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Laws are a system of rules you can implement in your city in Frostpunk 2. Read on to learn more about our list of Laws, how to unlock, how to pass Laws, and what they are here!
Attention! | This section is a work in progress and is currently being updated. Check back soon! |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Chemical Additives | Resources | Food Additives |
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Foraged Additives | Resources | Food Additives |
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Mass-Produced Goods | Resources | Goods |
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Durable Goods | Resources | Goods |
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Machine Attendants | Efficiency | New Work Model |
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Apex Workers | Efficiency | New Work Model |
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Frontier Footholds | Frostland | Outpost Operation |
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Extraction Strongholds | Frostland | Outpost Operation |
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Pathfinder Scouts | Frostland | Scout Training |
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Mechanised Scouts | Frostland | Scout Training |
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Heat Overclocking | Resources | Waste Heat Conversion |
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Heat Recycling | Resources | Waste Heat Conversion |
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Weather-Adjusted Shifts | Efficiency | Worker Shifts |
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Machine Centric Shifts | Efficiency | Worker Shifts |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
---|---|---|---|
Alcohol Banned | Welfare | Alcohol |
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Privatised Alcohol Production | Welfare | Alcohol |
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City-Run Alcohon Shops | Welfare | Alcohol |
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Paid Essentials | Welfare | Basic Necessities |
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Free Essentials | Welfare | Basic Necessities |
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City Development Support | Citizenship | Community Service |
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Heatpipe Watch | Citizenship | Community Service |
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Service Exemptions | Citizenship | Community Service |
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Expedition Support | Citizenship | Community Service |
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Supported Quarantine | Welfare | Contagion Prevention |
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Infectious Badge | Welfare | Contagion Prevention |
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Mandatory Crowding | Welfare | Housing Distribution |
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Merit-Based Housing | Welfare | Housing Distribution |
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Labour Oversight | Labour | Labour Organisation |
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Mandatory Unions | Labour | Labour Organisation |
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Unproductive Do Maintenance | Citizenship | Maintenance Duty |
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All Do Maintenance | Citizenship | Maintenance Duty |
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Admit No Outsiders | Citizenship | Outsiders |
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Accept All Outsiders | Citizenship | Outsiders |
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Allow Productive Outsiders | Citizenship | Outsiders |
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Efficiency Bonuses | Labour | Work Compensation |
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Equal Pay | Labour | Work Compensation |
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Abolished Management | Labour | Workplace Control |
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Empowered Managements | Labour | Workplace Control |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
---|---|---|---|
Family Apprenticeship | Family | Childhood |
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Mandatory School | Family | Childhood |
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Sterilisation | Crime | Crime Elimination |
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Public Execution | Crime | Crime Elimination |
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Frostland Deportation | Crime | Criminal Reparations |
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Human Experimentation | Crime | Criminal Reparations |
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Harvesting Funerals | Ethics | Funerals |
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Ceremonial Funerals | Ethics | Funerals |
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Guard Immunity | Crime | Guard Immunity |
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Communal Parenthood | Family | Parenthood |
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Dedicated Motherhood | Family | Parenthood |
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Mandatory Procreation | Family | Procreation |
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Birthing Programme | Family | Procreation |
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Mandatory Marriage | Family | Relationships |
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Relationship Rotation | Family | Relationships |
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Experimental Treatment | Ethics | Treatment |
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Conservative Treatment | Ethics | Treatment |
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Liberated Youth | Family | Youth |
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Dutiful Youth | Family | Youth |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Guard Enforcers | - | - |
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Guided Voting | - | - |
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Steward's Militia | - | - |
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Martial Law | - | - |
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Bureau of Propaganda | - | - |
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Secret Police | - | - |
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Captain's Authority | - | - |
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Peace Accords | - | - |
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In order to unlock Laws, you first have to build a Council Hall in your city. Once the construction is finished, it will immediately start your first Council Session which is your only way of passing down Laws that will benefit your city.
In order for a Law to be passed, you need votes from majority of the Delegates to support them. This means that if you have 100 people in the council, you need at least 51 delegates to pass the Law you proposed.
In Frostpunk 2, you can negotiate with certain Factions to acquire their votes in exchange for terms you can fulfill for them. These terms consists of passing a certain law they want, researching their idea in the Idea Tree, or constructing a specific building.
Laws are the rule system you can pass down in your city to manage your people's happiness, survivability, and livelyhood.
These Laws are divided into 4 categories: Survival, City, Society, and Rule. Each of them have their own set of policies that have different effects towards the city and your citizen's political situation.
Frostpunk 2 Wiki Contents | |
---|---|
Story Walkthrough | Tips and Tricks |
Factions | Laws |
Resources | Buildings |
Districts | Hubs |
Idea Tree | News and Updates |
List of All Laws
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