MultiVersus

Jason Guide: Best Combos and Perks

The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!

Jason Voorhees is a Tank character in MultiVersus. Read on to find out how to play Jason, Jason's rating and basic info, as well as Jason's moveset, best perks, and a list of skins available for Jason Voorhees!

Jason Latest Buffs and Nerfs

Patch 1.4.0 Updates (November 12)

Jason Changes
Axe Slam Image
Axe Slam
・Hitbox active duration reduced 4 frames
Fear the 13th Image
Fear the 13th
・Hitbox size reduced so the attack is less likely to hit behind Jason
Axe Slam Image
Scoop and Slice
・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
Fear the 13th Image
Cut Them Down
・Hitbox size reduced so the attack is less likely to hit behind Jason
Crunch Time Image
From Below
・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
Unstoppable Rage Image
Unstoppable Rage
・Fixed an issue where certain grab attacks would not properly break Jason’s gray health armor
Unstoppable Rage Image
The Slasher
・Hitbox size adjusted to better match visuals

General Updates

1.3.3 ・Fixed an issue where buffering dodge out of some attacks would dodge the wrong direction
1.2.2 ・Enemies can now knock back Steven to reduce stacks of bubble debuff
1.2.0 ・Fixed an issue where air neutral dodges were not consuming air evades
・Fixed an issue where certain animations had misaligned hurtboxes
1.1.5 ・Machete hitboxes on several attacks now better match attack visuals

6 Feet Under or Go to Hell

1.3.3 ・Start-up window decreased 3 frames
1.3.0 ・Now maintains more momentum during attack start-up
1.1.5 ・Hitbox start-up time advanced 1 frame; will now hit higher up on Jason
・Hitbox added to Jason’s head

Axe Slam

1.4.0 ・Hitbox active duration reduced 4 frames
1.3.3 ・Knockback increased to 1750 from 1300
・Charge knockback multiplier decreased to 1.5 from 2.0
・On-whiff cancel window advanced 6 frames
1.1.5 ・Hitbox start-up time advanced 2 frames

Crunch Time

1.3.3 ・On-hit cancel delayed by 1 frame
・On-whiff cancel window advanced 8 frames
・Fixed an issue where Bed was trapping people in hitstun and not connecting when hitting below a platform
・VFX adjusted to better match visuals
1.2.2 ・First hit prevents terrain bounce on knockback; final hit unchanged
1.1.5 ・Fixed an issue where the first hit would not properly vacuum into the second hit under certain circumstances

Cut Them Down

1.3.0 ・Hitbox size reduced so the attack is less likely to hit behind Jason
1.3.0 ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
・Now maintains more momentum when executed as part of a dodge attack

Fear the 13th

1.4.0 ・Hitbox size reduced so the attack is less likely to hit behind Jason
1.3.3 ・Knockback scaling increased from 16 to 20 (Third hit)
1.2.0 ・Hitstun reduced slightly
1.1.5 ・Hitbox start-up time advanced 1 frame

Freight Train

1.3.3 ・Projectile shield start-up window reduced 2 frames
・Hitbox start-up window reduced 1 frame

From Below

1.3.3 ・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery

Mist Step

1.3.3 ・Knockback scaling reduced to 15 from 19.5
・Now consumes rage buff

No Escape

1.1.6 ・Fixed an issue where Jason could branch into other actions before releasing a grappled fighter

“Resurrectionist” Perk

1.2.2 ・Fixed an issue where Jason would get rung out even while Resurrectionist was active, causing a double ringout
1.2.0 ・Resurrected fighters are now immediately rung out when the effect ends, instead of being launched upwards

Scoop and Slice

1.4.0 ・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
1.3.3 ・Knockback angle made more downward to allow ground bounces
1.3.0 ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
・Now maintains more momentum when executed as part of a dodge attack
1.1.5 ・Start-up window reduced 3 frames
・On-whiff branch window delayed 5 frames

Sweet Dreams

1.3.3 ・Fixed an issue where Sleeping Bag was doing 0 damage to enemies hit by a thrown sleeping bag
・On-whiff cancel window advanced 45 frames
・Capture hitbox size increased
1.1.5 ・Removed sleeping bag’s properties as a projectile attack; it should no longer interact with Marvin bubble or Rick portal
・Fixed an issue where Jason could grab certain boss enemies in Rifts
1.1.1 ・Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag

The Slasher

1.4.0 ・Hitbox size adjusted to better match visuals
1.3.4 ・Fixed an issue where grab victims could be thrown with higher velocity than intended
1.2.2 ・Now has armor during attack start-up

Unstoppable Rage

1.4.0 ・Fixed an issue where certain grab attacks would not properly break Jason’s gray health armor
1.3.3 ・Hitbox start-up window reduced 1 frame
・Hitbox size increased to better match visuals
・Damage increase to 7 from 5
・Now applies a stun debuff on-hit

Zombie Stomp or Z Stomp?

1.3.3 ・Start-up window decreased 1 frame
・Knockback angle made more upward
・Knockback increased to 1800 from 1250
・Knockback scaling increased to 14.5 from 14
・Movement increased
1.2.2 ・Fixed an issue where using this attack could ring out Jason if the ground was broken during the attack

Updates and Patch Notes

Jason Rating and Basic Info

Jason Basic Information

Jason
Jason.jpg
Tier Rating: B

Type: Tank
Fighting Style: Horizontal
Difficulty: Medium
Cost: 950 Gleamium (Battle Pass)
Default Tags:
Human, Sports Attire, Villainous

Character Tier List

Jason Strengths and Weaknesses

Strengths Weaknesses
✔︎ Devastating melee attacks
✔︎ Difficult to knock out
✖︎ Weak against long-ranged enemies
✖︎ Low mobility without the Monstrous Sidestep perk

Jason is a Tank character that works best when fighting close to opponents. His powerful melee attacks and high durability more than make up for his slower gameplay as getting caught by this masked horror can string into a wild combo that often ends with a ringout.

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Jason Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Axe Slam - MultiVersus
Axe Slam
Effect: Charge
Charge an axe attack while slowly moving forward.
A slow overhead slash that can deal massive damage. Use this to catch enemies from above or in front of you.
Side
(Side (Hold) + Attack)
Freight Train - MultiVersus
Freight Train
Jason runs forward, shoulder tackling anyone in his way. Use this to charge at enemies who are keeping their distance from you. It won't be as fast as the Mist Step, but it can deal some chip damage if you manage to land the tackle.
Side
(Side + Attack)
Fear the 13th - MultiVersus
Fear the 13th
A 3-hit Combo that ends with a Grab and tosses the opponent away. A powerful 2-hit slash followed by a throw that can push enemies off the edge. You can spam this move when edge-guarding to prevent enemies from recovering.
Up
(Up + Attack)
Crunch Time - MultiVersus
Crunch Time
Effect: Charge
Charge a gruesome attack that mimics the fatal folding of a bed, launching your enemy skyward with a force that breaks both body and spirit.
Use this to finish off enemies that are trying to recover. Although this move is extremely slow, it can be useful in certain situations to knock out enemies.
Down
(Down + Attack)
Zombie Stomp or Z Stomp? - MultiVersus
Zombie Stomp or Z Stomp?
Effect: Charge
Channel the Charge of the undead into a ground-shaking stomp that propels enemies skyward.
Use this move as a launcher for your horizontal combos. Similar to the Axe Slam, it can also catch enemies from above and in front of you.
Neutral
(Neutral + Special)
Unstoppable Rage - MultiVersus
Unstoppable Rage
Jason channels his rage, trading self-inflicted damage for Gray Health. Allies also receive a small amount of Gray Health. While enraged, he is faster and his next attack deals more Damage and Knockback. This condition ends when his Gray Health is depleted or when he uses an attack. You can use this to buff yourself, making your next attack more powerful and giving you additional movement speed to catch up to enemies.
Side
(Side + Special)
Mist Step - MultiVersus
Mist Step
Jason steps into the mist and teleports forward. Any opponent near Jason as he behins his Mist Step will be struck back with great force. Use this as your main gap closer when enemies are trying to keep their distance. It allows you to instantly get close while being invulnerable to attacks.
Up
(Up + Special)
No Escape - MultiVersus
No Escape
An upward hatchet swipe that catches its victim and then slams them into the ground. No Escape is your fastest move, allowing you to catch enemies that are rushing towards you or enemies that are trying to get away. It can be used both offensively and defensively due to its speed.
Down
(Down + Special)
Sweet Dreams - MultiVersus
Sweet Dreams
Effect: Projectile
Jason stuffs his victim into a sleeping bag, functioning as a Grab. He can walk and input an attack to slam them into the ground or other enemies. Inputting a special will throw the bag as a Projectile with the victim trapped inside.
Sweet Dreams is your grab ability that allows you to trap enemies and carry them towards the edge. Make sure to throw the enemy away or slam them into the ground before they can break free.

Taking great inspiration from his movies, Jason's ground attacks are all about grabbing and tossing your opponents. Up special is a quick move that allows you to catch enemies running away or towards you.

His side special Mist Step allows Jason to close the gap between an enemy, letting you stay close and prevent your opponents from playing from a distance.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Axe Slam - MultiVersus
Scoop and Slice
A sweeping hatchet swing that arcs through the air with deadly precision. Use this launching attack to force enemies away from you. In one-on-one situations, it's not ideal to use this move as it pushes the enemy away. However, if you're playing with a team, you can use it to push enemies toward your allies.
Side
(Side + Attack)
Fear the 13th - MultiVersus
Cut Them Down
A wide-reaching machete swing from the air which knocks back the opponent with great force. You can use this slashing attack to finish off your combo. While it may seem underwhelming, it deals massive damage if you manage to land it.
Up
(Up + Attack)
Crunch Time - MultiVersus
From Below
Two swift, upward strikes of his machete. This aerial assault is a deadly dance of blades that spells doom for those caught unaware. Use this upward stab attack to launch enemies from below when they are standing on a platform above you.
Down
(Down + Attack)
Zombie Stomp or Z Stomp? - MultiVersus
6 Feet Under or Go to Hell
Plunge downward with a fist, executing a powerful air swing that spikes opponents to their doom. A powerful downward punch that allows you to juggle enemies. Use this as an opener to perform mid-air combos.
Neutral
(Neutral + Special)
Unstoppable Rage - MultiVersus
The Slasher
Jason grabs his opponent before stabbing them twice, then slashing. You can use this to grab enemies mid-air, allowing you to finish them off with a powerful throw.
Side
(Side + Special)
Mist Step - MultiVersus
Air Mist Step
Jason steps into the mist and teleports forward. He can slightly angle his teleport upwards or downwards. Similar to the ground version of Mist Step, you can use this to close the gap on enemies.
Up
(Up + Special)
No Escape - MultiVersus
Risen Strike
A rising cleaver strke that knocks the opponent upwards. Use this as a finisher on enemies above you to send them flying out of bounds.
Down
(Down + Special)
Sweet Dreams - MultiVersus
Down and Out
Jason slashes his cleaver down and forward. If he lands while using this attack, he does an additional slash. This move is an excellent opener for your horizontal combos as it can deal a ton of damage while keeping enemies in front of you.

Up attack and up special are both great attacks to ring out enemies through the top of the screen. When playing in a team setting, you can use your air neutral attack to send an opponent flying towards your ally for a quick follow up attack.

Passive Abilities

Passive Effect
Relentless Jason cannot take knockback while he has Gray Health.

Jason's passive gives him additional durability when using Unstoppable Rage as this protects him against knockbacks from enemy attacks.

Jason Best Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Monstrous Sidestep
Jason will move behind the nearest enemy in front of him when performing his side special. One of the best perks for Jason, helping him get close to the nearest enemy. This allows you to constantly pressure the enemy and avoid long-range fights.
★★☆☆☆
Resurrectionist
The first time Jason or his ally are about to be Rung Out, they will instead get pulled back toward the center of the Map. They will then have a brief window to keep fighting before automatically being Rung Out. This is a decent perk to have, but it requires you or your ally to be rung out before it gains value. Additionally, as soon as you are revived by this perk, the enemy will just kite you until the time runs out.
★☆☆☆☆
Well Rounded
You receive a 5% boost to damage dealt and defense. Well Rounded is your basic signature perk, available by default. You can use this until you unlock better perks for Jason.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
Press the Advantage
Your team applies a stack of weakened when knocking back enemies that are above 125 damage.
If your teammate also selects this perk, weakened is applied above 110 damage instead.
This allows you to constantly push and pressure enemies until you are able to knock them out after dealing 125 damage.

Strong Perk

Perk and Rating Description Explanation
★★★★☆
2 Fast 2 Block
Your dash attacks break armor. Because of the fast-paced gameplay, having an additional Break Armor can be useful to add versatility while playing aggressively.
★★★★☆
Airwalker
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. Due to Jason's weight, it can be difficult to recover without this perk after being knocked off the platform.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Your melee attacks deal increased damage. Since all of your attacks are melee, all of your moves can benefit from this perk.
★★★☆☆
Second Wind Beneath Your Wings
You refresh all air abilities after ringing out an enemy. This perk allows you to play aggressively, knocking opponents out of the platform, and safely recovering using the refresh.

Jason Best Combos and Moves

Vertical Combo (Easy Combo)

Aerial Down + Attack ► Up + Special ► Up + Attack

A vertical combo that you can use to build up damage. With this combo, you can burst enemies, dealing up to 35 damage and launching them upward for a possible knockout. If you manage to deal enough damage, the Up + Special alone can send the enemy flying off-screen without any follow-ups.

Horizontal Combo to Grab

Down + Attack ► Side + Attack ► Down + Special ► Attack ► Special

This horizontal combo allows you to grab the enemy and launch them in the direction you want. It also deals massive damage, which can be further improved by selecting the Pugilist perk since Jason's attacks are all melee. Do note that after grabbing the enemy with Sweet Dreams, you can throw them into the wall to deal additional damage.

How to Play Jason

Play Aggressively and Pressure Your Enemy

As a Tank, Jason can be quite difficult to knock out. Classes like Tanks and Bruisers might struggle to knock you out even at high percentages. You can use this to your advantage to play aggressively and constantly pressure your enemy, forcing them to make mistakes.

Keep Enemies Close

Jason How to Play

Most of your attacks are powerful swings that can deal massive damage and cover a large area, but they can be difficult to land due to their short range. Keep pressing forward to keep enemies on their toes and look for opportunities to deal damage with your powerful attacks.

Jason Skins (Variants)

Afterlife Jason VoorheesAfterlife Jason Voorhees
(Uncommon)
Tags:
Human, Villainous
500 Gleamium
Dia de Muertos Jason VoorheesDia de Muertos Jason Voorhees
(Uncommon)
Tags:
Human, Undead, Halloween, Dia de Muertos
500 Gleamium
Finn Jason VoorheesFinn Jason Voorhees
(Epic)
Tags:
Crossover, Halloween, Villainous, Human
1500 Gleamium
Hypergalactic Jason VoorheesHypergalactic Jason Voorhees
(Uncommon)
Tags:
Non-Human, Hypergalactic
500 Gleamium
Matrix Code Jason VoorheesMatrix Code Jason Voorhees
(Uncommon)
Tags:
Non-Human, Sports Attire, Villainous
Level 38 Battlepass
Tooniverse Jason VoorheesTooniverse Jason Voorhees
(Uncommon)
Tags:
Villainous, Human, Animated
500 Gleamium
Uber JasonUber Jason
(Legendary)
Tags:
Human, Villainous
Level 70 Battlepass

List of Skins (Variants)

Jason Character Profile

Real Name Jason Voorhees
First Appearance “Friday the 13th” (1980)
Voice Actor -

A hulking bruiser with some shocking abilities to move around the battlefield, Jason is here to make every day Friday the 13th. Whether terrifying his opponents with his empty stare or his deadly machete, he’s in the running to be the Multiverse’s worst nightmare.

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