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The Witcher 3

Is Magic Trap Worth It?

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This page describes the effects and points required to learn Magic Trap, a Sign Skill from the game The Witcher 3: Wild Hunt. Read on to learn more about this ability and find whether it is any good or not worth investing points into.

Magic Trap General Information

Magic Trap Basic Information

Magic Trap
Magic Trap
Base Effect Alternate Sign Mode:
Damages and slows enemies within a 10 yard radius. Destroys projectiles passing through this area.
Stamina Regeneration in Combat: +1.5/s
Core Skill Yrden Sign
Skill Branch Sign
Required Branch Points 6

Leveling Up Magic Trap

Ability Effect
Magic Trap 1/3 Alternate Sign Mode:
Damages and slows enemies within a 10 yard radius. Destroys projectiles passing through this area.
Stamina Regeneration in Combat: +1.5/s
Magic Trap 2/3 Alternate Sign Mode:
Damages and slows enemies within a 12 yard radius. Destroys projectiles passing through this area. Damage increased by 25%.
Stamina Regeneration in Combat: +2/s
Magic Trap 3/3 Alternate Sign Mode:
Damages and slows enemies within a 14 yard radius. Destroys projectiles passing through this area. Damage increased by 50%.
Stamina Regeneration in Combat: +2.5/s

Is Magic Trap Worth It?

Skill Ranking C Rank Icon

Magic Trap is not worth investing points into

The description can be misleading, but this skill actually does something different to what is said in the skill's description. This skill will change the Yrden Sign into a turret like trap which only damages enemies one by one and knocks them back instead of slowing them down.

The buff it gains from the skill Sustained Glyphs does not increase the number of traps that you can put down. Instead, it will increase the number of times it will activate. Also, this skill does not gain the extra damage that comes from the skill Supercharged Glyphs.

Conclusion

If you like how the skill actually works, then you should get this skill. This skill is mainly equipped when making niche builds that revolve around powering the Yrden Sign.

Related Links

Abilities Partial Banner

List of All Abilities

Abilities by Branch

Combat Skills Sign Skills
Alchemy Skills General Skills
Mutation Skills

Mutations

Adrenaline Rush Bloodbath Cat Eyes
Conductors of Magic Deadly Counter Euphoria
Magic Sensibilities Metamorphosis Mutated Skin
Piercing Cold Second Life Toxic Blood

All Sign Skills

Aard Intensity Aard Sweep Active Shield
Axii Intensity Delusion Domination
Exploding Shield Far-Reaching Aard Firestream
Igni Intensity Magic Trap Melt Armor
Puppet Pyromaniac Quen Discharge
Quen Intensity Shock Wave Supercharged Glyphs
Sustained Glyphs Yrden Intensity

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