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★ Season of BOOM Launched
★ Beginner's Guide
★ The Basics: Attributes | Positions | Formations
★ All Player Ratings
★ Modes: Franchise | Superstar | Ultimate
Abilities are player-specific abilities that give them an edge over the competition in Madden NFL 25. See the list of all the abilities and their effects here
List of Contents
Skill | Type | Position/s | Effect |
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TE |
On 3rd down; receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage. |
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CB FS WR |
Players with this ability are more likely to succeed at and attempt diving catches and swats. |
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LE RE |
Pass rushers with this ability will have all of their pass rush move points restored after sacking the QB. |
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TBD | TBD |
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C LT |
Blockers with this ability will allow less frequent shed attempts by their block target. |
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QB |
While in the pocket; passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back. |
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TBD | TBD |
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HB |
Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone; they have increased fakeout rates on spin/juke/hurdle after the catch. |
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HB |
Ballcarriers with this ability have more powerful stiff arm animations. |
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TBD | TBD |
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DT RE |
Defenders with this ability are granted a free pass rush move once per play after spending a pass rush point. |
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HB |
When lined up in the backfield; players with this ability have access to four additional hot routes; better route running; and improved catching against linebackers and linemen. |
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TBD | TBD |
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HB |
Ballcarriers with this ability will cause increased fatigue penalties against their tackler when tackled via a non-conservative tackle. |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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HB |
Recover faster from broken tackles when carrying the ball and avoid stumbling when running into other players. |
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QB |
Quarterbacks with generational arms have the power to stretch any defense to its breaking point. When they enter the zone; their maximum throw distance is increased. |
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CB |
Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win. |
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DT |
Effective D-Line captains aren't just examples to follow; they are motivators. When they enter the zone; all opposing blockers have their resistance bars wiped out. |
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TBD | TBD |
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CB |
Bottleneck defenders realize that the best way to stop a route is to act early. When they enter the zone; they are highly likely to dominantly win any man press encounter. |
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TBD | TBD |
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HB |
Ballcarriers with this ability have more powerful truck and stiff arm animations. |
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TBD | TBD |
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TBD | TBD |
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HB |
Locker room pep talks go a long way. Players with this ability can easily enter the Zone in the 2nd half. |
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TBD | TBD |
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K |
Kickers with this ability are immune to the 'Ice the Kicker' effect that occurs after opponents call timeouts in critical situations. |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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QB |
Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws). |
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TBD | TBD |
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WR |
Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers. |
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FS SS |
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and inside the numbers. |
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TE WR |
Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers. |
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CB FS SS |
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and outside the hash marks. |
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CB |
Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS. |
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TBD | TBD |
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TBD | TBD |
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MLB |
Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a non-conservative tackle. |
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LOLB ROLB |
Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle. |
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TBD | TBD |
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TE WR |
Aggressive receivers overpower defenders and attack the football. When they enter the zone; this ability increases their success rate on aggressive catches against single coverage. |
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TBD | TBD |
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LE RE |
The most devastating defensive players often excel via versatility. When they enter the zone; they have an increased chance of defeating pass blocks; and knocking catches loose. |
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LT |
Blockers with this ability reduce an edge pass rusher's chances of using a quick block shed move. |
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LE LOLB RE ROLB |
Defenders with this ability use faster; more dominant pass rush moves while rushing from the edge of the defense. |
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LE |
Defenders with this ability use faster; more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense. |
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DT RE |
Defenders with this ability will receive dominant bull rush wins when their pass rush points are full. This consumes an additional point. |
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HB |
Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move. |
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SS |
Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers - regardless of the runner's size or power. |
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TBD | TBD |
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TBD | TBD |
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HB |
Ballcarriers with this ability have steerable juke and spin animations. |
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LE |
Pass rushers with this ability are granted an additional maximum pass rush move point. |
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MLB |
Defenders with this ability have a greater chance of forcing fumbles when landing Perfect Hit Sticks. |
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QB |
Passers with this ability receive better blocking support on designed quarterback run plays. |
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QB |
Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket. |
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LE RE |
Some pass rushers intimidate quarterbacks with their sheer presence. When they enter the zone; they can apply significant pressure on quarterbacks even while engaged with blockers. |
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TBD | TBD |
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HB |
Some players thrive on making defenders look silly. When they enter the zone; this ability increases their fakeout rate on the next juke; spin or hurdle. |
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MLB SS |
Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage; less than 10 yards from the LoS and outside the hash marks. |
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TBD | TBD |
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RG RT |
Blockers with this ability gain blocker resistance points as a faster rate. |
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MLB |
Defenders with this ability have a larger timing window for landing Perfect Hit Sticks. |
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HB |
Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone; this ability increases their chance to break the next tackle. |
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TBD | TBD |
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TBD | TBD |
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HB |
Running Backs with this ability receive improved blocking from their O-Line within 5 yards of the end zone. |
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DT |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks within 5 yards of the goal line. |
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TBD | TBD |
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TBD | TBD |
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QB |
QB has increased pass anim speed and a larger threshold before using the long hail mary windup animation. |
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QB |
Passers with this ability are immune to throw penalties caused by defensive pressure while on the run. |
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QB |
Passers with this ability have perfect accuracy on any high point throws under 20 yards. |
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TBD | TBD |
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TBD | TBD |
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QB |
Passers with this ability have access to four extra hot routes during pre-play adjustments. |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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QB |
Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws). |
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CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and inside the numbers. |
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DT RE |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside run plays. |
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LE |
Defenders with this ability are refunded a pass rush point when they successfully shed blocks. |
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TBD | TBD |
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HB QB WR |
Ballcarriers with this ability have steerable juke animations. |
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HB TE |
Ballcarriers with this ability will hold onto the ball if tackled during a hurdle. |
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TBD | TBD |
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C |
Players with this ability grant improved blocking to the entire offensive line. |
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QB |
Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws). |
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TBD | TBD |
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SS |
Defenders with this ability do not allow broken tackles and cause more fumbles when cut-sticking ballcarriers. |
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TBD | TBD |
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MLB |
Defenders with this ability can make jumping; 180-degree interceptions while lurking in a zone in the middle of the field. |
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TBD | TBD |
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RG |
Blockers with this ability have stronger protection against dominant bull rush moves attempted by defenders. |
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FB HB TE |
Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen. |
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WR |
A surehanded receiver is a quarterback's best friend. When they enter the zone; this ability increases their success rate (and decreases knockout chance) on possession catches. |
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TBD | TBD |
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TBD | TBD |
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TE WR |
Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; inside the numbers. |
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FB TE WR |
Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers. |
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MLB SS |
Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage; less than 20 yards from the LoS inside the numbers and 10-20 outside. |
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TBD | TBD |
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DT |
Momentum Shift players demoralize their opponents. When they enter the zone; all on field opponents are knocked out of the zone or lose any progress towards entering the zone. |
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TBD | TBD |
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LE |
Defenders with this ability will start and 3rd or 4th down with at least half of their maximum pass rush points. |
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LG LT RG RT |
Blockers with this ability will frequently attempt and win impact blocks against linebackers and defensive backs when playing as a lineman or fullback. |
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C LT RT |
Blockers with this ability start every new blocking encounter with built-in resistance. |
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LE LOLB RE ROLB |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays. |
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QB |
Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws). |
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TBD | TBD |
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TBD | TBD |
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CB |
Players with this ability are much less likely to be fooled by WR runoffs. |
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CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage. |
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LE MLB RE ROLB |
Defenders with this ability will frequently attempt and win impact blocks against receivers; tight ends; and running backs. |
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MLB |
Defenders with this ability are highly likely to force catch knockouts against running backs. |
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WR |
When lined up at wide receiver (excluding slot); players with this ability have access to four additional hot routes during pre-play adjustments. |
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CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and outside the numbers. |
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TBD | TBD |
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QB |
Passers with this ability have increased throw power on bullet precision passes (except on high/low throws). |
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TBD | TBD |
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WR |
Players with this ability are harder to knock out of The Zone. |
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CB FS |
Defenders with this ability have higher chance to catch uncontested interceptions; and they have unlimited stamina on the return (until using a special move or breaking a tackle). |
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HB |
Receivers with this ability will immediately and precisely react to a user's playmaker inputs. |
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TBD | TBD |
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LT RG |
Blockers with this ability are almost guaranteed to win any double team block they are engaged in. |
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TBD | TBD |
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TBD | TBD |
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TBD | TBD |
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LG |
Blockers with this ability will frequently attempt and win pull blocks. |
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TBD | TBD |
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TBD | TBD |
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WR |
RAC receivers fight for every possible yard after making a catch. When they enter the zone; this ability increases their success rate on RAC catches. |
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TBD | TBD |
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DT DT RE |
Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers. |
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HB |
Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled. |
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TBD | TBD |
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QB |
Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except on high/low throws). |
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WR |
When in the red zone; receivers with this ability have a better chance to win contested catches against single coverage. |
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MLB ROLB SS |
The game's top defenders excel in all situations. When they enter the zone; this ability increases their chance of defeating run blocks; and disrupting catches via tackles. |
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LE RE |
The most tenacious defenders beat their blocks by sheer force of will. When they enter the zone; their rush move attempts are free. |
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TBD | TBD |
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TBD | TBD |
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QB |
Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws). |
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TE |
Players with this ability have access to four additional hot routes; regardless of where they line up. |
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TBD | TBD |
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WR |
Receivers with this ability have a high success rate when creating separation on the last cut of any route. |
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QB |
Many passers use a combination mobility and aggressiveness to make big plays. When they enter the zone; they have perfect accuracy while throwing on the run. |
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TBD | TBD |
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TBD | TBD |
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DT RE |
Defenders with this ability do not need to spend a point on shed attempts during a run play. |
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MLB |
Run Stuffers can singlehandedly disrupt an offense. When they enter the zone; this ability increases their win rate and block shed speed against one-on-one run blocks. |
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WR |
Players with this ability will distract defenders for longer with their runoffs. |
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TBD | TBD |
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TBD | TBD |
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LT RG RT |
Blockers with this ability will dominantly win impact blocks on screen plays. |
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TBD | TBD |
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LT RG |
Blockers with this ability reduce a rusher's chances of using a quick block shed move. |
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MLB RB |
Defenders with this ability have an increased success rate when using conservative or diving tackles. |
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TBD | TBD |
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QB |
Passers with this ability have increased throw power on bullet precision passes made while their feet are set (except on high/low throws). |
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TBD | TBD |
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TE WR |
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers. |
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TE WR |
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; outside the numbers. |
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CB |
Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS. |
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CB FS |
Shutdown defenders have the talent to erase receivers from the game. When they enter the zone; their coverage is tighter and interceptions are more frequent on contested catches. |
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QB |
Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws). |
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TBD | TBD |
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TBD | TBD |
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WR |
When lined up in the slot; receivers with this ability make faster cuts and have better hands when catching passes less than 10 yards from the LoS. |
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LE RE ROLB |
Defenders with this ability will ignore one bar of blocker resistance when attempting speed pass rush moves. |
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TBD | TBD |
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TBD | TBD |
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HB |
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds. |
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TBD | TBD |
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LOLB RE ROLB |
Defenders with this ability can still tackle effectively while trying to strip the football. |
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LE LOLB RE |
Defenders with this ability will ignore one bar of blocker resistance when attempting swim/club pass rush moves. |
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MLB |
Defenders with this ability have better conservative/dive tackling; are rarely faked out by ballcarrier moves; and cannot be faked out when user-controlled. |
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HB |
Ballcarriers with this ability will break almost any hit-stick tackle attempts made on them. |
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TE |
When lined up at tight end; players with this ability have access to four additional hot routes during pre-play adjustments. |
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TBD | TBD |
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TBD | TBD |
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QB |
Passers with this ability improve the catching prowess of all tight ends who are open on pass plays. |
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CB FS |
Players with this ability have an increased chance to catch passes that have been tipped into the air. |
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HB |
Ballcarriers with this ability are effective at recovering from attempted tackles regardless of their current stamina. |
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TBD | TBD |
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QB |
The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone; no tackles made against them will result in a fumble. |
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DT |
Defenders with this ability can apply pressure to the quarterback from a greater distance. |
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SS |
Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled). |
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TBD | TBD |
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DT RE ROLB |
Defenders with this ability are less likely to increase their blocker's resistance bars when performing shed wins. |
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TBD | TBD |
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LOLB RE ROLB |
Elite pass rushers are a mix of strength; speed; and tenacity. When they enter the zone; this ability increases their win rate and block shed speed against one-on-one pass blocks. |
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TBD | TBD |
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WR |
When lined up at any wide receiver position; players with this ability have access to four additional hot routes during pre-play adjustments. |
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HB |
Wrecking Ball runners don't avoid contact. They create it. When they enter the zone; this ability increases their success rate on trucks and stiff arms. |
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TE WR |
The best physical receivers don't just come down with the ball; they carry it home. When they enter the zone; they are nearly guaranteed to break their first post-catch tackle. |
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TBD | TBD |
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MLB |
Zone Hawk defenders lock down a part of the field. When they enter the zone; this ability increases the rate of interceptions while in zone coverage. |
Abilities are the culmination of a player's career as a professional player through training and learning a thing or two in the field. These abilities come in the form of abilities that allow them to specialize in a specific field, giving them an edge over their opponents.
After achieving certain conditions, a player gets into the zone and activates their X-Factor Abilities. X-Factor Abilities change the field state to play around the player on fire since they will receive game-breaking abilities upon activation.
For example, Freight Trains trivialize tackle encounters while Run Stuffers guarantee most one-on-ones when they are in the zone!
Superstar Abilities, unlike X-Factor Abilities that require you to complete conditions to activate, remain active throughout the game. While not as influential as their counterpart, these abilities dictate a player's playstyle and consistently give them additional properties without fail.
Madden NFL 25 Guides | |
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