Warhammer 40K: Space Marine 2

Jump Pack Controls, Effect, and Requirements

Jump Pack, the Assault's jetpack, is a Starting Class Perk in Warhammer 40K: Space Marine 2. See the Jump Pack controls, what to do if the Jump Pack is not working, its level requirements per class, requisition cost, and the effect of Jump Pack here.

Jump Pack Controls

Jump Pack Controls and Actions

Default Input Action
Tap
Q / PS4 - Triangle Button / XBOX - Y Button + Direction

Jump Pack Dash
Allows Gun Strikes when used to Perfect Dodge an enemy attack.
Hold
Q / PS4 - Triangle Button / XBOX - Y Button

Jump Pack Ascend
While airborne,
Mouse 2 (Right Click) / PS4 - R1 Button / XBOX - Right Bumper

Can be held to stay in the air.

Ground Pound
While airborne,
Shift / PS4 - L3 Button.png / XBOX - Left Stick Press.png

Campaign and Eternal War only.

Hover
You can aim your weapon while airborne.
Aim High or Aim Low

Increase or Decrease Ascend Distance
The yellow reticule stands for your Ascend distance on landing. This reticle will follow under your aim's center.

To use the jetpack, you can either start with a Jump Pack Dash or aim with the yellow reticle and use Jump Pack Ascend. During the ascend state, you can then either go for a Ground Pound, or initiate a Hover (Hover is only available in Campaign or Eternal War).

Using the jetpack will cause one Ability Charge. You must wait for the charges to recover. In Operations, its recharge can be buffed by other class perks such as Zealous Blow.

Jump Pack Not Working and Issues

The Jump Pack, the Space Marine's jetpack, may not work as intended in certain circumstances. Here are some common issues with using the Jump Pack:

Unable to Ascend with the Jetpack

Unable to use Ascend with the jetpack. This can happen if the jetpack's yellow reticle is not appearing due to terrain constraints. To know when you can use it, make sure that the yellow reticle on the ground is present. You can adjust your aim to fix this.

Another case is knowing when you can use Ascend to get to higher ground. You will have to guess the reticle's location (check if you can see from the edge) and adjust your aim. One example is the upper level of the Imperial Guard campsite in Inferno of Operations.

Ground Pound Misdirects or Has Limited Aim

Ground Pound misdirection or limited aim while airborne. In some cases, you are unable to change directions for the Ground Pound. Causes for this are currently unknown.

Note that Ground Pound can snap to an enemy within its targeting reticule.

Jump Pack Ascend Not Working for Some Gaps

Jump Pack Ascend may sometimes be unable to cross gaps. This may be caused by invisible walls in level design. Unfortunately, you will have to remember where these walls are in each level.

Jump Pack Overview

Jump Pack Effect

Jump Pack
Type Starting
Effect Perfect Dodge timing increases by 50%.

Jump Packs are gear used during the Campaign by Titus and his fellow Space Marines. It is also used purely by the Assault class in Operations and Eternal War.

Jump Pack Classes

Jump Pack Level Requirements and Cost

Class Level Requirement
Assault 1

Warhammer 40K: Space Marine 2 Related Guides

Warhammer 40K: Space Marine 2 - Class Perks Partial Banner

List of All Class Perks

All Assault Class Perks

Jump Pack Winged Fury Auxiliary Arsenal
Perseverance Squad Cohesion Smiting Angel
Wings of Flame Pride in Duty Ample Ammunition
Overcharge Retribution Knowledge of the Enemy
Strategic Strikes Hammer of Wrath Manoeuvrability
Diligence Ascension Armour Reinforcement
Consecutive Execution Act of Attrition Proven Efficiency
Precision Strike Zealous Blow Aerial Grace
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