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Harley Quinn is a Assassin character in MultiVersus. Read on to find out how to play Harley Quinn, Harley Quinn's rating and basic info, as well as Harley Quinn's moveset, best combos, best perks, and a list of skins available for Harley Quinn!
List of Contents
Harley Quinn Changes | |
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General | ・Ground movement speed increased to 2200 from 1975 |
Topsy-Turvy |
・Hitbox Adjusted to better match visuals |
Flying Kick |
・Knockback angle made more downward to allow ground bounces ・Hitbox Adjusted to better match visuals ・Knockback increased to 1700 from 1550 ・Knockback angle made more horizontal to prevent ground bounces |
Whack! |
・Now breaks armor |
Heads Up! |
・Active hitbox duration increased 2 frames to better match visuals |
Slider |
・Knockback increased to 1750 from 1650 ・Knockback scaling increased to 18 from 10 ・Knockback angle made more horizontal |
Aerial Pummeler |
・Hitbox Removed from Harley’s Head |
Aerial Pummeler |
・Cooldown ammo removed ・Overall cooldown reduced to 8 seconds from 12 seconds ・Batdoll projectile now ignores platform collision when colliding with platforms from below |
Prank Shot |
・Pressing the Attack or Special button will fire the boxing glove projectile up to 23 frames early |
Jerk-In-The-Box |
・Hitbox more accurately matches visuals |
1.3.3 | ・Ground movement speed increased to 2200 from 1975 |
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1.2.0 | ・Fixed an issue where air neutral dodges were not consuming air evades ・Fixed an issue where certain animations had misaligned hurtboxes |
1.1.4 | ・Fixed an issue where certain emotes would remove attack recovery |
1.3.3 | ・Active hitbox duration increased 2 frames to better match visuals |
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1.2.1 | ・Hitbox added to Harley’s hip |
1.1.5 | ・On-hit branch window advanced 6 frames |
1.1.2 | ・Base knockback increased to 1800 from 1663 ・On-hit branch window delayed 10 frames |
1.3.3 | ・Knockback increased to 1750 from 1650 ・Knockback scaling increased to 18 from 10 ・Knockback angle made more horizontal |
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1.2.2 | ・Fixed an issue where Harley could cancel the second kick on-hit by taunting |
1.1.5 | ・Maximum movement from charge increased 5% |
1.1.2 | ・Start-up window before charge increased 4 frames. Start-up window after charge increased 2 frames ・Slide combos into follow-ups faster. Hitstun reduced significantly to compensate ・Maximum movement from charge reduced 15% ・Now ignores player collisions during movement ・Leg hurtbox size increased slightly |
1.1.5 | ・On-hit branch window delayed 5 frames ・On-whiff branch window delayed 5 frames ・Knockback increased to 1250 from 1175 |
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1.2.1 | ・Fixed an issue where the self-attach lockout was resetting when the bomb bounced off terrain |
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1.1.5 | ・Explosion timer now begins while the bat doll is in Harley’s hands ・Cooldown timer now begins while the bat doll is in Harley’s hands ・Bat doll will only spawn an explosion hitbox if it explodes after being thrown by Harley ・Bat doll is now considered an item while Harley has it equipped ・Throwing the bat doll no longer consumes an air special ・Fixed an issue where bat doll would not attach to a fighter after colliding with certain projectiles or terrain ・Fixed an issue where bat doll could be equipped while Harley had an available bat doll to detonate |
1.3.3 | ・Hitbox more accurately matches visuals |
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1.1.6 | ・Fixed an issue where the cooldown was not preventing the attack from occurring |
1.1.5 | ・Explosion now classified as a “projectile” hit, meaning it can proc projectile effects like the “That’s Flammable, Doc!” perk |
1.2.2 | ・Hitbox size reduced; ground version unchanged – hitbox now better matches visuals |
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1.2.2 | ・Made hits more consistent and the multiple hits to drop less |
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1.2.2 | ・Hitbox size adjusted to better match visuals |
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Harley Quinn | |
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Type: Assassin Fighting Style: Vertical Difficulty: Medium Cost: 1000 Gleamium / 3000 Fighter Currency Default Tags: Human, Villainous, Heroic |
Strengths | Weaknesses |
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✔︎ Strong Vertical attacks
✔︎ Has multi hit combos to apply ignite with Confetti Time! ✔︎ High mobility |
✖︎ Easy to Knockout
✖︎ Only has short to mid-range attacks |
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Whack! |
Effect: Charge Charge a mallet swing. |
Use this as your finisher to knock enemies out of bounds after dealing enough damage. |
Side (Side (Hold) + Attack) |
Topsy-Turvy |
Harley runs forward with multiple handstand spin-kicks. | Use as a quick way to close distance or even to get away from enemy attacks. |
Side (Side + Attack) |
Clown Combo |
A combo of kicks and bat swings that ends with an upward swing. | A powerful 4-hit combo that sends enemies flying directly above you. You can use this to launch enemies and follow it up with a mid-air combo. This move also serves as your igniter after attaching the Stuffie Bat. |
Up (Up + Attack) |
Heads Up! |
Effect: Charge Charge an overhead swing. A full charge will hit with a twirl before the swing. |
Use this as a launcher to start your vertical combos. |
Down (Down + Attack) |
Slider |
Effect: Charge Charge a slide attack. Charging extends the distance of the slide. Press (Down + Attack) again to combo into a forward kick. |
You can use this slide attack to get closer to the enemy. This is followed up by a forward kick which can also be used as a finisher to knockout enemies. |
Neutral (Neutral + Special) |
Stuffie Bat |
Equip a bat plush bomb. Press (Special) and a direction to throw the bomb and attach it to fighters. Press (Special) again to detonate the bomb; damaging and dealing a Confetti Debuff to enemies and Refreshing allies' air moves. All fighters are knocked back. You can throw multiple bombs before a Cooldown. | You can use this move to apply Confetti Time! by attaching a bomb on to the enemy and igniting them after hitting them 5 times. The damage from the ignite can help you build up the percentage. Since most of Harley's attacks are multi hit combos, you can easily ignite enemies as long as you attach the Stuffie Bat. |
Side (Side + Special) |
Prank Shot |
Effect: Projectile Harley dashes forward and fires a boxing glove projectile behind her. |
You can use this offensively to get close to the enemy or behind them. Alternatively, you can also use this defensively to get away from them. |
Up (Up + Special) |
Batter Up! |
Harley dashes upward and delivers a powerful baseball bat swing. | You can use this as an opener or as a combo finisher for your vertical combos. |
Down (Down + Special) |
Jerk-In-The-Box |
Effect: Projectile Harley places a jack-in-the-box Projectile that detonates when an enemy touches it, knocking them upward. Allies can activate it by jumping while next to the box. Enemies receive a Confetti Debuff, and allies have air options Refreshed. Cooldown aplies. |
You can use this as an alternative to Stuffie Bat to apply Confetti Time on enemies. This is mainly used as a defensive tool when edgeguarding or as a trap for enemies when they are trying to recover. |
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Aerial Pummeler |
Harley Charges and swings her mallet beneath her. The hit is stronger in the latter half of the swing. | You can use this to spike enemies downward while edgeguarding. |
Side (Side + Attack) |
Flying Kick |
A combo of kicks that ends with Harley bouncing back from her enemy. | Use this as a mid-air combo extender to build up the enemy percentage. |
Up (Up + Attack) |
Confetti Grenade! |
Harley fires her grenade launcher overhead, dealing Confetti Debuff to enemies. | You can use this to finish off enemies mid-air by sending them up, off screen. |
Down (Down + Attack) |
Boxing Ringer |
Charge an fire a boxing glove Projectile down. | Use this downward projectile attack to shoot enemies below you. You can use this to cancel an enemy's charge attack if they are trying to knock you out from below. |
Neutral (Neutral + Special) |
Stuffie Bat |
Same as ground. | Same as ground. |
Side (Side + Special) |
Prank Shot |
Same as ground. | Same as ground. |
Up (Up + Special) |
Batter Up! |
Same as ground. | Same as ground. |
Down (Down + Special) |
Jerk-In-The-Box |
Same as ground. | Same as ground. |
Passive | Effect |
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Confetti Time! | After applying the Confetti Debuff to enemies, Harley and her allies must knock back the victim multiple times to apply a Fire Debuff to them. |
Perk and Rating | Description | Explanation |
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★★★★★ Smooth Moves |
Harley's ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack. | This will make Harley Quinn a lot more difficult to hit. Take advantage of it and use your invulnerability to get close to the enemy. |
★★★★☆ Confetti Explosion |
Instead of igniting, at max stacks and after a short delay, Harley's Confetti debuff creates a large explosion launching enemies upward. | Using this perk will lower your damage output, but it can help you knock out enemies with the explosion if you build up enough damage. |
★★☆☆☆ Glove Control |
Harley can aim the direction she fires her boxing glvoe on her air down normal attack. | Due to Harley Quinn's fast-paced fighting style, you will be rushing towards the enemy most of the time and won't be using Prank Shot often. |
★☆☆☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | Well Rounded is your basic signature perk, available by default. You can use this until you unlock better perks for Harley Quinn. |
Perk and Rating | Description | Explanation |
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★★★★★ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. | With Confetti Time!, this perk enables you and your team to consistently inflict Damage over Time (DoT) through ignite. |
★★★★☆ Armor Killer |
Hitting an armored enemy will briefly stop them from using armor. | Utilize this perk to consistently inflict damage, even against armored fighters. |
★★★★☆ Airwalker |
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | Being lighter than other fighters, you'll find yourself getting thrown off the platform most of the time. However, you can use this to your advantage to recover when you get knocked out. |
★★★★☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | Being in the Assassin class, you will be able to ring out multiple enemies in a single match. The ability to reset all air moves can be crucial, especially if you're performing vertical combos. |
★★★☆☆ Last Stand |
While you have at least 100 damage, knocking back enemies applies weakened. | Upon receiving 100 damage, you will be able to turn fights by using your powerful combos and applying Weakened against enemies. |
Aerial Down + Attack ► Up + Attack ► Up + Special ► Aerial Up + Attack ► Aerial Up + Special |
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This combo specializes in building up damage against your opponents with the use of air attacks. This will allow you to easily knock out an opponent in the air and even keep the combo going or score a ring out. Parrying is not needed, but it helps if you ever want to start your combo with a charged attack. |
Down + Attack ► Up + Attack ► Aerial Up + Attack ► Aerial Up + Special ► Aerial Side + Attack |
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Can be started from a safe distance thanks to the Slider move. Continuously inflict ignite damage onto your opponent by hitting them with the Confetti Grenade as you launch them into the air. |
Her baseball bat swing is one of her best finishers against enemies up in the air. It has a wide spread as well, which makes it easier to hit enemies above you. The finisher has a short delay when Harley does it, so make sure you time it correctly if you are aiming to ring out your opponent.
You can easily connect different attacks or specials after a barrage of hits against your opponents using these two moves. It is also a good way to rack up your opponent's damage before going for a deciding hit or finishing move.
Harley Quinn's attack and specials don't pack a punch individually but are pretty dangerous if strung consecutively and correctly. It won't be hard to do so, as you can follow up her combo attacks with other strong or charged attacks with ease.
Her down and neutral specials can destroy your opponents' rhythm as they have quite a knockback even if they don't deal much damage. They're also very easy to use, but be mindful of using them as they have a cooldown!
Harley Quinn is one of the fastest characters in the game. Switching from ground attack to air attack and fighting near the ledge will be a piece of cake for her. You can take advantage of that and confuse your opponents and hit them where it hurts!
Afterlife Harley Quinn
(Uncommon) Tags: Villainous, Heroic, Human 500 Gleamium |
Beach BASH Harley Quinn
(Epic) Tags: Human, Villainous, Heroic 75,000 Prestige |
Beach BASH Harley Quinn (July 4th)
(Epic) Tags: Human, Villainous, Heroic 1500 Gleamium |
Clown Squad Harley Quinn
(Uncommon) Tags: Villainous, Human, Heroic 500 Gleamium |
Earth-0 Harley Quinn
(Rare) Tags: Villainous, Heroic, Human 800 Gleamium |
Friday the 13th Harley Quinn
(Uncommon) Tags: Human, Villainous 500 Gleamium |
Hack 'n' SMASH Harley Quinn
(Epic) Tags: Heroic, Human 1500 Gleamium |
Hypergalactic Harley Quinn
(Uncommon) Tags: Hypergalactic, Non-Human 500 Gleamium |
Love Rave Harley Quinn
(Rare) Tags: Human, Villainous, Heroic 800 Gleamium |
Mad Love
(Epic) Tags: Animated, Villainous, Human 1500 Gleamium |
Matrix Code Harley Quinn
(Uncommon) Tags: Non-Human, Villainous, Heroic 500 Gleamium |
Shark Hat Harley Quinn
(Uncommon) Tags: Human, Villainous, Heroic 500 Gleamium |
Task Force X Harley Quinn
(Rare) Tags: Human, Villainous, Heroic 800 Gleamium |
Tooniverse Harley Quinn
(Uncommon) Tags: Human, Villainous, Heroic, Animated 500 Gleamium |
Real Name | Dr. Harleen Quinzel | First Appearance | Batman: The Animated Series (September 1992) |
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Voice Actor | Tara Strong |
Harleen Quinzel was a psychiatrist at Arkham Asylum until the fateful day she met the psychotic villain The Joker… and everything changed forever. After years of being The Joker's sidekick and main squeeze as Harley Quinn, she finally found the courage to leave and forge her own destiny. Her rise to power hasn’t escaped Batman’s notice, and he’s noted that she has the potential to become one of Gotham City's, or even the world’s, greatest villains.
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