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This is a list of obtainable licenses for the White Mage job in the game Final Fantasy XII: The Zodiac Age (FF12, FFXII, FFXII Zodiac Age). Read on to see recommended party members for this job, as well as license effects, and more!
List of Contents
Party Member | Reason for Recommending |
---|---|
Penelo | Penelo's default job, as is depicted in game promotions, is the White Mage job class. Throughout different iterations of Final Fantasy, the White Mage is a support-type job that wields strong healing and defensive magicks. Penelo can have this as her first job in combination with a second job, preferably a different mage-type or even melee-type job class that can provide her with some form of protection. |
Ashelia B'nargin Dalmasca | Ashe is one of the characters in the game with a high pool of Magick Points. This makes her a fit to stand in the role of healer and defense support, casting protective spells for the party. The player can always choose to couple her White Mage abilities with another class that makes use of her strength, like Monk or some other melee-type role. |
License | LP | Effect or Items |
---|---|---|
HP +30 | 20 | Increases max HP by 30. |
HP +70 | 30 | Increases max HP by 70. |
HP +110 | 40 | Increases max HP by 110. |
HP +150 | 50 | Increases max HP by 150. |
HP +190 | 60 | Increases max HP by 190. |
HP +230 | 70 | Increases max HP by 230. |
HP +270 | 80 | Increases max HP by 270. |
HP +310 | 90 | Increases max HP by 310. |
Battle Lore 1 | 30 | Increases physical attack damage. |
Battle Lore 2 | 30 | Increases physical attack damage. |
Battle Lore 3 | 30 | Increases physical attack damage. |
Battle Lore 4 | 30 | Increases physical attack damage. |
Battle Lore 5 | 50 | Increases physical attack damage. |
Battle Lore 6 | 50 | Increases physical attack damage. |
Battle Lore 7 | 50 | Increases physical attack damage. |
Battle Lore 8 | 50 | Increases physical attack damage. |
Magick Lore 1 | 30 | Increases magick potency. |
Magick Lore 2 | 30 | Increases magick potency. |
Magick Lore 3 | 30 | Increases magick potency. |
Magick Lore 4 | 30 | Increases magick potency. |
Magick Lore 5 | 50 | Increases magick potency. |
Magick Lore 6 | 50 | Increases magick potency. |
Magick Lore 7 | 50 | Increases magick potency. |
Magick Lore 8 | 50 | Increases magick potency. |
Magick Lore 9 | 70 | Increases magick potency. |
Magick Lore 10 | 70 | Increases magick potency. |
Magick Lore 11 | 70 | Increases magick potency. |
Magick Lore 12 | 70 | Increases magick potency. |
Magick Lore 13 | 100 | Increases magick potency. |
Magick Lore 14 | 100 | Increases magick potency. |
Magick Lore 15 | 100 | Increases magick potency. |
Serenity | 70 | Increases magick when HP is full. |
Spellbreaker | 65 | Increases magick power when HP Critical. |
Inquisitor | 30 | Gain MP after dealing damage. |
Warmage | 30 | Gain MP after dealing magick damage. |
Headsman | 30 | Gain MP after defeating a foe. |
Martyr | 30 | Gain MP after taking damage. |
Swiftness 1 | 30 | Reduces action time by 10%. |
Swiftness 2 | 50 | Reduces action time by 10%. |
Channeling 1 | 30 | Reduces magick MP cost by 10% |
Channeling 2 | 50 | Reduces magick MP cost by 10% |
Channeling 3 | 80 | Reduces magick MP cost by 10% |
Ether Lore 1 | 20 | Ethers restore more MP. |
Ether Lore 2 | 35 | Ethers restore more MP. |
License | LP | Weapons |
---|---|---|
Greatswords 1 | 50 |
Claymore |
Greatswords 2 | 70 |
Save the Queen Defender |
Rods 1 | 20 |
Serpent Rod Rod |
Rods 2 | 30 |
Gaia Rod Healing Rod |
Rods 3 | 40 |
Empyrean Rod Power Rod |
Rods 4 | 50 |
Holy Rod |
Rod of Faith | 130 |
Rod of Faith |
Daggers 5 | 60 |
Platinum Dagger Orichalcum Dirk |
Licence | LP | Magicks & Technicks |
---|---|---|
White Magick 1 | 15 |
Blindna Cure |
White Magick 2 | 20 |
Poisona Vox |
White Magick 3 | 25 |
Shell Protect |
White Magick 4 | 30 |
Raise Cura |
White Magick 5 | 40 |
Dispel Stona |
White Magick 6 | 50 |
Regen Curaga |
White Magick 7 | 60 |
Cleanse Esuna |
White Magick 8 | 70 |
Confuse Faith |
White Magick 9 | 80 |
Bravery Curaja |
White Magick 10 | 90 |
Dispelga Arise |
White Magick 11 | 100 |
Holy Esunaga |
White Magick 12 | 110 |
Shellga Protectga |
White Magick 13 | 155 |
Renew |
Green Magick 1 | 40 |
Decoy Oil |
Green Magick 2 | 50 |
Drain Reverse |
Green Magick 3 | 110 |
Syphon Bubble |
Libra | 25 |
Libra |
Charge | 30 |
Charge |
Souleater | 35 |
Souleater |
Numerology | 40 |
Numerology |
Stamp | 40 |
Stamp |
Achilles | 40 |
Achilles |
License | LP | Effect or Items |
---|---|---|
Essentials | 1 | Attack, Mist |
Second Board | 30 | Allows the use of a second license board. |
Belias | 20 | Belias |
Mateus | 30 | Mateus |
Zalera | 30 | Zalera |
Adrammelech | 35 | Adrammelech |
Shemhazai | 50 | Shemhazai |
Hashmal | 50 | Hashmal |
Cùchulainn | 50 | Cùchulainn |
Zeromus | 65 | Zeromus |
Exodus | 65 | Exodus |
Famfrit | 100 | Famfrit |
Chaos | 100 | Chaos |
Ultima | 115 | Ultima |
Zodiark | 200 | Zodiark |
Quickening 1 | 50 | Quickening |
Quickening 2 | 75 | Quickening |
Quickening 3 | 100 | Quickening |
Quickening 4 | 125 | Quickening |
Knight | Monk | Time Battlemage |
Foebreaker | Archer | Black Mage |
Bushi | Shikari | White Mage |
Uhlan | Machinist | Red Battlemage |
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