Frostpunk 2

List of All Factions

Frostpunk 2 List of All Factions

Factions are groups within your city that you have to manage in Frostpunk 2. See a list of all Factions and all Communities, an explanation to Faction Actions and the Relation Scale, and what Factions are!

List of All Factions

All Factions

Faction Description City Direction
They are bound by tradition and believe that everyone should embrace the frostland as their new home. ・Tradition
・Equality
・Adaptation
They are strict disciples of the late Captain. They are eager to implement order and control in New London. ・Reason
・Merit
・Progress
They are religious followers who seek ascension via technology. ・Progress
・Equality
・Tradition
They are calculating individualists who oppose 'religious fanaticism'. ・Adaptation
・Merit
・Reason
They treat themselves as the front line against the Great Frost, valuing discipline, equality, and tradition. ・Progress
・Equality
・Tradition
They are rationalists who are dedicated to adaptation and merit-driven evolution. ・Adaptation
・Merit
・Reason
They are hardened survivalists who only recruit the City's most resilient and capable. ・Adaptation
・Merit
・Tradition
They are rational, calculating, and tech-minded ・Progress
・Equality
・Reason
They are artists and rebels who make adaptation a form of art. They aim to bring down inequalities and old traditions to reimagine the world. ・Adaptation
・Equality
・Reason
They are elite engineers by legacy, who wish to establish technological primacy of the few. They wish to enforce control built on traditions of the Old Empire. ・Progress
・Merit
・Tradition
They are meticulous, individualistic, enterprising opportunists who recruit those drawn to a good deal. ・Progress
・Merit
・Reason
They are rugged, stoic explorers who view the frostland as their new home and their faction members as a family unit. ・Adaptation
・Equality
・Tradition

To get the Stalwarts and Pilgrims, you have to choose Order in the Prologue of Story Mode. On the other hand, to get the Faithkeepers and Evolvers, you have to choose Faith. Choosing ''I don't know'' will randomize which of the pair of Factions you will get in Chapter 1.
The rest of the Factions are found in Utopia Builder mode, namely the Legionnaires, Proteans, Icebloods, Bohemians, Overseers, Venturers, and Menders.

How to Get Factions

Heighest Zeitgeist and Present Community Forms First Faction

Community Zeitgeist Factions Formed
Frostlanders Frostlanders

(Story Exclusive)
Adaptation Pilgrims
Evolvers
New Londoners New Londoners

(Story Exclusive)
Progress Stalwarts
Faithkeepers
Foragers Foragers Adaptation Proteans
Icebloods
Bohemians
Menders
Thinkers Thinkers Reason Proteans
Technocrats
Bohemians
Venturers
Machinists Machinists Progress Legionnaires
Technocrats
Overseers
Menders
Labourers Labourers Equality Legionnaires
Technocrats
Bohemians
Menders
Merchants Merchants Merit Proteans
Icebloods
Overseers
Venturers
Lords Lords Tradition Legionnaires
Icebloods
Overseers
Menders

Factions are formed based on the dominant zeitgeist and the communities that are present. The table above lists all the communities, the zeitgeists they follow, and the factions derived from them.

Faction Actions Explained

Can Improve or Worsen Relations with a Faction

Frostpunk 2 Faction Actions

There are actions available for each Faction which can improve or worsen your relationship with them. Actions that improve relationship come with a price, but it rewards you with that Faction's trust. On the other hand, certain actions may give you Resources from the Faction, but this will strain their relationship with you.

List of Actions that Affect Relations

Actions that Improves Relations Actions that Worsen Relations
・Fund Projects
・Make Promise
・Grant Agenda
・Promote
・Condemn (Increases Fervour)
・Raise Funds
・Demand Funds
・Promote

Improve Relation to Unlock Special Actions

Frostpunk 2 Special Action

Special Actions are locked behind the Favourable Relations status. Specific Faction Actions can help you increase the Faction's Relations and reach the Favourable status or higher.

List of Special Actions

Title Faction Effect
Deploy Guides Pilgrims ・ Experienced Pilgrims with deep knowledge of the frost will guide scout teams
Mobilise Enforcers Stalwarts ・ 5 Guard Squads output
Hold Evening Prayers Faithkeepers ・ Send the Faithkeepers to pray with the people and preach that better days lie ahead
Train Workers Evolvers ・ Evolvers will train workers to drastically increase productivity
Raise Prefabs Legionnaires ・ The Legionnaires will organise a collective action to quickly produce many prefabs
Coordinate Patient Care Proteans ・ The Proteans will supervise medical therapies and the mass-distribution of prosthetics
Lead Voluneer Explorations Icebloods ・ The Icebloods will lead volunteer teams into uncharted territories to explore them swiftly
Optimise Research Technocrats ・ Research Speed is extremely increased
Hold Mindshaping Sessions Bohemians ・ The Bohemians will break down people's existing psyches and reharmonise them with the City
Overdrive Output Overseers ・ The Overseers will temporarily preside over industry to maximise production
Finance Mercenaries Venturers ・ The Venturers will hire mercenary guard squads to enforce the Steward's rule
Organise Rescue Operations Menders ・ The Menders will dispatch teams to the frostland to locate and rescue survivors

Fervour Action

Frostpunk 2 Special Actions

Similar to Special Actions, Communities have a Fervour Action that can only be accessed after reaching a Favourable Relation with them. This allows Community members who have joined Factions to leave those Factions and join back to their original Community.

Faction Relation Scale Explained

Determines your Standing with a Faction

Frostpunk 2 Relations Scale

Factions will reach a relation rank with you depending on how you rule their city, such as the laws you pass, or even the ideas you research in the Idea Tree.

Below is the Relation scaling, starting from positive to negative.

  1. Devoted
  2. Supporting
  3. Favourable
  4. Neutral
  5. Sceptical
  6. Opposing
  7. Hostile

Positive Relations

Having positive relations with the Factions will manifest in many ways such as rallies, greater support for you when signing a new law, or even unlocking special perks and actions (e.g., gain additional Prefabs or asking to raise the Faction's funds).

Negative Relations

If you have negative relations with any of the Factions protests may occur, signing a new law may be difficult, or their communty's workforce may even go down.

What are Factions?

Groups with a Strong Vision for the City

Frostpunk 2 Formed Faction

Factions came from communities with the latter being groups of people that live in your city. Factions were originally formed due to passion, strong beliefs, and clear ideology. They will do their best to implement their vision in the city.

Frostpunk 2 Related Guides

Frostpunk 2 Wiki Main Banner

Frostpunk 2 Wiki Front

Frostpunk 2 Walkthrough Wiki

Frostpunk 2 Wiki Contents
Story WalkthroughStory Walkthrough Frostpunk 2 Tips and TricksTips and Tricks
Frostpunk 2 All FactionsFactions Frostpunk 2 LawsLaws
Frostpunk 2 ResourcesResources Frostpunk 2 All Buildings.pngBuildings
Frostpunk 2 All DistrictsDistricts Frostpunk 2 All Hubs.pngHubs
Idea Tree PartialIdea Tree Frostpunk 2 News and UpdatesNews and Updates

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