Warhammer 40K: Space Marine 2

Thunder Hammer Versions, Perks, and Stats

The Thunder Hammer is a Melee Weapon in Warhammer 40K: Space Marine 2. See all the stats of the Thunder Hammer, its upgraded versions, weapon perks, and classes that can equip it.

Thunder Hammer Stats

Thunder Hammer

Standard-Issue Thunder Hammer Stats
Thunder Hammer Thunder HammerThunder Hammer
Slow Melee Weapon that deals powerful area-of-effect Damage
Tier Standard Strength 4+
Speed 3+ Cleaving Potential 6
Defense Balance

Thunder Hammer Versions and Upgrades

Master-Crafted - Alpha Stats

Master-Crafted - Alpha Thunder Hammer Stats
Master-Crafted - Alpha Thunder HammerMaster-Crafted - Alpha
Tier Master-Crafted Strength 5+
Speed 3+ Cleaving Potential 6
Defense Balance

Master-Crafted - Beta Stats

Master-Crafted - Beta Thunder Hammer Stats
Master-Crafted - Beta Thunder HammerMaster-Crafted - Beta
Tier Master-Crafted Strength 3
Speed 5+ Cleaving Potential 6
Defense Fencing

Master-Crafted - Gamma Stats

Master-Crafted - Gamma Thunder Hammer Stats
Master-Crafted - Gamma Thunder HammerMaster-Crafted - Gamma
Tier Master-Crafted Strength 8
Speed 2 Cleaving Potential 7
Defense Block

Salvation of Bakka - Alpha Stats

Salvation of Bakka - Alpha Thunder Hammer Stats
Salvation of Bakka - Alpha Thunder HammerSalvation of Bakka - Alpha
Tier Artificer Strength 8
Speed 3+ Cleaving Potential 6
Defense Balance

Salvation of Bakka - Beta Stats

Salvation of Bakka - Beta Thunder Hammer Stats
Salvation of Bakka - Beta Thunder HammerSalvation of Bakka - Beta
Tier Artificer Strength 8
Speed + Cleaving Potential 5+
Defense Fencing

Salvation of Bakka - Gamma Stats

Salvation of Bakka - Gamma Thunder Hammer Stats
Salvation of Bakka - Gamma Thunder HammerSalvation of Bakka - Gamma
Tier Artificer Strength 10+
Speed 3+ Cleaving Potential 6
Defense Block

Salvation of Bakka - Delta Stats

Salvation of Bakka - Delta Thunder Hammer Stats
Salvation of Bakka - Delta Thunder HammerSalvation of Bakka - Delta
Tier Artificer Strength 11+
Speed 1+ Cleaving Potential 4
Defense Balance

Ophelian Liberation - Alpha Stats

Ophelian Liberation - Alpha Thunder Hammer Stats
Ophelian Liberation - Alpha Thunder HammerOphelian Liberation - Alpha
Tier Relic Strength 10+
Speed 3+ Cleaving Potential 6
Defense Balance

Ophelian Liberation - Beta Stats

Ophelian Liberation - Beta Thunder Hammer Stats
Ophelian Liberation - Beta Thunder HammerOphelian Liberation - Beta
Tier Relic Strength 10+
Speed 3+ Cleaving Potential 4
Defense Fencing

Ophelian Liberation - Gamma Stats

Ophelian Liberation - Gamma Thunder Hammer Stats
Ophelian Liberation - Gamma Thunder HammerOphelian Liberation - Gamma
Tier Relic Strength 12
Speed 4+ Cleaving Potential 6
Defense Block

Thunder Hammer Weapon Perks

Tier Weapon Perk Effect
Standard Armoured Strength When you have full Armour, Melee Damage increases by 10%
Standard Perpetual Strength Melee Damage increases by 5%
Master-Crafted Calm Before The Storm When preparing Aftershock, you take 10% less Ranged Damage.
Master-Crafted Perpetual Strength Melee Damage increases by 5%
Master-Crafted Extremis Slayer Melee Damage against Extremis-level enemies increases by 15%
Master-Crafted Fast Preparation Aftershock preparation time is reduced by 30%
Master-Crafted Perpetual Strength Melee Damage increases by 5%
Master-Crafted Shattering Impact Ground Slam area-of-effect radius increases by 50%
Artificer Reclamation Aftershock and Ground Slam restore 100% more Contested Health
Artificer Armoured Strength When you have full Armour, Melee Damage increases by 10%
Artificer Chaos Slayer Melee Damage against Chaos enemies increases by 10%
Artificer Hard Target While performing a Light Combo, you take 15% less Ranged Damage
Artificer Seismic Chain After performing a Ground Slam, hold the attack button to perform an additional Ground Slam.
Artificer Perpetual Strength Melee Damage increases by 5%
Artificer Tyranid Slayer Melee Damage against Tyranid enemies increases by 10%
Artificer Kill Streak After killing 10 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Relic Patience Rewarded A fully prepared Aftershock hit restores 1 Armour Segment
Relic Majoris Slayer Melee Damage against Majoris-level enemies increases by 10%
Relic Reeling Blow Enemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
Relic Aftershock Improved Aftershock gains additional spin
Relic Minoris Slayer Melee Damage against Minoris-level enemies increases by 20%
Relic Dead End Pommel Smash deals 50% more Damage.

Thunder Hammer Classes

Equippable Classes

Space Marine 2 - AssaultAssault

Warhammer 40K: Space Marine 2 Related Guides

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All Melee Weapons

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