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This is a guide on the best skills to get in Spider-Man 2 (PS5). Read on to learn which are the best skills to get, the recommended skill order to get them, as well as a full list of skills and how to unlock each skill in the game.
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This page refers to the skill tree where you use skill points to unlock passive and active abilities.
If you're looking for the active powers you get and utilize in the game, head over to our List of Abilities page. |
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List of Contents
Skill | Description |
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Adds a chance for a free gadget shot at the end of a 4-hit melee Combo. Total Skill Points Needed: 2 |
With how lenient the game is when it comes to spamming Square in combat, upgrading this skill as early as possible is highly recommended. Even in fights against larger groups of enemies, it's still easy to get a 4-hit melee combo off without having to dodge incoming attacks allowing more chances to get free gadget shots.
Skill | Description |
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Successfully Parrying a light enemy's attack causes them to drop any weapons they are holding. Total Skill Points Needed: 2 |
Parry Disarm comes early in the Shared Skill Tree coming in right after unlocking Slingshot Launch. This nifty skill comes in particularly handy when facing enemies armed with any type of weapon and rewards successful parries with a disadvantaged opponent.
Skill | Description |
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Abilities are partially recharged after performing a Perfect Dodge. Total Skill Points Needed: 3 |
Perfect Dodge Recharge comes in right after another recommended skill: Combo Resupply. As you progress in the game, more Gadgets will be unlocked for either Spider-Man to use and having this skill unlocked early on lets you be able to use Gadgets more frequently.
For those unfamiliar with Perfect Dodges, this can be accomplished by timing a dodge with the red indicator in-game.
Skill | Description |
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Tap Triangle on impact of a Swing Kick to perform a follow-up attack that lifts the enemy higher in the air. Total Skill Points Needed: 5 |
While one of the more expensive skills on this list, Web Swing Combo is definitely worth the Skill points as this allows players to isolate enemies in aerial combat.
Since Swing Kick already launches an enemy in the air, this skill helps keep them in air for longer, giving you more time to get attacks off while avoiding other enemies.
Skill | Description |
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While diving, continue holding R2 to perform a super-kinetic loop maneuver and generate a boost of speed. Total Skill Points Needed: 2 |
With how the new Fast Travel system works, players mostly need to resort to good old webslinging to get around New York City. Loop De Loop gives a decent speed boost while giving players the option to head straight into Web Gliding for faster traversing.
Skill | Description |
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Press Circle after an Air Attack to spring behind your enemy, allowing you to Dodge and continue your air Combo. Total Skill Points Needed: 3 |
Air Swap is a great skill to have as it lets you dodge enemy attacks without having to drop to the floor. Especially useful in fights against multiple enemies, you can simply launch an enemy in the air and stay up there knowing this skill lets you dodge enemies without having to drop back to the ground.
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Skill | Description | Cost |
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Press L1 and X to lift enemies up in the air. Works on Brute enemies. Unlocked by Default |
1 Skill Point/s |
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Press L1 + Triangle to strike towards enemies, gathering them up and launching them into the air. Requires Spider Whiplash |
1 Skill Point/s |
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Press L1 + Triangle to propel yourself forward, damaging enemies along your path. Requires Spider Whiplash |
1 Skill Point/s |
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Press L1 + X to grab multiple enemies and pull them towards you. Requires Symbiote Strike |
1 Skill Point/s |
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Spider Rush pulls enemies in towards Spider-Man from farther out. Requires Spider Rush |
1 Skill Point/s |
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Press L1 + Circle to shock enemies with electrified web lines, leaving them vulnerable to attack. Requires Spider Rush |
2 Skill Point/s |
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Surge meter gains are increased. Requires Symbiote Yank |
1 Skill Point/s |
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Extend the distance traveled and greatly increase the number of enemies that can be grabbed and launched into the air. Requires Symbiote Yank |
2 Skill Point/s |
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Ignore the limit on the number of enemies pulled in by Symbiote Yank. Requires Symbiote Yank |
1 Skill Point/s |
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The last hit in the Spider Barrage flurry lets off a larger concussive area of effect which can hit more targets. Requires Spider Rush: Express Webbing |
1 Skill Point/s |
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Spider Shock now sends out an overload power surge that chains to additional enemies. Requires Spider Shock |
2 Skill Point/s |
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Abilities are fully recharged when a full Surge bar is used. Requires Surge: Don't Resist |
1 Skill Point/s |
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Symbiote Blast causes a bigger reaction and does more damage. Requires Symbiote Strike: Extended or Symbiote Yank: Empowered |
1 Skill Point/s |
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Spider Rush webs up the first three targets it hits. Requires Spider Rush: Tornado |
1 Skill Point/s |
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Spider Barrage recharges faster. Requires Spider Shock: Overload |
1 Skill Point/s |
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Surge mode lasts significantly longer. Requires Surge: Ready to Glow |
2 Skill Point/s |
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Symbiote Punch now sends Brutes flying back. Requires Symbiote Blast: Might |
1 Skill Point/s |
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Spider Whiplash now sends out an electrified pulse that stuns enemies caught in the area of effect. Requires Spider Barrage: Heavy Impact or Spider Barrage: Brute Force |
1 Skill Point/s |
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Abilities recharge in half the time while in Surge mode. Requires Surge: Alien Harmony |
2 Skill Point/s |
Miles Morales Skill Tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skill | Description | Cost |
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Press L1 and Triangle to dash to an enemy then hurl them away with a burst of Venom. Unlocked by Default |
1 Skill Point/s |
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Venom Punch exerts a force in a cone from the primary target throwing back all enemies caught in it. Requires Venom Dash |
1 Skill Point/s |
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Press L1 Button + Triangle to perform a Spider-Dash when swinging or gliding. Requires Venom Dash |
1 Skill Point/s |
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Immediately after performing a Venom Dash, press L1 + Triangle to follow-up with a second free Venom Dash. Requires Venom Punch: Concentrated Force |
1 Skill Point/s |
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If you use Venom Jump on only one target, the recharge on Venom Jump starts at 50%. Requires Venom Jump |
1 Skill Point/s |
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Tap L1 + Circle a second time during a Venom Smash to launch enemies into the air. Requires Venom Dash: Double Dash or Venom Jump: Mastery |
1 Skill Point/s |
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Increases the amount of Chain Lightning bolts from 3 to 6. Requires Venom Smash: Jolt |
1 Skill Point/s |
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Hit Venom Stunned enemies to slightly recharge abilities. Requires Venom Smash: Jolt |
1 Skill Point/s |
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Mega Venom Blast gains a large radial flash of light that blinds human enemies outside of the damage area. Requires Venom Smash: Jolt |
1 Skill Point/s |
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Thunder Burst gains a second charge. Requires Chain Lightning: Power Overwhelming |
1 Skill Point/s |
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If 4 or more enemies are affected by Reverse Flux, the impact when they are pulled together generated three lightning bolts that strike additional targets. Requires Chain Lightning: Power Overwhelming |
1 Skill Point/s |
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Venom Abilities give off a Venom Cloud which can heal you, recharge your abilities, and even stun enemies. Evolved Venom Clouds detonate and knock enemies down. Requires Bio-Siphon |
1 Skill Point/s |
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Focus is filled when Mega Venom Blast is used. Requires Mega Venom Blast: Beacon of Might |
1 Skill Point/s |
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Mega Venom Blast meter gains are increased. Requires Mega Venom Blast: Beacon of Might |
1 Skill Point/s |
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Abilities are partially recharged for each enemy hit with Mega Venom Blast. Requires Mega Venom Blast: Self-Care or Mega Venom Blast: Recharge |
2 Skill Point/s |
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After lifting an enemy with Galvanize, hold Triangle to yank the enemy down from the air causing a damaing bioelectric blast around the landing spot. Requires Thunder Burst: Static Boom or Reverse Flux: Boost |
1 Skill Point/s |
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Venom Stunned enemies have a small chance to become Critically Stunned, making them available for a Finisher without using a Focus Bar. Requires Venom Clouds |
1 Skill Point/s |
Shared Skill Tree | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skill | Description | Cost |
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Hold L2 + X while on ground to charge a Slingshot Launch, then release to propel the hero forward in the air. Unlocked by Default |
1 Skill Point/s |
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Hold Triangle near an enemy in the air to throw them down and bounce them off the ground, extending your air Combo. Requires Slingshot Launch |
1 Skill Point/s |
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While diving, continue holding R2 to perform a super-kinetic loop maneuver and generate a boost of speed. Requires Slingshot Launch |
1 Skill Point/s |
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Hold Triangle to attach a web to an enemy's weapon, then tap L1 to disarm and whip the weapon back with force. Requires Slingshot Launch |
1 Skill Point/s |
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Adds a chance for a free gadget shot at the end of a 4-hit melee Combo. Requires Slingshot Launch |
1 Skill Point/s |
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Successfully Parrying a light enemy's attack causes them to drop any weapons they are holding. Requires Slingshot Launch |
1 Skill Point/s |
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Press Circle after an Air Attack to spring behind your enemy, allowing you to Dodge and continue your air Combo. Requires Bounce Up |
1 Skill Point/s |
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Webbed up, electrified, or Venom Stunned enemies can be thrown by holding Triangle. Requires Web Whip |
1 Skill Point/s |
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WhiIe swinging, hold Circle and Left Stick in the direction of a building to quickly sling around the corner. Requires Loop de Loop |
1 Skill Point/s |
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Abilities are partially recharged after performing a Perfect Dodge. Requires Combo Resupply |
1 Skill Point/s |
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Webbing up an enemy that has been Parried will add flyback to the webbed up reaction. Requires Parry Disarm |
1 Skill Point/s |
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Press X near an enemy in the air to Leap Off the enemy and bounce them off the ground. Requires Air Swap |
1 Skill Point/s |
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Hold Triangle then press L2 or R2 to pull basic enemies sideways, slamming them into objects or structures. Requires Web Throw |
1 Skill Point/s |
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Press L1 + X to perform a Spider-Jump while swinging or gliding. Requires Corner Tether |
1 Skill Point/s |
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Press L1 + Triangle to perform a Spider-Dash while swinging or gliding. Requires Corner Tether |
1 Skill Point/s |
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Abilities are partially recharged when performing KO's, Finishers, and Stealth Takedowns. Requires Perfect Dodge Recharge |
1 Skill Point/s |
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Successfully Parrying an enemy's attack grants additional Focus. Requires Parry: Web Blast |
1 Skill Point/s |
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Tap Triangle on impact of a Swing Kick to perform a follow-up attack that lifts the enemy higher in the air. Requires Leap Off Bounce |
1 Skill Point/s |
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Hold Triangle then press L1 + R2 to slam the enemy into the ground. Requires Directional Yank |
1 Skill Point/s |
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Spider-Jump and Spider-Dash are partially recharged when performing air tricks, point launches, using wind tunnels, corner tethering, and diving. Requires Spider-Jump or Spider-Dash |
2 Skill Point/s |
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Resupplies one gadget shot after performing a Finisher. Requires KO Recharge or Amped |
1 Skill Point/s |
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Rapidly press Square while an enemy is against a wall to unleash a powerful flurry of blows. Requires Web Swing Combo |
1 Skill Point/s |
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Allows Brute enemies to be thrown when webbed up, electrified, or Venom Stunned. Also allows Directional Web Yanks to pull Brutes around. Requires Web Yank Slam |
2 Skill Point/s |
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Higher Combo count increases Focus gain rate. Requires Gadget Resupply |
1 Skill Point/s |
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Perch Takedowns from a Web Line can now pick up two enemies at once. Requires Wall Thrash or Heavy Lifting |
2 Skill Point/s |
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Increases rate gain for Symbiote Surge and Mega Venom Blast meter. Requires Fired Up |
2 Skill Point/s |
Beginner's Guide to Spider-Man 2
Best Skills to Get and Recommended Skill Order
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