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Superman is a Tank character in MultiVersus. Read on to find out Superman's voice actor, as well as Superman's attacks and special moves, best combos, best perks, and a list of skins available for Superman!
List of Contents
Voice Actor | George Newbern |
---|---|
Type | Tank |
Fighting Style | Hybrid |
Superman is a hybrid tank type of fighter that specializes in slow but strong charge attacks and can grab opponents when up in the air. He can also gain armor when charging attacks and can freeze opponents using his neutral special.
Tier |
Down + Attack ► Neutral + Special ►Side+ Special ► Aerial Side + Special |
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This is a basic ground combo that finishes with a horizontal aerial grab attack. You can use this combo to stop an opponent from reaching towards the stage by using the Aerial Down + Attack to spike them down. The combo deals 33 damage against opponents without using any perks. |
Side + Attack ► Down + Attack ►Up+ Attack ► Aerial Up + Special |
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This is an alternate combo that uses Superman's vertical grab attack as a finisher. You can use this combo to knock an opponent off the stage if they have more than 100 damage. The combo deals 27 damage against opponents without using any perks. |
Down + Attack ► Up + Attack ► Aerial Up + Special ► Aerial Side + Special |
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This is combo that allows you to chain a ground combo and use Superman's aerial grab attacks. Note that the grab attacks require timing to execute, so be sure to check your opponent's placement before inputting the attack. The combo deals 27 damage against opponents without using any perks. |
Superman's grab special attacks are easy-to-use moves which are great for beginners. It will damage opponents as long as you grab them. It can be used as a finisher as well or save yourself from going off the stage.
Superman gains armor when charging up attacks. Use that to tank an incoming attack and counterattack once it finishes charging. Just be careful not to spam it, especially if your opponents have moves that can break armor, as you will get damaged instead.
You can use this move to damage opponents in a split second. It is good for building up damage until you get a chance to finish them. It can also get annoying once you master it, and it can mess up your opponents' game.
Perk | Explanation |
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Sniper Punch | Most Superman's attacks consist of punches, so this signature perk increases his punch range, damage, and knockback at long distance. |
Hit 'Em While They're Down | Superman has two special attacks that inflict debuff on opponents so equipping this perk lets you deal damage to debuffed enemies by 5%. If you prefer using charged attacks, you can swap this perk with Armor Crush and use the fully charged attacks to break an opponent's armor. |
Lumpy Space Punch | This perk increases aerial melee attacks by 5%. This comes in handy as this increases Superman's grab special attacks. |
Wildcat Brawler | Superman is an all-around fighter so equipping this perk alongside Lumpy Space Punch increases both of his ground and aerial attacks respectively. |
Superman is a type of fighter who doesn't have many combos. Most of his damage comes from single attacks, so it is better to be accurate when hitting opponents until they launch off the stage and die. However, it will still be hard to pull off as Superman's attacks are slow and can easily be read.
Superman has two moves that can grab opponents. It is specifically useful on 1-on-1 matches as there will be no one to interrupt him before the damage comes in.
Move | Ground | Air |
---|---|---|
Neutral (Neutral + Attack) |
Super Punch Charge and Armored forward punch. Armor uses a small amount of Defensive Meter. |
Bullet Barrage Rapid three-punch attack. |
Side (Side + Attack) |
Kryptonian Kombo A combo of rapid punches. |
Flying Swing Charge a forward swing. |
Up (Up + Attack) |
Overhead Strike Charge an Armored hammer swing upward. Armor uses a small amount of Defensive Meter. |
Up And Away! Charge a downward arching punch. |
Down (Down + Attack) |
Downward Swing Charge an Armored arching downswing. Armor uses a small amount of Defensive Meter. |
Falling Haymaker Charge a downward arching punch. |
Move | Ground | Air |
---|---|---|
Neutral (Neutral + Special) |
Ice Breath Superman uses ice breath that pushes enemies and applies Ice Debuff. As Ice increases, enemies are slowed and frozen, Stunning them. Enemies can Struggle and other enemies can hit them to free them. Allies and allied Projectiles in ice breath can get Ice Gauntlet Buff, making their next hit deal Ice Debuff. Enemy Projectiles in ice breath receive a slow debuff. |
Same as ground. |
Side (Side + Special) |
Locomotive Charge Charge to aim a reticle. On release, Superman will dash to that location with a powerful Armored punch. Armor uses a small amount of Defensive Meter. |
Ten-Ton Tackle Superman will fly forward. Charge to increase the distance of flight. If he collides with an enemy while flying he will grab them, Break Armor and fly a short distance before punching them forward. |
Up (Up + Special) |
Meteor Liftoff Launch into the air, fighters on the ground near Superman will be knocked upward. Then, come hurtling back to the ground with another powerful impact attack. On startup, Superman will have Armor. Armor uses a small amount of Defensive Meter |
Go Long! Superman lunges upward, grabbing an enemy and Braking Armor. Superman can then throw them by holding a driection. |
Down (Down + Special) |
Heat Vision Superman receives armor and uses his laser vision. The laser Projectiles travel until they hit the ground and then knock enemies upward, dealing a Fire Debuff. |
Aerial Heat Vision Similar to Heat Vision, without Armor. |
Passive | Effect |
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To The Skies! | Superman can dodge upward and diagonally upward from the ground. |
Perk (Unlock Lv.) |
Effect |
---|---|
Flaming Re-Entry (8) |
The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground. |
Sniper Punch (10) |
Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters. |
Break the Ice (12) |
Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice. |
The above information refers to Superman's Signature Perks. All other Perks which have been unlocked via any character's level up tree can be used on Superman as well.
One Million
(Epic) 1500 Gleamium |
Real Name | Kal-El/ Clark Kent |
---|---|
First Appearance | Action Comics #1 (1938) |
Disaster struck Kal-El’s home world of Krypton when he was just a baby, leaving his parents with no choice but to send him to the stars. His rocket crash-landed on Earth where he was found by Martha and Jonathan Kent and raised as their child. As he grew older, the light of Earth’s yellow sun activated his incredible Kryptonian powers, which he vowed to use to protect humanity and stand up for truth and justice. As one of the founding members of the Justice League he has been an inspiration for countless generations of heroes as he continues to fight evil in all its forms.
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Arya Stark | Batman | Bugs Bunny | Finn |
Garnet | Harley Quinn | Iron Giant | Jake |
LeBron | Reindog | Shaggy | Steven Universe |
Superman | Taz | Tom and Jerry | Velma |
Wonder Woman | |||
Upcoming Characters | |||
Rick Coming August 8 or later |
Morty Coming August 8 or later |
Superman Guide: Best Combos and Perks
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