MultiVersus

Velma Guide: Best Combos and Perks

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Velma is a Support character in MultiVersus. Read on to find out Velma's voice actor, as well as Velma's attacks and special moves, best combos, best perks, and a list of skins available for Velma!

Velma Tier and Overview

Velma Basic Information

Velma
Voice Actor Kate Mucucci
Type Support
Fighting Style Horizontal

Velma is a Support character that can give her allies buffs and her opponents debuffs. She especially shines when fighting from a distance, throwing projectiles and reducing her ally's cooldown on their moves.

Velma Tier Ranking

MultiVersus - Velma.png BTier

Character Tier List

Velma Best Combos and Moves

Side Attack and Down Special Combo

MultiVersus - Velma Horizontal Combo
Side + Attack x2 ► Down + Attack ► Down + Special
This combo inflicts horizontal damage against opponents. It also reduces her skills' cooldown with her Down Special at the end of the combo. It's a simple yet useful combo you can do in a match.

Ground Smash to Side Special Combo

MultiVersus - Velma Horizontal Combo 2
Aerial Down + Attack ► Side + Attack x2 ► Side + Special ► Up + Attack
This combo also deals horizontal damage against opponents, but this combo inflicts more damage. It requires good accuracy, as the starting move has a small range and hitbox, making it harder to pull off.

Supportive Words

Supportive Words can be a nuisance on screen, and is a reliable source of damage for your team. This move works in conjunction with her Down + Special, Spread The Knowledge, which reduces its Cooldown, allowing you to use Supportive Words right away.

Motivational Speaker

Velma's Neutral + Special, Motivational Speaker, is a beam projectile that goes in a horizontal path. It can be aimed at opponents for damage and a Weakened Debuff, or aimed at a teammate for a stronger beam. This move covers a long distance and is great to use from far afar.

Velma Best Perks

Perk Explanation
Knowledge is Power This signature perk will add gray health to Velma and her ally when she picks up Evidence, reducing the damage taken. It allows her to fully support her teammate and prevent them from getting knocked out easily.
Shirt Cannon Sniper Velma mostly function similarly to a ranged character. Using this perk to her will increase her projectile damage against opponents that are far from her.
Make It Rain, Dog! This is another perk that will buff Velma's ranged attacks. It increases her ranged attacks' movement speed, making them harder to evade, especially at close to mid-range.
Debuff Ability Refund This perk will reduce all of Velma's skill cooldown when hitting opponents suffering from a debuff. It is the perfect perk for her as she has a couple of moves that can apply debuff, like her Up and Down Special.

How to Use Velma

Utilize Her Projectiles

What sets Velma apart from other Support characters is her offensive support. Her projectiles grant her teammate various buffs, and grants her opponents debuffs such as her Toxic Concoction. Her Neutral Attack, Supportive Words also homes in on her ally, improving her teammate's offensive potential.

Keep Your Distance

Velma functions a lot like a Mage, in that she prefers to keep her distance and throw projectiles. This is because her melee moves lack the range to compete toe-to-toe against the game's Bruisers.

Meaty Hitboxes

While they don't cover much space, some of Velma's normal attacks such as her Bright Idea and Bright Air-dea linger longer than other attacks. This means that these moves stay onscreen for a short while, being able to knock back opponents who collide with the light bulb.

Velma Moveset and Abilities

Normal Attacks

Move Ground Air
Neutral
(Neutral + Attack)
Supportive Words
Velma shouts a Word Bubble Projectile that homes onto her ally. After the Bubble hits, press input again to fire additional Bubbles that lock onto the first's location. If a Bubble hits an ally, it will create an additional Bubble to hit enemies and slightly Heal Velma. Can be fired multiple times before Cooldown

Same as ground.
Side
(Side + Attack)
Quip Master
A combo of quips.
Light 'Em Up
Velma Charges a flashlight flash. Has a chance to spawn Evidence on hit.
Up
(Up + Attack)
Bright Idea
Velma Charges an idea light bulb. Has a chance to spawn Evidence on hit.
Bright Air-Dea
Similar to Bright Idea, without Charge
Down
(Down + Attack)
Calculated Victory
Velma Charges a calculation Projectile that hits enemies forward and spawns Evidence.
My Glasses!
Velma briefly drops her glasses, knocking enemies downward.

Special Attacks

Move Ground Air
Neutral
(Neutral + Special)
Motivational Speaker
Velma delivers a motivational speech beam Projectile that repeeatedly hits enemies and Heals overlapping allies. HItting an ally with the final hit will spawn a stronger beam from her ally's position. Hitting an enemy with the final hit applies a stack of Weakened Debuff. Velma can aim both beams up and down with input. Enemies hit by her beam are marked for the following Word Bubbles. Has a chance to spawn Evidence on hit.

Same as ground.
Side
(Side + Special)
Fast Thinker
Velma Charges a sprint forward. Charging increases the speed of the sprint. Allies can hop into Velma's arms for the sprint, increasing the attack's power and giving Velma and her ally Armor and Temporary Health. Enemies will be picked up by Velma and thrown upwards at the end of the sprint.
Hit The Books
Velma opens up a textbook Projectile that knocks enemies backward and propels her forward.
Up
(Up + Special)
Toxic Concoction
Vela spills toxic goop on the ground and jumps upward. Enemies in the goop will first receive a Slowed Debuff, then quickly become Frozen. Enemeies can Struggle.
Shutterbug
Velma snaps a picture downward with a camera Projectile that sends her and enemies upwards, Breaking Enemy Armor. Applies Broken Armor Debuff on hit, causing victims to receive more damage and knockback. Has a chance to spawn Evidence on hit.
Down
(Down + Special)
Spread The Knowledge
Velma throws a book Projectile that homes onto her ally. Velma and her ally receive a Educated Buff if the book hits them, refreshing and reducing the duration of their Cooldowns. Cooldown applies.

Same as ground.

Passive Abilities

Passive Effect
Snoopin' During the match, Evidence will appear, and some of Velma's moves will spawn Evidence. Velma and her ally can pick up Evidence to fill up her Evidence Meter. When the meter is full, Velma can call a Police Car. The Police Car will drive to and pick up the nearest enemy, revealing it was really Old Man Jenkins, then Stun them and drive away. The other enemy teammate can attack the car to try and release their teammate. Velma can also move while crouching.

Velma Perks

Perk
(Unlock Lv.)
Effect
Studied
(8)
Velma spawns with 1 piece of evidence already collected.
Knowledge is Power
(10)
Velma's ally receives 7 gray health after picking up evidence.

Velma Skins (Variants)

Luau VelmaLuau Velma
(Epic)
1500 Gleamium

List of Skins (Variants)

Velma Character Profile

Full Name Velma Dinkley
First Appearance Scooby-Doo, Where Are You! - “What a Night for a Knight” (September 1969)

Velma has been solving mysteries since most people were still in diapers. With her insatiable appetite for answers and expert nose for knowledge, she’s the perfect mystery-solving machine. These days, she’s the undisputed super sleuth of Mystery, Inc., traveling with her friends to uncover criminals and bust hoaxes wherever she goes. She can sometimes get in over her head when she forgets to take her nose out of her books, but don’t underestimate her - Velma Dinkley can still kick some serious butt when she needs to.

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