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Jason Voorhees is a Tank character in MultiVersus. Read on to find out how to play Jason, Jason's rating and basic info, as well as Jason's moveset, best perks, and a list of skins available for Jason Voorhees!
List of Contents
Jason Changes | |
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The Slasher |
・Fixed an issue where grab victims could be thrown with higher velocity than intended |
1.3.3 | ・Fixed an issue where buffering dodge out of some attacks would dodge the wrong direction |
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1.2.2 | ・Enemies can now knock back Steven to reduce stacks of bubble debuff |
1.2.0 | ・Fixed an issue where air neutral dodges were not consuming air evades ・Fixed an issue where certain animations had misaligned hurtboxes |
1.1.5 | ・Machete hitboxes on several attacks now better match attack visuals |
1.3.3 | ・Start-up window decreased 3 frames |
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1.3.0 | ・Now maintains more momentum during attack start-up |
1.1.5 | ・Hitbox start-up time advanced 1 frame; will now hit higher up on Jason ・Hitbox added to Jason’s head |
1.3.3 | ・Knockback increased to 1750 from 1300 ・Charge knockback multiplier decreased to 1.5 from 2.0 ・On-whiff cancel window advanced 6 frames |
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1.1.5 | ・Hitbox start-up time advanced 2 frames |
1.3.3 | ・On-hit cancel delayed by 1 frame ・On-whiff cancel window advanced 8 frames ・Fixed an issue where Bed was trapping people in hitstun and not connecting when hitting below a platform ・VFX adjusted to better match visuals |
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1.2.2 | ・First hit prevents terrain bounce on knockback; final hit unchanged |
1.1.5 | ・Fixed an issue where the first hit would not properly vacuum into the second hit under certain circumstances |
1.3.0 | ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) ・Now maintains more momentum when executed as part of a dodge attack |
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1.3.3 | ・Knockback scaling increased from 16 to 20 (Third hit) |
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1.2.0 | ・Hitstun reduced slightly |
1.1.5 | ・Hitbox start-up time advanced 1 frame |
1.3.3 | ・Projectile shield start-up window reduced 2 frames ・Hitbox start-up window reduced 1 frame |
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1.3.3 | ・Knockback scaling reduced to 15 from 19.5 ・Now consumes rage buff |
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1.1.6 | ・Fixed an issue where Jason could branch into other actions before releasing a grappled fighter |
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1.2.2 | ・Fixed an issue where Jason would get rung out even while Resurrectionist was active, causing a double ringout |
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1.2.0 | ・Resurrected fighters are now immediately rung out when the effect ends, instead of being launched upwards |
1.3.3 | ・Knockback angle made more downward to allow ground bounces |
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1.3.0 | ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) ・Now maintains more momentum when executed as part of a dodge attack |
1.1.5 | ・Start-up window reduced 3 frames ・On-whiff branch window delayed 5 frames |
1.3.3 | ・Fixed an issue where Sleeping Bag was doing 0 damage to enemies hit by a thrown sleeping bag ・On-whiff cancel window advanced 45 frames ・Capture hitbox size increased |
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1.1.5 | ・Removed sleeping bag’s properties as a projectile attack; it should no longer interact with Marvin bubble or Rick portal ・Fixed an issue where Jason could grab certain boss enemies in Rifts |
1.1.1 | ・Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag |
1.3.4 | ・Fixed an issue where grab victims could be thrown with higher velocity than intended |
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1.2.2 | ・Now has armor during attack start-up |
1.3.3 | ・Hitbox start-up window reduced 1 frame ・Hitbox size increased to better match visuals ・Damage increase to 7 from 5 ・Now applies a stun debuff on-hit |
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1.3.3 | ・Start-up window decreased 1 frame ・Knockback angle made more upward ・Knockback increased to 1800 from 1250 ・Knockback scaling increased to 14.5 from 14 ・Movement increased |
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1.2.2 | ・Fixed an issue where using this attack could ring out Jason if the ground was broken during the attack |
Jason | |
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Type: Tank Fighting Style: Horizontal Difficulty: Medium Cost: 950 Gleamium (Battle Pass) Default Tags: Human, Sports Attire, Villainous |
Strengths | Weaknesses |
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✔︎ Devastating melee attacks
✔︎ Difficult to knock out |
✖︎ Weak against long-ranged enemies
✖︎ Low mobility without the Monstrous Sidestep perk |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Axe Slam |
Effect: Charge Charge an axe attack while slowly moving forward. |
A slow overhead slash that can deal massive damage. Use this to catch enemies from above or in front of you. |
Side (Side (Hold) + Attack) |
Freight Train |
Jason runs forward, shoulder tackling anyone in his way. | Use this to charge at enemies who are keeping their distance from you. It won't be as fast as the Mist Step, but it can deal some chip damage if you manage to land the tackle. |
Side (Side + Attack) |
Fear the 13th |
A 3-hit Combo that ends with a Grab and tosses the opponent away. | A powerful 2-hit slash followed by a throw that can push enemies off the edge. You can spam this move when edge-guarding to prevent enemies from recovering. |
Up (Up + Attack) |
Crunch Time |
Effect: Charge Charge a gruesome attack that mimics the fatal folding of a bed, launching your enemy skyward with a force that breaks both body and spirit. |
Use this to finish off enemies that are trying to recover. Although this move is extremely slow, it can be useful in certain situations to knock out enemies. |
Down (Down + Attack) |
Zombie Stomp or Z Stomp? |
Effect: Charge Channel the Charge of the undead into a ground-shaking stomp that propels enemies skyward. |
Use this move as a launcher for your horizontal combos. Similar to the Axe Slam, it can also catch enemies from above and in front of you. |
Neutral (Neutral + Special) |
Unstoppable Rage |
Jason channels his rage, trading self-inflicted damage for Gray Health. Allies also receive a small amount of Gray Health. While enraged, he is faster and his next attack deals more Damage and Knockback. This condition ends when his Gray Health is depleted or when he uses an attack. | You can use this to buff yourself, making your next attack more powerful and giving you additional movement speed to catch up to enemies. |
Side (Side + Special) |
Mist Step |
Jason steps into the mist and teleports forward. Any opponent near Jason as he behins his Mist Step will be struck back with great force. | Use this as your main gap closer when enemies are trying to keep their distance. It allows you to instantly get close while being invulnerable to attacks. |
Up (Up + Special) |
No Escape |
An upward hatchet swipe that catches its victim and then slams them into the ground. | No Escape is your fastest move, allowing you to catch enemies that are rushing towards you or enemies that are trying to get away. It can be used both offensively and defensively due to its speed. |
Down (Down + Special) |
Sweet Dreams |
Effect: Projectile Jason stuffs his victim into a sleeping bag, functioning as a Grab. He can walk and input an attack to slam them into the ground or other enemies. Inputting a special will throw the bag as a Projectile with the victim trapped inside. |
Sweet Dreams is your grab ability that allows you to trap enemies and carry them towards the edge. Make sure to throw the enemy away or slam them into the ground before they can break free. |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Scoop and Slice |
A sweeping hatchet swing that arcs through the air with deadly precision. | Use this launching attack to force enemies away from you. In one-on-one situations, it's not ideal to use this move as it pushes the enemy away. However, if you're playing with a team, you can use it to push enemies toward your allies. |
Side (Side + Attack) |
Cut Them Down |
A wide-reaching machete swing from the air which knocks back the opponent with great force. | You can use this slashing attack to finish off your combo. While it may seem underwhelming, it deals massive damage if you manage to land it. |
Up (Up + Attack) |
From Below |
Two swift, upward strikes of his machete. This aerial assault is a deadly dance of blades that spells doom for those caught unaware. | Use this upward stab attack to launch enemies from below when they are standing on a platform above you. |
Down (Down + Attack) |
6 Feet Under or Go to Hell |
Plunge downward with a fist, executing a powerful air swing that spikes opponents to their doom. | A powerful downward punch that allows you to juggle enemies. Use this as an opener to perform mid-air combos. |
Neutral (Neutral + Special) |
The Slasher |
Jason grabs his opponent before stabbing them twice, then slashing. | You can use this to grab enemies mid-air, allowing you to finish them off with a powerful throw. |
Side (Side + Special) |
Air Mist Step |
Jason steps into the mist and teleports forward. He can slightly angle his teleport upwards or downwards. | Similar to the ground version of Mist Step, you can use this to close the gap on enemies. |
Up (Up + Special) |
Risen Strike |
A rising cleaver strke that knocks the opponent upwards. | Use this as a finisher on enemies above you to send them flying out of bounds. |
Down (Down + Special) |
Down and Out |
Jason slashes his cleaver down and forward. If he lands while using this attack, he does an additional slash. | This move is an excellent opener for your horizontal combos as it can deal a ton of damage while keeping enemies in front of you. |
Passive | Effect |
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Relentless | Jason cannot take knockback while he has Gray Health. |
Perk and Rating | Description | Explanation |
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★★★★★ Monstrous Sidestep |
Jason will move behind the nearest enemy in front of him when performing his side special. | One of the best perks for Jason, helping him get close to the nearest enemy. This allows you to constantly pressure the enemy and avoid long-range fights. |
★★☆☆☆ Resurrectionist |
The first time Jason or his ally are about to be Rung Out, they will instead get pulled back toward the center of the Map. They will then have a brief window to keep fighting before automatically being Rung Out. | This is a decent perk to have, but it requires you or your ally to be rung out before it gains value. Additionally, as soon as you are revived by this perk, the enemy will just kite you until the time runs out. |
★☆☆☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | Well Rounded is your basic signature perk, available by default. You can use this until you unlock better perks for Jason. |
Perk and Rating | Description | Explanation |
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★★★★★ Press the Advantage |
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakened is applied above 110 damage instead. |
This allows you to constantly push and pressure enemies until you are able to knock them out after dealing 125 damage. |
Perk and Rating | Description | Explanation |
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★★★★☆ 2 Fast 2 Block |
Your dash attacks break armor. | Because of the fast-paced gameplay, having an additional Break Armor can be useful to add versatility while playing aggressively. |
★★★★☆ Airwalker |
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | Due to Jason's weight, it can be difficult to recover without this perk after being knocked off the platform. |
Perk and Rating | Description | Explanation |
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★★★★★ Pugilist |
Your melee attacks deal increased damage. | Since all of your attacks are melee, all of your moves can benefit from this perk. |
★★★☆☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | This perk allows you to play aggressively, knocking opponents out of the platform, and safely recovering using the refresh. |
Aerial Down + Attack ► Up + Special ► Up + Attack |
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A vertical combo that you can use to build up damage. With this combo, you can burst enemies, dealing up to 35 damage and launching them upward for a possible knockout. If you manage to deal enough damage, the Up + Special alone can send the enemy flying off-screen without any follow-ups. |
Down + Attack ► Side + Attack ► Down + Special ► Attack ► Special |
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This horizontal combo allows you to grab the enemy and launch them in the direction you want. It also deals massive damage, which can be further improved by selecting the Pugilist perk since Jason's attacks are all melee. Do note that after grabbing the enemy with Sweet Dreams, you can throw them into the wall to deal additional damage. |
As a Tank, Jason can be quite difficult to knock out. Classes like Tanks and Bruisers might struggle to knock you out even at high percentages. You can use this to your advantage to play aggressively and constantly pressure your enemy, forcing them to make mistakes.
Most of your attacks are powerful swings that can deal massive damage and cover a large area, but they can be difficult to land due to their short range. Keep pressing forward to keep enemies on their toes and look for opportunities to deal damage with your powerful attacks.
Afterlife Jason Voorhees
(Uncommon) Tags: Human, Villainous 500 Gleamium |
Hypergalactic Jason Voorhees
(Uncommon) Tags: Non-Human, Hypergalactic 500 Gleamium |
Matrix Code Jason Voorhees
(Uncommon) Tags: Non-Human, Sports Attire, Villainous Level 38 Battlepass |
Tooniverse Jason Voorhees
(Uncommon) Tags: Villainous, Human, Animated 500 Gleamium |
Uber Jason
(Legendary) Tags: Human, Villainous Level 70 Battlepass |
Real Name | Jason Voorhees | First Appearance | “Friday the 13th” (1980) |
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Voice Actor | - |
A hulking bruiser with some shocking abilities to move around the battlefield, Jason is here to make every day Friday the 13th. Whether terrifying his opponents with his empty stare or his deadly machete, he’s in the running to be the Multiverse’s worst nightmare.
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