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☆ Classes and Builds: Tactical | Assault | Vanguard
┗Bulwark | Sniper | Heavy
★ All Weapons | Armor Customization | Chapters
☆ Mission Lists: Campaign and Operations
★ Locations: Dataslates | Armory Data | Gene-Seeds
This is a tier list for the best weapons in Warhammer 40K: Space Marine 2. See our tier list ranking for the best primary, secondary, and melee weapons, as well as our criteria and explanations for their ranking.
Weapon Guides | |
---|---|
All Weapons and Stats | Weapon Tier List |
See all of our tier lists below for Primary Weapons, Secondary Weapons, and Melee Weapons:
Plasma Pistol | |
Heavy Bolt Pistol | |
Bolt Pistol |
Chainsword | Combat Knife | |
Power Sword | Thunder Hammer | |
Power Fist | - |
Date | Changes |
---|---|
Sept. 26, 2024 | ・Moved Heavy Plasma Incinerator from C to A
・Moved Heavy Bolter from B to A ・Moved Chainsword from B to S ・Moved Combat Knife from B to S ・Moved Thunder Hammer from S to A ・Moved Power Fist from A to B |
With the wide array of weapons available at your disposal in Space Marine 2, some weapons do come on top. Let us know what they are in the comments!
Weapon | Explanation |
---|---|
Plasma Incinerator | Type: Primary Usable only by the Tactical class, its ability to rapid-fire as well as charge up a shot makes it a very powerful, high-damage and versatile weapon that can adapt to and excel in any close-to-mid-range fight. |
Stalker Bolt Rifle | Type: Primary The Stalker Bolt Rifle, usable by most classes, although low in ammo capacity, can tear through elite enemies in a couple shots. It is a powerful mid-to-long-range weapon that functions like a semi-auto rifle and is able to get more fragile classes like the Sniper out of a bind. |
Las Fusil | Type: Primary The Las Fusil, used exclusively by the Sniper build, is an extremely powerful long-range weapon that is capable of quickly incapacitating or killing a Majoris enemy or higher in one hit. In the hands of a capable Sniper, this weapon can clear the field of the toughest enemies, making life easier for your squadmates on the frontlines. |
Multi-Melta | Type: Primary The Multi-Melta, exclusive to the Heavy class, is a powerful flame-slinging gun that functions like a shotgun and is a stronger version of the Melta Rifle. It has low ammo but a bit more than the Melta. The Multi-Melta can absolutely decimate mobs and deal tremendous damage to elites and larger enemies |
Plasma Pistol | Type: Secondary The Plasma Pistol is a powerful secondary weapon best used against Majoris or higher enemies. While it lacks some damage on headshot potential compared to Bolt weapons, its charged shots make dealing with tougher enemies, even Terminus bosses, relatively easy. |
Melta Rifle | Type: Primary The Melta Rifle is a powerful flame-slinging gun that functions like a shotgun. It has extremely low ammo but can absolutely decimate mobs and deal tremendous damage to elites and larger enemies. It is a great weapon of choice for the Tactical and Vanguard classes. |
Chainsword | Type: Melee The Chainsword is the best all-around weapon accessible by the most classes, namely Tactical, Vanguard, and Assault. It is a fast one-on-one option for elites but also a reliable crowd clear with its AoE stomps. |
Combat Knife | Type: Melee The Combat Knife, while lacking in cleaving and group clear potential, is one of the fastest one-on-one options against elites especially with the Fencing defense. It is usable only by both the Vanguard and the Sniper, both classes with strong parry and melee-oriented perks, respectively. |
Weapon | Explanation |
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Bolt Rifle | Type: Primary Sitting in between the Stalker Bolt Rifle and the Auto Bolt Rifle, the Bolt Rifle is a solid close-to-mid-range weapon that outperforms most rifles and provides a reliable, consistent stream of damage coupled with a good amount of ammo reserve. Of the Bolt Rifle variants, the grenade launcher variant of this weapon is the best for clearing groups and elites. |
Heavy Plasma Incinerator | Type: Primary The Heavy Plasma Incinerator has the steepest learning curve in the Heavy's arsenal. It requires a lot investment, but it is one of the most destructive weapons against Majoris and Extremis enemies, and even against Terminus threats with fully charged shots. Increase its ammo capacity by pairing it with the Plasma Pistol's ammo perks. |
Instigator Bolt Carbine | Type: Primary The Instigator Bolt Carbine fires in three-round bursts. It is a solid gun choice that deals decent damage, while boasting a high rate of fire and ammo reserve, it can provide a constant stream of damage anywhre from close to medium to long range. |
Heavy Bolt Pistol | Type: Secondary The Heavy Bolt Pistol, exclusive to the Assault class, hits harder than the Bolt Pistol, making it more effective at clearing mobs as well as going toe to toe with elite enemies in a pinch. |
Heavy Bolter | Type: Primary The Heavy Bolter is functionally an LMG, and is more powerful than the Bolt Carbine but is hampered by its terrible accuracy, especially when holding fire for a while to unleash its full rate of fire. However, its extremely high ammo reserves make it a decent horde clearer, if anything. |
Heavy Bolt Rifle | Type: Primary The Heavy Bolt Rifle is a good substitute of the Bolt Rifle that is effective at higher levels with enough perk investment. If you fancy something with a higher rate of fire, larger ammo reserve but slightly lower damage output. This weapon tears into mobs but needs a bit more effort taking down stronger enemies. |
Power Sword | Type: Melee The Power Sword, wielded only by the Bulwark, is a strong versatile option for both mobs and elites with its Speed and Power Style moves. It is also one of the faster weapons, comparable to the speed of the Combat Knife. |
Thunder Hammer | Type: Melee The Thunder Hammer, wielded only by the Assault has high damage potential against mobs and elites with its AoE attacks like Ground Pound and Aftershock. But it is undoubtedly a slow weapon with long recovery times, the most practical defence option for being its Fencing variants. |
Weapon | Explanation |
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Auto Bolt Rifle | Type: Primary The Auto Bolt Rifle trades firepower for a huge reserve of ammo. It certainly hits weaker than its rifle cousins and has a bit of trouble taking down elites but it can tear through mobs with ease. |
Bolt Sniper Rifle | Type: Primary Dealing incredible long range damage, this is solid choice for the good old fashioned Sniper. It may be outshined by the Las Fusil in terms of elite stopping power, however, not needing to charge up for a shot makes this certainly more reliable as a medium-to-long-range weapon. |
Bolt Carbine | Type: Primary The Bolt Carbine has two versions, the standard rapid-fire submachine gun variant and the Marksman variant. The Marksman variant is the best for dealing with elites at mid-range while the rapid-fire variant is best used in mob clearing. |
Bolt Pistol | Type: Secondary The Bolt Pistol is the standard secondary for all classes. It has middling firepower but is good enough at keeping hordes in check. You may need to use more ammo than necessary to deal some damage but it is still reliable, especially for performing Gun Strikes. |
Power Fist | Type: Melee The Power Fist boasts decent damage as well as AoE attacks with mob-clearing potential. It however takes some investment to be effective due to its sluggish charge-combo style. |
Weapon | Explanation |
---|---|
Occulus Bolt Carbine | Type: Primary The Occulus Bolt Carbine is a mid-range rapid-fire substitute to the Bolt Carbine. It is still an effective weapon for mobs, but it can be difficult to invest in due to its lower accuracy and less compelling upgrades compared to other Bolt Carbines. |
Criteria Summary | |
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Horde Clearing | Capability of clearing hordes effectively and efficiently, mostly concerning Minoris enemies. |
Elite Clearing | Capability of quickly defeating Majoris enemies or higher, and ease of use on prioritizing targets. |
Weapon Balance | Has good compromise between firepower, accuracy, and ammo |
Select any of the criteria above to jump to that criteria's explanation.
Operations are mostly going to revolve around managing multiple waves of enemies that may overwhelm even the most decorated of soldiers. A good weapon can hold its own when faced with a large number of enemies.
A good weapon can quickly shred elite enemies, which are the toughest enemies to defeat, and the ones your team needs to neutralize first to turn the tides of battle.
Some weapons come with either high damage, high accuracy or high ammo reserves. You can't have them all, but a good weapon should find the perfect balance between all of these and still be reliable for defeating enemies quickly and efficiently.
All Tier Lists | |
---|---|
PvE Tier List (Operations) |
PvP Tier List (Eternal War) |
Weapons Tier List | - |
Best Weapons Tier List
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