Laws are a system of rules you can implement in your city in Frostpunk 2. Read on to learn more about our list of Laws, how to unlock, how to pass Laws, and what they are here!
Attention! | This section is a work in progress and is currently being updated. Check back soon! |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Chemical Additives | Resources | Food Additives |
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Foraged Additives | Resources | Food Additives |
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Mass-Produced Goods | Resources | Goods |
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Durable Goods | Resources | Goods |
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Heat Overclocking | Resources | Waste Heat Conversion |
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Heat Recycling | Resources | Waste Heat Conversion |
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Weather-Adjusted Shifts | Efficiency | Worker Shifts |
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Machine Centric Shifts | Efficiency | Worker Shifts |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Paid Essentials | Welfare | Basic Necessities |
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Free Essentials | Welfare | Basic Necessities |
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City Development Support | Citizenship | Community Service |
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Expedition Support | Citizenship | Community Service |
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Heatpipe Watch | Citizenship | Community Service |
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Service Exemptions | Citizenship | Community Service |
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Infectious Badge | Welfare | Contagion Prevention |
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Supported Quarantine | Welfare | Contagion Prevention |
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Mandatory Unions | Labour | Labour Organisation |
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Labour Oversight | Labour | Labour Organisation |
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Unproductive Do Maintenance | Citizenship | Maintenance Duty |
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All Do Maintenance | Citizenship | Maintenance Duty |
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Allow Productive Outsiders | Citizenship | Outsiders |
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Admit No Outsiders | Citizenship | Outsiders |
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Accept All Outsiders | Citizenship | Outsiders |
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Experimental Treatment | Ethics | Treatment |
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Conservative Treatment | Ethics | Treatment |
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Efficiency Bonuses | Labour | Work Compensation |
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Equal Pay | Labour | Work Compensation |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Mandatory School | Family | Childhood |
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Family Apprenticeship | Family | Childhood |
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Frostland Deportation | Crime | Criminal Reparations |
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Ceremonial Funerals | Ethics | Funerals |
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Harvesting Funerals | Ethics | Funerals |
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Mandatory Marriage | Family | Relationships |
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Relationship Rotation | Family | Relationships |
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Liberated Youth | Family | Youth |
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Dutiful Youth | Family | Youth |
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List of Laws | |
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Survival | City |
Society | Rule |
Law | Category | Base Law | Effects |
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Guard Enforcers | - | - |
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Guided Voting | - | - |
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Steward's Militia | - | - |
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In order to unlock Laws, you first have to build a Council Hall in your city. Once the construction is finished, it will immediately start your first Council Session which is your only way of passing down Laws that will benefit your city.
In order for a Law to be passed, you need votes from majority of the Delegates to support them. This means that if you have 100 people in the council, you need at least 51 delegates to pass the Law you proposed.
In Frostpunk 2, you can negotiate with certain Factions to acquire their votes in exchange for terms you can fulfill for them. These terms consists of passing a certain law they want, researching their idea in the Idea Tree, or constructing a specific building.
Laws are the rule system you can pass down in your city to manage your people's happiness, survivability, and livelyhood.
These Laws are divided into 4 categories: Survival, City, Society, and Rule. Each of them have their own set of policies that have different effects towards the city and your citizen's political situation.
Frostpunk 2 Wiki Contents | |
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Story Walkthrough | Tips and Tricks |
Factions | Laws |
Resources | Buildings |
Districts | Hubs |
News and Updates | - |
List of All Laws
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