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Weapon Perks are upgrades for each weapon that improve their power and efficiency in Warhammer 40K: Space Marine 2. Learn how to unlock Weapon Perks and see a list of all Weapon Perks with their effects in this guide!
List of Contents
Weapon Perk | Effect |
---|---|
Able Precision | After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds. |
Able Reload | After using a Class Ability, the equipped Weapon instantly reloads. |
Adamant Hunter | When your Health is below 30%. Headshots deal 25% more Damage. |
Adamant Precision | When your Health is below 30%. Maximum Spread decreases by 25% |
Adamant Reload | When your Health drops below 30%, the equipped Weapon instantly reloads. |
Adamant Restoration | When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds. |
Adamant Velocity | When your Health is below 30%, shots Charge 25% faster. |
Adamantine Grip | Recoil is reduced by 25% |
Aftershock Improved | Aftershock gains additional spin |
Agile Hunter | After a perfectly timed Dodge. Headshots deal 35% more Damage for 5 seconds. |
Amplification | Radius of Beam Weapons increases by 10% |
Armoured Strength | When you have full Armour, Melee Damage increases by 10% |
Blast Radius | Damage radius of a Charged Shot increases by 5% |
Brutal Rampage | After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds. |
Calm Before The Storm | When preparing Aftershock, you take 10% less Ranged Damage. |
Chaos Eliminator | Damage against Chaos enemies increases by 10% |
Chaos Slayer | Melee Damage against Chaos enemies increases by 10% |
Charged Cooling | Charged Shots generate 10% less Heat |
Charged Speed | Projectile speed of Charged Shots increases by 25% |
Charging Immunity | While Charging a shot, you do not lose control from Heavy Hits. |
Cleaving Fire | Shots will penetrate enemy Block Stances dealing 25% of the usual Damage. |
Close Combat | Enemies at a distance of no more than 15 metres take 10% more Damage. |
Combo | After a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage. |
Common Cooling | Common Shots generate 10% less Heat. |
Common Speed | Projectile speed of Common Shots increases by 25% |
Concussive Impact | Backfist 2 and Thrust Jab 2 area-of-effect radius increases by 50% |
Contingency Plan | When your Ammo Reserve is less than 20% of your Ammo capacity, Melee Damage increases by 10% |
Crushing Heel | Enemies hit by Stomp deal 30% less Damage for 4 seconds. Cooldown is 10 seconds. |
Cutting Edge | Power Rake deals 50% more Melee Damage |
Dead End | Pommel Smash deals 50% more Damage. |
Death Strike | After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds. |
Discipline | When you have Low Ammo, you deal 25% more Damage. |
Divine Might | Damage increases by 10% |
Efficient Charge | Charged Shots from Plasma Weapons use 2 less energy. |
Efficient Hunter | After reloading while having Low Ammo, Headshots deal 35% more Damage for 5 seconds. |
Efficient Precision | When you have Low Ammo, Maximum Spread decreases by 25% |
Elite Health | When your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 5% |
Elite Hunter | After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 50% more Damage for 5 seconds |
Elite Precision | After killing a Majoris-level or higher enemy with a Melee Weapon, Maximum Spread decreases by 25% for 5 seconds |
Elite Restoration | Killing a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds. HP |
Elusive Fire | After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds. |
Elusive Precision | After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds |
Elusive Range | After a perfectly timed Dodge, Effective Range increases by 3 metres for 5 seconds. |
Executioner's Fire | After a Finisher, Fire Rate increases by 25% for 5 seconds |
Executioner's Range | After a Finisher, Effective Range increases by 3 metres for 5 seconds |
Extended Magazine | Magazine Size increases by 15% of the maximum |
Extremis Slayer | Melee Damage against Extremis-level enemies increases by 15% |
Fast Preparation | Aftershock preparation time is reduced by 30% |
Fast Regeneration | Killing an enemy restores Armour 0.5 seconds earlier |
Fast Reload | Reload all Weapons 10% faster |
Fast Venting | Weapons cool 15% faster |
Fencing Blade | Speed Style combo length increases from 4 to 5 strikes. |
Finisher Reload | After a Finisher, the equipped Weapon instantly reloads. |
First Shot | The first shot after a Reload deals 10% more Damage. |
Focused Intention | When your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks |
Full Throttle | Switches Punch with Full Throttle. Hold the attack button to prepare the attack Damage increases by 100% per 1 second while preparing. |
Great Might | Damage increases by 10% against Terminus enemies |
Ground Shake | Switches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10- metre radius. |
Gun Strike Reload | After a Gun Strike, the equipped Weapon instantly reloads |
Hard Target | While performing a Light Combo, you take 15% less Ranged Damage |
Head Hunter | Headshots deal 10% more Damage. |
Heavy Armament | Cannon Punch deals 50% more Damage. |
Heavy Fire | While in Heavy Stance, Fire Rate increases by 15% |
Heavy Immunity | While in Heavy Stance, you do not lose control from Heavy Hits. |
Heavy Might | While in Heavy Stance, you deal 15% more Damage |
Heavy Precision | While in Heavy Stance, Maximum Spread decreases by 10% |
Heavy Preparation | Heavy Attack preparation time is reduced by 30% Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2. |
Heavy Velocity | When in Heavy Stance, shots Charge 10% faster |
Honed Precision | Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming |
Increased Capacity | The maximum Ammo Reserve of this Weapon increases by 20% |
Instant Health | When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5% |
Iron Grip | After a Gun Strike, Recoil is reduced by 35% for 5 seconds. |
Kill Streak | After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds. |
Kinetic Energy | Each consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds |
Long Shot | Enemies at a distance of more than 20 metres take 10% more Damage. |
Magazine Restoration | When your Health drops below 30%, your Ammo Reserve is restored by a full Magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds. |
Majoris Slayer | Melee Damage against Majoris-level enemies increases by 10% |
Master of Defence | After switching sword-combat Style, you take 20% less Ranged Damage for 5 seconds. Cooldown is 10 seconds. |
Master of Offence | After switching sword-combat Style, you deal 20% more Melee Damage for 5 seconds. Cooldown is 10 seconds. |
Minoris Slayer | Melee Damage against Minoris-level enemies increases by 20% |
Momentum Gain | Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds. |
Patience Rewarded | A fully prepared Aftershock hit restores 1 Armour Segment |
Perfect Cooling | After a perfectly timed Dodge, the equipped Weapon is completely cooled |
Perfect Radius | After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds. |
Perpetual Cooling | Weapon Heating decreases by 10% |
Perpetual Fire | Fire Rate increases by 10% |
Perpetual Penetration | Each shot penetrates 1 additional target |
Perpetual Precision | Maximum Spread decreases by 10% |
Perpetual Range | Effective Range increases by 1 metre. |
Perpetual Strength | Melee Damage increases by 5% |
Perpetual Velocity | Shots Charge 15% faster. |
Plasma Collection | Energy reserve of Plasma Weapons increases by 20% |
Plasma Speed | Projectile speed of Plasma Weapons increases by 50% |
Power Restoration | Power Style attacks restore 100% more Contested Health |
Rally | When your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment |
Rampage | After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds. |
Rapid Cooling | After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds. |
Rapid Health | When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds. |
Reclamation | Aftershock and Ground Slam restore 100% more Contested Health |
Reeling Blow | Enemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds. |
Reloaded Restoration | After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity. |
Reloading Immunity | While reloading, you do not lose control from Heavy Hits. |
Retaliation | After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds. |
Reverberating Impact | Stomp area-of-effect radius increases by 50% |
Saw Blade | Light Combo length increases from 4 to 5 strikes |
Seismic Chain | After performing a Ground Slam, hold the attack button to perform an additional Ground Slam. |
Shadow Stab | Replace Heavy Swing with Shadow Stab. Hold the Attack button to charge it. Damage increases by 100% per 1 second of charging. |
Sharp Impact | Right and Left Skull Crusher area-of-effect radius increases by 50% |
Shattering Impact | Ground Slam area-of-effect radius increases by 50% |
Shoulder Bash | Replace Distant Stab with Shoulder Bash. While evading/sprinting, tap the Attack button to quickly perform an area-of-effect forward attack. |
Slashing Blade | Power Style combo length increases from 3 to 4 strikes |
Speed Restoration | Speed Style attacks restore 100% more Contested Health. |
Steel Grip | Killing 10 enemies in rapid succession reduces Recoil by 35% for 5 seconds. Cooldown is 30 seconds |
Supercharged Shot | Damage from a Charged Shot increases by 10% |
Survival Instinct | When your Health is below 30%, you deal 25% more Damage. |
Swift Recovery | Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Quick Punch, Front Kick, Shoulder Bash, Stomp. |
Terminus Slayer | Melee Damage against Terminus-level enemies increases by 20% |
Tide of Battle | Power Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2. |
Trampling Stride | After performing a Stomp, hold the attack button to perform an additional Stomp. |
Tranquility | While in Power Whirl Stance, you do not lose control upon taking Heavy Hits and you cannot be knocked back |
Tyranid Eliminator | Damage against Tyranid enemies increases by 10% |
Tyranid Slayer | Melee Damage against Tyranid enemies increases by 10% |
Weapon Strike | Melee Damage increases by 15% |
The first step to unlocking weapon perks is obtaining weapon experience (XP), which is done simply by using the weapon through Operations missions. You can complete missions with Gene-Seeds to get more XP.
Next, you will need to spend Armory Data to unlock each successive weapon Tier. The tiers are, in order: Standard, Master-Crafted, Artificer, and Relic.
You can obtain Armory Data by playing through Operations missions. You obtain higher-tier Armory Data by playing on higher difficulties in Operations.
Finally, you must use Mastery Points to unlock each individual weapon perk. Mastery Points can be obtained by maxing out the EXP of weapons and their upgrades in matches.
You can also reset the Weapon Perks you've taken anytime so there's no way to waste your Mastery Points.
Warhammer 40K: Space Marine 2 Categories | |
---|---|
Weapons | Classes |
News | Tier Lists |
Customization | Tips and Tricks |
Class Perks | Weapon Perks |
Operations (PvE) | Eternal War (PvP) |
Campaign | Enemies |
All Weapon Perks
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