In Frostpunk 2, Buildings improve the Districts in many ways. Learn all the types of Buildings, how to unlock them, and what they can do!
Buildings by Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Universal | Housing | Food | Extraction | ||||||||
Industrial | Logistics | Central |
Building | Description | Origin Faction |
---|---|---|
Actuated Heat Dispatcher | TBA | ・Stalwarts ・ New Londoners |
Heat Dispatcher |
A heat dispatching control centre that's being monitored by the engineering team. | ・Frostlanders ・ Pilgrims |
Dense Housing Block | TBA | ・Stalwarts |
Subsidized Housing Block |
Provides functional shelter and comes with basic amenities. | ・Pilgrims |
Housing Block |
Provides functional shelter and comes with basic amenities. | ・Frostlanders ・ New Londoners |
Building | Description | Origin Faction |
---|---|---|
Research Institute |
Unlocks the Idea Tree and is dedicated to come up with technological solutions. | ・All |
Surveillance Watchtower | TBA | ・Stalwarts |
Patrol Watchtower |
Deploys guards who lessen crime in the city. | ・Pilgrims |
Watchtower |
Command post where guards are quartered to maintain order. | ・Frostlanders ・ New Londoners |
Recovery Hospital | TBA | ・Pilgrims |
Hospital | TBA | ・Frostlanders ・ New Londoners |
Teaching Hospital |
Provides medical education and training to students. | ・Stalwarts |
Thought-Correction Prison | TBA | ・Stalwarts |
Punitive Prison | TBA | ・Pilgrims |
Isolation Prison |
Hardened criminals are locked up here. | ・Frostlanders ・ New Londoners |
Moss-Filtration Tower | TBA | ・Frostlanders ・ Pilgrims |
Ventilation Tower |
It disperses foul air outside the city. | ・Stalwarts ・ New Londoners |
Building | Description | Origin Faction |
---|---|---|
Chemical Hothouse | TBA | ・Stalwarts ・ New Londoners |
Biowaste Hothouse |
Organic Waste ferments in large vats, fertilising revolving shelves of crops. | ・Frostlanders ・ Pilgrims |
Building | Description | Origin Faction |
---|---|---|
Deep Melting Drill |
Unlocks Deep Deposits and access to deeper veins of resources. | ・Stalwarts ・ New Londoners |
Dust Coal Mines | TBA | ・Frostlanders ・ Pilgrims |
Blasting Coal Mine |
Exploits the Coal Deposits. | ・Stalwarts ・ New Londoners |
Pyrolytic Charcoal Plant | TBA | ・Frostlanders ・ Pilgrims |
Charcoal Regeneration Plant |
Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. | ・Frostlanders ・ Pilgrims |
Untreated Sawmill | TBA | ・Frostlanders ・ Pilgrims |
Mechanized Sawmill |
Massive Sawmill loading frozen wood directly to mulching machines. | ・Stalwarts ・ New Londoners |
Building | Description | Origin Faction |
---|---|---|
Mechanical Factory |
Produces construction Prefabs and goods. | ・Stalwarts ・ New Londoners |
Salvaging Factory |
Uses discarded Prefabs and Goods to manufacture new ones with limited resources. | ・Frostlanders ・ Pilgrims |
Remoulded Prefabs Factory | TBA | ・Frostlanders ・ Pilgrims |
Standardized Prefabs Factory |
Uses advanced machinery and industrial processes to manufacture Prefabs with limited workforce. | ・Stalwarts ・ New Londoners |
Building | Description | Origin Faction |
---|---|---|
Vanguard Logistics Bay | TBA | ・Frostlanders ・ Pilgrims |
Automated Logistics Bay |
Machines manufacture expedition equipment. | ・Stalwarts ・ New Londoners |
Scouts' Headquarters |
Base operations where staff officers analyze topographic data to chart paths. | ・Stalwarts ・ New Londoners |
Survivalists' Headquarters |
Base operations where staff officers subject hand-picked scouts to intenseive drilling and oversee exploring expeditions. | ・Frostlanders ・ Pilgrims |
Gleaning Harvester Hangar |
Aerodrome from which harvesters are dispatched to the frostland to make sure every last bit of food is extracted. | ・Frostlanders ・ Pilgrims |
Harvester Hangar | TBA | ・Stalwarts ・ New Londoners |
Building | Description | Origin Faction |
---|---|---|
Generator |
Main source of heat. | ・All |
Council Hall |
A place where everyone gathers and where laws get passed. | ・All |
Buildings are unlocked by researching ideas in the Idea Tree. Some buildings have variations depending on what idea you choose.
Buildings can be built on empty Building slots inside Districts. They can improve the base output of the District they were built in or even reduce crime, squalor, or sickness itself. More buildings will be available for construction once more ideas are unlocked in the Idea Tree.
Upon their construction, each District only has space for one Building. Players need to expand the District first if they want to build two Buildings inside of it.
Some Buildings unlock game mechanics with the prime examples being the Council and the Research Institute. Constructing the Council will unlock Laws while the Research Institute unlocks the Idea Tree.
Frostpunk 2 Wiki Contents | |
---|---|
Story Walkthrough | Tips and Tricks |
Factions | Laws |
Resources | Buildings |
Districts | Hubs |
News and Updates | - |
List of All Buildings
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