These are patch notes for Warhammer 40K: Space Marine 2 that detail the updates and fixes implemented in the game. See a list of patch notes and planned updates to Space Marine 2 here.
The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
- Improved responsiveness and comfort of Social Wheel control with a mouse
- Disabled unnecessary objects that do not require highlighting and worked poorly with it
- Several minor bug fixes
Power Fist: Damage for fully charged attacks has been greatly increased
- Base ammo increased by 5. Blast damage radious increased.
- Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
- Base damage slightly increased by 10%.
Med Stims restore contested health in addition to actual healing
Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
Campaign
Difficulty:
- Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
- Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
Bots:
- Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
- Bots will now help focus-firing zoanthropes when the player attacks them.
- Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
- Bots are now allowed to help with Gargoyle objectives
- Fixed a variety of bugs related to bots getting stuck
- Fixed a bug where bots can run out of ammo on weapons without a magazine
Operations Mode
Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
- Max number of TzaangorsWith Shield on the arena at the same time reduced from 10 to 4
- Max number of CultistsSnipers on the arena at the same time reduced from 10 to 3
- Max number of Tzaangors on the arena at the same time reduced from 30 to 20
- Max number of Rubric Marineswith Boltguns on the arena at the same time reduced from 8 to 5
- Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
Assault Class: Base groundpound damage increased by 30%
Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
PVP
Improved player spawn system. It should make spawn killing more difficult
Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
AI
Reduced ability to stunlock enemies with ranged attacks across all AI characters
Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
- Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
- Psychic scream damage reduced from 11 to 8
- Psychic scream effective range reduced from 50 to 40m
- Psychic scream cast range is reduced by 10m
- Fleshborer spray attack damage reduced from 1 to 0.5
- Flashborer spray attack damage reduced from 0.3 to 0.1
Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
- Icon of flame damage reduced from 9 to 6
- Flamer burst damage reduced from 6 to 4 per shoot
- Flamer shooting damage reduced from 6 to 4 per projectile
- Health reduced by 10%
Rubric Marine with Boltgun:
- Spray attack damage reduced from 1.5 to 1
- Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
- Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
- Rage phase updated, carnifex becomes faster and more aggressive
- Taunt frequency reduced
- Fixed a bug where his cone of thorns attack wouldn't fire projectiles
An update was released for Space Marine 2 on September 26, 2024. This includes support for ultrawide monitors and adds a sparring arena in the Battle Barge. It also introduces private PvE lobbies, allowing players to play Operations solo.
Future Content Patches
The Year One Battle Plan and Roadmap shows plans for additional features such as new PvE missions, Lethal Difficulty, a Volkite Pistol, and a new enemy.
Planned Patches
The first Q&A detailed plans for future patches. The following is a list of changes to expect:
Resolving connectivity and server issues
Improvement of bot behavior against boss fights and specific objectives
AI aggressiveness tweaks to Veteran difficulty for the Campaign.
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