FFX

How to beat Seymour: Natus Tips and Guide

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This is a walkthrough for the boss fight Seymour Evolution from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Evolution , including Seymour Evolution's stats and other useful information.

Seymour: Natus Information

Seymour: Natus Basic Information

Name Seymour: Natus
HP(Overkill) 36000 MP 200
AP(Overkill) 6300(9450) Gil 3500
Drop
(7/8)
Lv. 2 Key Sphere Drop
(1/8)
Lv. 2 Key Sphere
steal
(3/4)
Tetra Elemental X2 Steal
(1/4)
Tetra Elemental X3
Abilities
Banish Break
Multi-Blizzara Multi-Thundara
Multi-Watera Multi-Fira
Flare Protect

Seymour: Natus Stats

Srength 30 Agility 21
Defense 1 Luck 15
Magic 25 Evasion 0
Magic Defense 1 Accuracy 100

Seymour: Natus Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Seymour: Natus Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
50 GUARD GUARD
Zombie Power Break Magic Break
GUARD 0 GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD 0 GUARD
Distill Sensor Scan
0 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4

Seymour: Natus Equipment Ability Drops

Weapon & Armor slots2-3
Weapon and Armor Ability Drops1-2
Weapon Ability Drops
Piercing Firestrike
Lightning Strike Water Strike
Ice Strike
Armor Ability Drops
SOS Shell

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

Mortibody Information

Mortibody Basic Information

Name Mortibody
HP(Overkill) 4000 MP 50
AP(Overkill) - Gil -
Drop
(7/8)
- Drop
(1/8)
-
steal
(3/4)
- Steal
(1/4)
-
Abilities
Desperado Mortisorption
Shattering Claw Fire (All)
Thunder (All) Water (All)
Blizzard (All) Cura

Mortibody Stats

Srength 22 Agility 28
Defense 50 Luck 20
Magic 20 Evasion 0
Magic Defense 1 Accuracy 100

Mortibody Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Mortibody Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD 0 GUARD
Armor Break Mental Break Threaten
50 GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
GUARD 0 0
Gravity Delay Eject
GUARD 0 GUARD
Zanmato Lv.
4

Mortibody Equipment Ability Drops

Mortibody does not drop any equipments.

Seymour: Natus Boss Battle Guide

Details

Seymour Natus Details
Seymour fights with Mortibody. Mortibody uses moves which Seymour Combos with dealing massive / lethal damages. Mortibody can be slain but it will ressurect itself by draing health from Seymour. (It Drains 4000 HP to 1000 HP Lowering by 1000 Everytime it Resurrects).

Opening Moves

FFX Seymour Natus Talk
Tidus and Auron can talk to Seymour to raise their Strength for the battle. Yuna can also talk to Seymour to increase her Magic defense Bring out Lulu and make her cast Bio to deal huge damage to Seymour overtime.

Phase 1 Moveset

FFX Seymour Natus Phase 1

Teamwide Tier 1 Black Magics (Mortibody) Uses a Tier 1 Black Magic against the whole party.
Desperado (Mortibody) Damages and dispels the party.
Multi-Cast Tier 2 Black magic Casts a lvl 2 black magic on 2 different targets.

Phase 1 Strategy


FFX Desperado Mortiorchis Seymour Natus Battle
Desperado, a teamwide attack that also dispels the entire party.


Bring out Rikku and Tidus. Make Tidus cast Haste on Rikku so she can keep using Al Bhed Potion negating the damage Mortibody does. Mortibody can remove buffs so you might need to reapply haste. Also, do not kill Mortibody. We will need its resurrection damage for Phase 2.

Phase 2 Moveset

FFX Mortiorchis Shattering Claw

Shattering Claw (Mortibody) Deals physical damage to a single target.
Shatters the target if its petrified.
Break (Seymour) Inflicts petrification to its target.

Phase 2 Strategy

Seymour will initiate Phase 2 when his HP drops to 24000. You will want to quickly deal damage to Seymour to skip this phase since a potential shatter can leave your team with only 2 characters for the remainder of the fight.

Summon your Aeons that have Overdrives and use it on Seymour. With the Aeon's Overdrive damage plus the 4000 damage drain from Mortibody, we can quickly bring Seymour to Phase 3.

Phase 3 Moveset

FFX Seymour Natus Flare

Cura (Mortibody) Heals its target for medium amount of health
Mortibody will keep on healing Seymour during phase 3.
Flare Deals massive non-elemental damage to its target.

Phase 3 Strategy

FFX Seymour Natus Reflect
Bring out Yuna and cast reflect on Seymour so Mortibody can't heal Seymour with Cura. Keep 2 attackers on the field actively damaging Seymour and 1 character dedicated to healing or reviving team members.

Final Fantasy X - Related Articles

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Klikk Tros
Kimahri Sin(Fin)
Sinspawn:Echuilles LordOchu
Sinspawn:Geneaux Oblitzerator
Chocobo Eater Sinspawn: Gui
Extractor Spherimorph
Crawler Seymour
Anima Wendigo
Evrae Altana Evrae
Seymour: Natus Defender X
Biran Ronso Yenke Ronso
Seymour Flux Sanctuary Keeper
Spectral Keeper Yunalesca
Sin Core Sin
Seymour Omnis Braska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
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Kottos Coeurlregina
Jormungand Cactuar King
Espada Abyss Worm
Chimerageist Don Tonberry
Catoblepas Abaddon
Vorban
Omega Dungeon
Ultima Weapon Omega Weapon
Arena Species Conquest Monsters
Fenrir Ornitholestes
Pteryx Hornet
Vidatu One-Eye
Jumbo Flan Nega Elemental
Tanket Fafnir
Sleep Sprout Bomb King
Juggernaut Ironclad
Arena Original Monsters
Earth Eater Greater Sphere
Catastrophe Th'uban
Neslug Ultima Buster
Shinryu Nemesis
Dark Aeons and Penance
Dark Valefor Dark Ifrit
Dark Ixion Dark Shiva
Dark Bahamut Dark Yojimbo
Dark Anima Dark Cindy
Dark Sandy Dark Mindy
Penance

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