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The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!
Morty is a Bruiser character in MultiVersus. Read on to find out how to play Morty, Morty's rating and basic info, as well as Morty's moveset, best combos, best perks, and a list of skins available for Morty!
List of Contents
Morty Changes | |
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General | ・Ground movement speed increased to 2080 from 1950 |
Unresolved Anger Issues |
・Visuals adjusted to better match hitbox size |
Barbarian Instincts |
・Now limits fall speed during attack recovery (first hit) ・Hitbox size reduced so the attack is less likely to hit behind Morty (second hit) |
Power Of Fire |
・Now limits fall speed during attack recovery |
1.4.0 | ・Ground movement speed increased to 2080 from 1950 |
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1.2.2 | ・Morty’s role is now Mage instead of Bruiser |
1.1.5 | ・Fixed his drive animation facing the wrong way |
1.3.0 | ・Now maintains more horizontal momentum during attack start-up |
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1.2.3 | ・Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame ・Visual effects now better match attack properties |
1.2.2 | ・Hitbox size increased to better match visuals |
1.3.3 | ・Snake projectiles now ignore platform collisions |
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1.3.0 | ・Damage increased to 6 from 5 ・Knockback increased to 1350 from 750 ・Fixed an issue where this attack’s on-hit cancel window was not being acknowledged ・Now maintains more momentum when executed as part of a dodge attack (Aerial version) |
1.2.3 | ・Gun tip Hitbox damage increased to 6 from 1 ・Knockback increased to 1350 from 750 |
1.2.2 | ・On-hit cancel window delayed 4 frames ・On-whiff cancel window delayed 8 frames |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains more momentum when executed as part of a dodge attack ・Hitbox size now better matches visuals |
1.2.3 | ・Knockback reduced to 1000 from 1300 ・Knockback scaling reduced to 5 from 6 ・Knockback angle made more horizontal allows for more ground bouncing |
1.3.3 | ・Grenade explosion knockback scaling reduced to 20 from 29 |
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1.1.5 | ・Grenade are now properly blocked by projectile-blocking effects |
1.1.2 | ・Fixed an issue where firing a grenade lock-on projectile would trigger Morty’s snakes cooldown |
1.1.5 | ・On-whiff branch window delayed 15 frames ・Horizontal movement reduced |
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1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.3 | ・Now splits enemy Morty grenades ・Hitbox adjusted to better match visuals ・On-hit weakened debuff removed |
1.3.0 | ・Fixed an issue where the earth pillar aimer could not be controlled when used near breaks in terrain |
1.2.1 | ・Start-up window before charge increased 2 frames ・Start-up window after charge increased 6 frames ・On-whiff cancel window delayed 8 frames |
1.1.5 | ・Splitting a grenade properly spawns two grenades moving in opposite directions ・On-whiff branch window delayed 10 frames ・Fixed an issue where the on-hit branch window was not being acknowledged; attack can now branch much sooner on-hit |
1.3.0 | ・Visuals updated |
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1.4.0 | ・Visuals adjusted to better match hitbox size |
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1.3.0 | ・No longer classified as a “projectile” hit (Neutral Attack Follow-up) ・Adjusted animation so Morty does not snap into his previous attack pose on the first frame (Second hit) ・Adjusted animation so Morty does not snap into his previous attack pose on the first frame (Third hit) ・Charge window delayed 3 frames, attack timing updated to compensate. This should help in situations where players were accidentally charging the attack for a few frames, causing the jab combo to whiff. (Third hit) |
1.1.5 | ・Uncharged hitbox start-up time reduced; allows easier combos from Side Attack 2 into Side Attack 3 |
1.1.2 | ・Fixed an issue where Morty could not jump or dodge during his side attack combo |
Morty | |
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Type: Bruiser Fighting Style: Horizontal Difficulty: Hard Cost: 1000 Gleamium or 3000 Fighter Currency Default Tags: Animated, Human |
Strengths | Weaknesses |
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✔︎ Damages enemies easily with projectile attacks
✔︎ Plenty of displacement attacks |
✖︎ Long cooldowns |
Although classified as a Bruiser, Morty plays more like a Mage as his moveset sees him using various tools instead of engaging in melee combat, as most Bruisers in this game do. His kit performs very well though as experienced Morty players can chain together moves that can easily ring out opponents that don't know how to deal with his combos.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Aw Geez, Snakes! |
Effect: Projectile, Grenade Morty fires a laser projectile. If any active grenades are out, the laser will target each grenade, detonating them on collision. Without an active grenade, the laser will split into two snake projectiles that launch in opposite directions vertically. Cooldown applies to the snakes. |
While this is best used when you have grenades to shoot, you can also spam this attack to deal small amounts of damage. |
Side (Side (Hold) + Attack) |
Armothy Launch |
Morty launches himself feet first. | Use this when your opponent has accumulated high damage as this can easily knock them off platforms. |
Side (Side + Attack) |
Unresolved Anger Issues |
Morty pummels enemies with a combo of punches from Armothy, followed by a swing of a Hammer Morty. Morty can combo into a laser whip instead by pressing neutral attack after the second hit of the combo. | This is Morty's jab attack which are good for starting combos. |
Up (Up + Attack) |
Aw Geez, More Snakes! |
Effect: Grenade Similar to Neutral Normal, except Morty fires the laser upward, the snakes split horizontally, and it doesn't target grenades. |
Use this in combos that knock enemies above you. |
Down (Down + Attack) |
Plumbus Time! |
Effect: Armor Break Morty begins running his plumbus over the ground, hitting enemies, breaking armor and moving freely. Hold input to keep the plumbus out. |
When playing solo, this can be used as a quick knockback. When playing against multiple opponents, you can use this to interrupt channels or split up enemies. |
Neutral (Neutral + Special) |
It's A Grenade, I Think |
Effect: Grenade, Projectile Morty throws a grenade projectile. Ammo applies. |
Can be used to zone or deal damage to unsuspecting opponents as you can leave this around the stage. |
Side (Side + Special) |
Power Of Earth |
Effect: Weakened, Charge Morty summons an earth pillar from the ground in front of him that deals weakened to enemies. Morty can charge and aim where the pillar appears. Striking a grenade with a pillar will split it into two. |
Good for interrupting charge attacks or launching opponents mid-air. |
Up (Up + Special) |
Uh, Auto-Pilot? |
Effect: Platform Morty calls a spaceship as a platform that moves upward. Cooldown applies. |
Can be used in combination with aerial attacks such as Aw Geez, More Snakes! or Power Of Fire. |
Down (Down + Special) |
Temporal Back-Up |
Effect: Grenade Morty creates a save point at his position. After some time, Morty will drop a grenade and warp back to the save point. Press input again to immediately warp back. If Morty's ally is about to be rung out while the save point is active, they will instead warp back to Morty. Cooldown applies. |
This can be used when fighting off the platform as you can warp back to safety. |
Morty's ground moves are very good at racking up damage due to the many status effects you can inflict such as the armor break and weakened you get from moves like Plumbus Time! and Power of Earth.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Aw Geez, Air Snakes! |
Effect: Projectile, Grenade Same as ground. |
Good for fighting multiple enemies mid-air as you can switch directions between shots. |
Side (Side + Attack) |
Barbarian Instincts |
Effect: Charge Morty delivers a combo of 2 axe swings, both of which can be charged. |
You can use this to disrupt opponent movement mid-air then follow up with the second swing. |
Up (Up + Attack) |
Power Of Fire |
Effect: Ignite Morty uses the power of an elemental ring to hit enemies upward and ignite them. |
Use this to knock opponents in the air while dealing damage over time. |
Down (Down + Attack) |
Armothy Assault |
Morty pounds downward with Armothy. | You can use this move to start combos as it does a small knockup after you initially strike down. |
Neutral (Neutral + Special) |
Yep, That's A Grenade |
Same as ground. | Use to displace enemies as your laser gun automatically aims at the grenade even in mid-air. |
Side (Side + Special) |
Another Portal? |
Effect: Armor, Projectile Morty receives armor and peeks into a portal before hopping in. Hold input to aim where Morty will appear after hopping through the portal. The portal remains and increases the speed of allied projectiles that pass it. Cooldown applies to the left over portal. |
Use this to reposition yourself in tight situations. |
Up (Up + Special) |
Uh, Auto-Pilot? |
Same as ground. | Good for ringing out opponents while fighting mid-air since the spaceship spawns higher than its ground attack variation. |
Down (Down + Special) |
Temporal Back-Up |
Same as ground. | Use this when going for combos with attacks that strike down such as Armothy Assault. |
Morty's aerial moves feature more of the same type of moves as you retain your grenade attacks with Aw Geez, Air Snakes!. You also have moves that let you knock enemies into the air like Power Of Fire or Armothy Assault.
Passive | Effect |
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Sci-Fi Explosive Technology | Many of Morty's attacks utilize grenades. Grenades will detonate shortly after being thrown. If Morty overlaps with an ally, he will give them an idle grenade. Allies with idle grenades will throw the grenade in the direction of their next attack. Cooldown applies to giving allies grenades. |
A core item of Morty's moveset is his grenades. While these don't seem to deal much damage at at face value, the numbers can stack especially when an enemy reaches higher damage. This effect is even greater when playing with an ally as you can hand them a grenade to throw.
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ I'm More Than Just A Hammer |
When Morty sumons Hammer Morty, Morty will spin in a circle hitting around himself multiple times. | This perk gives Morty additional utility as spinning in a circle expands his hammer's reach. |
★★★★☆ Oh That's Still A Grenade |
The explosion radius of Morty's grenades is increased based on their cook duration. Grenades thrown by Morty's allies always have the maximum explosion radius. | This perk lets Morty have a bigger presence in combat due to the increased radius. If coordinated properly with an ally, this can be utilized even better as you can maximize the damage from the grenades. |
★★☆☆☆ Glove Control |
Morty receives a projectile shield while using his plumbus. | While good against projectile-heavy opponents, this still leaves Morty vulnerable to melee attacks which diminishes the perk entirely. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. | Aw Geez, Snakes! allows you to constantly deal damage over time with the ignite debuff. |
★★★★★ Speed Force Assist |
You receive 5% increased base movement speed. | The increased movement speed you get from this perk lets you to move around faster, allowing you to get grenades around more efficiently. |
★★★★☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | Moves such as Temporal Back-Up and Another Portal? have significantly long cooldowns so getting the chance to reset your moves can be huge in critical moments. |
★★★★☆ Static Electricity |
After moving on the ground for 4 seconds, your next projectile applies shocked to enemies. Leaving the ground restarts the timer. | This perk along with Speed Force Assist lets you deal the shocked debuff to enemies easily since you can activate it with Aw Geez, Snakes!. |
Side + Special ► Up + Attack ► Aerial Up + Attack |
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This combo inflicts vertical damage while inflicting both burn damage and the weakened debuff. You can also end this combo with Uh, Auto-Pilot? to try for a ring out on the top of the screen.
Neutral + Attack ► Aerial Down + Attack ► Side + Attack x3 |
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This combo chains the stun from Morty's Neutral + Attack a downward punch and ends with his full jab combo. This is an easier combo you perform while getting used to Morty's other moves.
Aw Geez, Snakes! is Morty's Neutral + Attack and this move can be used to start combos thanks to its stun. After using the stun, a timer will appear below Morty to show when the next stun is available so be sure to keep an eye on this for more efficient combos.
This is Morty's Neutral + Special and this can be activated by shooting it with your Neutral + Attack. You can also knock the grenade into your opponent by hitting it with Barbarian Instincts then shooting it to increase the damage further.
Circuit Drone Morty
(Uncommon) Tags: Villainous, Animated, Non-Human 500 Gleamium |
Evil Morty
(Legendary) Tags: Animated, Human, Villainous 2000 Gleamium |
Ex-I.C.O.N Agent Morty
(Epic) Tags: Animated, Heroic, Human 1500 Gleamium |
Matrix Code Morty
(Uncommon) Tags: Non-Human 500 Gleamium |
Mech Suit Morty
(Epic) Tags: Animated, Human 1500 Gleamium |
President Morty
(Epic) Tags: Animated, Human, Villainous 1500 Gleamium |
Shark Hat Morty
(Uncommon) Tags: Animated, Human 500 Gleamium |
Tooniverse Morty
(Uncommon) Tags: Human, Animated 500 Gleamium |
Full Name | Morty Smith | First Appearance | Rick and Morty "Pilot" (December 2013) |
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Voice Actor | Ian Cardoni |
Lots of people have close relationships with their grandparents. And then there’s… whatever Morty has with his grandpa, Rick. While under Rick’s “supervision” Morty has been dragged all over the universe. Whether it’s through countless different time streams, or in and out of various dimensions (mostly legally), he does his best to remain optimistic despite the crushing truths of reality.
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Morty Guide: Best Combos and Perks
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