Overseers are a Faction in Frostpunk 2. Read on and see a list of Radical Ideas the Overseers support, and an overview of the zeitgeists they follow, as well as the special actions and perks you get from having good relations with them!
List of Contents
Radical Ideas | Zeitgeist | Effect |
---|---|---|
Automated Workforce Factory | Progress |
• Squalor is significantly increased |
Machine Attendants | Progress |
• Workforce requirement is significantly decreased |
Lunatic Asylum | Tradition |
• Trust rises |
Guard Immunity | Tradition |
• Crime is decreased |
Mandatory Procreation | Tradition |
• Population Growth is significantly increased • Heatstamps Income per capita is slightly decreased |
Stimulants Manufactory | Merit |
• Disease is marginally increased • Production Efficiency is increased |
Pleasure Club | Merit |
• Tension is slightly decreased • Trust falls marginally |
Public Executions | Tradition |
• Crime is slightly decreased • Unlocks the 'Execute Prisoners' Ability in Districts with Prisons, which drecreases Crime |
Frostland Deportation | Tradition |
• Outpost Upkeep is slightly decreased • Crime is significantly decreased |
Labour Camp | Merit |
• Tension is increased • Crime is significantly decreased • Unlocks the 'Hard Labour' District Ability, which greatly increases the efficiency of the Labour Camp |
Empowered Management | Merit |
• Production Efficiency is significantly increased |
Overseers | |
Opposing Faction | |
---|---|
Zeitgeists | Progress | Merit | Tradition |
Communities it Came From |
• Machinists (Progress) • Merchants (Merit) • Lords (Tradition) |
Description | |
They are elite engineers by legacy, who wish to establish technological primacy of the few. They wish to enforce control built on traditions of the Old Empire. |
Special Action | Overdrive Output: The Overseers will temporarily preside over industry to maximise production |
---|---|
Good Relations Perk | Voluntary Patrols: Crime is decreased |
You can only use the special community action and achieve the perk when having good relations (above Neutral) with the Overseers.
Faction | vs. | Opposing Faction |
---|---|---|
Stalwarts | ↔ | Pilgrims |
Faithkeepers | ↔ | Evolvers |
Legionnaires | ↔ | Proteans |
Icebloods | ↔ | Technocrats |
Bohemians | ↔ | Overseers |
Venturers | ↔ | Menders |
Overseers Basic Info and Radical Ideas
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I think stalwarts fit this template WAY better. On all society laws (with very few exceptions, like maybe birthing program), the theme of stalwarts make more sense with the tradition version. Also, overseer is more similar to stalwarts than ventures; and bohemians is more opposite that the pilgrim equivalent