Warhammer 40K: Space Marine 2

Patch Notes and Updates

Space Marine 2 Patch Notes and Updates
These are patch notes for Warhammer 40K: Space Marine 2 that detail the updates and fixes implemented in the game. See a list of patch notes and planned updates to Space Marine 2 here.

Space Marine 2 Patch Notes

All Patch Notes

Patch 3.0

New features

  • The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets

Gameplay and balancing tweaks

  • The marking tool has been updated:
  • - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma:
  • - Base ammo increased by 5. Blast damage radious increased.
    - Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
    - Base damage slightly increased by 10%.
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache

Campaign

  • Difficulty:
  • - Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
    - Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
  • Bots:
  • - Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
    - Bots will now help focus-firing zoanthropes when the player attacks them.
    - Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
    - Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine

Operations Mode

  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
  • - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.

AI

  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
  • - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:
  • - Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1 Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
  • - Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile
    - Health reduced by 10%
  • Rubric Marine with Boltgun:
  • - Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
  • - Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant:
  • - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.

Customization

  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately

Maps

  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury

General fixes

  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes

UI Changes

  • At the top bar, present enemy types are now more distinct and color-coded.
  • A sound cue now plays when "Enemy wave imminent" is in the status above, acts like a signal bell
  • Joined the Game icons are now more apparent at the bottom-left, as well as Left the Game
  • New enemy type color-coding also applies to enemy callout text pings at the bottom-left.

Source: Focus Entertainment

Hotfix 2.1

Crashes and bug fixes

  • Fixed some rare possible crashes when starting the game
  • Fixed a rare possible crash that occured during the first cutscene
  • Fixed several other rare crashes
  • Fixed several rare bugs that were causing soft locks in the story mode

PC Only

  • Optimized CPU behavior on high end CPUs

Hotfix 2.1 was released on September 11, 2024. It addressed issues with game stability.

Source: Focus Entertainment

Space Marine 2 Updates

September Update

  • Ultrawide support
  • Private PvE lobbies
  • Sparring Arena in the Battle Barge

An update was released for Space Marine 2 on September 26, 2024. This includes support for ultrawide monitors and adds a sparring arena in the Battle Barge. It also introduces private PvE lobbies, allowing players to play Operations solo.

Future Content Patches

The Year One Battle Plan and Roadmap shows plans for additional features such as new PvE missions, Lethal Difficulty, a Volkite Pistol, and a new enemy.

Planned Patches

The first Q&A detailed plans for future patches. The following is a list of changes to expect:

  • Resolving connectivity and server issues
  • Improvement of bot behavior against boss fights and specific objectives
  • AI aggressiveness tweaks to Veteran difficulty for the Campaign.
  • Improvements to Blocking defence melee weapons
  • Fix for Melta Rifle and Multi-Melta healing above contested health
  • Tweaks for PvP balance
  • Spawn protection for PvP to prevent spawn-kills
  • New color lenses and armor colors for customization
  • Ability to delete custom armor profile

Roadmap and Year One Battle Plan

Warhammer 40K: Space Marine 2 Related Guides

Space Marine 2 - News and Game Info
Latest News & Game Info

All News

Warhammer 40K: Space Marine 2 News
Release Time and Countdown Roadmap and Year One Battle Plan
Server Maintenance & Schedules Platforms and Consoles Guide
Game Editions and DLC Will Space Marine 2 Have Crossplay?
System Requirements Advanced Access Times and How to Download
Characters and Voice Actors Pre-Order Bonuses Guide
Season Pass Content Guide Is There an FOV Slider?
Patch Notes and Updates -

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