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☆ Classes and Builds: Tactical | Assault | Vanguard
┗Bulwark | Sniper | Heavy
★ All Weapons | Armor Customization | Chapters
☆ Mission Lists: Campaign and Operations
★ Locations: Dataslates | Armory Data | Gene-Seeds
There are several weapons to choose from in Warhammer 40K: Space Marine 2. See a list of all primary, secondary, and melee weapons, their base stats, as well as how to unlock Artificer and Relic weapons in the game.
Weapon Guides | |
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All Weapons and Stats | Weapon Tier List |
List of Contents
There are a total of 14 Primary Weapons in Space Marine 2. Several of these are exclusive to a specific class. Some classes, such as the Assault and Bulwark, do not have a primary weapon.
Standard-Issue Auto Bolt Rifle Stats | |||
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Auto Bolt Rifle Fully automatic, close-range rifle |
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Tier | Standard | Firepower | 2 |
Accuracy | 3 | Rate of Fire | 6+ |
Reloading Speed | 5 | Piercing | 2 |
Range | 5 | Magazine Capacity | 35 |
Ammo Reserve | 175 |
Standard-Issue Bolt Carbine Stats | |||
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Bolt Carbine Mid-range carbine with extremely rapid fire |
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Tier | Standard | Firepower | 1+ |
Accuracy | 2 | Rate of Fire | 8+ |
Reloading Speed | 5+ | Piercing | 1 |
Range | 3 | Magazine Capacity | 30 |
Ammo Reserve | 210 |
Standard-Issue Bolt Rifle Stats | |||
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Bolt Rifle Fully automatic, precision rifle |
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Tier | Standard | Firepower | 3 |
Accuracy | 4+ | Rate of Fire | 4 |
Reloading Speed | 5 | Piercing | 3 |
Range | 7 | Magazine Capacity | 25 |
Ammo Reserve | 125 |
Standard-Issue Bolt Sniper Rifle Stats | |||
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Bolt Sniper Rifle Scoped, semi-automatic sniper rifle. Extreme Headshot damage. |
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Tier | Standard | Firepower | 7 |
Accuracy | 10 | Rate of Fire | 1 |
Reloading Speed | 4 | Piercing | 6 |
Range | 10 | Magazine Capacity | 6 |
Ammo Reserve | 12 |
Standard-Issue Heavy Bolt Rifle Stats | |||
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Heavy Bolt Rifle Fully automatic, mid-range rifle |
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Tier | Standard | Firepower | 2+ |
Accuracy | 3+ | Rate of Fire | 5 |
Reloading Speed | 4+ | Piercing | 4 |
Range | 6 | Magazine Capacity | 45 |
Ammo Reserve | 180 |
Standard-Issue Heavy Bolter Stats | |||
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Heavy Bolter Fully automatic heavy weapon. Fire rate accelerates over time. |
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Tier | Standard | Firepower | 3 |
Accuracy | 1 | Rate of Fire | 8+ |
Venting Speed | 4 | Piercing | 4 |
Range | 5 | Magazine Capacity | 450 |
Standard-Issue Heavy Plasma Incinerator Stats | |||
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Heavy Plasma Incinerator High-powered plasma weapon. Can be charged. |
|||
Tier | Standard | Firepower | 8+ |
Accuracy | 4 | Rate of Fire | 1+ |
Venting Speed | 2 | Range | 5 |
Magazine Capacity | 40 |
Standard-Issue Instigator Bolt Carbine Stats | |||
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Instigator Bolt Carbine Scoped precision carbine with three-round bursts |
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Tier | Standard | Firepower | 2+ |
Accuracy | 6 | Rate of Fire | 9 |
Reloading Speed | 4 | Piercing | 2 |
Range | 8 | Magazine Capacity | 24 |
Ammo Reserve | 144 |
Standard-Issue Las Fusil Stats | |||
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Las Fusil Scoped, single-fire energy rifle |
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Tier | Standard | Firepower | 8 |
Accuracy | 10 | Rate of Fire | 1 |
Piercing | 10 | Range | 10 |
Magazine Capacity | 12 |
Standard-Issue Melta Rifle Stats | |||
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Melta Rifle Close-range thermal weapon |
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Tier | Standard | Firepower | 8 |
Rate of Fire | 1 | Reloading Speed | 1 |
Piercing | 10 | Range | 1 |
Magazine Capacity | 5 | Ammo Reserve | 15 |
Standard-Issue Multi-Melta Stats | |||
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Multi-Melta Close-range, high-powered thermal weapon |
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Tier | Standard | Firepower | 8+ |
Rate of Fire | 1 | Piercing | 10 |
Range | 1 | Magazine Capacity | 20 |
Standard-Issue Occulus Bolt Carbine Stats | |||
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Occulus Bolt Carbine Rapid-fire, mid-range carbine with extended magazine |
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Tier | Standard | Firepower | 2 |
Accuracy | 2+ | Rate of Fire | 7 |
Reloading Speed | 4+ | Piercing | 1 |
Range | 4 | Magazine Capacity | 30 |
Ammo Reserve | 210 |
Standard-Issue Plasma Incinerator Stats | |||
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Plasma Incinerator Rapid-fire, mid-range plasma weapon. Can be charged. |
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Tier | Standard | Firepower | 4+ |
Accuracy | 5+ | Rate of Fire | 2+ |
Venting Speed | 3 | Range | 7 |
Magazine Capacity | 130 |
Standard-Issue Stalker Bolt Rifle Stats | |||
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Stalker Bolt Rifle Scoped, high-powered, semi-automatic rifle |
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Tier | Standard | Firepower | 5+ |
Accuracy | 10 | Rate of Fire | 2 |
Reloading Speed | 5 | Piercing | 4 |
Range | 10 | Magazine Capacity | 12 |
Ammo Reserve | 36 |
There are 3 Secondary Weapons available to choose from depending on the class. All classes wield a secondary weapon as a sidearm but selection is usually limited to only 1 or 2 options.
Standard-Issue Bolt Pistol Stats | |||
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Bolt Pistol Semi-automatic precision pistol |
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Tier | Standard | Firepower | 2+ |
Accuracy | 4+ | Rate of Fire | 4+ |
Reloading Speed | 8+ | Piercing | 1 |
Range | 5 | Magazine Capacity | 12 |
Ammo Reserve | 120 |
Standard-Issue Heavy Bolt Pistol Stats | |||
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Heavy Bolt Pistol High-powered, semi-automatic, mid-range pistol |
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Tier | Standard | Firepower | 4+ |
Accuracy | 6 | Rate of Fire | 3 |
Reloading Speed | 8+ | Piercing | 2 |
Range | 6 | Magazine Capacity | 8 |
Ammo Reserve | 80 |
Standard-Issue Plasma Pistol Stats | |||
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Plasma Pistol Rapid-fire, mid-range plasma pistol. Can be charged. |
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Tier | Standard | Firepower | 3+ |
Accuracy | 5+ | Rate of Fire | 3+ |
Venting Speed | 4 | Range | 7 |
Magazine Capacity | 90 |
There are 5 Melee Weapons in Space Marine 2. Most classes except for the Heavy can use at least one type.
Standard-Issue Chainsword Stats | |||
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Chainsword Moderate-speed Melee Weapon |
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Tier | Standard | Strength | 5+ |
Speed | 4+ | Cleaving Potential | 4 |
Defense | Balance |
Standard-Issue Combat Knife Stats | |||
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Combat Knife High-speed duelling Melee Weapon |
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Tier | Standard | Strength | 3+ |
Speed | 6 | Cleaving Potential | 2 |
Defense | Balance |
Standard-Issue Power Fist Stats | |||
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Power Fist Melee Weapon that deals far-reaching wave Damage |
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Tier | Standard | Strength | 4+ |
Speed | 4+ | Cleaving Potential | 4+ |
Defense | Balance |
Standard-Issue Power Sword Stats | |||
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Power Sword Versatile Melee Weapon |
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Tier | Standard | Strength | 5 |
Speed | 5 | Cleaving Potential | 4 |
Defense | Balance |
Standard-Issue Thunder Hammer Stats | |||
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Thunder Hammer Slow Melee Weapon that deals powerful area-of-effect Damage |
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Tier | Standard | Strength | 4+ |
Speed | 3+ | Cleaving Potential | 6 |
Defense | Balance |
Weapon | Description |
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Frag Grenade | Moderate damage with a wide blast radius |
Krak Grenade | Extreme damage with a small blast area. Sticks to target. |
Melta Bomb | Extreme damage. Distance detonation. |
Shock Grenade | Continuous damage with a wide blast area |
To unlock the higher-tier Artificer and Relic weapons, you need to increase XP by using the weapon in Operations missions. Once you get enough experience to level up the weapon, spend Armory Data to unlock the next tier and use Requisition Points to purchase the weapons.
Fastest Operation and How to Level Up Fast
Stat | Description |
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Firepower | Damage output per shot |
Accuracy | Precision of targeting with spread and recoil |
Rate of Fire | Firing speed |
Reloading Speed | Time required to reload magazine |
Venting Speed | Time required to cool down the heated weapon |
Piercing | Power to pierce consecutive targets with one shot |
Range | Distance to deal effective damage |
Magazine Capacity | Amount of ammo in one magazine |
Ammo Reserve | Maximum amount of ammo that can be carried |
Strength | Damage output per strike |
Speed | Time required to deliver consecutive strikes |
Cleaving Potential | Power to cleave through consecutive targets with one strike |
Defence | Determines Perfect Parry window Fencing: Increased window Block: No window Balanced: Moderate window |
Specialisation | Single target to multiple targets efficiency |
These are the stats that can be seen in the armoring hall when upgrading weapons. In general, a higher stat indicates better performance for that attribute.
Warhammer 40K: Space Marine 2 Categories | |
---|---|
Weapons | Classes |
News | Tier Lists |
Customization | Tips and Tricks |
Class Perks | Weapon Perks |
Operations (PvE) | Eternal War (PvP) |
Campaign | Enemies |
All Weapons and How to Upgrade
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