Warhammer 40K: Space Marine 2

Plasma Incinerator Versions, Perks, and Stats

The Plasma Incinerator is a Primary Weapon in Warhammer 40K: Space Marine 2. See all the stats of the Plasma Incinerator, its upgraded versions, weapon perks, and classes that can equip it.

Plasma Incinerator Stats

Plasma Incinerator

Standard-Issue Plasma Incinerator Stats
Plasma Incinerator Plasma IncineratorPlasma Incinerator
Rapid-fire, mid-range plasma weapon. Can be charged.
Tier Standard Firepower 4+
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 130

Plasma Incinerator Versions and Upgrades

Master-Crafted - Alpha Stats

Master-Crafted - Alpha Plasma Incinerator Stats
Master-Crafted - Alpha Plasma IncineratorMaster-Crafted - Alpha
Tier Master-Crafted Firepower 6
Accuracy 5+ Rate of Fire 2+
Venting Speed 4 Range 7
Magazine Capacity 130

Master-Crafted - Beta Stats

Master-Crafted - Beta Plasma Incinerator Stats
Master-Crafted - Beta Plasma IncineratorMaster-Crafted - Beta
Tier Master-Crafted Firepower 6
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 140

Salvation of Bakka - Alpha Stats

Salvation of Bakka - Alpha Plasma Incinerator Stats
Salvation of Bakka - Alpha Plasma IncineratorSalvation of Bakka - Alpha
Tier Artificer Firepower 7+
Accuracy 5+ Rate of Fire 2+
Venting Speed 5 Range 7
Magazine Capacity 130

Salvation of Bakka - Beta Stats

Salvation of Bakka - Beta Plasma Incinerator Stats
Salvation of Bakka - Beta Plasma IncineratorSalvation of Bakka - Beta
Tier Artificer Firepower 7+
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 150

Drogos Reclamation - Alpha Stats

Drogos Reclamation - Alpha Plasma Incinerator Stats
Drogos Reclamation - Alpha Plasma IncineratorDrogos Reclamation - Alpha
Tier Artificer Firepower 7+
Accuracy 5+ Rate of Fire 3+
Venting Speed 3 Range 7
Magazine Capacity 130

Drogos Reclamation - Beta Stats

Drogos Reclamation - Beta Plasma Incinerator Stats
Drogos Reclamation - Beta Plasma IncineratorDrogos Reclamation - Beta
Tier Artificer Firepower 8+
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 130

Gathalamor Crusade - Alpha Stats

Gathalamor Crusade - Alpha Plasma Incinerator Stats
Gathalamor Crusade - Alpha Plasma IncineratorGathalamor Crusade - Alpha
Tier Relic Firepower 10+
Accuracy 5+ Rate of Fire 2+
Venting Speed 6 Range 7
Magazine Capacity 130

Gathalamor Crusade - Beta Stats

Gathalamor Crusade - Beta Plasma Incinerator Stats
Gathalamor Crusade - Beta Plasma IncineratorGathalamor Crusade - Beta
Tier Relic Firepower 10+
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 160

Ophelian Liberation - Alpha Stats

Ophelian Liberation - Alpha Plasma Incinerator Stats
Ophelian Liberation - Alpha Plasma IncineratorOphelian Liberation - Alpha
Tier Relic Firepower 10+
Accuracy 5+ Rate of Fire 4+
Venting Speed 3 Range 7
Magazine Capacity 130

Ophelian Liberation - Beta Stats

Ophelian Liberation - Beta Plasma Incinerator Stats
Ophelian Liberation - Beta Plasma IncineratorOphelian Liberation - Beta
Tier Relic Firepower 11+
Accuracy 5+ Rate of Fire 2+
Venting Speed 3 Range 7
Magazine Capacity 130

Plasma Incinerator Weapon Perks

Tier Weapon Perk Effect
Standard Common Cooling Common Shots generate 10% less Heat.
Standard Fast Venting Weapons cool 15% faster
Master-Crafted Rapid Cooling After killing 10 enemies in rapid succession, Weapons do not heat for 5 seconds. Cooldown is 30 seconds.
Master-Crafted Perpetual Velocity Shots Charge 15% faster.
Master-Crafted Rampage After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Master-Crafted Plasma Collection Energy reserve of Plasma Weapons increases by 20%
Artificer Adamant Velocity When your Health is below 30%, shots Charge 25% faster.
Artificer Supercharged Shot Damage from a Charged Shot increases by 10%
Artificer Common Cooling Common Shots generate 10% less Heat.
Artificer Charged Cooling Charged Shots generate 10% less Heat
Artificer Adamant Restoration When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer Blast Radius Damage radius of a Charged Shot increases by 5%
Artificer Fast Venting Weapons cool 15% faster
Artificer Blast Radius Damage radius of a Charged Shot increases by 5%
Relic Retaliation After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds.
Relic Common Speed Projectile speed of Common Shots increases by 25%
Relic Perpetual Velocity Shots Charge 15% faster.
Relic Common Speed Projectile speed of Common Shots increases by 25%
Relic Perfect Radius After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 5 seconds.
Relic Charged Speed Projectile speed of Charged Shots increases by 25%
Relic Efficient Charge Charged Shots from Plasma Weapons use 2 less energy.
Relic Charged Speed Projectile speed of Charged Shots increases by 25%

Plasma Incinerator Classes

Equippable Classes

Space Marine 2 - TacticalTactical

Warhammer 40K: Space Marine 2 Related Guides

Warhammer 40K: Space Marine 2 - Weapons Partial Banner
List of All Weapons

All Weapon Types

Primary Weapons Secondary Weapons
Melee Weapons Grenades

All Primary Weapons

Space Marine 2 - Auto Bolt RifleAuto Bolt Rifle Space Marine 2 - Bolt CarbineBolt Carbine Space Marine 2 - Bolt RifleBolt Rifle
Space Marine 2 - Bolt Sniper RifleBolt Sniper Rifle Space Marine 2 - Heavy Bolt RifleHeavy Bolt Rifle Space Marine 2 - Heavy BolterHeavy Bolter
Space Marine 2 - Heavy Plasma IncineratorHeavy Plasma Incinerator Space Marine 2 - Instigator Bolt CarbineInstigator Bolt Carbine Space Marine 2 - Las FusilLas Fusil
Space Marine 2 - Melta RifleMelta Rifle Space Marine 2 - Multi-MeltaMulti-Melta Space Marine 2 - Occulus Bolt CarbineOcculus Bolt Carbine
Space Marine 2 - Plasma IncineratorPlasma Incinerator Space Marine 2 - Stalker Bolt RifleStalker Bolt Rifle

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