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Synthesis Spells in Romancing Saga 2 can be obtained by handing a spell book over to the researchers at the Incantations Lab. Learn how to get all synthesis spells, the best synthesis spells to get first, a list of all synthesis spells, what to do if synthesis doesn't work, and what synthesis spells are in this guide.
List of Contents
How to Get All Synthesis Spells |
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Synthesis can only be discovered once your Incantations Lab reaches level 2. You need to raise your Emperor's magic level to 20 to do this.
After completing your upgrade to level 2, you will now be able to access the Synthesis function when you next visit the Incantations Lab.
Facility | Cost/ Requirements/ Benefits |
---|---|
Incantations Lab Level 1 | Cost : 1,000,000 Crowns
Requirements: ・Conquer North Varennes. ・Emperor's Magic must be level 10. Benefits: ・You can learn magic spells. ・You can recruit Freelance Mages to your party. |
Incantations Lab Level 2 | Cost : 1,000,000 Crowns
Requirements: ・Emperor's Magic must be level 20. Benefits: ・You can now develop Synthesis Spells. |
Umbrology Lab | Cost : 0 Crowns
Requirements: ・Submit the Grimoire of Eld to the receptionist. Benefits: ・You can lear Umbrology Spells. ・You can use the Force Meter. |
Even after unlocking the ability to Synthesize Spells, you can not create new spells without a Spell Book.
Spell Synthesis can begin when you collect a Spell Book that can be found all over the world, and hand it over to the researchers at the Incantations Lab.
After handing over the Spell Book to the researcher, it will take some time before the spell is completely developed.
To complete your spell synthesis you need to complete 10 battles. Enter a suitable dungeon and keep battling until you reach the required number. Once Synthesis is complete, you can learn your new spell at the Incantations Lab.
Priority | Synthesis Spell |
---|---|
★★★ | Crimson Flare |
★★☆ | Elixir |
★☆☆ | Faerie Glow |
Crimson Flare is highly recommended because of its excellent power even among other Synthesis Spells. It is very useful in Boss fights. This is a top recommendation to develop first.
For recovery spells, Elixir is recommended. It is a convenient spell that fully recovers the HP of one ally and cures status ailments at the same time. The only Ailment it can not cure is Petrification, but it remains very useful in battle, so this is still a good synthesis spell to learn.
For support we recommend Faerie Glow, a spell that increases a party member's speed in battle while also increasing their defense. This is very handy, especially in boss battles, so take the time to learn it.
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Fire Wall | Pyrology + Terrology | Book of Fire and Earth I | 100,000 Crowns |
Heat Hand | Pyrology + Terrology | Book of Fire and Earth II | 300,000 Crowns |
Heat Wave | Pyrology + Aerology | Book of Fire and Wind I | 100,000 Crowns |
Firestorm | Pyrology + Aerology | Book of Fire and Wind II | 300,000 Crowns |
Saint Fire | Cosmology + Pyrology | Book of Light and Fire I | 100,000 Crowns |
Crimson Flare | Cosmology + Pyrology | Book of Light and Fire II | 300,000 Crowns |
Flashfire | Cosmology + Pyrology | Book of Light and Fire III | 500,000 Crowns |
Hellfire | Umbrology + Pyrology | Book of the Dark and Fire I | 100,000 Crowns |
Ghost Light | Umbrology + Pyrology | Book of the Dark and Fire II | 300,000 Crowns |
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Elixir | Hydrology + Terrology | Book of Water and Earth I | 100,000 Crowns |
Dragon Pulse | Hydrology + Terrology | Book of Water and Earth II | 300,000 Crowns |
Cyclone Squeeze | Hydrology + Aerology | Book of Water and Wind I | 100,000 Crowns |
Call Ligthining | Hydrology + Aerology | Book of Water and Wind II | 300,000 Crowns |
Diamond Dust | Cosmology + Hydrology | Book of Light and Water I | 100,000 Crowns |
Prism Light | Cosmology + Hydrology | Book of Light and Water II | 300,000 Crowns |
Poisonous Blow | Umbrology + Hydrology | Book of the Dark and Water I | 100,000 Crowns |
Ill Storm | Umbrology + Hydrology | Book of the Dark and Water II | 300,000 Crowns |
Rain of Death | Umbrology + Hydrology | Book of the Dark and Water III | 500,000 Crowns |
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Heat Wave | Pyrology + Aerology | Book of Fire and Wind I | 100,000 Crowns |
Firestorm | Pyrology + Aerology | Book of Fire and Wind II | 300,000 Crowns |
Cyclone Squeeze | Hydrology + Aerology | Book of Water and Wind I | 100,000 Crowns |
Call Ligthining | Hydrology + Aerology | Book of Water and Wind II | 300,000 Crowns |
Faerie Glow | Cosmology + Aerology | Book of Light and Wind I | 100,000 Crowns |
Solar Wind | Cosmology + Aerology | Book of Light and Wind II | 300,000 Crowns |
Restoration | Cosmology + Aerology | Book of Light and Wind III | 500,000 Crowns |
Dark Sphere | Umbrology + Aerology | Book of the Dark and Wind I | 100,000 Crowns |
Vortex | Umbrology + Aerology | Book of the Dark and Wind II | 300,000 Crowns |
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Fire Wall | Pyrology + Terrology | Book of Fire and Earth I | 100,000 Crowns |
Heat Hand | Pyrology + Terrology | Book of Fire and Earth II | 300,000 Crowns |
Elixir | Hydrology + Terrology | Book of Water and Earth I | 100,000 Crowns |
Dragon Pulse | Hydrology + Terrology | Book of Water and Earth II | 300,000 Crowns |
Arc Thunder | Cosmology + Terrology | Book of Light and Earth I | 100,000 Crowns |
Light Wall | Cosmology + Terrology | Book of Light and Earth II | 300,000 Crowns |
Sand Storm | Umbrology + Terrology | Book of the Dark and Earth I | 100,000 Crowns |
Wraith Form | Umbrology + Terrology | Book of the Dark and Earth II | 300,000 Crowns |
Landslide | Umbrology + Terrology | Book of the Dark and Earth III | 500,000 Crowns |
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Saint Fire | Cosmology + Pyrology | Book of Light and Fire I | 100,000 Crowns |
Crimson Flare | Cosmology + Pyrology | Book of Light and Fire II | 300,000 Crowns |
Flashfire | Cosmology + Pyrology | Book of Light and Fire III | 500,000 Crowns |
Diamond Dust | Cosmology + Hydrology | Book of Light and Water I | 100,000 Crowns |
Prism Light | Cosmology + Hydrology | Book of Light and Water II | 300,000 Crowns |
Arc Thunder | Cosmology + Terrology | Book of Light and Earth I | 100,000 Crowns |
Light Wall | Cosmology + Terrology | Book of Light and Earth II | 300,000 Crowns |
Faerie Glow | Cosmology + Aerology | Book of Light and Wind I | 100,000 Crowns |
Solar Wind | Cosmology + Aerology | Book of Light and Wind II | 300,000 Crowns |
Restoration | Cosmology + Aerology | Book of Light and Wind III | 500,000 Crowns |
Spell Attribute | ||
---|---|---|
Pyrology | Hydrology | Aerology |
Terrology | Cosmology | Umbrology |
Technique | Attribute | Spell Book | Cost |
---|---|---|---|
Hellfire | Umbrology + Pyrology | Book of the Dark and Fire I | 100,000 Crowns |
Ghost Light | Umbrology + Pyrology | Book of the Dark and Fire II | 300,000 Crowns |
Poisonous Blow | Umbrology + Hydrology | Book of the Dark and Water I | 100,000 Crowns |
Ill Storm | Umbrology + Hydrology | Book of the Dark and Water II | 300,000 Crowns |
Rain of Death | Umbrology + Hydrology | Book of the Dark and Water III | 500,000 Crowns |
Sand Storm | Umbrology + Terrology | Book of the Dark and Earth I | 100,000 Crowns |
Wraith Form | Umbrology + Terrology | Book of the Dark and Earth II | 300,000 Crowns |
Landslide | Umbrology + Terrology | Book of the Dark and Earth III | 500,000 Crowns |
Dark Sphere | Umbrology + Aerology | Book of the Dark and Wind I | 100,000 Crowns |
Vortex | Umbrology + Aerology | Book of the Dark and Wind II | 300,000 Crowns |
To develop a Synthesis Spell, you will need its respective Spell Book. You can only create new spells by handing over the Spell Books you find to the researcher. If there are no spells available for you to create, go and look for Spell Books.
To learn Dark Magic you will need to unlock the Umbrology Lab. To do this, you will need to make a choice that is tied to the Comroon Island quest line .
If you've decided to pursue dark magic, you will need to find the Grimoire of Eld to unlock the Umbrology Lab.
Spell Book/ Synthesis Spell | Map Image | World Image |
---|---|---|
Grimoire of Eld Umbrology |
Floating Island B2 |
At the top of the stairs. |
Synthesis Spells are a combination of two elements that result in more powerful spells. There are a lot of these spells in the game that can produce stronger attacks, or that can fully restore your party's HP while curing status ailments at the same time.
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In the post game you can learn new synthesis spells. Thus far I’ve only found Light Wall II - after fighting human wagnas.