Icebloods are a Faction in Frostpunk 2. Read on and see a list of Radical Ideas the Icebloods support, and an overview of the zeitgeists they follow, as well as the special actions and perks you get from having good relations with them!
List of Contents
Radical Ideas | Zeitgeist | Effect |
---|---|---|
Lunatic Asylum | Tradition |
• Trust rises |
Guard Immunity | Tradition |
• Crime is decreased |
Mandatory Procreation | Tradition |
• Population Growth is significantly increased • Heatstamps Income per capita is slightly decreased |
Stimulants Manufactory | Merit |
• Disease is marginally increased • Production Efficiency is increased |
Pleasure Club | Merit |
• Tension is slightly decreased • Trust falls marginally |
Public Executions | Tradition |
• Crime is slightly decreased • Unlocks the 'Execute Prisoners' Ability in Districts with Prisons, which drecreases Crime |
Frostland Deportation | Tradition |
• Outpost Upkeep is slightly decreased • Crime is significantly decreased |
Labour Camp | Merit |
• Tension is increased • Crime is significantly decreased • Unlocks the 'Hard Labour' District Ability, which greatly increases the efficiency of the Labour Camp |
Empowered Management | Merit |
• Production Efficiency is significantly increased |
Apex Workers | Adaptation |
• Production Efficiency is significantly increased • Heat Demand is decreased per All Districts and Buildings |
Icebloods | |
Opposing Faction | |
---|---|
Zeitgeists | Adaptation | Merit | Tradition |
Communities it Came From |
• Foragers (Adaptation) • Merchants (Merit) • Lords (Tradition) |
Description | |
They are hardened survivalists who only recruit the City's most resilient and capable. |
Special Action | Lead Voluneer Explorations: The Icebloods will lead volunteer teams into uncharted territories to explore them swiftly |
---|---|
Good Relations Perk | Hunting Trips: Provides Food output |
You can only use the special community action and achieve the perk when having good relations (above Neutral) with the Icebloods.
Faction | vs. | Opposing Faction |
---|---|---|
Stalwarts | ↔ | Pilgrims |
Faithkeepers | ↔ | Evolvers |
Legionnaires | ↔ | Proteans |
Icebloods | ↔ | Technocrats |
Bohemians | ↔ | Overseers |
Venturers | ↔ | Menders |
Icebloods Basic Info and Radical Ideas
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