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Garnet is a Bruiser character in MultiVersus. Read on to find out how to play Garnet, Garnet's rating and basic info, as well as Garnet's moveset, best combos, best perks, and a list of skins available for Garnet!
List of Contents
Garnet Changes | |
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New Signature Perk “Thunderclap” | ・Perk effect: Performing ground up special after placing Garnet’s electrical trap will detonate it immediately. |
General | ・Hurtbox size reduced on Garnet’s gauntlets ・Fixed an issue where certain props would disappear when rendered too far from the camera |
Crystal Combo |
・Knockback angle made more downward to allow ground bounces (second hit) |
Shocking Slam |
・Now applies armor on start-up after a charge threshold ・Now has hitboxes on Garnet’s gauntlets that hit fighters downwards ・Uncharged shockwave projectile speed increased 15%; maximum charge speed unchanged |
Starburst |
・On-whiff cancel window advanced 4 frames |
Flying Combo |
・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) |
Rising Gauntlet Strike |
・Now maintains less momentum in the direction opposite Garnet’s facing during the attack |
Meteor Punch |
・Now maintains more momentum during attack start-up ・On-whiff cancel window after landing delayed 10 frames |
Stronger Than You |
・Rhythm buff can now be stacked a third time granting Garnet and her ally a projectile shield・Sing time required to charge a Rhythm buff stack reduced to 0.65 seconds from 0.75 seconds・Rhythm buff stack duration decreased to 5 seconds from 7 seconds (Aerial version) |
Rocket Fist! |
・Hitbox size reduced so the attack is less likely to hit behind Garnet ・Now maintains more momentum during attack start-up (Aerial version) |
Spark Of Love |
・Second hit damage increased to 8 from 7 ・First hit now more consistently combos into second hit |
“Marker” Perk | ・Fixed an issue where gauntlets could spawn a star too close to the top blast zone |
1.2.2 | ・Hurtbox size reduced on Garnet’s gauntlets ・Fixed an issue where certain props would disappear when rendered too far from the camera |
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1.3.0 | ・Knockback angle made more downward to allow ground bounces |
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1.2.2 | ・Now applies armor on start-up |
1.1.5 | ・Hitstun reduced ・Knockback increased to 1750 from 1650 ・Hitbox start-up time advanced 5 frames |
1.2.0 | ・Full-charge third hit damage increased to 8 from 4 ・Max charge multiplier decreased to 1.5x from 2x, meaning the damage on this hit has increased to 12 from 8 ・Full-charge third hit knockback increased to 1850 from 1650 ・Full-charge third hit knockback scaling increased to 20.5 from 16.5 ・Full-charge third hit knockback made more vertical |
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1.3.0 | ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) ・Hitbox size reduced so the attack is less likely to hit behind Garnet (while on cooldown) ・Now maintains more momentum during attack start-up (while on cooldown) |
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1.1.5 | ・Now applies a repeat-move lockout after ground side attack 1; air lockout duration matches ground lockout duration of 16 frames |
1.2.2 | ・Hitbox size increased to better match visuals ・Hitbox active duration increased 4 frames to better match visuals |
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1.1.5 | ・Placing the star will automatically adjust its position to prevent Garnet from ringing herself out on star dash |
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1.3.0 | ・Now maintains more momentum during attack start-up ・On-whiff cancel window after landing delayed 10 frames |
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1.3.3 | ・Fixed an issue where gauntlets could spawn a star too close to the top blast zone |
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1.2.3 | ・Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena |
1.1.5 | ・Gauntlets no longer spawn a star if the gauntlets were destroyed from leaving the arena |
1.3.0 | ・Now maintains less momentum in the direction opposite Garnet’s facing during the attack |
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1.2.2 | ・First hit hitbox size reduced to better match visuals |
1.1.2 | ・Knockback angle made more vertical |
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1.3.0 | ・Now applies armor on start-up after a charge threshold ・Now has hitboxes on Garnet’s gauntlets that hit fighters downwards ・Uncharged shockwave projectile speed increased 15%; maximum charge speed unchanged |
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1.1.5 | ・On-hit branch window advanced 2 frames |
1.3.0 | ・Second hit damage increased to 8 from 7 ・First hit now more consistently combos into second hit |
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1.3.0 | ・On-whiff cancel window advanced 4 frames |
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1.2.2 | ・Start-up window before charge reduced 3 frames |
1.3.3 | ・Rhythm buff can now be stacked a third time granting Garnet and her ally a projectile shield ・Sing time required to charge a Rhythm buff stack reduced to 0.65 seconds from 0.75 seconds ・Rhythm buff stack duration decreased to 5 seconds from 7 seconds |
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1.2.0 | ・Added speed particle effects for fighters with at least 1 stack of rhythm buff |
1.3.0 | ・Added to the game ・Perk effect: Performing ground up special after placing Garnet’s electrical trap will detonate it immediately. |
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Garnet | |
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Type: Bruiser Fighting Style: Horizontal Difficulty: Recommended Cost: 1000 Gleamium Default Tags: Animated, Non-Human, Heroic |
Strengths | Weaknesses |
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✔︎ Has a plethora of attacks that can send enemies off the stage
✔︎ Her moves can often hold opponents in place, making them vulnerable to allied attacks ✔︎ A beginner friendly character with an easy to understand yet highly effective moveset |
✖︎ Most of Garnet's attacks rely on being charged, leaving her open to possible counterattacks
✖︎ Her moves can get repetitive, which can make her easier to counter ✖︎ Ranged specials can be easily dodged |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Gauntlet Strike |
Garnet Charges a heavy forward punch. The longer she charges, the further she moves. | Time this charged attack on highly damaged opponents to send them out of the arena. |
Side (Side (Hold) + Attack) |
Always Relaxed |
Garnet executes a jump kick while moving forward. | Use this to hit enemies that are clumped up together. Damaged enemies will fly further away if hit. |
Side (Side + Attack) |
Crystal Combo |
A combo of punches. The last attack can combo Up for a quick uppercut, Down for a spinning multi-punch, and forward for a slow Armored slam. | Garnet's basic combo, use your last attack to either send your opponent flying upwards or horizontally. |
Up (Up + Attack) |
Double Jab |
Garnet Charges two upward jabs. After a full Charge, Garnet will deliver an extra 2 handed jab and shoot in the air. | A great move to follow up with after propelling your opponent into the air with Crystal Combo. |
Down (Down + Attack) |
Shocking Slam |
Garnet Charges a shockwave Projectile that travels across the ground and deals an Electrical Debuff to enemies. | Charge this ground slam attack in order to pull everyone on the stage towards you. |
Neutral (Neutral + Special) |
Stronger Than You |
Garnet creates a singing barrier that deals a Stopped Debuff to overlapping enemy Projectiles. Stopped Projectiles are Reflected when meleed. The barrier will also grant allies a Music Buff that stacks in power the longer they are in the barrier. Music grants a speed boost with 1 stack and Armor Break to melee attacks with 2 stacks. | Used to stop and redirect enemy projectiles coming your way when hit. Your singing also grants multiple buffs to you and your allies. |
Side (Side + Special) |
Rocket Fist! |
Garnet fires her gauntlets as a Projectile that can be aimed with input. On Cooldown, she does a shoulder charge. | Use this to send controllable projectiles towards enemies trying to recover back onto the stage. |
Up (Up + Special) |
Spark Of Love |
Garnet can charge and aim an electric bolt Projectile upward. The bolt will have an electrical power zone where it lands, giving overlapping allies Electrical Melee Buff and enemies Electrical Debuff. When the zone expires, it will give overlapping allies an even stronger Electrical Melee that increases melee damage. On Cooldown, Garnet will do a strong overhead clap. | Use this to apply the electrified buff to your allies while shocking and potentially knocking back opponents in the process. The clap can be used during cooldown to kill off damaged enemies. |
Down (Down + Special) |
Gem Dash |
Garnet places a marker. Press (Down + Special) again to dash to it and grab an enemy along the way, throwing them back upon arriving. The marker will attach to allies who touch it. If Garnet dashes to her ally, she will cancel their hit-stun and knockback and Refresh their air options. Cooldown applies. | Can be used to either throw your enemies around or placed near the edge of the map in order to save yourself from falling off. |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Starburst |
Garnet Charges then shoots her limbs out in a star shape. | Can be used and charged to hit enemies on the ground or in the air. Targets caught in between Garnet's fists or legs won't receive any damage. |
Side (Side + Attack) |
Flying Combo |
Garnet does a combo of strong forward punches. | This is a two punch combo that can be used on damaged opponents sitting on the edge of the stage. |
Up (Up + Attack) |
Rising Gauntlet Strike |
Garnet quickly punches upward twice. | Use after landing a Double Jab for a chance to send an opponent out of the blast zone. |
Down (Down + Attack) |
Meteor Punch |
Garnet launches downward and Charges a meteor punch. She will slam into the ground and knock enemies upward if she lands. | This can easily knock multiple opponents into the air and possibly out of the arena once you slam into the ground. |
Neutral (Neutral + Special) |
Stronger Than You |
Same as ground. | Used to stop and redirect enemy projectiles coming your way when hit. Your singing also grants multiple buffs to you and your allies. |
Side (Side + Special) |
Rocket Fist! |
Similar to Rocket Fist!, but Garnet's gauntlets don't travel as far. | Use this to send controllable projectiles towards enemies trying to recover back onto the stage. |
Up (Up + Special) |
Flying Crossarm |
Garnet shoots upward and hits enemies, then extends her fists outward, knocking enemies at an upward angle. | Can be used in the air twice to corner vulnerable opponents or send them out of the ring entirely. |
Down (Down + Special) |
Gem Dash |
Same as ground. | Can be used to either throw your enemies around or placed near the edge of the map in order to save yourself from falling off. |
This character doesn't have any Passive Abilities. |
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Perk and Rating | Description | Explanation |
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★★★★★ Marker |
Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown. | This perk allows you to drop a marker on your opponent with the use of Rocket Fist instead of Gem Dash. After that, you can use the input for Gem Dash again to ambush your opponent from behind. |
★★★★☆ Thunder Clap |
Performing ground up special after placing Garnet's electrical trap will detonate it immediately. | Since this perk lets you immediately detonate traps after using Spark Of Love, you can buff allies quicker and knock back enemies instantly. |
★★★☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | A universal signature perk that provides a small stat boost, useful for Garnet as she's built around melee. |
★★☆☆☆ Electric Groove |
Applying shocked to enemies as Garnet or her ally has a chance to grant stacks of Garnet's rhythm. | A perk that relies on chance but has the same speedboost buff you get from Garnet's neutral special. |
Perk and Rating | Description | Explanation |
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★★★★★ Snowball Effect |
Your team gains a 7% damage boost against the enemy with the highest damage. | This perk allows Garnet and their teammates to focus on damaging an enemy quickly and score a knockout. Works perfectly with the speed boost you get from her neutral special. |
★★★★☆ Pugilist |
Your melee attacks deal increased damage | Increase Garnet's damage even further by using this perk. It will help you build up damage against opponents faster, especially if you're having trouble chaining up combos and finishers. |
★★★☆☆ Speed Force Assist |
You receive 5% increased base movement speed | Garnet can benefit more from this perk as it boosts her movement further, allowing her to do more damage dealt against opponents. |
★★☆☆☆ Press the Advantage |
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. | Helps with getting rid of your opponents faster. However, Garnet's normals are usually enough to send opponents out of the blast zone at 100 damage. |
Down + Attack ► Side + Attack ► Up + Attack ► Side + Special |
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This combo deals horizontal damage on opponents, it has a good starting range that will help you connect or chain attacks. You can inflict at least 30 damage with this combo. |
Down + Special ► Down + Attack ► Side + Attack ► Dodge Right ► Side + Special ► Down + Special |
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This combo relies on setting up Garnet's Gem Dash at the start. After that, perform a down attack to bring your opponent towards you and hit them with half of your basic side combo. Dodge to the right to send out your Rocket Fist and do your down special again to throw your opponent across the stage, dealing 40 damage in the process. |
Garnet wants to build up damage throughout a match, and her combos are her most consistent means of doing it. Carefully space these moves, and use them when your opponents are beside Garnet. Landing the first hit of her Flying Combo close to the ground can string into a grounded Crystal Combo.
Although Garnet has a Horizontal Fighting Style, knocking opponents vertically upward is perfectly viable for her. Her Up + Attack grounded or in the air are both solid options for dealing with opponents above her.
Garnet relies on her strong melee attacks to deal considerable amounts of damage towards her opponents. That said, experienced players may be able to intercept her moves early on as a good portion of them have a slow start up. Time your charged attacks in between combos to make sure that your opponent never gets the chance to go on the offensive.
Garnet's specials have the ability to apply electrified and rhythm to her allies. This gives a speed boost that can help out characters who move around rather slowly. Use these whenever you can to increase the potential damage output of your team.
Beach Party Garnet
(Rare) Tags: Animated, Non-Human, Heroic 800 Gleamium |
Buddy's Book Garnet
(Rare) Tags: Heroic, Animated, Non-Human Level 3 of Season 2 Battlepass |
Circuit Drone Garnet
(Uncommon) Tags: Villainous, Animated, Non-Human 500 Gleamium |
Clown Squad Garnet
(Uncommon) Tags: Animated, Non-Human, Graphic T, Heroic 500 Gleamium |
First Fusion Garnet
(Rare) Tags: Animated, Non-Human, Heroic 800 Gleamium |
Flashback Garnet
(Rare) Tags: Animated, Non-Human, Heroic 800 Gleamium |
Hypergalactic Garnet
(Uncommon) Tags: Hypergalactic, Non-Human 500 Gleamium |
Matrix Code Garnet
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
Reunited Garnet
(Epic) Tags: Animated, Non-Human, Heroic 1500 Gleamium |
Shark Hat Garnet
(Uncommon) Tags: Animated, Non-Human, Heroic 500 Gleamium |
Shark Hat Garnet
(Uncommon) Tags: Animated, Non-Human, Heroic 500 Gleamium |
Tooniverse Garnet
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
Training Garnet
(Rare) Tags: Heroic, Animated, Non-Human Season 3 Battlepass |
True Kinda Love Garnet
(Rare) Tags: Animated, Non-Human, Heroic 800 Gleamium |
Components | Ruby and Sapphire | First Appearance | Steven Universe “Pilot” (May 2013) |
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Voice Actor | Estelle |
Garnet is the leader of the Crystal Gems - A group of extraterrestrial rebels hiding out on Earth. Along with the other Gems (and Steven), Garnet has sworn to protect the Earth from any invaders. She is actually the fusion of two Gems - Ruby & Sapphire - and might just be the most stable Fusion in existence. She may seem cold and stoic, but Garnet has a huge heart and will do anything to protect those in her care.
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