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Passes in MADDEN NFL 25 have different variations for all scenarios to ensure your playmaking in mind. Read on to learn how to pass, including the different passing types, as well as the associated abilities and stats for passing!
List of Contents
Action | Input |
---|---|
Lob Pass | Quickly Tap the Pass Key |
Touch Pass | Hold the Pass Key and Let Go |
Bullet Pass | Fully Hold the Pass Key |
To throw a Lob Pass, tap the pass key. Doing so will throw the ball in a large arc, often reaching high altitudes. Using a Lob Pass is usually applied to deep pass situations, and you are pushing for an aggressive push.
The downside of a Lob Pass is that it is easily interceptable by a player who knows it is coming. The opposing player will send a defender to the receiver running towards the goal and cancel any attempts of a lob pass push.
Perform a Touch Pass by pressing and holding the pass key, then let go quickly. Doing so will throw the ball in a slightly arched but controlled manner. The Touch Pass is the most stable to catch out of the three and is best used when there is moderate distance between the QB and Receiver.
Its easy-to-catch nature, however, is also applicable to opponents if thrown haphazardly. Make sure to pass if your receiver has a clear route.
To do a Bullet Pass, press and fully hold the pass key until the meter fills up. Doing so will throw the ball directly to the receiver. The Bullet Pass is the fastest way to get the ball to another player and is applied when you need to secure a fast pass up close.
However, a bullet pass should not be performed if your receiver is being checked by a defender as it is easy to knock away and deflect.
Action | Input | ||
---|---|---|---|
High Pass | + Pass Key |
+ Pass Key |
+ Pass Key |
Low Pass | + Pass Key |
+ Pass Key |
+ Pass Key |
Note: PC (Left), PS (Middle), XBOX (Right)
You can perform a High Pass by holding the Alt, L2, or the Left Trigger button in conjunction with the different types of passes. While a risky tactic, it is recommended to perform a High Pass if your receiver is swarmed and you need them to try and contest the catch.
You can let loose a Low Pass by holding the Left Ctrl, L1, or the Left Bumper button when paired with the different types of passes. At the risk of a low-accuracy pass, the best time to use a Low Pass is if you want to avoid interceptions.
In scenarios where the defender is directly behind your target, throwing a low pass is recommended since they will not be able to intercept it.
Run & Gun | Type: X-Factor Many passers use a combination mobility and aggressiveness to make big plays. When they enter the zone; they have perfect accuracy while throwing on the run. |
---|---|
Anchored Extender | Type: Superstar While in the pocket; passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back. |
Dashing Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws). |
Fastbreak | Type: Superstar Passers with this ability receive better blocking support on designed quarterback run plays. |
Fearless | Type: Superstar Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket. |
Gutsy Scrambler | Type: Superstar Passers with this ability are immune to throw penalties caused by defensive pressure while on the run. |
High Point Deadeye | Type: Superstar Passers with this ability have perfect accuracy on any high point throws under 20 yards. |
Hot Route Master | Type: Superstar Passers with this ability have access to four extra hot routes during pre-play adjustments. |
Inside Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws). |
Lofting Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws). |
No-Look Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws). |
Pass Lead Elite | Type: Superstar Passers with this ability have increased throw power on bullet precision passes (except on high/low throws). |
Red Zone Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except on high/low throws). |
Roaming Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws). |
Set Feet Lead | Type: Superstar Passers with this ability have increased throw power on bullet precision passes made while their feet are set (except on high/low throws). |
Sideline Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws). |
Tight Out | Type: Superstar Passers with this ability improve the catching prowess of all tight ends who are open on pass plays. |
Arm Talent | Type: Superstar Passers with this ability have increased velocity on bullet passes |
Short Deadeye | Type: Superstar Passers with this ability have increased accuracy on all short passes while their feet are set and not under pressure (except on high/low throws) |
Mid Deadeye | Type: Superstar Passers with this ability have increased accuracy on all medium passes while their feet are set and not under pressure (except on high/low throws) |
Deep Deadeye | Type: Superstar Passers with this ability have increased accuracy on all deep passes while their feet are set and not under pressure (except on high/low throws) |
Mobile Deadeye | Type: Superstar Passers with this ability have perfect accuracy on all unpressured throws while standing outside the pocket (except on high/low/crossbody throws) |
Pressure Cooker | Type: Superstar Passers with this ability have benefits for throwing under pressure (faster animations/immunity to throw penalties) |
Immovable Object | Type: Superstar Passers with this ability can break through the first sack attempt by a blitzing defensive back |
Stat | Description |
---|---|
Throw Power (THP) | Determines how far a player will be able to throw the ball. |
Throw Under Pressure (TUP) | Determines passing accuracy when throwing under pressure |
Throw Accuracy Short (SAC) | Determines the accuracy of throws under 20 yards. |
Throw Accuracy Mid (MAC) | Determines the accuracy of throws between 20-40 yards. |
Throw Accuracy Deep (DAC) | Determines the accuracy of throws of more than 40 yards. |
Play Action (PAC) | Determines the player's effectiveness in faking out plays against defenders. |
Passing Finesse Moves (FMV) | Determines how effective a player uses his speed and agility to get through defensive linemen. |
All Stats and Attributes Explained
How to Pass
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