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Frostpunk 2

Stalwarts Basic Info and Radical Ideas

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Stalwarts are a Faction in Frostpunk 2. Read on and see a list of Radical Ideas the Stalwarts support, and an overview of the zeitgeists they follow, as well as the special actions and perks you get from having good relations with them!

Stalwarts Radical Ideas

List of Radical Ideas from Stalwarts

Radical Ideas Zeitgeist Effect
Automated Workforce Factory Progress • Squalor is significantly increased
Machine Attendants Progress • Workforce requirement is significantly decreased
Birthing Programme Reason • Population Growth is marginally increased
• Disease is significantly increased
Human Experimentation Reason • Research Speed is significantly increased
• Crime is decreased
Sterilisation Reason • Population is significantly decreased
• Crime is significantly decreased
Stimulants Manufactory Merit • Disease is marginally increased
• Production Efficiency is increased
Pleasure Club Merit • Tension is slightly decreased
• Trust falls marginally
Incubation House Reason • Population is increased
• Unlocks the 'Incentivise Foetus Donations' District Ability, which greatly increases natural growth at the cost of Heatstamps
Labour Camp Merit • Tension is increased
• Crime is significantly decreased
• Unlocks the 'Hard Labour' District Ability, which greatly increases the efficiency of the Labour Camp
Empowered Management Merit • Production Efficiency is significantly increased
Panaceum Factory Reason TBA

List of All Laws

Stalwarts Overview

Stalwarts Basic Info

Stalwarts Icon Stalwarts
Opposing Faction
Zeitgeists Reason | Merit | Progress
Communities it Came From • New Londoners (Progress)
Description
They are strict disciples of the late Captain. They are eager to implement order and control in New London.

Stalwarts Perks and Special Actions

Special Action Mobilise Enforcers: 5 Guard Squads output
Good Relations Perk Extra Prefabs Assembly: Provides Additional Prefabs Income

You can only use the special community action and achieve the perk when having good relations (above Neutral) with the Stalwarts.

Frostpunk 2 Related Guides

Frostpunk 2 All Factions

List of All Factions

All Factions

Faction vs. Opposing Faction
Stalwarts Stalwarts Pilgrims Pilgrims
Faithkeepers Faithkeepers Evolvers Evolvers
Legionnaires Legionnaires Proteans Proteans
Icebloods Icebloods Technocrats Technocrats
Bohemians Bohemians Overseers Overseers
Venturers Venturers Menders Menders

Comment

3 Anonymous Anonymous about 1 year

Would fit better with tradition rather then with reason. Laws fir better; fit better with the theme; the (new) opposite of bohemians fit like a glove; and they are really similar to oversears. Make sense too lore wise: stalwarts creating a tradition around new London and the captain, along with their aesthetics and code. SOMEONE MOD THIS!! (so also more variation between playthroughs. Also make a third path where it's p/m/r (ventures?) vs a/e/t (pilgrims) like it's now, but with capitalists)

2 Anonymous Anonymous about 1 year

Would fit better with tradition rather then with reason. Laws fir better; fit better with the theme; the (new) opposite of bohemians fit like a glove; and they are really similar to oversears. Make sense too lore wise: stalwarts creating a tradition around new London and the captain, along with their aesthetics and code. SOMEONE MOD THIS!! (so also more variation between playthroughs. Also make a third path where it's p/m/r (ventures?) vs a/e/t (pilgrims) like it's now, but with capitalists)

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