★ Season of BOOM Launched
★ Beginner's Guide
★ The Basics: Attributes | Positions | Formations
★ All Player Ratings
★ Modes: Franchise | Superstar | Ultimate
Abilities are player-specific abilities that give them an edge over the competition in Madden NFL 25. See the list of all the abilities and their effects here
List of Contents
Skill | Type | Position/s | Effect |
---|---|---|---|
3rd Down Threat | Superstar |
TE |
On 3rd down; receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage. |
Acrobat | Superstar |
CB FS WR |
Players with this ability are more likely to succeed at and attempt diving catches and swats. |
Adrenaline Rush | Superstar |
LE RE |
Pass rushers with this ability will have all of their pass rush move points restored after sacking the QB. |
Agile Extender | Superstar | TBD | TBD |
All Day | Superstar |
C LT |
Blockers with this ability will allow less frequent shed attempts by their block target. |
Anchored Extender | Superstar |
QB |
While in the pocket; passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back. |
Angry Runs | X-Factor | TBD | TBD |
Ankle Breaker | X-Factor |
HB |
Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone; they have increased fakeout rates on spin/juke/hurdle after the catch. |
Arm Bar | Superstar |
HB |
Ballcarriers with this ability have more powerful stiff arm animations. |
Avalanche | X-Factor | TBD | TBD |
B.O.G.O. | Superstar |
DT RE |
Defenders with this ability are granted a free pass rush move once per play after spending a pass rush point. |
Backfield Master | Superstar |
HB |
When lined up in the backfield; players with this ability have access to four additional hot routes; better route running; and improved catching against linebackers and linemen. |
Backfield Mismatch | Superstar | TBD | TBD |
Backlash | Superstar |
HB |
Ballcarriers with this ability will cause increased fatigue penalties against their tackler when tackled via a non-conservative tackle. |
Backyard HB | Superstar | TBD | TBD |
Backyard QB | Superstar | TBD | TBD |
Backyard TE | Superstar | TBD | TBD |
Backyard WR | Superstar | TBD | TBD |
Balance Beam | Superstar |
HB |
Recover faster from broken tackles when carrying the ball and avoid stumbling when running into other players. |
Bazooka | X-Factor |
QB |
Quarterbacks with generational arms have the power to stretch any defense to its breaking point. When they enter the zone; their maximum throw distance is increased. |
Bench Press | Superstar |
CB |
Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win. |
Blitz | X-Factor |
DT |
Effective D-Line captains aren't just examples to follow; they are motivators. When they enter the zone; all opposing blockers have their resistance bars wiped out. |
Blitz Radar | X-Factor | TBD | TBD |
Bottleneck | X-Factor |
CB |
Bottleneck defenders realize that the best way to stop a route is to act early. When they enter the zone; they are highly likely to dominantly win any man press encounter. |
Brickwall | X-Factor | TBD | TBD |
Bruiser | Superstar |
HB |
Ballcarriers with this ability have more powerful truck and stiff arm animations. |
Bulldozer | Superstar | TBD | TBD |
Chuck Out | Superstar | TBD | TBD |
Closer | Superstar |
HB |
Locker room pep talks go a long way. Players with this ability can easily enter the Zone in the 2nd half. |
Clutch | Superstar | TBD | TBD |
Clutch Kicker | Superstar |
K |
Kickers with this ability are immune to the 'Ice the Kicker' effect that occurs after opponents call timeouts in critical situations. |
Colossus | X-Factor | TBD | TBD |
Comeback | Superstar | TBD | TBD |
Conductor | Superstar | TBD | TBD |
Crusher | Superstar | TBD | TBD |
Dashing Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws). |
Deep Elite | Superstar | TBD | TBD |
Deep In Elite | Superstar |
WR |
Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers. |
Deep In Zone KO | Superstar |
FS SS |
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and inside the numbers. |
Deep Out Elite | Superstar |
TE WR |
Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers. |
Deep Out Zone KO | Superstar |
CB FS SS |
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and outside the hash marks. |
Deep Route KO | Superstar |
CB |
Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS. |
Deep Zone KO | Superstar | TBD | TBD |
Defensive Rally | Superstar | TBD | TBD |
Deflator | Superstar |
MLB |
Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a non-conservative tackle. |
Demoralizer | Superstar |
LOLB ROLB |
Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle. |
Dots | X-Factor | TBD | TBD |
Double Me | X-Factor |
TE WR |
Aggressive receivers overpower defenders and attack the football. When they enter the zone; this ability increases their success rate on aggressive catches against single coverage. |
Double Or Nothing | Superstar | TBD | TBD |
Dual Threat | X-Factor |
LE RE |
The most devastating defensive players often excel via versatility. When they enter the zone; they have an increased chance of defeating pass blocks; and knocking catches loose. |
Edge Protector | Superstar |
LT |
Blockers with this ability reduce an edge pass rusher's chances of using a quick block shed move. |
Edge Threat | Superstar |
LE LOLB RE ROLB |
Defenders with this ability use faster; more dominant pass rush moves while rushing from the edge of the defense. |
Edge Threat Elite | Superstar |
LE |
Defenders with this ability use faster; more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense. |
El Toro | Superstar |
DT RE |
Defenders with this ability will receive dominant bull rush wins when their pass rush points are full. This consumes an additional point. |
Energizer | Superstar |
HB |
Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move. |
Enforcer | Superstar |
SS |
Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers - regardless of the runner's size or power. |
Enforcer Supreme | Superstar | TBD | TBD |
Escape Artist | X-Factor | TBD | TBD |
Evasive | Superstar |
HB |
Ballcarriers with this ability have steerable juke and spin animations. |
Extra Credit | Superstar |
LE |
Pass rushers with this ability are granted an additional maximum pass rush move point. |
Extra Pop | Superstar |
MLB |
Defenders with this ability have a greater chance of forcing fumbles when landing Perfect Hit Sticks. |
Fastbreak | Superstar |
QB |
Passers with this ability receive better blocking support on designed quarterback run plays. |
Fearless | Superstar |
QB |
Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket. |
Fearmonger | X-Factor |
LE RE |
Some pass rushers intimidate quarterbacks with their sheer presence. When they enter the zone; they can apply significant pressure on quarterbacks even while engaged with blockers. |
Film Study | Superstar | TBD | TBD |
First One Free | X-Factor |
HB |
Some players thrive on making defenders look silly. When they enter the zone; this ability increases their fakeout rate on the next juke; spin or hurdle. |
Flat Zone KO | Superstar |
MLB SS |
Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage; less than 10 yards from the LoS and outside the hash marks. |
Focused Kicker | Superstar | TBD | TBD |
Fool Me Once | Superstar |
RG RT |
Blockers with this ability gain blocker resistance points as a faster rate. |
Form Tackler | Superstar |
MLB |
Defenders with this ability have a larger timing window for landing Perfect Hit Sticks. |
Freight Train | X-Factor |
HB |
Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone; this ability increases their chance to break the next tackle. |
Gambit | X-Factor | TBD | TBD |
Gift-Wrapped | Superstar | TBD | TBD |
Goal Line Back | Superstar |
HB |
Running Backs with this ability receive improved blocking from their O-Line within 5 yards of the end zone. |
Goal Line Stuff | Superstar |
DT |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks within 5 yards of the goal line. |
Grab and Smash | X-Factor | TBD | TBD |
Grab-N-Go | Superstar | TBD | TBD |
Gunslinger | Superstar |
QB |
QB has increased pass anim speed and a larger threshold before using the long hail mary windup animation. |
Gutsy Scrambler | Superstar |
QB |
Passers with this ability are immune to throw penalties caused by defensive pressure while on the run. |
High Point Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on any high point throws under 20 yards. |
Homer | Superstar | TBD | TBD |
Honorary Lineman | Superstar | TBD | TBD |
Hot Route Master | Superstar |
QB |
Passers with this ability have access to four extra hot routes during pre-play adjustments. |
Human Joystick | Superstar | TBD | TBD |
Identifier | Superstar | TBD | TBD |
Indoor Baller | Superstar | TBD | TBD |
Inside Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws). |
Inside Shade | Superstar |
CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and inside the numbers. |
Inside Stuff | Superstar |
DT RE |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside run plays. |
Instant Rebate | Superstar |
LE |
Defenders with this ability are refunded a pass rush point when they successfully shed blocks. |
Interior Threat | Superstar | TBD | TBD |
Juke Box | Superstar |
HB QB WR |
Ballcarriers with this ability have steerable juke animations. |
Leap Frog | Superstar |
HB TE |
Ballcarriers with this ability will hold onto the ball if tackled during a hurdle. |
Lifeguard | Superstar | TBD | TBD |
Linchpin | Superstar |
C |
Players with this ability grant improved blocking to the entire offensive line. |
Lofting Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws). |
Long Range Deadeye | Superstar | TBD | TBD |
Lumberjack | Superstar |
SS |
Defenders with this ability do not allow broken tackles and cause more fumbles when cut-sticking ballcarriers. |
Lurk Artist | Superstar | TBD | TBD |
Lurker | Superstar |
MLB |
Defenders with this ability can make jumping; 180-degree interceptions while lurking in a zone in the middle of the field. |
Master Tactician | Superstar | TBD | TBD |
Matador | Superstar |
RG |
Blockers with this ability have stronger protection against dominant bull rush moves attempted by defenders. |
Matchup Nightmare | Superstar |
FB HB TE |
Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen. |
Max Security | X-Factor |
WR |
A surehanded receiver is a quarterback's best friend. When they enter the zone; this ability increases their success rate (and decreases knockout chance) on possession catches. |
Medium Route KO | Superstar | TBD | TBD |
Mid Elite | Superstar | TBD | TBD |
Mid In Elite | Superstar |
TE WR |
Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; inside the numbers. |
Mid Out Elite | Superstar |
FB TE WR |
Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers. |
Mid Zone KO | Superstar |
MLB SS |
Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage; less than 20 yards from the LoS inside the numbers and 10-20 outside. |
Mind Reader | X-Factor | TBD | TBD |
Momentum Shift | X-Factor |
DT |
Momentum Shift players demoralize their opponents. When they enter the zone; all on field opponents are knocked out of the zone or lose any progress towards entering the zone. |
Mossed | X-Factor | TBD | TBD |
Mr. Big Stop | Superstar |
LE |
Defenders with this ability will start and 3rd or 4th down with at least half of their maximum pass rush points. |
Nasty Streak | Superstar |
LG LT RG RT |
Blockers with this ability will frequently attempt and win impact blocks against linebackers and defensive backs when playing as a lineman or fullback. |
Natural Talent | Superstar |
C LT RT |
Blockers with this ability start every new blocking encounter with built-in resistance. |
No Outsiders | Superstar |
LE LOLB RE ROLB |
Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays. |
No-Look Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws). |
Omaha | X-Factor | TBD | TBD |
Omniscient | Superstar | TBD | TBD |
On The Ball | Superstar |
CB |
Players with this ability are much less likely to be fooled by WR runoffs. |
One Step Ahead | Superstar |
CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage. |
Out My Way | Superstar |
LE MLB RE ROLB |
Defenders with this ability will frequently attempt and win impact blocks against receivers; tight ends; and running backs. |
Outmatched | Superstar |
MLB |
Defenders with this ability are highly likely to force catch knockouts against running backs. |
Outside Apprentice | Superstar |
WR |
When lined up at wide receiver (excluding slot); players with this ability have access to four additional hot routes during pre-play adjustments. |
Outside Shade | Superstar |
CB |
Defenders with this ability generally react much faster to receiver cut moves when in man coverage and outside the numbers. |
Pass Committed | Superstar | TBD | TBD |
Pass Lead Elite | Superstar |
QB |
Passers with this ability have increased throw power on bullet precision passes (except on high/low throws). |
Pass Protector | Superstar | TBD | TBD |
Persistent | Superstar |
WR |
Players with this ability are harder to knock out of The Zone. |
Pick Artist | Superstar |
CB FS |
Defenders with this ability have higher chance to catch uncontested interceptions; and they have unlimited stamina on the return (until using a special move or breaking a tackle). |
Playmaker | Superstar |
HB |
Receivers with this ability will immediately and precisely react to a user's playmaker inputs. |
Pocket Deadeye | Superstar | TBD | TBD |
Post Up | Superstar |
LT RG |
Blockers with this ability are almost guaranteed to win any double team block they are engaged in. |
Precision Kicker | Superstar | TBD | TBD |
Pro Reads | X-Factor | TBD | TBD |
Protected | Superstar | TBD | TBD |
Puller Elite | Superstar |
LG |
Blockers with this ability will frequently attempt and win pull blocks. |
QB Playmaker | Superstar | TBD | TBD |
Quick Draw | Superstar | TBD | TBD |
RAC 'em Up | X-Factor |
WR |
RAC receivers fight for every possible yard after making a catch. When they enter the zone; this ability increases their success rate on RAC catches. |
RB Apprentice | Superstar | TBD | TBD |
Reach Elite | Superstar |
DT DT RE |
Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers. |
Reach For It | Superstar |
HB |
Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled. |
Recuperation | Superstar | TBD | TBD |
Red Zone Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except on high/low throws). |
Red Zone Threat | Superstar |
WR |
When in the red zone; receivers with this ability have a better chance to win contested catches against single coverage. |
Reinforcement | X-Factor |
MLB ROLB SS |
The game's top defenders excel in all situations. When they enter the zone; this ability increases their chance of defeating run blocks; and disrupting catches via tackles. |
Relentless | X-Factor |
LE RE |
The most tenacious defenders beat their blocks by sheer force of will. When they enter the zone; their rush move attempts are free. |
Return Man | Superstar | TBD | TBD |
Ripper | Superstar | TBD | TBD |
Roaming Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws). |
Route Apprentice | Superstar |
TE |
Players with this ability have access to four additional hot routes; regardless of where they line up. |
Route Artist | X-Factor | TBD | TBD |
Route Technician | Superstar |
WR |
Receivers with this ability have a high success rate when creating separation on the last cut of any route. |
Run & Gun | X-Factor |
QB |
Many passers use a combination mobility and aggressiveness to make big plays. When they enter the zone; they have perfect accuracy while throwing on the run. |
Run Committed | Superstar | TBD | TBD |
Run Protector | Superstar | TBD | TBD |
Run Stopper | Superstar |
DT RE |
Defenders with this ability do not need to spend a point on shed attempts during a run play. |
Run Stuffer | X-Factor |
MLB |
Run Stuffers can singlehandedly disrupt an offense. When they enter the zone; this ability increases their win rate and block shed speed against one-on-one run blocks. |
Runoff Elite | Superstar |
WR |
Players with this ability will distract defenders for longer with their runoffs. |
Safety Valve | Superstar | TBD | TBD |
Satellite | X-Factor | TBD | TBD |
Screen Protector | Superstar |
LT RG RT |
Blockers with this ability will dominantly win impact blocks on screen plays. |
Second Wind | Superstar | TBD | TBD |
Secure Protector | Superstar |
LT RG |
Blockers with this ability reduce a rusher's chances of using a quick block shed move. |
Secure Tackler | Superstar |
MLB RB |
Defenders with this ability have an increased success rate when using conservative or diving tackles. |
Selfless | X-Factor | TBD | TBD |
Set Feet Lead | Superstar |
QB |
Passers with this ability have increased throw power on bullet precision passes made while their feet are set (except on high/low throws). |
Short Elite | Superstar | TBD | TBD |
Short In Elite | Superstar |
TE WR |
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers. |
Short Out Elite | Superstar |
TE WR |
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; outside the numbers. |
Short Route KO | Superstar |
CB |
Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS. |
Shutdown | X-Factor |
CB FS |
Shutdown defenders have the talent to erase receivers from the game. When they enter the zone; their coverage is tighter and interceptions are more frequent on contested catches. |
Sideline Deadeye | Superstar |
QB |
Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws). |
Sleight of Hand | Superstar | TBD | TBD |
Slot Apprentice | Superstar | TBD | TBD |
Slot-O-Matic | Superstar |
WR |
When lined up in the slot; receivers with this ability make faster cuts and have better hands when catching passes less than 10 yards from the LoS. |
Speedster | Superstar |
LE RE ROLB |
Defenders with this ability will ignore one bar of blocker resistance when attempting speed pass rush moves. |
Spin Cycle | Superstar | TBD | TBD |
Spinner | Superstar | TBD | TBD |
Steamroller | Superstar |
HB |
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds. |
Stonewall | Superstar | TBD | TBD |
Strip Specialist | Superstar |
LOLB RE ROLB |
Defenders with this ability can still tackle effectively while trying to strip the football. |
Swim Club | Superstar |
LE LOLB RE |
Defenders with this ability will ignore one bar of blocker resistance when attempting swim/club pass rush moves. |
Tackle Supreme | Superstar |
MLB |
Defenders with this ability have better conservative/dive tackling; are rarely faked out by ballcarrier moves; and cannot be faked out when user-controlled. |
Tank | Superstar |
HB |
Ballcarriers with this ability will break almost any hit-stick tackle attempts made on them. |
TE Apprentice | Superstar |
TE |
When lined up at tight end; players with this ability have access to four additional hot routes during pre-play adjustments. |
Tear Proof | Superstar | TBD | TBD |
Threat Detector | Superstar | TBD | TBD |
Tight Out | Superstar |
QB |
Passers with this ability improve the catching prowess of all tight ends who are open on pass plays. |
Tip Drill | Superstar |
CB FS |
Players with this ability have an increased chance to catch passes that have been tipped into the air. |
Tireless Runner | Superstar |
HB |
Ballcarriers with this ability are effective at recovering from attempted tackles regardless of their current stamina. |
Tough Nut | Superstar | TBD | TBD |
Truzz | X-Factor |
QB |
The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone; no tackles made against them will result in a fumble. |
Under Pressure | Superstar |
DT |
Defenders with this ability can apply pressure to the quarterback from a greater distance. |
Unfakeable | Superstar |
SS |
Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled). |
Universal Coverage | X-Factor | TBD | TBD |
Unpredictable | Superstar |
DT RE ROLB |
Defenders with this ability are less likely to increase their blocker's resistance bars when performing shed wins. |
Unspun | Superstar | TBD | TBD |
Unstoppable Force | X-Factor |
LOLB RE ROLB |
Elite pass rushers are a mix of strength; speed; and tenacity. When they enter the zone; this ability increases their win rate and block shed speed against one-on-one pass blocks. |
Vanguard | X-Factor | TBD | TBD |
WR Apprentice | Superstar |
WR |
When lined up at any wide receiver position; players with this ability have access to four additional hot routes during pre-play adjustments. |
Wrecking Ball | X-Factor |
HB |
Wrecking Ball runners don't avoid contact. They create it. When they enter the zone; this ability increases their success rate on trucks and stiff arms. |
YAC 'Em Up | X-Factor |
TE WR |
The best physical receivers don't just come down with the ball; they carry it home. When they enter the zone; they are nearly guaranteed to break their first post-catch tackle. |
Zen Kicker | Superstar | TBD | TBD |
Zone Hawk | X-Factor |
MLB |
Zone Hawk defenders lock down a part of the field. When they enter the zone; this ability increases the rate of interceptions while in zone coverage. |
Abilities are the culmination of a player's career as a professional player through training and learning a thing or two in the field. These abilities come in the form of abilities that allow them to specialize in a specific field, giving them an edge over their opponents.
After achieving certain conditions, a player gets into the zone and activates their X-Factor Abilities. X-Factor Abilities change the field state to play around the player on fire since they will receive game-breaking abilities upon activation.
For example, Freight Trains trivialize tackle encounters while Run Stuffers guarantee most one-on-ones when they are in the zone!
Superstar Abilities, unlike X-Factor Abilities that require you to complete conditions to activate, remain active throughout the game. While not as influential as their counterpart, these abilities dictate a player's playstyle and consistently give them additional properties without fail.
Madden NFL 25 Guides | |
---|---|
News | Teams |
Players | Abilities |
Tips and Tricks | Formations |
Game Modes |
List of All Abilities
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Dragon Quest 3 HD-2D Remake (DQ3) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2024 Electronic Arts Inc. Electronic Arts, EA SPORTS, FieldSENSE, and Ultimate Team are trademarks of Electronic Arts Inc. The mark “John Madden” and the name, likeness and other attributes of John Madden reproduced on this product are trademarks or other intellectual property of Red Bear, Inc. or John Madden, are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of Red Bear or John Madden. All rights reserved. Officially Licensed Product of NFL PLAYERS INC. and NFLPA.COM. Officially Licensed Product of the National Football League.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.