MultiVersus

Superman Guide: Best Combos and Perks

★ Check our updated Tier List and see our rating for LeBron!
Open Beta is out now! Check our Server Status page if you are having trouble getting into the game!
┗ The Open Beta Patch Notes are out now!

Superman is a Tank character in MultiVersus. Read on to find out Superman's voice actor, as well as Superman's attacks and special moves, best combos, best perks, and a list of skins available for Superman!

Superman Tier and Overview

Superman Basic Information

Superman
Voice Actor George Newbern
Type Tank
Fighting Style Hybrid

Superman is a hybrid tank type of fighter that specializes in slow but strong charge attacks and can grab opponents when up in the air. He can also gain armor when charging attacks and can freeze opponents using his neutral special.

Superman Tier Ranking

MultiVersus - Superman.png C size:20x20Tier

Character Tier List

Superman Best Combos and Moves

Horizontal to Aerial Grab Combo

Superman - Horizontal to Aerial Grab Combo
Down + Attack ► Neutral + Special ►Side+ Special ► Aerial Side + Special
This is a basic ground combo that finishes with a horizontal aerial grab attack. You can use this combo to stop an opponent from reaching towards the stage by using the Aerial Down + Attack to spike them down.

The combo deals 33 damage against opponents without using any perks.

Vertical Combo

Superman - Vertical Combo
Side + Attack ► Down + Attack ►Up+ Attack ► Aerial Up + Special
This is an alternate combo that uses Superman's vertical grab attack as a finisher. You can use this combo to knock an opponent off the stage if they have more than 100 damage.

The combo deals 27 damage against opponents without using any perks.

Aerial Grab Combo

Superman - Horizontal to Aerial Grab Combo
Down + Attack ► Up + Attack ► Aerial Up + Special ► Aerial Side + Special
This is combo that allows you to chain a ground combo and use Superman's aerial grab attacks. Note that the grab attacks require timing to execute, so be sure to check your opponent's placement before inputting the attack.

The combo deals 27 damage against opponents without using any perks.

Ten-Ton Tackle and Go Long Specials

Superman's grab special attacks are easy-to-use moves which are great for beginners. It will damage opponents as long as you grab them. It can be used as a finisher as well or save yourself from going off the stage.

Charge Attacks

Superman gains armor when charging up attacks. Use that to tank an incoming attack and counterattack once it finishes charging. Just be careful not to spam it, especially if your opponents have moves that can break armor, as you will get damaged instead.

Super Punch

You can use this move to damage opponents in a split second. It is good for building up damage until you get a chance to finish them. It can also get annoying once you master it, and it can mess up your opponents' game.

Superman Best Perks

Perk Explanation
Sniper Punch Most Superman's attacks consist of punches, so this signature perk increases his punch range, damage, and knockback at long distance.
Hit 'Em While They're Down Superman has two special attacks that inflict debuff on opponents so equipping this perk lets you deal damage to debuffed enemies by 5%. If you prefer using charged attacks, you can swap this perk with Armor Crush and use the fully charged attacks to break an opponent's armor.
Lumpy Space Punch This perk increases aerial melee attacks by 5%. This comes in handy as this increases Superman's grab special attacks.
Wildcat Brawler Superman is an all-around fighter so equipping this perk alongside Lumpy Space Punch increases both of his ground and aerial attacks respectively.

How to Use Superman

Focus on Accuracy

Superman is a type of fighter who doesn't have many combos. Most of his damage comes from single attacks, so it is better to be accurate when hitting opponents until they launch off the stage and die. However, it will still be hard to pull off as Superman's attacks are slow and can easily be read.

Grab Opponents

Superman has two moves that can grab opponents. It is specifically useful on 1-on-1 matches as there will be no one to interrupt him before the damage comes in.

Superman Moveset and Abilities

Normal Attacks

Move Ground Air
Neutral
(Neutral + Attack)
Super Punch
Charge and Armored forward punch. Armor uses a small amount of Defensive Meter.
Bullet Barrage
Rapid three-punch attack.
Side
(Side + Attack)
Kryptonian Kombo
A combo of rapid punches.
Flying Swing
Charge a forward swing.
Up
(Up + Attack)
Overhead Strike
Charge an Armored hammer swing upward. Armor uses a small amount of Defensive Meter.
Up And Away!
Charge a downward arching punch.
Down
(Down + Attack)
Downward Swing
Charge an Armored arching downswing. Armor uses a small amount of Defensive Meter.
Falling Haymaker
Charge a downward arching punch.

Special Attacks

Move Ground Air
Neutral
(Neutral + Special)
Ice Breath
Superman uses ice breath that pushes enemies and applies Ice Debuff. As Ice increases, enemies are slowed and frozen, Stunning them. Enemies can Struggle and other enemies can hit them to free them. Allies and allied Projectiles in ice breath can get Ice Gauntlet Buff, making their next hit deal Ice Debuff. Enemy Projectiles in ice breath receive a slow debuff.

Same as ground.
Side
(Side + Special)
Locomotive Charge
Charge to aim a reticle. On release, Superman will dash to that location with a powerful Armored punch. Armor uses a small amount of Defensive Meter.
Ten-Ton Tackle
Superman will fly forward. Charge to increase the distance of flight. If he collides with an enemy while flying he will grab them, Break Armor and fly a short distance before punching them forward.
Up
(Up + Special)
Meteor Liftoff
Launch into the air, fighters on the ground near Superman will be knocked upward. Then, come hurtling back to the ground with another powerful impact attack. On startup, Superman will have Armor. Armor uses a small amount of Defensive Meter
Go Long!
Superman lunges upward, grabbing an enemy and Braking Armor. Superman can then throw them by holding a driection.
Down
(Down + Special)
Heat Vision
Superman receives armor and uses his laser vision. The laser Projectiles travel until they hit the ground and then knock enemies upward, dealing a Fire Debuff.
Aerial Heat Vision
Similar to Heat Vision, without Armor.

Passive Abilities

Passive Effect
To The Skies! Superman can dodge upward and diagonally upward from the ground.

Superman Perks

Perk
(Unlock Lv.)
Effect
Flaming Re-Entry
(8)
The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground.
Sniper Punch
(10)
Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
Break the Ice
(12)
Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.

The above information refers to Superman's Signature Perks. All other Perks which have been unlocked via any character's level up tree can be used on Superman as well.

List of Perks

Superman Skins (Variants)

One MillionOne Million
(Epic)
1500 Gleamium

List of Skins (Variants)

Superman Character Profile

Real Name Kal-El/ Clark Kent
First Appearance Action Comics #1 (1938)

Disaster struck Kal-El’s home world of Krypton when he was just a baby, leaving his parents with no choice but to send him to the stars. His rocket crash-landed on Earth where he was found by Martha and Jonathan Kent and raised as their child. As he grew older, the light of Earth’s yellow sun activated his incredible Kryptonian powers, which he vowed to use to protect humanity and stand up for truth and justice. As one of the founding members of the Justice League he has been an inspiration for countless generations of heroes as he continues to fight evil in all its forms.

MultiVersus Related Guides

Characters
List of Characters: Fighter Roster

Current Roster
MultiVersus - Arya Stark.pngArya Stark MultiVersus - Batman.pngBatman MultiVersus - Bugs Bunny.pngBugs Bunny MultiVersus - Finn The Human.pngFinn
MultiVersus - Garnet.pngGarnet MultiVersus - Harley Quinn.pngHarley Quinn MultiVersus - The Iron Giant.pngIron Giant MultiVersus - Jake The Dog.pngJake
MultiVersus - LeBronLeBron MultiVersus - Reindog.pngReindog MultiVersus - Shaggy.pngShaggy MultiVersus - Steven Universe.pngSteven Universe
MultiVersus - Superman.pngSuperman MultiVersus - Taz.pngTaz MultiVersus - Tom And Jerry.pngTom and Jerry MultiVersus - Velma.pngVelma
MultiVersus - Wonder Woman.pngWonder Woman
Upcoming Characters
MultiVersus - RickRick
Coming August 8 or later
MultiVersus - MortyMorty
Coming August 8 or later

Author

    Walkthrough Menu

    All rights reserved