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One Hand Catch is a cool animation sequence that can be performed during a game in Madden NFL 25. Read on to learn more about how to perform a One Hand Catch, as well as the abilities and stats involved in successfully executing a One Hand Catch in Madden NFL 25.
List of Contents
Platform | Button |
---|---|
PC | While ball is in the air Hold Mid Mouse Button or Alt while either pressing E for Possession, Q for RAC, or R for Aggressive. |
Xbox | While ball is in the air Hold while either pressing for Possession, for RAC, or for Aggressive. |
PS | While ball is in the air Hold while either pressing for Possession, for RAC, or for Aggressive. |
To perform a One Hand Catch, simply hold the button indicated on the table above while pressing any corresponding button that would result to a different catching method. Be sure that the button commands are pressed only when the ball is in the air.
The One Hand Catch is an enjoyable catching animation to display when playing the game, but it also has its risks when executed.
Receivers will more likely fumble the ball when using the One Hand Catch, so be sure that you're confident that the pass will follow through when executing the One Hand Catch.
Ankle Breaker | Type: X-Factor Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone; they have increased fakeout rates on spin/juke/hurdle after the catch. |
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Double Me | Type: X-Factor Aggressive receivers overpower defenders and attack the football. When they enter the zone; this ability increases their success rate on aggressive catches against single coverage. |
Dual Threat | Type: X-Factor The most devastating defensive players often excel via versatility. When they enter the zone; they have an increased chance of defeating pass blocks; and knocking catches loose. |
Max Security | Type: X-Factor A surehanded receiver is a quarterback's best friend. When they enter the zone; this ability increases their success rate (and decreases knockout chance) on possession catches. |
RAC 'em Up | Type: X-Factor RAC receivers fight for every possible yard after making a catch. When they enter the zone; this ability increases their success rate on RAC catches. |
Reinforcement | Type: X-Factor The game's top defenders excel in all situations. When they enter the zone; this ability increases their chance of defeating run blocks; and disrupting catches via tackles. |
Shutdown | Type: X-Factor Shutdown defenders have the talent to erase receivers from the game. When they enter the zone; their coverage is tighter and interceptions are more frequent on contested catches. |
YAC 'Em Up | Type: X-Factor The best physical receivers don't just come down with the ball; they carry it home. When they enter the zone; they are nearly guaranteed to break their first post-catch tackle. |
3rd Down Threat | Type: Superstar On 3rd down; receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage. |
Acrobat | Type: Superstar Players with this ability are more likely to succeed at and attempt diving catches and swats. |
Backfield Master | Type: Superstar When lined up in the backfield; players with this ability have access to four additional hot routes; better route running; and improved catching against linebackers and linemen. |
Deep In Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers. |
Deep In Zone KO | Type: Superstar Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and inside the numbers. |
Deep Out Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers. |
Deep Out Zone KO | Type: Superstar Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and outside the hash marks. |
Deep Route KO | Type: Superstar Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS. |
Flat Zone KO | Type: Superstar Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage; less than 10 yards from the LoS and outside the hash marks. |
Matchup Nightmare | Type: Superstar Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen. |
Mid In Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; inside the numbers. |
Mid Out Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers. |
Mid Zone KO | Type: Superstar Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage; less than 20 yards from the LoS inside the numbers and 10-20 outside. |
Outmatched | Type: Superstar Defenders with this ability are highly likely to force catch knockouts against running backs. |
Pick Artist | Type: Superstar Defenders with this ability have higher chance to catch uncontested interceptions; and they have unlimited stamina on the return (until using a special move or breaking a tackle). |
Red Zone Threat | Type: Superstar When in the red zone; receivers with this ability have a better chance to win contested catches against single coverage. |
Short In Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers. |
Short Out Elite | Type: Superstar Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; outside the numbers. |
Short Route KO | Type: Superstar Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS. |
Slot-O-Matic | Type: Superstar When lined up in the slot; receivers with this ability make faster cuts and have better hands when catching passes less than 10 yards from the LoS. |
Tight Out | Type: Superstar Passers with this ability improve the catching prowess of all tight ends who are open on pass plays. |
Tip Drill | Type: Superstar Players with this ability have an increased chance to catch passes that have been tipped into the air. |
Stat | Description |
---|---|
Catching (CTH) | Determines how well a player can catch the ball. |
Spectacular Catch (SPC) | Determines how well a player can catch the ball when being defended. |
Catch In Traffic (CIT) | Determines how well a player can catch the ball while under tight defense or pressure. |
Short Route Running (SRR) | Determines how effective a player is when running short routes (Slant, Drag, etc.). |
Medium Route Running (MRR) | Determines how effective a player is when running medium routes (Curl, Dig, etc.). |
Deep Route Running (DRR) | Determines how effective a player is when running deep routes (Corner, Streak, etc.). |
Release (RLS) | Determines how fast a player will follow his route according to the play once the ball is snapped. |
All Stats and Attributes Explained
How to One Hand Catch
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