Extraction District buildings are used to harvest resources and fuel, as well as boost their output in Frostpunk 2. See a list of all Extraction District buildings, what they do, and how to unlock them.
Building | Details |
---|---|
Untreated Sawmill |
Description: Massive Sawmill where frozen wood is cut into usable materials without undergoing any treatment, speeding up the process but exposing people to mold and fungi. Supporters: ・Frostlanders ・Pilgrims District: Extraction District |
Advanced Foundry |
Description: Facility where iron ore and other additives are melted, refined and processed to produce materials. Supporters: ・Labourers ・Foragers ・Icebloods District: Extraction District |
Advanced Blast Foundry |
Description: Steel mill using blast furnaces to convert iron ore into materials using a combination of heat and chemical reactions. Supporters: ・Technocrats District: Extraction District |
Advanced Pumpjack |
Description: Uses massive reciprocating rods to induce forceful downwards motions deep into the earth, prompting a rapid flow of crude oil. Supporters: ・Frostlanders ・Evolvers District: Extraction District |
Pumping Geothermal Plant |
Description: Incorporates mechanical pumping systems to stimulate steam extraction Supporters: ・New Londoners ・Faithkeepers District: Extraction District |
Deep Geothermal Plant |
Description: Taps steam from deep wells, increasing output but releasing subterranean toxic gases. Supporters: ・Frostlanders ・Evolvers District: Extraction District |
Blast Foundry |
Description: Factory where iron ore is mixed with accelerating agents and heated to very high temperatures, maximizing output at the noxious emission. Supporters: ・New Londoners ・Faithkeepers District: Extraction District |
Silica Foundry |
Description: Factory where silica sand is utilized to smelt iron ore into materials with limited heat demand Supporters: ・Frostlanders ・Evolvers District: Extraction District |
Unfiltered Geothermal Plant |
Description: Facility that swiftly converts the natural heat of geothermal springs into steam by less stringent filtering of subterranean toxic gases. Supporters: TBD District: Extraction District |
Mechanized Sawmill |
Description: Massive Sawmill loading frozen wood directly to mulching machines. Supporters: ・Stalwarts ・New Londoners District: Extraction District |
Charcoal Regeneration Plant |
Description: Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. Supporters: ・Frostlanders ・Pilgrims District: Extraction District |
Pyrolytic Charcoal Plant |
Description: Burns wood at a very high temperature to decompose it into a coal substitute. Supporters: ・Frostlanders ・Pilgrims District: Extraction District |
Blasting Coal Mine |
Description: Exploits the Coal Deposits. Supporters: ・Stalwarts ・New Londoners District: Extraction District |
Dust Coal Mines |
Description: Residue coal dust is sucked up and compressed to maximize resources. Supporters: ・Frostlanders ・Pilgrims District: Extraction District |
Deep Melting Drill |
Description: Unlocks Deep Deposits and access to deeper veins of resources. Supporters: ・Stalwarts ・New Londoners District: Extraction District |
Actuated Heat Dispatcher |
Description: A heat dispatching control centre where the engineering team use automated actuators to tune up district heating, boosting the generator's output. Supporters: ・Stalwarts ・New Londoners District: ・Housing ・Extraction ・Food ・Industrial ・Logistics |
Housing Block |
Description: Provides functional shelter and comes with basic amenities. Supporters: ・Frostlanders ・New Londoners District: ・Housing ・Extraction ・Food ・Industrial ・Logistics |
Subsidized Housing Block |
Description: Provides functional shelter and comes with basic amenities. Supporters: ・Pilgrims District: ・Housing ・Extraction ・Food ・Industrial ・Logistics |
Dense Housing Block |
Description: Provides compact shelter with low sanitation to the masses. Supporters: ・Stalwarts District: ・Housing ・Extraction ・Food ・Industrial ・Logistics |
Heat Dispatcher |
Description: A heat dispatching control centre that's being monitored by the engineering team. Supporters: ・Frostlanders ・Pilgrims District: ・Housing ・Extraction ・Food ・Industrial ・Logistics |
New buildings are unlocked by researching them in the Idea Tree (shortcut: R key). The Idea Tree has multiple tabs that offer solutions to all kinds of problems that the city will face.
Researching ideas costs Heatstamps and will take some weeks, depending on the idea.
How to Unlock the Idea Tree and All Ideas
List of All Extraction District Buildings
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Star Wars Outlaws Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
All Rights Reserved © 2009-2023 11 bit studios S.A.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.