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This is a full list of all the Moves and Abilities in Visions of Mana. Read on to see a list of all the usable Moves and all types of abilities and ability seeds in the game.
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Ability | Character | Class | Effect |
---|---|---|---|
Bastion | Val | Aegis | Raises DEF by 20% when Val's shield is fortified. |
Ice Shield | Val | Aegis | Uses the power of water to grant an ally water elemental resistance. |
Tempestuous Rune | Val | Rune Knight | Extends the effects of saber magic used by any party member until the end of battle. |
Ripple Rune | Val | Rune Knight | Imbues effects of saber magic on entire party when casting on self. |
Elemental Blade + | Val | Rune Knight | Raises ATK by 50% when Val's weapon is imbued with saber magic. |
Moon Saber | Val | Rune Knight | Uses the power of the moon to imbue an ally's weapon with moon elemental damage and make weapon absorb HP. |
Defensive Array | Val | Rune Knight | Reduces elemental damage suffered by 30% when which weapon is imbued with saber magic of the same element. |
Holy Saber | Val | Rune Knight | Uses the power of light to imbue an ally's weapon with light elemental damage. |
Elemental Blade | Val | Rune Knight | Raises ATK by 20% when weapon is imbued with saber magic. |
Plenilune | Careena | Moon Charterer | Raises entire party's MGC DEF by 5% during battle. |
Moon Energy | Careena | Moon Charterer | Uses the power of the moon to boost an ally's critical hit rate. |
Flame Saber | Val | Rune Knight | Uses the power of fire to imbue an ally's weapon with fire elemental damage. |
Thunder Saber | Val | Rune Knight | Uses the power of wind to imbue an ally's weapon with wind elemental damage. |
Nature Aura | Val | Edelfrei | Uses the power of the wood to increase the amount of CS an ally recieves in battle. |
Fireball | Val | Liege | Unleashes a ball of flame. Deals fire damage, chance of burning enemy. |
Howl Mark | Val | Aegis | Lets out a fearsome shockwave, chance of drawing an enemy's attention. |
Moon Elemental Break | Val | Aegis | Unleash the power of the moon spirits once your mana gauge is full. Slows down movement of all enemies within the battle arena. |
Dark Shield | Val | Aegis | Uses the power of darkness to grant an ally dark elemental resistance. |
Blessed Guard | Val | Aegis | Allows survival at 1 HP when stuck with a blow that would otherwise be fatal. Can only activate once per battle. |
Moon Shield | Val | Aegis | Uses the power of the moon to grant an ally moon elemental resistance. |
Bastion + | Val | Aegis | Raises DEF and MGC DEF by 20% when Val's shield is fortified. |
Lunar Guidance | Val | Aegis | Recovers 60% more HP when healed during battle. |
Lunarian Glow | Val | Aegis | Grants a 20% chance of nullifying an attack when Val's shield is fortified. |
Cyclone | Careena | Dancer | Generates a small tornado. Deals wind damage to enemy. |
Shaman's Song | Careena | Dancer | Recovers 10% HP when afflicted by a status effect or stat decrease. |
Defenseless | Careena | Dancer | Uses the power of wind to decrease enemy's DEF. |
Shaman's Dance | Careena | Dancer | Instantly removes any status effects or stat decreases. |
Still Waters | Careena | Dancer | Recovers 5 MP when taking damage from an enemy attack. |
Defenseless + | Careena | Dancer | Uses the power of wind to decrease all enemies' DEF. |
Mistral Prayer | Careena | Dancer | Grants a 10% chance of recovering 10% HP when taking damage from an enemy attack. |
Shaman's Dance + | Careena | Dancer | Instantly removes any status effects or stat decreases from an ally. |
Muse's Benediction | Careena | Dancer | Grants entire party a 30% chance of recovering 5% HP when Careena attacks an enemy afflicated with a status effect or stat decrease. |
Ineffable | Careena | Moon Charterer | Raises the effects of stat increases and stat decrease of own moves by 10%. |
Equinox | Careena | Moon Charterer | Turns an ally's stat decreases into stat increases. |
Phantasmoon | Careena | Moon Charterer | Shoots out a giant bullet of lunar energy. Deals random moon damage to enemy. |
Plenilune + | Careena | Moon Charterer | Raises entire party's MGC DEF by 10% during battle. |
Radiant Grail | Careena | Moon Charterer | Raises stat increase effects of own moves by 25%. |
Everlasting Moonlight | Careena | Moon Charterer | Extends stat increase effects of own moves until the end of battle. |
Chivalry | Morley | Nomad | Raises entire party's critical hit rate by 10%. |
Entrap | Morley | Nomad | Less likely to be targeted by enemies during battle. |
Spikes | Morley | Nomad | Spikes come up from the ground, dealing slash damage to enemy. |
Swindler | Morley | Nomad | Increases entire party's critical hit damage by 10%. |
Dark Barrier | Morley | Nomad | Uses the power of darkness to temporarily nullify magical damage dealt to an ally. |
Chivalry + | Morley | Nomad | Raises entire party's critical hit rate by 30% during battle. |
Decoy | Morley | Nomad | Increase damage dealt to enemies not targeting self by 30%. |
Poetic Justice | Morley | Nomad | Raises entire party's resistances to knock-back and stun by 100% during battle. |
Cross Slice | Morley | Nightblade | Press and hold Normal Attack to attack an opponent with a huge cross clash. |
Reaping Rave | Morley | Nightblade | Press and hold Special Attack to repeatedly slash an enemy. |
Feint | Morley | Nightblade | Increases critical hit damage by 20%. |
Moon Slice | Morley | Nightblade | Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Incandescence | Morley | Nightblade | Raises critical hit rate by 70% during battle. |
Half Eclipse | Morley | Nightblade | Unleashes orbs of celestical lunar power. Halves an enemy's HP. |
Deprivation | Morley | Nightblade | Critical hits will lower an enemy's DEF. |
Feint + | Morley | Nightblade | Increases critical hit damage by 40%. |
Retribution | Morley | Nightblade | Critical hits have a 10% chance to instantly destroy an enemy. Does not trigger on boss monsters or Nemeses. |
Spirit Circle | Val | Duelist | Channels inner fighting spirit to deal non-elemental damage, high chance of stunning enemy. |
Pulverize | Val | Duelist | Lowers enemy DEF and MGC DEF by 10% when a special attack connects. The effect cannot be applied multiple times tot eh same enemy. |
Ice Saber | Val | Duelist | Uses the power of water to imbue an ally's weapon with water elemental damage. |
Frigid Talon | Val | Duelist | Grants a 5% chance of freezing an enemy when a normal attack hits. |
Frostscale | Val | Duelist | Grants a 10% chance of freezing an enemy when a special attack connects. |
Ice Saber + | Val | Duelist | Uses the power of water to imbue the entire party's weapons with water elemental damage. |
Frostscale + | Val | Duelist | Grants a 20% chance of freezing ane enemy when a special attack connects. |
Dragon Fervor | Val | Duelist | Harder to be knoced back by an enemy attack. |
Frigid Inferno | Val | Duelist | Grants a 15% cahnce of instantly destroying a frozen enemy. Does not trigger on boss monsters or Nemeses. |
Blazing Boon | Val | Liege | Grants entire party a 5% chance of nullfying an attack when Val's shield is fortified. |
Impenetrable | Val | Liege | Raises entire party's DEF by 10% during battle. |
Art of War + | Val | Liege | Raises entire party's ATK and DEF by 5% when Val's shield is fortified. |
Flame Counter | Val | Liege | Raises ATK when taking damage from an enemy attack. |
Riposte | Val | Liege | Raises entire party's ATK after using a class strike. |
Flame Shield + | Val | Liege | Uses the power of fire to grant fire elemental resistance to the entire party. |
Art of War | Val | Liege | Raises entire party's DEF by 5% when Val's shield is fortified. |
Stone Shield | Val | Liege | Uses the power of earth to grant an ally earth elemental resistance. |
Flame Shield | Val | Liege | Uses the power of fire to grant an ally fire elemental resistance. |
Stone Saber | Val | Weapon Master | Uses the power of earth to imbue an ally's weapon with earth elemental damage. |
Throwing Knife | Val | Weapon Master | Throws numerous knives, dealing slash damage to enemy. |
Trounce | Val | Weapon Master | Lowers enemy ATK, DEF, MGC ATK, and MGC Def by 10% when a projectile move connects. The effect cannot be applied multiple times to the same enemy. |
Protection | Val | Weapon Master | Uses the power of earth to boost an ally's DEF. |
Hawk Sight | Val | Weapon Master | Raises the stun rate of proectile moves by 250% |
Stone Saber + | Val | Weapon Master | Uses the pwoer of earth to imbue the entire party's weapons with earth elemental damage. |
Hawk Sight + | Val | Weapon Master | Raises the stun rate of proectile moves by 400% |
Incursion | Val | Weapon Master | Grants a 20% chance of silencing an enemy when a normal attack hits. |
Battle-hardened | Val | Weapon Master | Grants a 80% chance of silencing an enemy when a projectile move connects. |
Warlord's Tutelage | Val | Edelfrei | Ignores enemy resistances when attacking with normal or special attacks. |
En Garde | Val | Edelfrei | Increases CS recovery by 20% when taking damage from an enemy attack. |
Acuity + | Val | Edelfrei | Increases damage by 20% when attacking with enemy's elemental weakness. |
Leaf Saber | Val | Edelfrei | Uses the power of wood to imbue an ally's weapon with wood elemental damage and make weapon absorb MP. |
Savin Strike | Val | Edelfrei | Ignores enemy resistances and increases damage by 20% when attacking with a class strike. |
Falling Blade | Val | Edelfrei | Throws a razor-sharp leaf, dealing slash and wood damage to enemy. |
Zeal | Val | Edelfrei | Negates weak knock-back caused by enemy attacks. |
Acuity | Val | Edelfrei | Increases damage by 10% when attacking with an enemy's elemental weakness. |
Lucent Shield | Val | Paladin | Uses the power of light to grant an ally light elemental resistance. |
Thunder Shield | Val | Paladin | Uses the power of wind to grant an ally wind elemental resistance. |
Scintillating Shield | Val | Paladin | Grants entire party a 30% chance of recoveing 40% of the damage Val suffers as HP when his shield is fortified. |
Leaf Shield | Val | Paladin | Uses the power of wood to grant an ally wood elemental resistance. |
Supernatural Surge | Val | Paladin | After using a class strike, recovers up to 10% max HP for any party member whose HP is below 10% and removes any status effects and stat decreases. |
Lucid Barrier | Val | Paladin | Uses the power of light to temporarily nullify physical damage dealt to an ally. |
Scintillating Shield + | Val | Paladin | Grants entire party a 30% chance of recovering 60% of the damage Val suffers as HP when his shield is fortified. |
Light of Hope | Val | Paladin | Recovers 20% HP when suffering an attack that depltes at least 20% of max HP. |
Sanctum | Val | Paladin | Any party member with HP at 20% or below suffers 70% less damage when Val's shield is fortified. |
Soul Parry | Val | Paladin | Class strikes deal increased damage the less HP is remaining at time of activation. |
Dominating Darkness | Val | Berserker | Increases damage by 40% when HP drops to 30% or below. |
Enraged + | Val | Berserker | Increases damage by 20% when Hp drops to 50% or below. |
Dark Saber + | Val | Berserker | Uses the power of darkness to imbue the entire party's weapons with dark elemental damage. |
Furious Bellow | Val | Berserker | Increases damage by 20% and nullifies status effects when HP drops to 50% or below. |
Frenzy | Val | Berserker | Raises DEF by 70% when HP drops to 30% |
Enraged | Val | Berserker | Increases damage by 10% when HP drops to 50% or below. |
Strengthen | Val | Berserker | Uses the power of fire to boost an ally's ATK. |
Dark Saber | Val | Berserker | Uses the power of darkness to imbue an ally's weapon with dark elemental damage. |
Dragonslayer | Careena | Dragon Master | Reduces the damage that Wyvern and Reptilian enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on these enemies by 10% |
Weaken | Careena | Dragon Master | Uses the power of water to decrease enemy's ATK. |
Draconic Formation | Careena | Dragon Master | Gainst the corresponding stat increase when using a stat-decreasing move on an enemy. |
Breath of the Dragon | Careena | Dragon Master | Lowers an enemy's ATK by 10% when Ramcoh's attack connects. The effect cannot be applied multiple times to the same enemy. |
Weaken + | Careena | Dragon Master | Uses the power of water to decrease all enemies' ATK. |
Breath of the Dragon + | Careena | Dragon Master | Lowers an enemy's ATK by 10% when Ramcoh's attack connects. Can be applied multiple times, for a maximum 20% decrease. |
Royal Anger | Careena | Dragon Master | Increases the damage of Ramcoh's attacks by 25%. |
Dragon Wings | Careena | Dragon Master | Ramcoh's attacks ignore 30% of an enemy's DEF. |
Phoenix | Careena | Divine Fist | Fills the CS gauge by 20% after using a class strike. |
Soul Smite | Careena | Divine Fist | Fills the CS gauge by 2% every 5 sec. in battle. |
Fighting Spirit + | Careena | Divine Fist | Ignores 40% of an enemy's DEF when attacking with a class strike. |
Strengthen + | Careena | Divine Fist | Uses the power of fire to boost the entire party's ATK. |
Incinerate | Careena | Divine Fist | Raises ATK after using a class strike. Lasts until combat ends. |
Morale Boost | Careena | Divine Fist | Fills the CS gauge by 4% after defeating an enemy. Does not apply to summoning magic. |
Strengthen | Careena | Divine Fist | Uses the power of fire to boost an ally's ATK. |
Fighting Spirit | Careena | Divine Fist | Ignores 20% of an enemy's DEF when attacking with a class strike. |
Blaze Focus | Careena | Divine Fist | Creates a scorching heat wve in front of self. Deals fire damage to enemay. |
Pressure Point | Careena | Warrior Monk | Presses special pressure poitns on one's body. Boosts the caster's attack. |
Chakra | Careena | Warrior Monk | Raises DEF by 20% when affected by a stat increase. |
Protection | Careena | Warrior Monk | Uses the power of earth to boost an ally's DEF. |
Superpower | Careena | Warrior Monk | Extends the duration of stat increases from own moves by 50%. |
Diamond Shield | Careena | Warrior Monk | Raises DEF after using a class strike. Lasts until combat ends. |
Protection + | Careena | Warrior Monk | Uses the power of earth to boost the entire party's DEF. |
Chakra + | Careena | Warrior Monk | Raises Careena's DEF according to the number of stat increases she has in effect. |
Dauntless | Careena | Warrior Monk | Grants a 20% chance of surviving at 1 HP when struck with a blow that would otherwise be fatal. |
Divine Ingression | Careena | Warrior Monk | Recovers 10% HP every 10 sec. When affected by a stat increase. |
Clairvoyance | Careena | Conjurer | Extends stat decrease effects of own moves until the end of battle. |
Cosmic Scour | Careena | Conjurer | Raises stat decrease effects of own moves by 20% |
Yin and Yang + | Careena | Conjurer | Lowers all enemies' MGC ATK and MGC DEF by 10% during battle. |
Summon Gardlegrog | Careena | Conjurer | Summons Gardlegrog, dealing fire elemental damage. |
Seal of Banishment | Careena | Conjurer | Lowers enemy MGC ATK and MGC DEF when summoning magic connects. |
Summon Demon | Careena | Conjurer | Summons a demon, dealing dark damage to enemy. |
Stealth Fundamentals | Careena | Conjurer | Less likely to be targeted by an enemy when casting. |
Yin and Yang | Careena | Conjurer | Lowers all enemies' MGC ATK and MGC DEF by 5% during battle. |
Summon Goblin | Careena | Conjurer | Summons multiple Goblins, dealing slash damage to enemy. |
Healing Light | Careena | Starlancer | Uses the power of light to recover an ally's HP. |
Meteor | Careena | Starlancer | Raises Careena's ATK and MGC ATK by 10% when any party member is affected by a stat increase. |
Mental Boost | Careena | Starlancer | Uses the power of light to boost an ally's MGC ATK and MGC DEF. |
Orbit | Careena | Starlancer | Special effects cast onto an ally will also be cast on self. Does not apply to saber magic. |
Asterism | Careena | Starlancer | Raises entire party's ATK after using a class strike. |
Mental Boost + | Careena | Starlancer | Uses the power of light to boost the entire party's MGC ATK and MGC DEF. |
Meteor + | Careena | Starlancer | Raises entire party's ATK and MGC ATK by 10% when any party member is affected by a stat increase. |
Starry Way | Careena | Starlancer | Recovers 10% MP every 10 sec. during battle. |
Supernova | Careena | Starlancer | Raises Careena's ATK by 25% when any party member is affected by a stat increase. |
Siphoning Formation | Careena | Maverick | Grants a 50% chance to recover 20 HP when an enemy is defeated. |
Nether Gate | Careena | Maverick | Increases damage by 60% against enemies with HP at 30% or below. Does not apply to summoning magic. |
Mark of Blood+ | Careena | Maverick | Raises ATK, DEF, MGC ATK, and MGC DEF when any party member defeats an enemy. |
Enfeeble + | Careena | Maverick | Uses the power of darkness to decrease all enemies' MGC ATK and MGC DEF. |
Mark of Blood | Careena | Maverick | Raises ATK and DEF when any party member defeats an enemy. |
Soul Stealer | Careena | Maverick | Restores 20% HP after defeating an enemy. Does not apply to summoning magic. |
Enfeeble | Careena | Maverick | Uses the power of darkness to decrease enemy's MGC ATK and MGC DEF. |
Hermetic | Careena | Maverick | Increases damage by 20% for 30 sec. after battle starts. |
Huribat | Careena | Maverick | Throws a hurlbat, dealing slash and dark damage to enemy. |
Solitary | Morley | Ascetic | Raises the stun rate of special attacks by 100% |
Ward Off | Morley | Ascetic | Grants a 50% chance chance of reducing the damage suffered from an enemy attack by 30% |
Geyser | Morley | Ascetic | Water spurts from the ground, dealing water elemental damage to enemy. |
Guiding LIght | Morley | Ascetic | Attacks on a stunned enemy have a 100% chance of being critical hits. |
Heaven and Earth | Morley | Ascetic | Casts out a cosmic chakram, dealing stirke damage. |
Solitary + | Morley | Ascetic | Raises the stun rate of special attacks by 300% |
Somniferous Melody | Morley | Ascetic | Grants a15% chance of putting an enemy to sleep when a normal attack hits. |
Murmurs of the Dark | Morley | Ascetic | Extends the time all enemies are stunned for by 100% |
Plunder | Morley | Rogue | Grants a 30% chance of acquiring 200% more lucre at the of battle |
Toxic | Morley | Rogue | Grants a 20% chance of poisoning an enemy when a normal attack hits. |
Trap Master's Toolkit + | Morley | Rogue | Increases the damage of Ramcoh's attacks by 25%. |
Inflation | Morley | Rogue | Hurls a bag of lucre, dealing strike damage to enemy. Damage dealt is baed on amount of lucre owned. |
Toxic Trap | Morley | Rogue | Grants a 40% chance of poisoning enemies caught in a trap. |
Eruption | Morley | Rogue | Fire spews out from the ground, dealing fire elemental to enemy. |
Pillage | Morley | Rogue | Increases amount of lucre gained at the end of battle by 40% |
Trap Master's Toolkit | Morley | Rogue | Increases the damage of trap moves by 30% |
Lode Axe | Morley | Rogue | Hurls an axe, dealing slash to enemy. |
Dirt Diversion | Morley | Ninja Master | Shoots out three clods of earth. Deals earth damage to enemy. |
Fire Diversion | Morley | Ninja Master | Fires three balls of fire. Deals fire damage to enemy. |
Focus | Morley | Ninja Master | Raises MGC ATK by 20% when HP is at 100% |
Water Diversion | Morley | Ninja Master | Casts out three bullets of water. Deals water damage to enemy. |
Way of the Ninja | Morley | Ninja Master | Increases the damage of ninja moves by 35%. |
Thunder Technique | Morley | Ninja Master | Generates orbs of lightning around self that burst after some time. Deals wind damage to enemy. |
Malicious Mark | Morley | Ninja Master | Grants a 40% chance of inclicting a stat decrease on an enemy when a ninja move connects. The stat decrease changes depending on the ninja move used. |
Covert Cross | Morley | Ninja Master | Restores 30% MP after defeating an enemy. Does not apply to summoning magic. |
Teachings of the Ninja | Morley | Ninja Master | Ninja moves consume 60% less MP. |
Demolish | Morley | Samurai | Increases damage by 70& when Morley is the last party member standing. |
Unparalleled | Morley | Samurai | Raises ATK by 30% when HP is at 80% or above. |
Blindside + | Morley | Samurai | Grants a 20% chance of reducing damage suffered by 70% |
Petal Rage | Morley | Samurai | Summons a flurry of slicing flower petals. Deals wood damage to enemy. |
Quick-draw | Morley | Samurai | Ignores 10% of an enemy's DEF when using special attacks. |
Crystalline | Morley | Samurai | Uses the power of wood to temporarily nullify damage dealt to an ally. |
Bushido | Morley | Samurai | Increases normal attack damage by 20% |
Blindside | Morley | Samurai | Grants a 10% chance of reducing damage suffered by 70% |
Silver Dart | Morley | Sovereign | Fires three silver darts, dealing slash and light damage to enemy. |
Gentleman | Morley | Sovereign | Reduces physical damage suffered by the entire party by 10% |
Cane-sational | Morley | Sovereign | Critical hits will lower an enemy's ATK. Does not apply to summoning magic. |
Throwing Knife | Morley | Sovereign | Throws numerous knives, dealing slash damage to enemy. |
Ratiocination | Morley | Sovereign | Enables normal and special attacks to ignore enemy resistances. |
Bartitsu | Morley | Sovereign | Increases caster's chance of stunning an enemy. |
Gentleman + | Morley | Sovereign | Reduces physical damage suffered by the entire party by 15% |
Sleuth | Morley | Sovereign | Grants normal attacks a 70% chance to knock back an enemy. |
Noblesse Oblige | Morley | Sovereign | Grants a 40% chance of reducing physical damage suffered by 60% |
Destined Path | Morley | Soothsayer | Grants a 30% chance of inflicting a random status effect on an enemy when using a special attack. |
Fate's Command | Morley | Soothsayer | Grants a 10% chance of instantly destroying an enemy afflicted with a status effect. Does not trigger on boss monsters or Nemeses. |
Wheel of Fate+ | Morley | Soothsayer | Increases damage by 40% when attacking an enemy afflicted with a status effect. |
Augury | Morley | Soothsayer | Uses the power of darkness to bestow a stat increase on a random ally. |
Celestial Cycle | Morley | Soothsayer | Grants a 40% chance of silencing all enemies when battle starts. |
Hurlbat | Morley | Soothsayer | Throws a hurlbat, dealing slash and dark damage to enemy. |
Dark Saber | Morley | Soothsayer | Uses the power of darkness to imbue an ally's weapon with dark elemental damage. |
Wheel of Fate | Morley | Soothsayer | Increases damage by 20% when attacking an enemy afflicted with a status effect. |
Phantom Blade | Morley | Soothsayer | Casts four magical blades, dealing slash damage to enemy |
Cyclone | Careena | Dancer | Generates a small tornado. Deals wind damage to enemy. |
Recnnaissance | Palamena | Rune Seer | Increases damage by 20% when Palamena attacks an enemy of a lower level than herself. |
Thunderbolt | Palamena | Rune Seer | Creates a ball of crackling lightning. Deals wind damage, chance of paralyzing enemy. |
Thunderstorm | Palamena | Rune Seer | Bolts of lightning rain down. Deals wind damage, chance of paralyzing enemy. |
Flutter Fly | Palamena | Rune Seer | Recovers 4 MP when a normal attack deals damage. |
Bind Rune | Palamena | Rune Seer | Calls forth a violent whirlwind, deals wind damage. Chance of paralyzing enemies. |
Scale Scatter | Palamena | Rune Seer | Increasing entire party's chance of inclifcting status resistance by 20% |
Gliding Grace | Palamena | Rune Seer | Increases damage of moves by 80% wheen MP is at 100% |
Ribbed Runes | Palamena | Rune Seer | Reduces damage suffred by 30% while casting. |
Moonlight Mandate | Palamena | Majesty | Grants a 50% chance of boosting the entire party's MAGC ATK and MGC DEF at the start of battle. |
Moonbow | Palamena | Majesty | Restores 5% HP and MP for entire party after winning a battle. |
Moon's Mystique | Palamena | Majesty | Increases the entire party's MP recovery from items by 10% |
Luminescence | Palamena | Majesty | Uses the power of the moon to fully restore an ally's HP |
New Moon | Palamena | Majesty | Beams of moonlight barrage the area. Deals moon damage to enemy. |
Austerity | Palamena | Majesty | Grants an 80% chance of instantly reflecting a stat decrease back at an enemy. |
Moon Rend | Palamena | Majesty | Unleashes a half-moon shaped arc of light. Deals moon damage to enemy. |
Overpower | Palamena | Majesty | Increases the damage any party member deals to an enemy by 5%. Does not trigger when attacking boss monsters. |
Moon Slice | Palamena | Majesty | Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Ice Smash | Palamena | Grand Diviner | Throws an ice shard. Deals water damage, chance of freezing enemy. |
Fluid Flourish | Palamena | Grand Diviner | Restores 50% of the MP consumed in combat after winning a battle. |
Spike Freeze | Palamena | Grand Diviner | Unleashes a huge chunk of ice. Deals water damage, chance of freezing enemy. |
Cold Blaze | Palamena | Grand Diviner | Summons an enormous ice crystal. Deals water damage, chance of freezing enemy. |
Shield Charm | Palamena | Grand Diviner | Raises MGC DEF by 50% when casting |
Doppelganger | Palamena | Grand Diviner | Recites a magic spell alongside an illusory shadow. Deals non-elemental damage to enemy. |
Quick Cast | Palamena | Grand Diviner | Reduces the casting time of magic by 40% |
Powder Prison | Palamena | Grand Diviner | Reduces damage suffered by 30% when casting. |
Ephemeral Encore | Palamena | Grand Diviner | Increases the damage of magic attacks by 50% while increasing the damage of summoning magic by 100% |
Masqueraid | Palamena | Masquer | Ignores enemy resistances and 40% of an enemy's DEF when using a class strike. |
Resounding Risk | Palamena | Masquer | Targeted enemy deals 40% less damage to self. |
Behemoth Basher | Palamena | Masquer | Increases damage by 30% when Palamena attacks an enemy of a higher level than her. |
Adelante | Palamena | Masquer | Uses the power of fire to boost the entire party's ATK and MGC ATK. |
Blaze Wall | Palamena | Masquer | Creates a tornado of flame. Deals fire damage, chance of burning enemy. |
Flicker | Palamena | Masquer | Immune to stat decreases. |
Explode | Palamena | Masquer | Unleashes a detonating fireball. Deals fire damage, chance of burning enemy. |
Fireball | Palamena | Masquer | Unleashes a ball of flame. Deals fire damage, chance of burning enemy. |
Rock Crush | Palamena | Magus | Throws large chunks of rock. Deas earth damage to enemy. |
Crystallize | Palamena | Magus | Prevents knock-back while casting and increases MGC DEF by 20% |
Diamond Shards | Palamena | Magus | Flings shard crystals. Deals earth damage to enemy. |
Earthquake | Palamena | Magus | Violent trmors shake the ground. Deals earth damage to enemy. |
Reactionary | Palamena | Magus | Raises MGC ATK and MGC DEF by 30% when HP drops to 30% or below. |
Ancient Curse | Palamena | Magus | Ancient forbidden magic makes meteorites fall to the ground. Deals non-elemental damage to enemy. |
Spirit Sealer | Palamena | Magus | Increases the damage of magic attacks for every fallen ally on the battlefield |
Gaia's Wrath | Palamena | Magus | Recovers 40% MP when HP is at 10% or below |
Rumbling Rock | Palamena | Magus | Magic attacks deal increased damage the less HP is remaining at time of use. |
Harmonized Harm | Palamena | Beastleader | Grants a 80% chance of inflicting an extra effect when summoning magic connects. The extra effect changes depending on the summoning magic used. |
Survival Sense | Palamena | Beastleader | Allows survival at 1 HP when struck with a blow that would otherwise be fatal, as long as Hp is at 30% or above. Can only activate once per battle. |
Kindred Spirits | Palamena | Beastleader | Allows summoning magic to be cast instantly |
Summon Axe Beak | Palamena | Beastleader | Summons an Axe Beak, dealing fire elemental damage. |
Summon Needlebeak | Palamena | Beastleader | Summons multiple Needlebeaks, dealing strike and wind damage to enemy. |
Feral Favor | Palamena | Beastleader | Raises DEF and MGC DEF by 50% when casting. |
Summon Howler | Palamena | Beastleader | Summons multiple Howlers, dealing slash damage to enemy. |
Allyship | Palamena | Beastleader | Increases the damage of summoning magic by 60% |
Summon Rabite | Palamena | Beastleader | Summons multiple Rabites, dealing strike damage to enemy. |
Holy Bolt | Palamena | Archmage | Unleashes a blast of light. Deals light damage to enemy. |
Esoterica | Palamena | Archmage | Increases damage by 20% when attacking a boss monster. |
Lucent Beam | Palamena | Archmage | Shoots off a ray of light. Deals light damage to enemy. |
Celestial Burst | Palamena | Archmage | Light rains down from the heavens. Deals light damage to enemy. |
Splendor | Palamena | Archmage | Grants 10% chance for attack magic to consume MP. |
Glitter Dust | Palamena | Archmage | Unleashes eight spheres of colofrul light. Deals light damage to enemy. |
Mystic Mastery | Palamena | Archmage | Increases damage by 35% when using magic attacks consecutively. |
Elementary | Palamena | Archmage | Magic attacks of the same element as an Elemental Break will deal 80% more damage throughout its duration. Does not apply to summoning magic. |
Shrimmering Shroud | Palamena | Archmage | Grants a 40% chance of nullfying damage from enemy magic attacks. |
Infernal Invitation | Palamena | Reaper | Grants a 15% chance that a special attack will instantly destroy enemies afflicted with a status effect. Does not trigger on boss monsters or Nemeses. |
Encrouaching Darkness | Palamena | Reaper | Grants a 10% chance of paralyzing an enemy when a normal attack hits. |
Sinister Scent | Palamena | Reaper | Grants a 10% chance of paralyzing an enemy with a special attack. |
Annihilate | Palamena | Reaper | Recites a cursed spell. Deals dark damage, chance of instantly destroying an enemy of a lower level than self. |
Dark Rain | Palamena | Reaper | Droplets of darkness rain down. Deals dark damage, chance of silencing enemy. |
Life Leecher | Palamena | Reaper | Recovers 10% HP after defeating an enemy with a special attack. |
Dark Force | Palamena | Reaper | Unleashes an exploding orb of darkness. Deals dark damage, chance of silencing enemy. |
Demonic Disposal | Palamena | Reaper | Shortens the duration of status effects and stat decreases by 60% |
Evil Gate | Palamena | Reaper | Releases a concetrated dark energ. Deals dark damage, chance of silencing enemy. |
Summon Rabite | Julei | Piper | Summons multiple Rabites, dealing strike damage to enemy. |
Cacophony | Julei | Piper | Reduces the damage that Animal and Flying enemies can deal to the entire party by 5% and increases the damage the entire party can inflict on them by 5%. |
Ambient | Julei | Piper | Restores 5% HP every 10 sec. for the entire party during battle. |
Summon Chobin Hood | Julei | Piper | Summons multiple Chobin Hoods, dealing slash damage to enemy. |
Hard Thrash | Julei | Piper | Increases the damage of summoning magic by 60% |
Summon Fullmetal Hugger | Julei | Piper | Summons Fullmetal Hugger, dealing light elemental damage. |
Cacophony + | Julei | Piper | Reduces the damage that Animal and Flying enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on them by 10%. |
Symphony | Julei | Piper | Restores 5% MP every 10 sec. for the entire party during battle. |
Harmonies of Harvest | Julei | Piper | Restores 10% HP to entire party when any party member defeats an enemy. |
Witching Hour | Julei | Occultist | Increases the damage of magic attacks by an amount based on Julei's ATK. |
Security | Julei | Occultist | Grants a 20% chance of nullfying damage taken. |
Alakazam | Julei | Occultist | Increases the damage of normal and special attacks by an amount based on Julei's MGC ATK |
Moon Spiral | Julei | Occultist | Spawns a giant field of Junar energy. Deals moon damage to enemy. |
Magic Whack | Julei | Occultist | Reduces the damage that Magicali enemies can deal by 20% and increases the damage that can be inflicted on them by 20% |
Moon Rend | Julei | Occultist | Unleashes a half-moon shaped arc of light. Deals moon damage to enemy. |
Gandr | Julei | Occultist | Grants a 40% chance to knock back an enemy when a normal attack hits. |
Moon Slice | Julei | Occultist | Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Cure Water | Julei | Scholar | Uses the power of water to restore an ally's HP over a short period of time. |
Wade | Julei | Scholar | Reduces the damage that Insect, Weed, and Aquatic enemies can deal by 20% , and increases the damage that can be inflicted on them by 20% |
Ingenuity | Julei | Scholar | Removes stat decreases when restoring HP with own healing move. |
Remedy | Julei | Scholar | Uses the power of water to remove an ally's status decreases. |
Apothecary | Julei | Scholar | Increases the potency of items that restore HP or MP on any party member by 50%. |
Cure Water + | Julei | Scholar | Uses the power of water to restore the entire party's HP over a short period of time. |
Apothecary + | Julei | Scholar | Increases the potency of items that restore HP or MP used on any party member by 80%. |
Transcendent | Julei | Scholar | Grants a 20% chance that items will not be used up during battle. |
Spring Divinity | Julei | Scholar | Grants a 30% chance that consumable items used by any party member will not disappear, except when used from the menu. |
Arbor's Grace | Julei | Gatekeeper | Reduces the damage the entire party suffers from all elemental attacks by 10%. |
Heavenly Beacon | Julei | Gatekeeper | Restores 40% more HP when healing an ally with HP at 30% or below during battle. |
Fire of Cleansing + | Julei | Gatekeeper | Restores 5% HP every 5 sec. to any party member with HP at 50% or below. |
Lave Wave | Julei | Gatekeeper | Molten lava spews from the ground. Deals fire damage, chance of burning enemy. |
Fire of Cleansing | Julei | Gatekeeper | Restores 5% HP every 10 sec. to any party member with HP at 50% or below. |
Summon Copper Knight | Julei | Gatekeeper | Summons a Copper Knight, dealing slash damage to enemy. |
Photosynthesis | Julei | Gatekeeper | Restores 5% HP every 10 sec. during battle. |
Tireless | Julei | Gatekeeper | Reduces the damage that Demi-human and Bipedal enemies can deal to the entirre party by 10% and increases the damage that the entire party can inflict on them by 10%. |
Arrow Rain | Julei | Hunter | Releases four arrows, dealing slash damage to enemy. |
Iron-Armed | Julei | Hunter | Increases damage by 20% when using a class strike. |
Shock Wave | Julei | Hunter | High chance of stunnnig all enemies after using a class strike. Does not trigger on boss monsters or Nemeses. |
Javelin | Julei | Hunter | Flings a lance, dealing slash damage to enemy. |
Illusory Chaser | Julei | Hunter | Reduces the damage that Cryptid and Amorphous enemies can deal by 20% and increases the damage that can be inflicted on them by 20%. |
Hyper Cannon | Julei | Hunter | Enormous slabs of stone fly out at an enemy. Deals earth damage to enemy. |
Iron-Armed + | Julei | Hunter | Increases damage by 30% when using a class strike. |
Tenacious Drive | Julei | Hunter | Deals 30% more damage to boss monsters. |
Barbed Crown | Julei | Hunter | Recovers 100% HP for the entire party after using a class strike. |
Primordial Bloosom | Julei | Sage | Revives all fallen allies at 70%HP when Julei faints in battle. Can only activate once per battle. |
Miracle | Julei | Sage | Using a move to revive one ally will revive all other allies. |
Soothe + | Julei | Sage | Increases the HP recovery of the entire party's healing moves by 40%. |
Wall | Julei | Sage | Uses the power of wood to reflect magic damage away from self. |
Sunlight Canopy | Julei | Sage | Restores 90% more HP when reviving a fallen ally. |
Revivifier | Julei | Sage | uses the power of wood to revive a fainted ally. |
Resuscitate | Julei | Sage | Recovers 10% HP every 5 sec. during battle for up to 30% of max HP. |
Soothe | Julei | Sage | Increases the HP recvery of the entire party's healing moves by 20% |
Poison Bubble | Julei | Sage | Shoots out a venomous bubble that has a chance of poisoning enemy. |
Holy Bolt | Julei | High Cleric | Unleashes a blast of light. Deals light damage to enemy. |
Healing Light | Julei | High Cleric | Uses the power of light to recover an ally's HP. |
Lampbloom Healing | Julei | High Cleric | Increases the HP recovery of own healing moves by 100% |
Aromatic Mint | Julei | High Cleric | Removes status effects when restoring HP with own healing move. |
Twinkle Rain | Julei | High Cleric | Uses the power of light to remove an ally's status effects. |
Undead Away | Julei | High Cleric | Deals light damage, chance of instantly destroying an Undead enemy of a lower level than self. |
Healing Light + | Julei | High Cleric | Uses the power of light to restore the entire party's HP. |
Strong Roots | Julei | High Cleric | Nullifies all damage from a blow that would otherwise be fatal. Can only activate once per battle. |
Earnest devotion | Julei | High Cleric | Healing magic consumes 80% less MP during battle. |
Glowing Grace | Julei | High Cleric | Revives all fallen allies at 40% HP after using a class strike. Can only activate once per battle. |
Soul Drain | Julei | Necromancer | Restores 110% of the damage inflicted by summoning magic as HP. |
Burn Offering | Julei | Necromancer | Dark Curse effects apply to all enemies. |
Malediction | Julei | Necromancer | Extends the duration of stat decreases from own moves by 80% |
Dark Curse | Julei | Necromancer | Uses the power of darkness to decrease all of an enemy's stats. |
Dispel Magic | Julei | Necromancer | Uses the power of darkness to dispell all enemy magic effects. |
Summon Bumpkin | Julei | Necromancer | Summons multiple Bumpkins, dealing fire damage to enemy. |
Cold Sweat | Julei | Necromancer | Lowers all enemies' DEF and MGC DEF by 10% during battle. |
Cherry Bomb Essence | Julei | Necromancer | Reduces the damage that demon and Undead enemies can deal by 20% and increases the damage that can be inflicted on them by 20%. |
Summon Ghost | Julei | Necromancer | Summons multilpe Ghosts, dealing strike damage to enemy. |
Moves are obtainable abilities that impart new usable moves that you can use in combat. These moves can provide effects that can swing the tide to your favor either by dealing massive damage to enemies or providing boons and buffs to strengthen or aid your characters in battles.
There are multiple types of passive effects that you can gain from abilities. These will mostly grant positive effects to your characters and can strengthen them and allow them to dish out more damage, reduce the damage they take, or other miscellaneous effects that may grant an advantage to your character.
There are two primary ways to obtain abilities in the game. Its either by equipping the respective Ability Seed to gain its effect and use them with that character or by equipping a Spirit Vessel and learning its ability via Elemental Plot.
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