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Sniper is one of the six classes available in Warhammer 40K: Space Marine 2. See the best Sniper builds and loadout, the best weapons and perks, how to pass all Sniper Trials, as well as how to play this class!
List of Contents
Sniper Class Information | |
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Sniper |
|
Class Perk | Armour Class |
Camo Cloak | 2 |
Camo Cloak Description | |
Camouflage hides you from enemies until your next attack breaks it. | |
PvE Rating | PvP Rating |
Sniper Builds | ||
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Endgame (Las Fusil) |
Endgame (Bolt Carbine) |
|
Mid-Game | Early Game |
Sniper Class Perk Build | |||
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Core | Block Break | Vantage Point | Lethal Efficiency |
Team | Squad Renewal | ||
Gear | Renewal | Targeted Shot | Ambush |
Signature | Evasion |
This Endgame Sniper build perks all work together to bolster the efficiency of both your Las Fusil as well as your Combat Knife.
The Lethal Efficiency perk gives the Las Fusil a bit of horde-clearing potential, as it can be used to hit multiple enemies while regaining ammo. Furthermore, getting headshot kills with the Renewal and Squad Renewal perks will allow your team to use your Abilities more often.
Targeted Shot is the go-to perk if you plan to maximize damage from Camo Cloak, while Tactical Ambush can be used if you plan to strike from melee. Ambush is the choice for disrupting hordes and extending your survivability.
Sniper Class Weapon Build | |||
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Primary Weapon |
Las Fusil (Gathalamor Crusade) |
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Primary Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
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Secondary Weapon |
Bolt Pistol (Ophelian Liberation - Alpha) |
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Secondary Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
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Melee Weapon |
Combat Knife (Ophelian Liberation - Alpha) |
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Melee Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
The Las Fusil will be your weapon of choice for the endgame, and its weapon perks Increased Capacity and Adamant Restoration will seek to add ammo capacity as well as restore ammo in certain situations. You will also receive Health and Armor regeneration, as well as headshot damage increases, giving this weapon an edge in almost every aspect.
The perks for your Bolt Pistol and Combat Knife continue the trend from the midgame build, with the Bolt Pistol focusing on Perfect Dodging and Gun Strike Reloads, and the Combat Knife focusing on Perfect Parrying plus added mobility and crowd control with the Shoulder Bash and Tide of Battle perks.
Sniper Class Perk Build | |||
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Core | Melee Mastery | High Capacity | Dexterous Hands |
Team | Squad Renewal | ||
Gear | Renewal | Tactical Ambush | Lingering Concealment |
Signature | Evasion |
This Endgame Sniper build deviates from the traditional sniping playstyle and doubles down on mid to close-range combat using the Bolt Carbine and Combat Knife. This build excels at crowd control via redirection with Camo cloak and gets most of its damage out of headshots and cloak breaks with melee.
You will have to practice flash cloaking, which involves tapping into Camo Cloak and attacking immediately to make maximum use out of Lingering Concealment, then get ability recharges back on or before camo deactivation via headshots with Squad Renewal and Renewal.
Depending on your playstyle, you can switch High Capacity with Vantage Point for more damage out the Bolt Carbine if you keep yourself stationary while cloaked within swarms.
Sniper Class Weapon Build | |||
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Primary Weapon |
Bolt Carbine (Gathalamor Crusade) |
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Primary Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
||
Secondary Weapon |
Bolt Pistol (Ophelian Liberation - Alpha) |
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Secondary Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
||
Melee Weapon |
Combat Knife (Ophelian Liberation - Alpha) |
||
Melee Weapon Perks |
Standard: Master-Crafted: Artificer: Relic: |
For the Bolt Carbine, you have the choice of either going for the standard automatic or Marksman semi-automatic versions of the Gathalamor Crusade, serving as a swarm and elite enemy clearer with perks oriented towards headshot damage, spread, and recoil control. Have the Ophelian Liberation Alpha Bolt Pistol as your secondary (perks set for headshot damage).
For melee, go with Ophelian Liberation Alpha Combat Knife with the Fencing defense stat for high melee damage while having a strong defensive option on parry. Both of your primary and secondaries will reload on gun strikes thanks to their related perks, so make sure to master melee defense.
Sniper Class Perk Build | |||
---|---|---|---|
Core | Block Break | Vantage Point | Iron Grip |
Team | Marksmanship | ||
Gear | Efficient Readiness | Targeted Shot | Lingering Concealment |
Signature | Evasion |
The mid-game build for the Sniper doubles down on Camo Cloak synergy, making it an even more effective tool in combat. With these perks, the Camo Cloak can now reload weapons, buffs your next shot, and allows you to stay hidden for a bit longer.
Furthermore, the Evasion signature perk gives this class a ton more survivability, especially when surrounded by elite enemies.
Sniper Class Weapon Build | |||
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Primary Weapon |
Stalker Bolt Rifle (Drogos Reclamation) |
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Primary Weapon Perks |
Standard: Master-Crafted: Artificer: |
||
Secondary Weapon |
Bolt Pistol (Drogos Reclamation) |
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Secondary Weapon Perks |
Standard: Master-Crafted: Artificer: |
||
Melee Weapon |
Combat Knife (Salvation of Bakka) |
||
Melee Weapon Perks |
Standard: Master-Crafted: Artificer: |
The Stalker Bolt Rifle remains a solid choice for mid-game, as it fires relatively fast and is capable of dealing high damage almost on the level of a full sniper rifle. However, due to its low ammo capacity, it should only be brought out to headshot elite enemies.
The perks for your Bolt Pistol aim to increase both damage and ammo capacity, making it a more viable tool to gun down hordes of enemies. It won't be able to wipe out groups of enemies, but it'll certainly slow their movement and thin their ranks for your teammates to finish off.
You Combat Knife is now not just fantastic for parrying, but the Salvation of Bakka upgrade allows it to deal incredible damage, giving the Sniper a lot more horde-clearing potential, which it is very sorely lacking.
Sniper Class Perk Build | |||
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Core | Block Break | High Capacity | Iron Grip |
Team | Marksmanship | ||
Gear | Purification | Guardian Protocol | Persistence |
Signature | Evasion |
Early game builds are pretty much straight forward for the Sniper, taking all available perks from Level 1 to Level 9. These will only aim to improve on your overall performance, making it a bit easier to take on Operations.
Sniper Class Weapon Build | |||
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Primary Weapon |
Stalker Bolt Rifle (Master-Crafted - Beta) |
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Primary Weapon Perks |
Standard: Master-Crafted: |
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Secondary Weapon |
Bolt Pistol (Master-Crafted - Beta) |
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Secondary Weapon Perks |
Standard: Master-Crafted: |
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Melee Weapon |
Combat Knife (Master-Crafted - Beta) |
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Melee Weapon Perks |
Standard: Master-Crafted: |
The Stalker Bolt Rifle is a good choice for early game as it synergizes with the Iron Grip class perk. Furthermore, its higher rate of fire and higher ammo capacity compared to the other rifles makes it a much better option for high DPS, especially if you're consistently landing headshots.
The Bolt Pistol and Combat Knife are your only choices for secondary and melee. However, both weapons are best equipped with perks that increase their overall damage potential. Your Combat Knife in particular will be a Fencing type, making parries so much easier to pull off.
Weapon | Explanation |
---|---|
Las Fusil | The Las Fusil is by far the best scoped rifle option for the Sniper. It deals huge damage in a single, scoped shot which is optimal for the general Sniper playstyle. |
Bolt Pistol
Combat Knife |
The Sniper has no choice but to use the Bolt Pistol and the Combat Knife as their secondary and melee weapons, respectively. They fit well with the Sniper's general quick-footed playstyle though and both of these options are great in close range when using your sniper rifle is not optimal. |
The best weapon choice for the Sniper is by far the Las Fulis. It provides a huge one-shot damage that is amplified even more if its shot in the enemy's head. It also has a piercing effect, so enemies behind the initial target will still get hit if they line up properly.
Stalker Bolt Rifle | Bolt Carbine | Bolt Sniper Rifle |
Las Fusil |
Bolt Pistol |
Combat Knife |
Perk | Explanation |
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Block Break | Enables punch through on enemies that are blocking attacks with their shields. Useful for the Sniper that relies on making their shots count. |
Vantage Point | Increases damage by just being stationary for 2 seconds. Really useful for when under the influence of the Camo Cloak! |
Evasion | Provides a free camo cloak after a perfect dodge. Effective for repositioning to line up your shots more accurately. Take note of its 15s cooldown though! |
Renewal | Since you will be doing headshots more often than not, this perk allows you to recharge your camo cloak faster! |
Marksmanship | Increases headshot damage for the entire team and works well with Renewal as it can also trigger the kill condition much more reliably. |
Ambush | A great crowd control perk for when the Camo Cloak break. Useful for dealing with smaller enemies around you! |
Level | Class Perk | Effect |
---|---|---|
1 | Camo Cloak | Type: Starting Headshot Damage increases by 10%. |
2 | Block Break | Type: Core Shots against blocked or shielded enemies deal 25% of normal Ranged Damage |
3 | High Capacity | Type: Core The maximum amount of Ammo you can carry increases by 10% |
4 | Iron Grip | Type: Core Recoil from Bolt Sniper Rifles and Stalker Bolt Rifles is reduced by 30% |
5 | Marksmanship | Type: Team Headshot Damage increases by 20% for all Squad Members |
6 | Purification | Type: Gear Manually activating Camo Cloak removes negative Status Effects |
7 | Guardian Protocol | Type: Gear When you are reviving a Squad Member. Camo Cloak hides you and the Squad Member for 5 seconds without spending Charge. Cooldown is 30 seconds. |
8 | Persistence | Type: Gear When Camo Cloak deactivates, you take 20% less Health Damage for 5 seconds |
9 | Evasion | Type: Signature After a perfectly timed Dodge, Camo Cloak automatically activates without spending Charge for 5 seconds. Cooldown is 15 seconds. |
10 | Melee Mastery | Type: Core Melee Damage increases by 10% against Majoris-level and higher enemies |
11 | Vantage Point | Type: Core Remaining stationary for 2 seconds increases your Primary Weapon's Damage by 20% |
12 | Dexterous Hands | Type: Core Bolt Carbines reload 15% faster |
13 | Precision Targeting | Type: Team Weapon Spread is reduced by 20% for all Squad Members |
14 | Efficient Readiness | Type: Gear Manually activating Camo Cloak automatically reloads Ranged Weapons |
15 | Targeted Shot | Type: Gear The first Ranged Attack that breaks Camo Cloak deals 75% more Damage |
16 | Lingering Concealment | Type: Gear After performing an attack that breaks Camo Cloak, you remain hidden for 2 seconds |
17 | Emergency Override | Type: Signature When you receive Lethal Damage, Camo Cloak automatically activates without spending Charge and you become Invulnerable for 5 seconds. Cooldown is 180 seconds. |
18 | Medicae Adept | Type: Core You revive Squad Members 30% faster |
19 | Adaptability | Type: Core Reloading while having Low Ammo increases Melee Damage by 15% for 5 seconds |
20 | Lethal Efficiency | Type: Core Killing more than 1 enemies with one shot from a Las Fusil restores its charge by 1 |
21 | Squad Renewal | Type: Team A Headshot kill restores Ability Charge by 10% for any Squad Member |
22 | Renewal | Type: Gear A Headshot kill restores Camo Cloak's Charge by 5% |
23 | Tactical Ambush | Type: Gear The first Melee Attack that breaks Camo Cloak deals 100% more Damage |
24 | Ambush | Type: Gear When Camo Cloak deactivates, it startles nearby enemies. They will temporarily lose control or get knocked back. Cooldown is 30 seconds. |
25 | Pattern of Excellence | Type: Signature Performing 4 consecutive Headshots restores Equipment Charge by 1. Cooldown is 180 seconds. |
Jump to a Trial! | ||
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Trial 1 | Trial 2 | Trial 3 |
Directives |
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Complete in: 80 seconds |
Complete in: 60 seconds |
Revive Squad Members |
Complete all three (3) to get the full rewards.
As soon as the trial starts, activate Camo Cloak, get close to the first batch of enemies, drop a bomb next to them, and detonate it to eliminate all of them at once. This saves you a lot of time.
Make reviving your squad your first priority, as they will be able to lend you some support firepower.
It may be tempting to do, but executing enemies takes too long and drains precious seconds from the trial. When an enemy flashes red, keep on firing until it is dead. Make sure to keep on aiming at their head for increased damage.
Directives |
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Complete in: 60 seconds |
Complete in: 50 seconds |
Complete in: 40 seconds |
Complete all three (3) to get the full rewards.
The smaller mob Minoris enemies will only need one shot to kill, so after shooting one, quickly move to the next one.
Do not reload during a wave, as you're given enough bullets to clear each wave with a single magazine. Once you've defeated all enemies in a wave, that's when you should reload.
Shooting at the flying green enemies causes them to explode, causing a chain reaction of explosions. Keep on firing at clumps of these enemies sticking close to each other to wipe them out quickly.
You only need 3 well-placed shots to the head to kill the elite that spawns in the last wave.
Directives |
---|
Complete in: 60 seconds |
Kill 3 enemies with Headshots |
Do not kill Minoris enemies with Weapons |
Complete all three (3) to get the full rewards.
The Minoris mobs are the biggest hurdle in this trial. You can easily wipe them all out without even shooting at them by leading them close to a Majoris and killing the Majoris while the mobs are nearby. They should all die on their own.
Enter Camo Cloak so you can line up your headshots without being interrupted by a Majoris' snipe.
There are 3 Majoris elites in this trial. You only need 3 headshots to kill each one. After you take care of the Minoris mobs by killing a nearby Majoris, the other two elites should be easy to take care of under the time limit.
The Sniper excels at ranged combat and keepout tactics with the Camo Cloak. When running a long-range weapon such as the Bolt Sniper Rifle or Las Fusil, support your team from the back, like being behind the Heavy or the Bulwark.
Help your team become more aware of danger by pinging enemies from afar. This will reveal their outline and their type in the bottom-left notifications. The Sniper's scoped weapons will make it easier to spot details from far away.
Make sure to dodge away when enemies get too close.
Keep away from large hordes whenever possible and let your teammates help you keep them at bay. Master your parries and dodges since they are your best means of survival when you're backed up against a wall.
When fighting at closer ranges with the Bolt Carbine or the Combat Knife, control the distance between your enemies, and get in and out with the Camo Cloak. Going with Fencing defense knife is the easiest way to push enemies out of melee.
Zoanthropes take 1-2 hits with a Relic Las Fusil at Ruthless to enable execution. Neurothropes take a lot more.
Snipers have the ability to quickly incapacitate powerful and elite enemies with well-placed shots to the head using long-range weapons. Shoot until they flash red for executions. Taking out strong enemies like Tyranid Warriors first will kill or heavily damage nearby Minoris enemies like Hormagaunts, making each fight easier.
Enemies that are notoriously difficult to deal with at range, such as the Extremis-level Zoanthropes, become the easiest targets for Snipers running the Las Fusil. Make sure to save some ammo for these engagements.
Snipers have the unique ability to use Camo Cloak, which can de-aggro enemies, giving you time to escape an overwhelming engagement. You can use camouflage to get close enough for a good headshot, or protect yourself while reviving a squad member.
Headshot kills are indicated by a red, 8-lined reticle and a distinct hit sound.
Most perks of the Sniper are oriented towards getting the most damage out of headshots, in addition to getting Camo Cloak recharges via Squad Renewal and Renewal.
Master getting headshots with your primary weapon and your secondary weapon, the Bolt Pistol. This is the key to getting out of swarms in addition to your Combat Knife.
How to Flash Cloak | |
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Required Perks: Lingering Concealment (Lvl. 16) Squad Renewal (Lvl. 21) Renewal (Lvl. 22) |
|
① | Activate Camo Cloak. |
② | As soon as you activate Camo Cloak, immediately aim and fire your weapon or perform a melee attack to trigger Lingering Concealment's 2-second Camo Cloak extension. This will stop Camo Cloak's ability bar drain, shortening the need to recharge. |
③ | Primary and Secondary Weapons: Aim for multiple headshot kills (easiest with Minoris enemies), and make sure to get a headshot kill by the time Camo Claok ends to recharge it back to full at the end of Lingering Concealment. Melee (Combat Knife): When a melee attack is done quickly (nearly instantly after tapping the Ability button), full recharge will be almost instantaneous due to almost no loss in the ability charge. |
④ | Repeat steps ① through ③ upon Camo Cloak deactivation. |
Flash Cloaking is a technique you can use when taking advantage of super short cloak times with Lingering Concealment, Squad Renewal and Renewal. When done consistently, Camo Cloak becomes highly effective in crowd control and swarm redirection at close-quarters.
This is the easiest to do with the Bolt Carbine for rapid Camo Cloak recharge, but it is also viable for weapons such as the Bolt Pistol and Stalker Bolt Rifle so as long as you can quickly get headshot kills.
If you do a melee attack immediately after activating Camo Cloak with Lingering Concealment, you virtually get free 2 seconds of free invisibility. This allows you to get more uptime on Camo Cloak for other uses.
This can combo with Tactical Ambush which increases the melee attack that breaks Camo Cloak (an attack that triggers the cloak to end) by 100%.
Note that executions will end Camo Cloak.
Combined with flash cloaking, cloaked parries and gun strikes can be valuable in cases where you do not want to deal with aggression from other enemies during a parry and a gun strike.
All Space Marines 2 Classes | ||
---|---|---|
Tactical | Assault | Vanguard |
Bulwark | Sniper | Heavy |
The Best Sniper Builds
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