Frostpunk 2

List of All Laws

Frostpunk 2 List of Laws and How to Unlock
Laws are a system of rules you can implement in your city in Frostpunk 2. Read on to learn more about our list of Laws, how to unlock, how to pass Laws, and what they are here!

List of Laws

Work In ProgressAttention! This section is a work in progress and is currently being updated. Check back soon!

Survival

List of Laws
Survival City
Society Rule
Law Category Base Law Effects
Chemical Additives Resources Food Additives
  • Food Production Efficiency is increased
  • Disease is marginally increased
  • Foraged Additives Resources Food Additives
  • Citizens will provide some Food
  • Mass-Produced Goods Resources Goods
  • Goods Production Efficiency is increased
  • Durable Goods Resources Goods
  • Goods Demand per capita is slightly decreased
  • Machine Attendants Efficiency New Work Model
  • Workforce Requirement is significantly decreased
  • Apex Workers Efficiency New Work Model
  • Production Efficiency is significantly increased
  • Heat Demand is decreased for All Districts and Buildings
  • Frontier Footholds Frostland Outpost Operation
  • Outpost Upkeep is decreased
  • Extraction Strongholds Frostland Outpost Operation
  • Production Efficiency in Outpost is increased
  • Pathfinder Scouts Frostland Scout Training
  • Territory threat level is decreased
  • Mechanised Scouts Frostland Scout Training
  • Exploration Time is decreased
  • Heat Overclocking Resources Waste Heat Conversion
  • Production Efficiency is increased
  • Heat Recycling Resources Waste Heat Conversion
  • Heat Demand in Housing Districts is decreased
  • Weather-Adjusted Shifts Efficiency Worker Shifts
  • Heat Demand in Districts other than Housing is decreased
  • Production Efficiency is slightly decreased
  • Disease is slightly decreased
  • Machine Centric Shifts Efficiency Worker Shifts
  • Workforce Requirement is decreased
  • Squalor is Marginally increased
  • City

    List of Laws
    Survival City
    Society Rule
    Law Category Base Law Effects
    Alcohol Banned Welfare Alcohol
  • Crime is slightly increased
  • Disease is slightly decreased
  • Privatised Alcohol Production Welfare Alcohol
  • Trust rises slightly
  • City-Run Alcohon Shops Welfare Alcohol
  • Heatstamps Income per capita is significantly increased
  • Paid Essentials Welfare Basic Necessities
  • Production Efficiency is slightly increased
  • Heatstamps Income per capita is slightly increased
  • Free Essentials Welfare Basic Necessities
  • Trust rises
  • City Development Support Citizenship Community Service
  • Main District produces a small amount of Prefabs
  • Heatpipe Watch Citizenship Community Service
  • Heat Demand is decreased
  • Service Exemptions Citizenship Community Service
  • Heatstamps Income per capita is slightly increased
  • Expedition Support Citizenship Community Service
  • Exploration Time is slightly decreased
  • Supported Quarantine Welfare Contagion Prevention
  • Disease is significantly decreased
  • Shelter Demand per capita is slightly increased
  • Infectious Badge Welfare Contagion Prevention
  • Tension is slightly increased
  • Disease is decreased
  • Mandatory Crowding Welfare Housing Distribution
  • Shelter provided by Housing is increased
  • Tension is marginally increased
  • Merit-Based Housing Welfare Housing Distribution
  • Shelter provided by Housing is slightly increased
  • Heatstamps Income per capita is slightly increased
  • Labour Oversight Labour Labour Organisation
  • Production Efficiency is increased
  • Trust rises slightly
  • Mandatory Unions Labour Labour Organisation
  • Production Efficiency is slightly decreased
  • Trust rises slightly
  • Unproductive Do Maintenance Citizenship Maintenance Duty
  • Materials Demand is sligthly decreased
  • Production Efficiency is slightly increased
  • All Do Maintenance Citizenship Maintenance Duty
  • Materials Demand is significantly decreased
  • Admit No Outsiders Citizenship Outsiders
  • Population Growth is greatly decreased
  • Accept All Outsiders Citizenship Outsiders
  • Population Growth is increased
  • Allow Productive Outsiders Citizenship Outsiders
  • Percentage of Active Workers will slightly increase over time
  • Population Growth is marginally increased
  • Heatstamps income per capita is marginally increased
  • Efficiency Bonuses Labour Work Compensation
  • Production Efficiency is slightly increased
  • Equal Pay Labour Work Compensation
  • Trust rises slightly
  • Heatstamps Income per capita is slightly decreased
  • Abolished Management Labour Workplace Control
  • Tension is significantly decreased
  • Empowered Managements Labour Workplace Control
  • Production Efficiency is significantly increased
  • Society

    List of Laws
    Survival City
    Society Rule
    Law Category Base Law Effects
    Family Apprenticeship Family Childhood
  • Precentage of Active Workers is increased
  • Mandatory School Family Childhood
  • Research Speed is slightly increased
  • Heatstamps Upkeep per capita is slightly decreased
  • Sterilisation Crime Crime Elimination
  • Population Growth is significantly decreased
  • Crime is significantly decreased
  • Public Execution Crime Crime Elimination
  • Unlocks the 'Execute Prisoners' Ability in Districts with Prisons, which decreases Crime
  • Crime is slightly decreased
  • Frostland Deportation Crime Criminal Reparations
  • Outpost Upkeep is slightly decreased
  • Crime is significantly decreased
  • Human Experimentation Crime Criminal Reparations
  • Research speed is significantly increased
  • Crime is decreased
  • Harvesting Funerals Ethics Funerals
  • Research Speed is slightly increased
  • Disease is slightly decreased
  • Ceremonial Funerals Ethics Funerals
  • Trust loss resulting from deaths is decreased
  • Guard Immunity Crime Guard Immunity
  • Crime is decreased
  • Communal Parenthood Family Parenthood
  • Percentage of Active Workers is significantly increased
  • Population Growth is marginally decreased
  • Dedicated Motherhood Family Parenthood
  • Population Growth is increased
  • Percentage of Active Workers is slightly decreased
  • Mandatory Procreation Family Procreation
  • Population Growth is significantly increased
  • Heatstamps Income per capita is slightly decreased
  • Birthing Programme Family Procreation
  • Population Growth is marginally increased
  • Disease is significantly decreased
  • Mandatory Marriage Family Relationships
  • Population Growth is increased
  • Relationship Rotation Family Relationships
  • Population Growth significantly increased
  • Disease is slightly increased
  • Experimental Treatment Ethics Treatment
  • Research Speed is marginally increased
  • Disease is marginally decreased
  • Unlocks 'Conduct Medical Trial' Ability in Districts with Hopsitals, which reduces Disease at the cost of potential casualties.
  • Conservative Treatment Ethics Treatment
  • Disease is decreased
  • Liberated Youth Family Youth
  • Trust rises slightly
  • Unlocks the 'Youth Employment Programme' City Ability, which bolsters the City's Workforce but decreases Heatstamps Income
  • Dutiful Youth Family Youth
  • Unlocks the 'Youth Volunteer Duty' ability, which bolsters the City's Workforce but decreases trust
  • The percentage of active workers is increased
  • Crime is slightly decreased
  • Rule

    List of Laws
    Survival City
    Society Rule
    Law Category Base Law Effects
    Guard Enforcers - -
  • Unlocks the 'Quell Protest' District Ability, which ends Protests using Guard Squads
  • Unlocks the 'Mobilise Watchtower Squads' District Ability, which orders Watchtowers to field specialised Guard Squads instead of fighting petty Crime
  • Guided Voting - -
  • Unlocks the 'Guided Voting' procedure, which greatly inceases the odds of passing a Law in the Council
  • Steward's Militia - -
  • Unlocks the 'Enlist to Steward's Militia' Community Action, which provides additional Guard Squads
  • Guard Squads are more effective at fighting Crime
  • Martial Law - -
  • Unlocks the 'Martial Law' City Ability, which lowers the number of Guard Squads required for peacekeeping Abilities.
  • Bureau of Propaganda - -
  • Tension is significantly decreased
  • Deaths will decrease Relations less
  • Guided Voting will Decrease Relations less
  • Emergency Council Sessions will decrease Relations less
  • Secret Police - -
  • Unlocks the 'Assign Secret Police' Community Action, which presents different options to manipulate Factions' size and Council participation
  • Captain's Authority - -
  • Everyone will address you as 'Captain'
  • Trust will no longer be a problem
  • Voting will no longer be a problem
  • Peace Accords - -
  • Tension is greatly decreased
  • How to Unlock Laws

    Build the Council Hall

    Build the Council Hall

    In order to unlock Laws, you first have to build a Council Hall in your city. Once the construction is finished, it will immediately start your first Council Session which is your only way of passing down Laws that will benefit your city.

    How to Pass Laws

    Laws are Passed by Majority Rules

    Laws are Passed by Majority Rules

    In order for a Law to be passed, you need votes from majority of the Delegates to support them. This means that if you have 100 people in the council, you need at least 51 delegates to pass the Law you proposed.

    Negotiate for More Votes

    Negotiate for More Votes

    In Frostpunk 2, you can negotiate with certain Factions to acquire their votes in exchange for terms you can fulfill for them. These terms consists of passing a certain law they want, researching their idea in the Idea Tree, or constructing a specific building.

    What are Laws?

    Rule System for Managing Politics

    Laws are a Rule System for Managing Politics

    Laws are the rule system you can pass down in your city to manage your people's happiness, survivability, and livelyhood.

    These Laws are divided into 4 categories: Survival, City, Society, and Rule. Each of them have their own set of policies that have different effects towards the city and your citizen's political situation.

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