Warhammer 40K: Space Marine 2

Heavy Plasma Incinerator Versions, Perks, and Stats

The Heavy Plasma Incinerator is a Primary Weapon in Warhammer 40K: Space Marine 2. See all the stats of the Heavy Plasma Incinerator, its upgraded versions, weapon perks, and classes that can equip it.

Heavy Plasma Incinerator Stats

Heavy Plasma Incinerator

Standard-Issue Heavy Plasma Incinerator Stats
Heavy Plasma Incinerator Heavy Plasma IncineratorHeavy Plasma Incinerator
High-powered plasma weapon. Can be charged.
Tier Standard Firepower 8
Accuracy 5 Rate of Fire 1
Venting Speed 3 Range 5
Magazine Capacity 35

Heavy Plasma Incinerator Versions and Upgrades

Master-Crafted - Alpha Stats

Master-Crafted - Alpha Heavy Plasma Incinerator Stats
Master-Crafted - Alpha Heavy Plasma IncineratorMaster-Crafted - Alpha
Tier Master-Crafted Firepower 8+
Accuracy 5 Rate of Fire 1
Venting Speed 4 Range 5
Magazine Capacity 35

Master-Crafted - Beta Stats

Master-Crafted - Beta Heavy Plasma Incinerator Stats
Master-Crafted - Beta Heavy Plasma IncineratorMaster-Crafted - Beta
Tier Master-Crafted Firepower 8+
Accuracy 5 Rate of Fire 1
Venting Speed 3 Range 5
Magazine Capacity 40

Master-Crafted - Gamma Stats

Master-Crafted - Gamma Heavy Plasma Incinerator Stats
Master-Crafted - Gamma Heavy Plasma IncineratorMaster-Crafted - Gamma
Tier Master-Crafted Firepower 8+
Accuracy 5 Rate of Fire 2
Venting Speed 3 Range 5
Magazine Capacity 35

Salvation of Bakka - Alpha Stats

Salvation of Bakka - Alpha Heavy Plasma Incinerator Stats
Salvation of Bakka - Alpha Heavy Plasma IncineratorSalvation of Bakka - Alpha
Tier Artificer Firepower 9
Accuracy 5 Rate of Fire 1
Venting Speed 5 Range 5
Magazine Capacity 35

Salvation of Bakka - Beta Stats

Salvation of Bakka - Beta Heavy Plasma Incinerator Stats
Salvation of Bakka - Beta Heavy Plasma IncineratorSalvation of Bakka - Beta
Tier Artificer Firepower 9
Accuracy 5 Rate of Fire 1
Venting Speed 3 Range 5
Magazine Capacity 45

Drogos Reclamation Stats

Drogos Reclamation Heavy Plasma Incinerator Stats
Drogos Reclamation Heavy Plasma IncineratorDrogos Reclamation
Tier Artificer Firepower 9
Accuracy 5 Rate of Fire 3
Venting Speed 3 Range 5
Magazine Capacity 35

Gathalamor Crusade - Alpha Stats

Gathalamor Crusade - Alpha Heavy Plasma Incinerator Stats
Gathalamor Crusade - Alpha Heavy Plasma IncineratorGathalamor Crusade - Alpha
Tier Relic Firepower 10
Accuracy 5 Rate of Fire 1
Venting Speed 6 Range 5
Magazine Capacity 35

Gathalamor Crusade - Beta Stats

Gathalamor Crusade - Beta Heavy Plasma Incinerator Stats
Gathalamor Crusade - Beta Heavy Plasma IncineratorGathalamor Crusade - Beta
Tier Relic Firepower 10
Accuracy 5 Rate of Fire 1
Venting Speed 3 Range 5
Magazine Capacity 50

Ophelian Liberation Stats

Ophelian Liberation Heavy Plasma Incinerator Stats
Ophelian Liberation Heavy Plasma IncineratorOphelian Liberation
Tier Relic Firepower 10
Accuracy 5 Rate of Fire 4
Venting Speed 3 Range 5
Magazine Capacity 35

Heavy Plasma Incinerator Weapon Perks

Tier Weapon Perk Effect
Standard Common Cooling Common Shots generate 10% less Heat.
Standard Fast Venting Weapons cool 15% faster
Master-Crafted Rapid Cooling After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-Crafted Heavy Velocity When in Heavy Stance, shots Charge 10% faster
Master-Crafted Heavy Velocity When in Heavy Stance, shots Charge 10% faster
Master-Crafted Contingency Plan When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10%
Master-Crafted Plasma Collection Energy reserve of Plasma Weapons increases by 20%
Master-Crafted Efficient Charge Charged Shots from Plasma Weapons use 2 less energy.
Artificer Adamant Velocity When your Health is below 30%, shots Charge 25% faster.
Artificer Supercharged Shot Damage from a Charged Shot increases by 10%
Artificer Supercharged Shot Damage from a Charged Shot increases by 10%
Artificer Adamant Restoration When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer Heavy Fire While in Heavy Stance, Fire Rate increases by 15%
Artificer Weapon Strike Melee Damage increases by 15%
Relic Retaliation After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Relic Charged Cooling Charged Shots generate 10% less Heat
Relic Heavy Immunity While in Heavy Stance, you do not lose control from Heavy Hits.
Relic Elusive Fire After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.
Relic Fast Venting Weapons cool 15% faster
Relic Plasma Speed Projectile speed of Plasma Weapons increases by 50%

Heavy Plasma Incinerator Classes

Equippable Classes

Space Marine 2 - HeavyHeavy

Warhammer 40K: Space Marine 2 Related Guides

Warhammer 40K: Space Marine 2 - Weapons Partial Banner
List of All Weapons

All Weapon Types

Primary Weapons Secondary Weapons
Melee Weapons Grenades

All Primary Weapons

Space Marine 2 - Auto Bolt RifleAuto Bolt Rifle Space Marine 2 - Bolt CarbineBolt Carbine Space Marine 2 - Bolt RifleBolt Rifle
Space Marine 2 - Bolt Sniper RifleBolt Sniper Rifle Space Marine 2 - Heavy Bolt RifleHeavy Bolt Rifle Space Marine 2 - Heavy BolterHeavy Bolter
Space Marine 2 - Heavy Plasma IncineratorHeavy Plasma Incinerator Space Marine 2 - Instigator Bolt CarbineInstigator Bolt Carbine Space Marine 2 - Las FusilLas Fusil
Space Marine 2 - Melta RifleMelta Rifle Space Marine 2 - Multi-MeltaMulti-Melta Space Marine 2 - Occulus Bolt CarbineOcculus Bolt Carbine
Space Marine 2 - Plasma IncineratorPlasma Incinerator Space Marine 2 - Stalker Bolt RifleStalker Bolt Rifle

Author

    Walkthrough Menu

    All rights reserved