A walkthrough for Chapter 5 of Frostpunk 2. Read on for a detailed guide on how to complete Chapter 5 and all the objectives.
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Chapter 4 | - |
Banish the Violence-Inciting Faction |
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Right off the bat, a civil war will break out in multiple districts and tension will be catastrophic. Click on the district being torn by civil war and choose whether to quell the fighting or protect the city.
You can employ different strategies in different districts. Depending on your relations with the Stalwarts or Evolvers, you'll be able to use the options below:
Method | Options |
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Quell the Fighting |
・Speed Victory: End the conflict swiftly, even if it costs lives. ・Enforce Peace: Slowly end the conflict to preserve lives. |
Protect |
・Protect District: Prevent Wear on structures. ・Protect People: Break up fights, preventing casualties. |
The faction inciting violence will either be the Pilgrims (Order) or the Faithkeepers (Faith), depending your choice back in the Prologue.
With the initial conflict taken care of, it's time to eliminate the divide in New London through the following measures:
1 | Build a Colony on Windward Moor |
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If you choose to build a new home for the violent faction, you must establish a colony in Windward Moor which is located south of New London. Once colonized, some of them will immediately move to Windward Moor. |
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2 | Transfer Control of the Colony |
Before you commit more resources, remember that you can hand over control of the colony to the Pilgrims or Faithkeepers at any time. Doing so will prompt the builders you sent to return to New London. You cannot construct additional districts or buildings anymore, and they will be left to their own devices. |
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3 | Deal With the Remnants |
If you handed control of Windward Moor, you'll have to round up all the remaining Pilgrims or Faithkeepers in prisons. You'll then get a new community called Detainees, after which you can decide their fate by deporting them to Windward Moor. |
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4 | Optional: Build a Windshield for the Colony |
If you're fully committed to building a safe home for the Pilgrims/Faithkeepers, you'll eventually need to build a Windshield to meet their Heat Demand. The Windshield costs 30,000 Materials stockpile, which you can transfer from New London if you have the surplus. |
1 | Detain Members of the Violent Faction |
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Use the Round Up ability of prisons to detain the member of Pilgrims/Faithkeepers. Alternatively, you can allow Outdoor Detention if you are lacking the prison space and do not care for them. Note: If you missed the prompt or changed your mind to allow Outdoor Detention, you can find it under the community actions of the Pilgrims or Faithkeepers. |
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2 | Detain Members of the Violent Faction |
When there are no more members at large (tracked in the objectives), click on the Detainees in the community panel and select “Decide Detainees' Fate”. Decide between exiling them or leaving them in prison. Either choice gets rid of the remaining members of the violent faction and ends the chapter. |
If you choose this path, you must compromise with the Factions and reach positive relations with all communities to save lives.
Steward! | This section is still under construction. Check back soon for updates! |
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If you choose this path, you must declare yourself as Captain and bring all warring Factions under control by passing Rule provisions in the Council.
Steward! | This section is still under construction. Check back soon for updates! |
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All Story Chapters | |
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Prologue | Chapter 1 |
Chapter 2 | Chapter 3 |
Chapter 4 | Chapter 5 |
Chapter 5 Walkthrough
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