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This is a list of obtainable Knight licenses in the game Final Fantasy XII: The Zodiac Age (FF12, FFXII, FFXII Zodiac Age). Read on to see recommended party members, as well as license effects, and more!
List of Contents
Party Member | Reason for Recommending |
---|---|
Basch Fon Ronsenburg | Basch's default form from the game's promotional posters is as a Knight of Dalmasca and protector to the Lady Ashe. This is not just for show; Basch does make perfect sense as a knight. With a high HP combined with an equally potent strength, the knight swords in FF XII are augmented even further by Basch's stats. In most playthroughs, Basch serves as the perfect tank to the player's party. |
Balthier | Balthier may have the Machinist as his default class in this game, but the Knight class suits him just fine. He, Basch, and Vaan are three of the strongest combo-wielding characters in the game, and the swords that the Knight class uses are among the strongest in the game. With Balthier wielding these swords as a knight, it's almost as if Basch himself is also wielding them. |
Ashelia B'nargin Dalmasca | A highly unlikely choice, Ashe isn't a bad knight to begin with. Making her into a knight, however, almost always comes later when the Second License board becomes available. Ashe is pretty decent as a knight, although the reason behind this choice is for defense; with Ashe casting spells from afar, she can protect herself quite fine using the knight swords the Knight class enables a character to use. |
License | LP | Effect or Items |
---|---|---|
HP +30 | 20 | Increases max HP by 30. |
HP +70 | 30 | Increases max HP by 70. |
HP +110 | 40 | Increases max HP by 110. |
HP +150 | 50 | Increases max HP by 150. |
HP +190 | 60 | Increases max HP by 190. |
HP +230 | 70 | Increases max HP by 230. |
HP +270 | 80 | Increases max HP by 270. |
HP +310 | 90 | Increases max HP by 310. |
HP +350 | 100 | Increases max HP by 350. |
HP +390 | 115 | Increases max HP by 390. |
Battle Lore 1 | 30 | Increases physical attack damage. |
Battle Lore 2 | 30 | Increases physical attack damage. |
Battle Lore 3 | 30 | Increases physical attack damage. |
Battle Lore 4 | 30 | Increases physical attack damage. |
Battle Lore 5 | 50 | Increases physical attack damage. |
Battle Lore 6 | 50 | Increases physical attack damage. |
Battle Lore 7 | 50 | Increases physical attack damage. |
Battle Lore 8 | 50 | Increases physical attack damage. |
Battle Lore 9 | 70 | Increases physical attack damage. |
Battle Lore 10 | 70 | Increases physical attack damage. |
Battle Lore 11 | 70 | Increases physical attack damage. |
Battle Lore 12 | 70 | Increases physical attack damage. |
Battle Lore 13 | 100 | Increases physical attack damage. |
Focus | 70 | Increases strength when HP is full. |
Adrenaline | 65 | Increases strength when HP Critical. |
Last Stand | 70 | Increases defense when HP Critical. |
Shild Block 1 | 25 | Increases chance to block with a shield. |
Shild Block 2 | 45 | Increases chance to block with a shield. |
Shild Block 3 | 75 | Increases chance to block with a shield. |
Inquisitor | 30 | Gain MP after dealing damage. |
Headsman | 30 | Gain MP after defeating a foe. |
Martyr | 30 | Gain MP after taking damage. |
Swiftness 1 | 30 | Reduces action time by 10%. |
Potion Lore 1 | 20 | Potions restore more HP. |
Potion Lore 2 | 35 | Potions restore more HP. |
License | LP | Weapons |
---|---|---|
Swords 1 | 15 |
Broad Sword |
Swords 2 | 25 |
Iron Sword Long Sword |
Swords 3 | 35 |
Ancient Sword Zwill Blade |
Swords 4 | 50 |
Flametongue Lohengrin |
Swords 5 | 55 |
Icebrand Demonsbane |
Swords 6 | 60 |
Bastard Sword Platinum Sword |
Swords 7 | 70 |
Runeblade Diamond Sword |
Swords 8 | 80 |
Stoneblade Deathbringer |
Swords 9 | 90 |
Durandal |
Blood Sword | 50 |
Blood Sword |
Karkata | 80 |
Karkata |
Greatswords 1 | 50 |
Claymore |
Greatswords 2 | 70 |
Save the Queen Defender |
Greatswords 3 | 80 |
Ultima Blade |
Greatswords 4 | 100 |
Ragnarok |
Excalibur | 135 |
Excalibur |
Excalipur | 150 |
Excalipur |
Tournesol | 225 |
Tournesol |
Licence | LP | Magicks & Technicks |
---|---|---|
White Magick 6 | 50 |
Regen Curaga |
White Magick 7 | 60 |
Cleanse Esuna |
White Magick 8 | 70 |
Confuse Faith |
White Magick 9 | 80 |
Bravery Curaja |
White Magick 10 | 90 |
Dispelga Arise |
First Aid | 20 |
First Aid |
Souleater | 35 |
Souleater |
Infuse | 30 |
Infuse |
Reveive | 40 |
Revive |
Sight Unseeing | 40 |
Sight Unseeing |
Telekinesis | 80 |
Telekinesis |
License | LP | Effect or Items |
---|---|---|
Essentials | 1 | Attack, Mist |
Second Board | 30 | Allows the use of a second license board. |
Belias | 20 | Belias |
Mateus | 30 | Mateus |
Zalera | 30 | Zalera |
Adrammelech | 35 | Adrammelech |
Shemhazai | 50 | Shemhazai |
Hashmal | 50 | Hashmal |
Cùchulainn | 50 | Cùchulainn |
Zeromus | 65 | Zeromus |
Exodus | 65 | Exodus |
Famfrit | 100 | Famfrit |
Chaos | 100 | Chaos |
Ultima | 115 | Ultima |
Zodiark | 200 | Zodiark |
Quickening 1 | 50 | Quickening |
Quickening 2 | 75 | Quickening |
Quickening 3 | 100 | Quickening |
Quickening 4 | 125 | Quickening |
Knight | Monk | Time Battlemage |
Foebreaker | Archer | Black Mage |
Bushi | Shikari | White Mage |
Uhlan | Machinist | Red Battlemage |
Knight License Board and Recommended Party Members
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