detective 500 Gleamium |
Tooniverse Velma
(Uncommon) Tags: Human, Detective 500 Gleamium |
Ugly Sweater Velma
(Rare) Tags: Animated, Human, Detective 800 Gleamium |
ValentiNeon Velma
(Rare) Tags: Animated, Human, Detective 800 Gleamium |
Witch Velma
(Legendary) Tags: Animated, Human, Detective 2000 Gleamium |
Full Name | Velma Dinkley | First Appearance | Scooby-Doo, Where Are You! - “What a Night for a Knight” (September 1969) |
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Voice Actor | Kate Micucci |
Velma has been solving mysteries since most people were still in diapers. With her insatiable appetite for answers and expert nose for knowledge, she’s the perfect mystery-solving machine. These days, she’s the undisputed super sleuth of Mystery, Inc., traveling with her friends to uncover criminals and bust hoaxes wherever she goes. She can sometimes get in over her head when she forgets to take her nose out of her books, but don’t underestimate her - Velma Dinkley can still kick some serious butt when she needs to.
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Velma Guide: Best Combos and Perks
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