Warhammer 40K: Space Marine 2

Bolt Carbine Versions, Perks, and Stats

The Bolt Carbine is a Primary Weapon in Warhammer 40K: Space Marine 2. See all the stats of the Bolt Carbine, its upgraded versions, weapon perks, and classes that can equip it.

Bolt Carbine Stats

Bolt Carbine

Standard-Issue Bolt Carbine Stats
Bolt Carbine Bolt CarbineBolt Carbine
Mid-range carbine with extremely rapid fire
Tier Standard Firepower 1+
Accuracy 2 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 30
Ammo Reserve 210

Bolt Carbine Versions and Upgrades

Master-Crafted Stats

Master-Crafted Bolt Carbine Stats
Master-Crafted Bolt CarbineMaster-Crafted
Tier Master-Crafted Firepower 3
Accuracy 3 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 30
Ammo Reserve 210

Master-Crafted Marksman Stats

Master-Crafted Marksman Bolt Carbine Stats
Master-Crafted Marksman Bolt CarbineMaster-Crafted Marksman
Tier Master-Crafted Firepower 4
Accuracy 6 Rate of Fire 4+
Reloading Speed 4 Piercing 3
Range 8 Magazine Capacity 20
Ammo Reserve 120

Salvation of Bakka Stats

Salvation of Bakka Bolt Carbine Stats
Salvation of Bakka Bolt CarbineSalvation of Bakka
Tier Artificer Firepower 4+
Accuracy 4 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 30
Ammo Reserve 210

Drogos Reclamation Stats

Drogos Reclamation Bolt Carbine Stats
Drogos Reclamation Bolt CarbineDrogos Reclamation
Tier Artificer Firepower 4+
Accuracy 2 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 36
Ammo Reserve 252

Salvation of Bakka Marksman Stats

Salvation of Bakka Marksman Bolt Carbine Stats
Salvation of Bakka Marksman Bolt CarbineSalvation of Bakka Marksman
Tier Artificer Firepower 5+
Accuracy 7 Rate of Fire 4+
Reloading Speed 4 Piercing 3
Range 8 Magazine Capacity 20
Ammo Reserve 120

Drogos Reclamation Marksman Stats

Drogos Reclamation Marksman Bolt Carbine Stats
Drogos Reclamation Marksman Bolt CarbineDrogos Reclamation Marksman
Tier Artificer Firepower 6+
Accuracy 5 Rate of Fire 4+
Reloading Speed 4 Piercing 3
Range 8 Magazine Capacity 20
Ammo Reserve 120

Gathalamor Crusade Stats

Gathalamor Crusade Bolt Carbine Stats
Gathalamor Crusade Bolt CarbineGathalamor Crusade
Tier Relic Firepower 7+
Accuracy 5 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 30
Ammo Reserve 210

Ophelian Liberation Stats

Ophelian Liberation Bolt Carbine Stats
Ophelian Liberation Bolt CarbineOphelian Liberation
Tier Relic Firepower 7+
Accuracy 2 Rate of Fire 8+
Reloading Speed 5+ Piercing 1
Range 3 Magazine Capacity 40
Ammo Reserve 280

Gathalamor Crusade Marksman Stats

Gathalamor Crusade Marksman Bolt Carbine Stats
Gathalamor Crusade Marksman Bolt CarbineGathalamor Crusade Marksman
Tier Relic Firepower 8+
Accuracy 8 Rate of Fire 4+
Reloading Speed 4 Piercing 3
Range 8 Magazine Capacity 20
Ammo Reserve 120

Ophelian Liberation Marksman Stats

Ophelian Liberation Marksman Bolt Carbine Stats
Ophelian Liberation Marksman Bolt CarbineOphelian Liberation Marksman
Tier Relic Firepower 9+
Accuracy 5 Rate of Fire 4+
Reloading Speed 4 Piercing 3
Range 8 Magazine Capacity 20
Ammo Reserve 120

Bolt Carbine Weapon Perks

Tier Weapon Perk Effect
Standard Perpetual Precision Maximum Spread decreases by 10%
Standard Great Might Damage increases by 10% against Terminus enemies
Master-Crafted Elusive Precision After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds
Master-Crafted Retaliation After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Master-Crafted Fast Regeneration Killing an enemy restores Armour 0.5 seconds earlier
Master-Crafted Adamantine Grip Recoil is reduced by 25%
Artificer Rapid Health When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds.
Artificer Head Hunter Headshots deal 10% more Damage.
Artificer Honed Precision Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming
Artificer Head Hunter Headshots deal 10% more Damage.
Artificer Steel Grip Killing 10 enemies in rapid succession reduces Recoil by 35% for 5 seconds. Cooldown is 30 seconds
Artificer Extended Magazine Magazine Size increases by 15% of the maximum
Artificer Divine Might Damage increases by 10%
Artificer Increased Capacity The maximum Ammo Reserve of this Weapon increases by 20%
Relic Adamant Hunter When your Health is below 30%. Headshots deal 25% more Damage.
Relic Fast Regeneration Killing an enemy restores Armour 0.5 seconds earlier
Relic Gun Strike Reload After a Gun Strike, the equipped Weapon instantly reloads
Relic Perpetual Precision Maximum Spread decreases by 10%
Relic Magazine Restoration When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Relic Adamantine Grip Recoil is reduced by 25%
Relic Reloading Immunity While reloading, you do not lose control from Heavy Hits.
Relic Divine Might Damage increases by 10%

Bolt Carbine Classes

Equippable Classes

Space Marine 2 - TacticalTactical Space Marine 2 - SniperSniper

Warhammer 40K: Space Marine 2 Related Guides

Warhammer 40K: Space Marine 2 - Weapons Partial Banner
List of All Weapons

All Weapon Types

Primary Weapons Secondary Weapons
Melee Weapons Grenades

All Primary Weapons

Space Marine 2 - Auto Bolt RifleAuto Bolt Rifle Space Marine 2 - Bolt CarbineBolt Carbine Space Marine 2 - Bolt RifleBolt Rifle
Space Marine 2 - Bolt Sniper RifleBolt Sniper Rifle Space Marine 2 - Heavy Bolt RifleHeavy Bolt Rifle Space Marine 2 - Heavy BolterHeavy Bolter
Space Marine 2 - Heavy Plasma IncineratorHeavy Plasma Incinerator Space Marine 2 - Instigator Bolt CarbineInstigator Bolt Carbine Space Marine 2 - Las FusilLas Fusil
Space Marine 2 - Melta RifleMelta Rifle Space Marine 2 - Multi-MeltaMulti-Melta Space Marine 2 - Occulus Bolt CarbineOcculus Bolt Carbine
Space Marine 2 - Plasma IncineratorPlasma Incinerator Space Marine 2 - Stalker Bolt RifleStalker Bolt Rifle

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