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Here is a complete list of all Techniques (Techs) and Spells in Romancing SaGa 2: Revenge of the Seven. Read on to explore the full list of Techs and Spells and learn what they are, as well as how to acquire and equip them.
List of Contents
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Fujin Sword | 0 | 10 | Single | Melee | - |
Parry | 0 | - | Single | Self | Sword Tech Lv.1 |
Final Strike | 1 | 36 | Circle | Ranged | - |
Stun Slash | 2 | 10 | Single | Melee | Sword Tech Lv.1 |
Double Cut | 3 | 8 | Single | Melee | Sword Tech Lv.1 |
Moonfall Slash | 3 | 14 | Single | Ranged | - |
Windwolf Blade | 5 | 18 | Single | Ranged | - |
Mince | 5 | 4 | Single | Melee | Sword Tech Lv.5 |
Cross Cut | 6 | 10 | Single | Melee | Sword Tech Lv.5 |
Lightning Slash | 7 | 19 | Single | Melee | - |
Suction | 7 | 10 | Single | Ranged | - |
Airwave | 8 | 1 | Single | Melee | Sword Tech Lv.10 |
Mach Blade | 9 | 22 | Single | Ranged | Sword Tech Lv.15 |
Cyclone | 9 | 15 | Across | Ranged | - |
Fission | 9 | - | Single | Ranged | - |
Prominence Slash | 10 | 24 | Single | Melee | - |
Fillet | 11 | 8 | Single | Melee | Sword Tech Lv.10 |
Swarm | 12 | 12 | All | Ranged | - |
Whirlwind | 12 | 20 | Straight | Ranged | Sword Tech Lv.10 |
Slice | 14 | 7 | Single | Melee | Sword Tech Lv.15 |
Dragonfang Blade | 15 | 29 | Single | Ranged | - |
Vacuum Slash | 18 | 25 | Straight | Ranged | Sword Tech Lv.15 |
Prism Blade | 18 | 30 | Single | Ranged | Sword Tech Lv.20 |
Mirage Blade | 20 | 21 | All | Ranged | Sword Tech Lv.10 |
Still Blade | 24 | 42 | Single | Ranged | Sword Tech Lv.20 |
Rosario Impale | 30 | 46 | Single | Melee | - |
Sword Techniques are special skills that can be unlocked by consistently using Swords in battle. Swords are among the most versatile weapons, offering Techniques that include both melee strikes and ranged attacks.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Deflect | 0 | - | Single | Self | Greatsword Tech Lv.1 |
Blunt Strike | 1 | - | Single | Melee | Greatsword Tech Lv.1 |
Moonfall Slash | 3 | 14 | Single | Ranged | - |
Hard Slash | 4 | 14 | Single | Melee | Greatsword Tech Lv.1 |
Smash | 6 | 19 | Single | Melee | Greatsword Tech Lv.5 |
Vertical Strike | 10 | 22 | Single | Melee | Greatsword Tech Lv.10 |
Empty Blade | 11 | 26 | Random | Melee | Greatsword Tech Lv.10 |
Exorcism Blade | 12 | 15 | All | Ranged | - |
Waterfowl Blade | 14 | 17 | Across | Melee | Greatsword Tech Lv.10 |
Flowing Slash | 16 | 23 | Single | Melee | Greatsword Tech Lv.10 |
Still Stream | 19 | 13 | Single | Melee | Greatsword Tech Lv.15 |
Life Blade | 20 | - | Single | Self | Greatsword Tech Lv.20 |
Surging Slice | 20 | 32 | Single | Melee | - |
Swallow Reversal | 21 | 15 | Single | Melee | Greatsword Tech Lv.15 |
Scattered Petals | 25 | 42 | Single | Melee | Greatsword Tech Lv.15 |
Dark Blade | 28 | 44 | Single | Melee | Greatsword Tech Lv.20 |
Life Sprinkler | 34 | 51 | Single | Melee | - |
Mastering Greatsword Techniques comes from regular use of Greatswords in battle. Greatswords are two-handed weapons that offer a range of powerful single-target melee Techniques, perfect for delivering heavy, focused damage. However, using a Greatsword Tech disables blocking with shields and bucklers for the rest of the turn.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Throw Axe | 2 | 12 | Single | Ranged | Axe Tech Lv.1 |
Yo-yo | 5 | 16 | Single | Ranged | Axe Tech Lv.10 |
Phantom Chivalry | 5 | - | Single | Self | - |
Axe Bomber | 6 | 18 | Single | Melee | Axe Tech Lv.5 |
Cut Timber | 7 | 20 | Single | Melee | Axe Tech Lv.5 |
Time Lapse | 9 | 22 | Single | Melee | Axe Tech Lv.10 |
Treecleaver | 13 | 29 | Single | Melee | Axe Tech Lv.15 |
Dimensional Break | 17 | - | All | Ranged | Axe Tech Lv.15 |
Rolling Slash | 18 | 26 | Circle | Melee | Axe Tech Lv.15 |
Reverse Delta | 20 | 33 | Single | Melee | Axe Tech Lv.20 |
Sky Drive | 24 | 39 | Single | Ranged | Axe Tech Lv.20 |
Four Seasons | 31 | 48 | Single | Melee | - |
Axes reveal their Techniques through repeated use in battles. Axes excel in delivering powerful single-target Techniques, making them ideal for dealing heavy damage to individual foes. However, using an Axe Tech disables blocking with shields and bucklers for the rest of that turn.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Staff Strike (Recover) | 1 | 300 | All | Ally | - |
Staff Strike (Attack) | 1 | 45 | All | Ranged | - |
Spin Thrust | 3 | 14 | Single | Melee | Club Tech Lv.1 |
Hunter's Fury | 4 | 17 | Single | Melee | - |
Enhance Spells | 4 | - | Single | Ally | - |
Head Blow | 5 | 16 | Single | Melee | Club Tech Lv.5 |
Halt | 6 | - | All | Ranged | - |
Ozone Beat | 7 | 21 | Single | Melee | Club Tech Lv.15 |
Blessing | 7 | - | Single | Ally | - |
Twinstrike | 8 | 11 | Single | Melee | Club Tech Lv.10 |
Bonecrusher | 9 | 18 | Single | Melee | Club Tech Lv.10 |
Rock Splitter | 10 | 6 | Single | Melee | Club Tech Lv.10 |
Fissure Strike | 12 | 18 | Straight | Ranged | Club Tech Lv.10 |
Full Flat | 14 | 26 | Single | Melee | Club Tech Lv.20 |
Holy Light | 14 | 20 | All | Ranged | - |
Grand Buster | 15 | 17 | All | Ranged | - |
Grand Slam | 18 | 20 | All | Ranged | Club Tech Lv.15 |
Nutcracker | 21 | 33 | Single | Melee | Club Tech Lv.20 |
Aqua Luna | 28 | 42 | Single | Melee | - |
Clubs, including those that function as staves, reveal their Techniques through frequent use in battle. Some of the Techniques that are learned from staves are particularly useful for magic users, unlocking abilities that enhance magic.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Sweep | 2 | - | Across | Melee | Spear Tech Lv.1 |
Windmill | 4 | 20 | Single | Self | Spear Tech Lv.5 |
Double Stab | 5 | 10 | Single | Melee | Spear Tech Lv.1 |
Charge | 6 | 20 | Single | Melee | Spear Tech Lv.10 |
Aim | 7 | 24 | Single | Ranged | Spear Tech Lv.5 |
Skewer | 10 | 17 | Straight | Ranged | Spear Tech Lv.10 |
Thunder Thrust | 10 | 22 | Single | Melee | Spear Tech Lv.10 |
Sharp Thrust | 13 | 21 | Straight | Ranged | Spear Tech Lv.10 |
Psycho Shot | 14 | 22 | Circle | Ranged | - |
Petrify Rush | 15 | 25 | Single | Melee | Spear Tech Lv.15 |
Thunder Volt | 16 | 17 | All | Ranged | - |
Divine Lancer | 20 | 29 | Single | Melee | Spear Tech Lv.20 |
Spiral Charge | 22 | 8 | Single | Melee | Spear Tech Lv.20 |
Triumvirate | 24 | 39 | Single | Melee | Spear Tech Lv.20 |
Heavenly Weaver | 32 | 50 | Single | Melee | - |
Spear Technique gets unlock through repeated use of Spears in combat. These versatile weapons excel in both single target and a few area-of-effect Techniques. Note that using a Spear Technique in battle comes with a trade-off—blocking with shields or bucklers is disabled for the rest of that turn.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Feint | 1 | - | Single | Melee | Shortsword Tech Lv.1 |
Final Strike | 1 | 36 | Circle | Ranged | - |
Shock Rush | 3 | 12 | Single | Melee | Shortsword Tech Lv.5 |
Matador | 5 | 24 | Single | Self | Shortsword Tech Lv.5 |
Sidewinder | 5 | 17 | Single | Melee | Shortsword Tech Lv.10 |
Suction | 7 | 10 | Single | Ranged | - |
Plasma Thrust | 10 | 15 | Across | Ranged | Shortsword Tech Lv.10 |
Snake Shot | 12 | 17 | Across | Ranged | Shortsword Tech Lv.15 |
Marionette | 14 | - | All | Ranged | Shortsword Tech Lv.15 |
Glamor Blade | 15 | 27 | Single | Melee | Shortsword Tech Lv.15 |
Floral Extravaganza | 16 | 29 | Single | Melee | - |
Screwdiver | 19 | 28 | Single | Melee | Shortsword Tech Lv.20 |
Mega Thrust | 22 | 8 | Single | Melee | Shortsword Tech Lv.15 |
Eulogy | 23 | 38 | Single | Melee | Shortsword Tech Lv.20 |
Temptation | 33 | 25 | All | Ranged | - |
Shortswords are packed with Techniques that focus on inflicting various status effects on your enemies. By using these quick and agile weapons in battle, you can unlock abilities that paralyze, stun, charm, or inflict Doom on your foes!
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Stunner | 2 | - | Single | Ranged | Bow Tech Lv.5 |
Id Break | 3 | 14 | Single | Ranged | Bow Tech Lv.1 |
Rapid Volley | 5 | 12 | All | Ranged | Bow Tech Lv.1 |
Twin Arrows | 5 | 10 | Single | Ranged | Bow Tech Lv.5 |
Beast Slayer | 8 | 22 | Single | Ranged | Bow Tech Lv.5 |
Instant Shot | 10 | 23 | Single | Ranged | Bow Tech Lv.10 |
Falling Phoenix | 12 | 25 | Single | Ranged | Bow Tech Lv.10 |
Rain of Arrows | 14 | 16 | All | Ranged | Bow Tech Lv.10 |
Execution Arrows | 15 | - | All | Ranged | - |
Lifesteal | 29 | 29 | Single | Ranged | - |
Starlight Arrows | 30 | 30 | All | Ranged | - |
Bows are exceptional for dealing massive damage, boasting Techniques that can target all enemies at once. Their versatility and high DPS potential make them a great choice for clearing out groups of foes efficiently. Using Bow Techniques, however, disables blocking with Shields and Bucklers for that turn.
All Techs | |||
---|---|---|---|
Sword | Greatsword | Axe | Club |
Spear | Shortsword | Bow | Martial Arts |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Kick | 0 | 10 | Single | Melee | Martial Arts Tech Lv.1 |
Heat Hand | 0 | 10 | Single | Melee | - |
Daze | 1 | - | Single | Melee | Martial Arts Tech Lv.1 |
Sobat | 3 | 16 | Single | Melee | Martial Arts Tech Lv.5 |
Counter | 3 | 22 | Single | Self | Martial Arts Tech Lv.5 |
Paralyze | 3 | - | Single | Ranged | Martial Arts Tech Lv.10 |
Salamander Claw | 3 | 16 | Single | Melee | - |
Ki Blast | 5 | 19 | Single | Ranged | Martial Arts Tech Lv.5 |
Way of Focus | 5 | 200 | Single | Self | Martial Arts Tech Lv.1 |
Corkscrew | 7 | 21 | Single | Melee | Martial Arts Tech Lv.10 |
Berserk | 9 | 250 | Single | Self | Martial Arts Tech Lv.15 |
Crescent Kick | 10 | 23 | Single | Ranged | Martial Arts Tech Lv.15 |
Dual Gunner | 12 | 5 | Single | Melee | Martial Arts Tech Lv.10 |
Red Drake Wave | 12 | 19 | All | Ranged | - |
Trample | 15 | 29 | Single | Melee | - |
Quadrastrike | 19 | 8 | Single | Melee | Martial Arts Tech Lv.15 |
Headbutt | 36 | 33 | All | Ranged | - |
Martial Arts Techniques stand out for their versatility, relying on raw physical prowess rather than weapons. These skills focus on powerful single-target attacks and self-healing abilities.
Martial Arts Techniques can be learned by equipping Martial Arts as your character's weapon in the Equipment menu and using it consistently in battle.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Fireball | 2 | 10 | Single | Ranged | - |
Self-Immolation | 5 | 25 | Single | Self | Pyrology Lv.1 |
Fireball II | 6 | 10 | Circle | Ranged | Pyrology Lv.21 |
Flame Whip | 8 | 20 | Single | Ranged | Pyrology Lv.13 |
Sunspot Destroyer | 12 | - | Single | Ranged | Pyrology Lv.22 |
Reviver | 50 | - | Single | Ally | Pyrology Lv.29 |
Pyrology, the magic of fire, specializes in dealing damage with a focus on destructive power. Its spells include potent area-of-effect abilities, making it excellent for clearing groups of enemies with blazing efficiency.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Water Blast | 3 | 12 | Single | Ranged | - |
Life Water | 3 | 50 | Single | Ally | - |
Physic Water | 4 | - | Single | Ally | Hydrology Lv.1 |
Water Dance | 6 | - | Single | Ally | Hydrology Lv.13 |
Mist Cover | 8 | - | Single | Ally | Hydrology Lv.7 |
Water Blast II | 9 | 12 | Straight | Ranged | Hydrology Lv.15 |
Life Water II | 9 | 150 | Single | Ally | Hydrology Lv.9 |
Life Water III | 16 | 250 | Single | Ally | Hydrology Lv.20 |
Hasten Time | 60 | - | All | Ally | Hydrology Lv.26 |
Hydrology, the magic of water, is centered around support and restoration. It offers a wide array of healing spells, status-clearing, and powerful buffs.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Gilden Strength | 3 | - | Single | Ally | - |
Entangled | 4 | - | All | Ranged | Terrology Lv.1 |
Pulverize | 5 | 18 | Single | Ranged | - |
Earth Heal | 5 | 100 | Single | Ally | Terrology Lv.11 |
Gilden Shield | 15 | - | Single | Ally | Terrology Lv.28 |
Earth Heal II | 20 | 300 | Single | Ally | Terrology Lv.20 |
Stone Shower | 22 | 21 | All | Ranged | Terrology Lv.18 |
Terrology, the magic of earth, features spells that provide a balance of support and offense. It includes abilities to buff allies, heal wounds, and deal damage to enemies.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Blades of Wind | 4 | 13 | Single | Ranged | - |
Air Screen | 6 | - | Single | Ally | Aerology Lv.1 |
HP Absorb | 7 | 9 | Single | Ranged | Aerology Lv.17 |
Missile Shield | 11 | - | All | Ally | Aerology Lv.8 |
Fujin Blade | 14 | 10 | Single | Melee | Aerology Lv.25 |
Aerology, the magic of wind, may have a smaller selection of spells, but it excels at providing useful buffs.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Light Ball | 3 | 4 | All | Ranged | - |
Moonlight | 4 | 80 | Single | Ally | Cosmology Lv.1 |
Sunray | 10 | 22 | Single | Ranged | Cosmology Lv.10 |
Moonlight II | 12 | 200 | Single | Ally | Cosmology Lv.9 |
Sword Barrier | 12 | - | Single | Self | Cosmology Lv.20 |
Galactic Rift | 38 | 35 | All | Ranged | Cosmology Lv.30 |
Cosmology, the magic of light, harnesses celestial energy for both healing and destruction. It features potent healing spells, as well as powerful damage-dealing spells that affect all enemies.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Level |
---|---|---|---|---|---|
Wracking | 2 | 12 | Single | Ranged | - |
Horror | 4 | - | Single | Ranged | Umbrology Lv.1 |
Claw Extend | 12 | 12 | Single | Melee | Umbrology Lv.10 |
Deadly Drive | 15 | - | All | Ranged | Umbrology Lv.20 |
Shadow Servant | 20 | - | Single | Self | Umbrology Lv.30 |
Umbrology, the magic of darkness, specializes in debilitating enemies with status-inflicting spells. Its highlight is a unique spell that creates a clone, mirroring your actions for double the impact.
To learn Dark Magic you will need to unlock the Umbrology Lab. To do this, you will need to make a choice that is tied to the Comroon Island quest line.
All Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pyrology | Hydrology | Terrology | Aerology | ||||||||
Cosmology | Umbrology | Synthesis |
Tech | BP | Potency | Area | Range | Required Item to Unlock |
---|---|---|---|---|---|
Faerie Glow | 7 | - | Single | Self | Book of Light & Air I |
Poisonous Blow | 8 | 16 | Single | Ranged | Book of Dark & Water I |
Darkfire | 9 | 21 | Single | Ranged | Book of Dark & Fire I |
Saint Fire | 10 | 30 | Across | Ranged | Book of Light & Fire I |
Prism Light | 11 | - | All | Ranged | Book of Light & Water II |
Dark Sphere | 12 | - | Single | Ranged | Book of Dark & Air I |
Dragon Pulse | 12 | - | Single | Self | Book of Water & Earth II |
Cyclone Squeeze | 12 | 24 | Single | Ranged | Book of Water & Wind I |
Ghostlight | 12 | - | Single | Ranged | Book of Dark & Fire II |
Diamond Dust | 13 | 15 | All | Ranged | Book of Light & Water I |
Arc Thunder | 13 | 18 | Circle | Ranged | Book of Sky & Earth I |
Sandstorm | 14 | 14 | All | Ranged | Book of Dark & Earth I |
Ill Storm | 14 | - | All | Ranged | Book of Dark & Water II |
Heatwave | 15 | 15 | All | Ranged | Book of Fire & Air I |
Heat Hand | 16 | 10 | Single | Ranged | Book of Fire & Earth II |
Wraith Form | 17 | - | Single | Self | Book of Dark & Earth II |
Vortex | 18 | - | All | All Enemies and Allies | Book of Dark & Air II |
Rain of Death | 19 | 18 | All | Ranged | Book of Dark & Water III |
Fire Wall II | 20 | 16 | All | Ally | - |
Fire Wall | 20 | - | All | Ally | Book of Fire & Earth I |
Call Lightning | 21 | 30 | Circle | Ranged | Book of Water & Wind II |
Solar Wind | 25 | 25 | All | Ranged | Book of Light & Air II |
Firestorm | 26 | 30 | All | Ranged | Book of Fire & Air II |
Flash Fire | 28 | 28 | All | Ranged | Book of Light & Fire III |
Landslide | 29 | 27 | All | Ranged | Book of Dark & Earth III |
Restoration | 30 | 100 | All | Ally | Book of Light & Air III |
Crimson Flare | 30 | 45 | Single | Ranged | Book of Light & Fire II |
Elixir | 32 | - | Single | Ally | Book of Water & Earth I |
Light Wall 2 | 35 | 20 | All | Ally | - |
Light Wall | 35 | - | All | Ally | Book of Sky & Earth II |
Synthesis Spells blend two elements to create powerful, unique combinations that stand apart from traditional magic schools. These advanced spells aren't learned through practice but are unlocked by collecting Old Books scattered across the world and delivering them to the researchers at your Incantations Lab.
How to Get All Synthesis Spells and Best Synthesis Spells to Get First
New Techniques can occasionally be glimmered (learned by using weapon or martial arts and their Techniques in battle. Once a glimmer occurs, the new Tech is immediately used in that turn and can be selected again in future turns.
Characters are more likely to unlock new techniques when facing tougher enemies. A light bulb icon next to a technique shows the chance of it glimmering—the brighter the bulb, the higher the likelihood!
Note that some Techs can only be glimmered once weapon level prerequisites have been met.
Early in the game, you can visit the Training Hall in Avalon Castle and speak to the NPC Soldier to equip or swap your Techs. The Training Hall displays a list of Techs learned by all the characters you recruited in the Kingdom, though not all will be immediately available. As the story or time advances, more Techs will become accessible for your party to use in battle.
Characters can occasionally glimmer or learn new Spells by actively casting magic during battle. Unlike Techs, which can be glimmered during combat, Spells can only be learned after the battle ends, upon victory.
Spells have a chance to glimmer based on the school of magic cast during the fight. Only spells from the specific school used in the battle will have a chance to glimmer.
Keep in mind that some spells require specific magic school level prerequisites to be met before they can be glimmered.
After unlocking the Incantations Lab, you can equip and swap spells by speaking with the Researcher. The Lab shows a list of all spells learned by your characters, though not all will be immediately accessible. As the story progresses, more spells will become available for your party to use in battle.
You can also research and equip Synthesis Spells at the Incantations Lab. By collecting Old Books scattered across the world and submitting them to the researchers, you can unlock powerful Synthesis Spells that combine two elemental spells for unique effects.
In Romancing SaGa 2: Revenge of the Seven, Techs or Techniques are special weapon skills that can be unlocked through battle. New techniques, or glimmers are occasionally learned by frequently attacking with a weapon or by using a weapon-specific Technique.
Spells in Romancing SaGa 2 are magical abilities tied to different elemental schools, each offering unique effects. They can heal allies, bestow buffs, inflict status effects, or deal damage to enemies. Spells are learned through constant use, the Incantations Lab, or unlocking them through special means, like Synthesis Spells.
Romancing Saga 2: Revenge of the Seven
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