MultiVersus

Is MultiVersus Pay to Win?

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MultiVersus - Is MultiVersus Pay to Win

MultiVersus is a Free-to-Play game that doesn't house a Pay-to-Win element in its game. Read on to learn more about why MultiVersus is not Pay-to-Win and how you can unlock characters in the game.

Is MultiVersus Pay to Win?

Not Pay-to-Win but Also Not Free-to-Play Friendly

MultiVersus - Loading Screen

MultiVersus doesn't necessarily have any Pay-to-Win (P2W) elements since the game gives you some fighters early on, in addition to the characters that are free to use on a weekly basis.

While the characters available to you allow you to play PVP modes, players that want to experience the full roster of available fighters will have to spend a considerable amount of real money on Gleamium to unlock them.

All Free Characters and Free Rotation

Fighter Currency Can Be Earned and Used to Buy Characters

MultiVersus - Fighter Currency

Aside from spending Gleamium, players can use Fighter Currency to unlock characters in the game. You can get Fighter Currency from Missions, playing matches, leveling up characters, and from the Battle Pass.

Get Shaggy for Free after the Main Tutorial

Multiversus - How to Unlock Shaggy

Completing the tutorial lets you unlock Shaggy for free. Shaggy is a great freebie as his Bruiser type and Hybrid fighting style make for a beginner-friendly starting character.

Shaggy Guide: Best Combos and Perks

MultiVersus Related Guides

Tips and Tricks
Beginner's Guide: Tips and Tricks

MultiVersus Tips and Tricks
How to Play Local Multiplayer How to Unlock All Characters
Best Starter Character Unlockables Guide
Best Perks for Each Character Is MultiVersus Pay to Win?
Offline Modes and Features Is MultiVersus Free to Play?
How to Battle 1v1 Toasts Guide and How to Use
How to Add Friends -

Comment

1 Anonymousalmost 2 years

You literally contradict yourself: "Game has no p2w elements" then "Gelanium [real money] can be used to buy more powerful characters." P2W: get an ingame advantage for real money. You do not have to literally be able to buy wins. In this case you save time not farming. There's plenty of room to expand character locks into literally buying wins by increasing farming costs, and releasing overpowered characters which get nerfed by the time no paying players start unlocking them, repeat.

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