MultiVersus

Bugs Bunny Guide: Best Combos and Perks

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Bugs Bunny is a Mage/Ranged character in MultiVersus. Read on to find out how to play Bugs Bunny, Bugs Bunny's rating and basic info, as well as Bugs Bunny's moveset, best combos, best perks, and a list of skins available for Bugs Bunny!

Bugs Bunny Latest Buffs and Nerfs

Patch 1.4.0 Updates (November 12)

Bugs Bunny Changes
Crouch ・Bugs can now pull either a sandwich or a dynamite item from his ACME box
・ACME box cooldown reduced to 10 seconds from 15 seconds
・ACME box item pull start-up window reduced 10 frames
・ACME box item pull now moves toward nearby allies
Bunny Hop Image
Bunny Hop
・Knockback scaling increased to 21 from 18
Whack-y, Ain
Whack-y, Ain't It?
・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
・Maximum charge time reduced 3 frames
Why I Oughta! Image
Why I Oughta!
・On-whiff cancel window delayed 4 frames (first hit)
・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny (second hit)
Rabbit Kick Image
Rabbit Kick
・Hitstun reduced
Whack-y, Ain
Helicopter Punch
・Now limits fall speed during attack recovery
Why I Oughta! Image
Flying Rabbit's Foot
・Uncharged knockback reduced to 1500 from 1750
・Uncharged knockback scaling increased to 16.5 from 14
・On-hit cancel window advanced 3 frames
・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
・Hitpause reduced
・Now limits fall speed during attack recovery
Rabbit Kick Image
Swing Batta Batta!
・Knockback reduced to 1500 from 1650
・Knockback scaling increased to 19 from 15
・Knockback angle made more diagonal
・Hitstun reduced
・Now limits fall speed during attack recovery
Pie Barrage! Image
Look Out Below!
・Hitbox size reduced so the attack is less likely to hit above Bugs Bunny
・Start-up window reduced 1 frame
Pie Barrage! Image
Pie Barrage!
・Uncharged pie launch speed reduced, charged pie launch speed increased
・Pie projectile now ignores platform collision when colliding with platforms from above
・Pie projectile knockback scaling increased to 15 from 1
Ain
Ain't I A Charmer
・Movement increased
・On-hit cancel window advanced 14 frames
・Hitbox added to Bugs Bunny’s hand that combos into stun hit
・Attack can now be charged, reducing minimum start-up window by 15 frames
Ain
Rocket Rider
・Fixed an issue where Bugs could drift backwards during this attack
・Fixed an issue where this attack incorrectly broke armor
Special Delive-Rocket Image
Special Delive-Rocket
・Fixed an issue where this attack incorrectly broke armor
Bunny Burrow Image
Bunny Burrow
・Fixed an issue where dodged projectiles would not hit enemies after exiting the tunnel

General Updates

1.2.2 ・Enemies can now knock back Steven to reduce stacks of bubble debuff
1.2.0 ・Fixed an issue where air neutral dodges were not consuming air evades
・Fixed an issue where certain animations had misaligned hurtboxes
1.1.5 ・Fixed an issue where Steven’s enemies could stack rose debuff on themselves by hitting each other
・Fixed an issue where dodge attack momentum was not properly conserved on grounded attacks

Crouch

1.4.0 ・Bugs can now pull either a sandwich or a dynamite item from his ACME box
・ACME box cooldown reduced to 10 seconds from 15 seconds
・ACME box item pull start-up window reduced 10 frames
・ACME box item pull now moves toward nearby allies

A Safe Investment

1.3.4 ・Fixed an issue where the Safe would occasionally inherit the attack properties of Bugs Bunny’s charge attacks

Ain't I A Charmer

1.4.0 ・Movement increased
・On-hit cancel window advanced 14 frames
・Hitbox added to Bugs Bunny’s hand that combos into stun hit
・Attack can now be charged, reducing minimum start-up window by 15 frames
1.2.0 ・Now applies incapacitate-resistance buff to incapacitated enemies

Bunny Burrow

1.4.0 ・Fixed an issue where dodged projectiles would not hit enemies after exiting the tunnel
1.2.2 ・Fixed an issue where the tunneling visual effects were not displaying while Bugs was underground
1.1.2 ・Fixed an issue where Bugs could cancel hitstun by jumping in certain conditions

Bunny Hop

1.4.0 ・Knockback scaling increased to 21 from 18

Bun On the Run

1.3.3 ・Projectiles that travel through a tunnel will reset their hit history, allowing them to hit fighters that have already dodged the attack
1.3.0 ・Fixed an issue where fighters actions were not canceled upon entering the tunnel

Flying Rabbit's Foot

1.4.0 ・Uncharged knockback reduced to 1500 from 1750
・Uncharged knockback scaling increased to 16.5 from 14
・On-hit cancel window advanced 3 frames
・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
・Hitpause reduced
・Now limits fall speed during attack recovery
1.3.0 ・Now maintains more momentum during attack start-up
・Now maintains less momentum in the direction opposite Bugs Bunny’s facing during the attack
1.2.2 ・Hitbox size reduced so it is less likely for Bugs to hit enemies behind him

Helicopter Punch

1.4.0 ・Now limits fall speed during attack recovery
1.3.0 ・Now maintains less momentum in the direction opposite Bugs Bunny’s facing during the attack

“Lingering Love” Perk

1.3.0 ・Fixed certain projectile clank interactions

Look Out Below!

1.4.0 ・Hitbox size reduced so the attack is less likely to hit above Bugs Bunny
・Start-up window reduced 1 frame
1.3.0 ・Now maintains more momentum during attack start-up (No pie)

Pie Barrage!

1.4.0 ・Uncharged pie launch speed reduced, charged pie launch speed increased
・Pie projectile now ignores platform collision when colliding with platforms from above
・Pie projectile knockback scaling increased to 15 from 1
1.3.0 ・Throwing a pie no longer destroys pies that have been reflected by enemies

Rabbit Kick

1.4.0 ・Hitstun reduced

Rocket Rider

1.4.0 ・Fixed an issue where Bugs could drift backwards during this attack
・Fixed an issue where this attack incorrectly broke armor
1.2.2 ・Rocket is considered an “untechable” surface
・Knockback made more horizontal

Safe Painter

1.3.4 ・Fixed an issue where the Safe would occasionally inherit the attack properties of Bugs Bunny’s charge attacks

Special Delive-Rocket

1.4.0 ・Fixed an issue where this attack incorrectly broke armor
1.1.5 ・Rocket is considered an “untechable” surface

Swing Batta Batta!

1.4.0 ・Knockback reduced to 1500 from 1650
・Knockback scaling increased to 19 from 15
・Knockback angle made more diagonal
・Hitstun reduced
・Now limits fall speed during attack recovery
1.3.3 ・Damage reduced to 9 from 10
・Hitpause reduced

Whack-y, Ain't It?

1.4.0 ・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny ・Maximum charge time reduced 3 frames
1.3.0 ・Fixed an issue where Safe was not acting as a heavy projectile while in motion

Why I Oughta!

1.3.0 ・On-whiff cancel window delayed 4 frames (first hit)
・Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny (second hit)
1.3.0 ・Hitbox size reduced so the attack is less likely to hit behind Bugs

Updates and Patch Notes

Bugs Bunny Rating and Basic Info

Bugs Bunny Basic Information

Bugs Bunny
Bugs Bunny.jpg
Tier Rating: A

Type: Mage
Fighting Style: Hybrid
Difficulty: Medium
Cost: 1000 Gleamium or 3000 Fighter Currency
Default Tags:
Animated, Non-Human

Character Tier List

Bugs Bunny Strengths and Weaknesses

Strengths Weaknesses
✔︎ Attacks have decent range and radius
✔︎ Has a lot of projectiles for arena control
✔︎ Has a lot of moves for edge guarding
✖︎ Most attacks have a slight delay
✖︎ Projectiles needs to be precise to be useful

Bugs Bunny is a Mage character that has plenty of moves to deal damage from a distance with his projectile attacks. He also has great edgeguarding moves that can help your team prevent opponents from recovering to the stage.

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Bugs Bunny Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Whack-y, Ain
Whack-y, Ain't It?
Effect: Charge
Charge a mallet swing.
Powerful attack you can use to guard the edge or to end combos.
Side
(Side (Hold) + Attack)
Bunny Hop - MultiVersus
Bunny Hop
Bugs Bunny leaps forward, hitting enemies in his path. Use when running towards opponents from a distance.
Side
(Side + Attack)
Why I Oughta! - MultiVersus
Why I Oughta!
Effect: Combo, Breaks Armor
A spinning combo of punches that Breaks Armor.
Use to interrupt charge attacks and to initiate combos. If it misses, you can jump to cancel the attack.
Up
(Up + Attack)
Rabbit Kick - MultiVersus
Rabbit Kick
Effect: Charge
Charge an upward kick.
Use to initiate mid-air combos.
Down
(Down + Attack)
Pie Barrage! - MultiVersus
Pie Barrage!
Effect: Projectile, Heal
Bugs Bunny equips a pie. With pie equipped, press input again to throw the pie as a projectile. The pie heals allies it passes through. Bugs Bunny or his allies can hit a thrown pie to change its direction in midair.
Pocket the pie to use in your combos, or you can hit it mid-air to change its direction and use it to guard the edge. You can also throw the pie above to cover the air while you charge on the ground to have a large area of the arena covered.
Neutral
(Neutral + Special)
A Safe Investment - MultiVersus
A Safe Investment
Effect: Projectile
Bugs Bunny drops a target for a safe Heavy Projectile to fall a few seconds later. The safe can be hit, hurtling it into enemies. When destroyed, the safe breaks and drops an item. Cooldown applies. On cooldown, he slaps downwards.
Keep hitting and juggling the safe while it's between you and your opponent to deal damage.
Side
(Side + Special)
Ain
Ain't I A Charmer
Effect: Charm, Enrage
Bugs Bunny blows a kiss that applies Charmed to enemies, stunning them. Kissing an ally Enrages them, making their next attack apply 1 stack of Weakened.
Trigger when an opponent is up close, then follow up with a charge attack for maximum damage.
Up
(Up + Special)
Special Delive-Rocket - MultiVersus
Special Delive-Rocket
Effect: Projectile, Breaks Armor
Bugs Bunny launches a rocket Heavy Projectile upward that will fall back to the arena after a delay. The rocket has a cooldown that is shared with Rocket Rider. The rocket will fall back to the arena after a delay. The rocket Breaks Armor and allies can grab onto the rocket as a wall. On cooldown, Bugs will use his ears to helicopter upward.
Use in combos when juggling opponents in the air for large damage.
Down
(Down + Special)
Bunny Burrow - MultiVersus
Bunny Burrow
Effect: Invulnerable, Projectile
Bugs bunny burrows and is Invulnerable as he moves underground. Soon after, he shoots up and attacks, leaving tunnels where he started and ended burrowing. Bugs can exit the tunnel early by jumping. Allies and allied projectiles can travel using the tunnel as well. Cooldown applies. On cooldown, he shoots up and attacks in place without creating a tunnel.
Constantly use the tunnel for surprise attacks to disrupt your opponent's offense. You can also send projectiles into the hole.

Bugs' ground attacks are an equal mix of melee and projectile moves, allowing you to mix it up fairly easily. Moves like Whack-y, Ain't It? and Rabbit Kick are good for knocking away opponents while Pie Barrage! and Ain't I A Charmer can help heal or buff allies.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Whack-y, Ain
Helicopter Punch
Bugs Bunny does a persistent spinning punch that hits rapidly. Use to protect yourself from opponents attempting to juggle you in the air. It can be used in combos as well.
Side
(Side + Attack)
Why I Oughta! - MultiVersus
Flying Rabbit's Foot
Effect: Charge
Charge a forward kick.
Use to guard the edge from opponents attempting to get back into the arena.
Up
(Up + Attack)
Rabbit Kick - MultiVersus
Swing Batta Batta!
Bugs Bunny swings a baseball bat upwards. Use to juggle enemies in the air and to kill enemies with high damage.
Down
(Down + Attack)
Pie Barrage! - MultiVersus
Look Out Below!
Effect: Projectile
Throw a pie Projectile if equipped; otherwise, he does a downward mallet swing.
The mallet can be used to initiate combos when hit opponents bounce on the ground. It can also be used to throw mid-air opponents out of the arena when they are attempting to jump back in.
Neutral
(Neutral + Special)
A Safe Investment - MultiVersus
Safe Painter
Similar to ground, except Bugs Bunny paints the safe into reality, spawning it sooner. On cooldown, he punches downwards. Keep hitting and juggling the safe while it's between you and your opponent to deal damage.
Side
(Side + Special)
Ain
Rocket Rider
Effect: Projectile, Breaks Armor
Bugs Bunny launches a rocket Heavy Projectile forward that Breaks Armor and can be ridden by allies as a platform. The rocket has a cooldown that is shared with Special Delive-Rocket. On cooldown, Bugs will use his ears to helicopter forward.
Use the rocket to cover a line while you attack to limit your opponents' movement options.
Up
(Up + Special)
Special Delive-Rocket - MultiVersus
Special Delive-Rocket
Same as ground. Use in combos when juggling opponents in the air for large damage.
Down
(Down + Special)
Bunny Burrow - MultiVersus
Bun On the Run
Similar to ground, bug Bugs Bunny will dive towards the ground before starting to burrow. Constantly use the tunnel for surprise attacks to disrupt your opponent's offense. You can also send projectiles into the hole.

Aerial combat with Bugs is more of the same since most of his moves are just air versions of his ground moves. Moves such as Helicopter Punch and Swing Batta Batta! can be used in your air combos to ring out enemies vertically.

Passive Abilities

Passive Effect
Dynamite, Doc? While crouched, Bugs Bunny will pull up a box that spawns a random item.

Bugs can crouch to retrieve a random item from a box. He can then use it in battle to either help allies or attack opponents.

Bugs Bunny Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Comin' Through Doc
After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies. The extra damage after exiting his tunnel is great for building up damage even if the enemies keep their distance from your team.
★★★☆☆
Lingering Love
Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is reduced. While it can be disruptive, the heart is easy to avoid especially with its slow casting. Having a cooldown also means you have to time it perfectly for it to be useful.
★★★☆☆
Well Rounded
You receive a 5% boost to damage dealt and defense. An overall minor stat boost that can still provide a small edge to Bugs Bunny's performance.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
That's Flammable, Doc!
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. Bugs Bunny has a lot of projectiles in his kit which makes this a viable perk to further accumulate damage on the enemy.
★★★★☆
Press The Advantage
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakened is applied above 110 damage instead. Bugs also has a lot of moves that can knock opponents back, making this a good perk to choose to knock out enemies much more easily once they reach the triple digits damage range.

Strong Perk

Perk and Rating Description Explanation
★★★★★
Collateral Damage
You deal 1 additional damage when you knock back enemies into terrain. Bugs has a lot of moves with knockback, so while this perk seems minor, that damage will accumulate and lead to faster knockouts over time.
★★★★☆
Speed Force Assist
You receive 5% increased base movement speed. An increase in movement speed along with the Bunny Burrow will make Bugs even more disruptive and hard to catch.

Standard Perk

Perk and Rating Description Explanation
★★★☆☆
Pugilist
Your melee attacks deal increased damage. Any damage increase is a plus, and Bugs has enough melee attacks for this perk to be viable.

Bugs Bunny Best Combos and Moves

Vertical Rocket Finisher Combo

Side + Attack ► Up + Attack ► Aerial Up + Attack ► Aerial Up + Special

This combo focuses purely on juggling the opponent upward, and finishing with potential knockout value via Bugs' rocket, which enemies will be stuck in the hitbox of by the end of the combo. It is a great combo to practice for beginners who want to get physical with Bugs Bunny and manage his Special Moves cooldown much better.

Vertical Slam and Launch Combo

Side + Attack ► Up + Attack ► Aerial Down + Attack ► Up + Attack ► Aerial + Attack

This combo is a higher-damage variation of the previous combo but with less knockout potential due to omitting the rocket finisher. Instead of purely juggling upward, this move incorporates an additional slam down with Bugs' bat before launching them back up while Bugs is still in the air. Requires proper management of jumps and airtime, but can result in up to 50 damage dealt.

Flying Rabbit's Foot Move

Multiversus - Flying Rabbit

When Bugs' Special moves are unavailable, his air Side + Attack, Aerial Rabbit's Foot is an effective tool in neutral, making Bugs difficult to approach when he is in the air. This move can be performed close to the ground with short hops.

Swing Batta Batta! Move

Multiversus - Swing Batta Batta Move
Bugs' Aerial Up + Attack, Swing Batta Batta! is effective for challenging opponents above him. It is a great tool for chasing opponents above Bugs, making it difficult for them to land back on the stage.

How to Play Bugs Bunny

Make Use of All Bugs' Tools

MultiVersus Bugs Bunny rocket

Bugs can be a menace in a fight because of all his useful moves. His Special moves all have sizeable cooldown, so it is important to be aware of when they're ready to use. His normal attacks are very effective, making it so Bugs can be a problem even without relying on his Special moves.

Teleport with Bunny Burrow

MultiVersus Bugs Bunny Rabbit hole

Bunny Burrow can serve as teleports for Bugs and his ally, making them difficult to pin down on stage. Having a tunnel nearby during a skirmish will give Bugs and his teammate a way to get out of trouble.

Bugs Bunny Skins (Variants)

Afterlife Bugs BunnyAfterlife Bugs Bunny
(Uncommon)
Tags:
Animated, Non-Human
500 Gleamium
Brunhilde BugsBrunhilde Bugs
(Epic)
Tags:
Animated, Non-Human
1500 Gleamium
Circuit Drone Bugs BunnyCircuit Drone Bugs Bunny
(Uncommon)
Tags:
Villainous, Animated, Non-Human
500 Gleamium
Clown Squad Bugs BunnyClown Squad Bugs Bunny
(Uncommon)
Tags:
Animated, Non-Human
500 Gleamium
Dia de Muertos Bugs BunnyDia de Muertos Bugs Bunny
(Uncommon)
Tags:
Non-Human, Undead, Halloween, Dia de Muertos
500 Gleamium
Hollywood BugsHollywood Bugs
(Epic)
Tags:
Animated, Non-Human
1500 Gleamium
Hollywood BugsHollywood Bugs
(Epic)
Tags:
Animated, Non-Human
1500 Gleamium
Maestro BugsMaestro Bugs
(Epic)
Tags:
Animated, Non-Human
1500 Gleamium
Superman BugsSuperman Bugs
(Epic)
Tags:
Crossover, Halloween, Animated, Non-Human
1500 Gleamium
The Unmentionables BugsThe Unmentionables Bugs
(Rare)
Tags:
Animated, Non-Human, Detective
Level 22 of Season 2 Battlepass
This is it Bugs BunnyThis is it Bugs Bunny
(Rare)
Tags:
Animated, Non-Human
800 Gleamium
Tooniverse Bugs BunnyTooniverse Bugs Bunny
(Uncommon)
Tags:
Non-Human
500 Gleamium
Tune Squad Tune Squad '96 Bugs
(Rare)
Tags:
Animated, Non-Human
800 Gleamium
Tune Squad BugsTune Squad Bugs
(Rare)
Tags:
Animated, Non-Human
800 Gleamium

List of Skins (Variants)

Bugs Bunny Character Profile

Creator Tex Avery
First Appearance A Wild Hare (July 1940)
Voice Actor Eric Bauza

One of pop culture’s most enduring icons, Bugs is a movie star, action hero, and sports legend with a career spanning over half a century. With plenty of Multiverse experience under his belt and a long history of team-ups, Bugs is arguably one of the least-fazed fighters in the face of this multiversal mayhem. He’s humble about it, but this smart aleck rabbit has been yukking it up on screens small and large since before most of these other fighters could walk. Armed with his wits and a few ACME-brand accessories, he’s ready to let loose the looniness.

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