Frostpunk 2

List of All Buildings

Frostpunk 2 List of All Buildings

In Frostpunk 2, Buildings improve the Districts in many ways. Learn all the types of Buildings, how to unlock them, and what they can do!

Building Guides
List of All Buildings Best Buildings to Build

List of All Buildings

Buildings by Type
Housing Food Extraction
Industrial Logistics Central
Universal

All Housing District Buildings

Building Description Origin Faction
Frostpunk 2 Research Institute
Research Institute
Unlocks the Idea Tree and is dedicated to come up with technological solutions. ・All
Surveillance Watchtower Watchtower outfiitted with the state of the art equipment to monitor citizens and ensure order ・Stalwarts
Frostpunk 2 Patrol Watchtower
Patrol Watchtower
Deploys guards who lessen crime in the city. ・Pilgrims
Frostpunk 2 Watchtower
Watchtower
Command post where guards are quartered to maintain order. ・Frostlanders
・New Londoners
Recovery Hospital Hospitals with materinity wards and rehab facilities to ensure patients are fully recovered before being released. ・Pilgrims
Hospital Provides medical treatment to sick and injured people to speed up their recovery. ・Frostlanders
・New Londoners
Frostpunk 2 Teaching Hospital
Teaching Hospital
Provides medical education and training to students. ・Stalwarts
Thought-Correction Prison Prison that uses innovative methods to cure criminals and rehabilitate them back to society. ・Stalwarts
Punitive Prison Prison with built-in equipment to discipline criminals and re-educate them using corporal punishment. ・Pilgrims
Frostpunk 2 Isolation Prison
Isolation Prison
Hardened criminals are locked up here. ・Frostlanders
・New Londoners
Moss-Filtration Tower It circulates air through natural moss that absorbs and filters impurities. ・Frostlanders
・Pilgrims
Frostpunk 2 Ventilation Tower
Ventilation Tower
It disperses foul air outside the city. ・Stalwarts
・New Londoners
Pleasure Commons Recreation district subsidised by the City where workers can enjoy some rest and recuperate from their hardships. ・Technocrats
・Faithkeepers
Pleasure Club Recreation district where an exclusive clientele pays for high-end entertainment, generating revenue for the city. ・Icebloods
Food Hoarding Inspectorate Task force that tracks down food hoarders and black marketeers and offers bounties to citizens denouncing them. ・Faithkeepers
Lunatic Asylum Institution where those deemed mentally unstable or degenerate are confined to prevent them from affecting the rest of society. ・Faithkeepers
Incubation House Facility that transplants unborn children into specialised incubators, drastically shortening gestation time. ・Technocrats

List of All Housing District Buildings

All Food District Buildings

Building Description Origin Faction
Chemical Hothouse chemical nutrients are injected into tubs of crops to accelerate their growth. ・Stalwarts
・New Londoners
Frostpunk 2 Biowaste Hothouse
Biowaste Hothouse
Organic Waste ferments in large vats, fertilising revolving shelves of crops. ・Frostlanders
・Pilgrims

List of All Food District Buildings

All Extraction District Buildings

Building Description Origin Faction
Frostpunk 2 Deep Melting Drill
Deep Melting Drill
Unlocks Deep Deposits and access to deeper veins of resources. ・Stalwarts
・New Londoners
Dust Coal Mines Residue coal dust is sucked up and compressed to maximize resources. ・Frostlanders
・Pilgrims
Frostpunk 2 Blasting Coal Mine
Blasting Coal Mine
Exploits the Coal Deposits. ・Stalwarts
・New Londoners
Pyrolytic Charcoal Plant Burns wood at a very high temperature to decompose it into a coal substitute. ・Frostlanders
・Pilgrims
Frostpunk 2 Charcoal Regeneration Plant
Charcoal Regeneration Plant
Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. ・Frostlanders
・Pilgrims
Untreated Sawmill Massive Sawmill where frozen wood is cut into usable materials without undergoing any treatment, speeding up the process but exposing people to mold and fungi. ・Frostlanders
・Pilgrims
Frostpunk 2 Mechanized Sawmill
Mechanized Sawmill
Massive Sawmill loading frozen wood directly to mulching machines. ・Stalwarts
・New Londoners
Unfiltered Geothermal Plant Facility that swiftly converts the natural heat of geothermal springs into steam by less stringent filtering of subterranean toxic gases. TBD
Silica Foundry Factory where silica sand is utilized to smelt iron ore into materials with limited heat demand ・Frostlanders
・Evolvers
Blast Foundry Factory where iron ore is mixed with accelerating agents and heated to very high temperatures, maximizing output at the noxious emission. ・New Londoners
・Faithkeepers
Deep Geothermal Plant Taps steam from deep wells, increasing output but releasing subterranean toxic gases. ・Frostlanders
・Evolvers
Pumping Geothermal Plant Incorporates mechanical pumping systems to stimulate steam extraction ・New Londoners
・Faithkeepers
Advanced Pumpjack Uses massive reciprocating rods to induce forceful downwards motions deep into the earth, prompting a rapid flow of crude oil. ・Frostlanders
・Evolvers
Advanced Blast Foundry Steel mill using blast furnaces to convert iron ore into materials using a combination of heat and chemical reactions. ・Technocrats
Advanced Foundry Facility where iron ore and other additives are melted, refined and processed to produce materials. ・Labourers
・Foragers
・Icebloods
Hydraulic Pumpjack Facility injecting high-pressure water into the ground to speed up oil extraction, causing minor impurities to seep into drinking water. ・Icebloods
・Foragers
Pumpjack Facility extracting oil from underground wells by mechanically lifting it to the surface. ・Merchants
・Labourers
Geothermal Plant Facility that harnesses natural heat from geothermal springs to generate steam. ・Technocrats
・Merchants
・Labourers

List of All Extraction District Buildings

All Industrial District Buildings

Building Description Origin Faction
Actuated Heat Dispatcher A heat dispatching control centre where the engineering team use automated actuators to tune up district heating, boosting the generator's output. ・Stalwarts
・New Londoners
Frostpunk 2 Heat Dispatcher
Heat Dispatcher
A heat dispatching control centre that's being monitored by the engineering team. ・Frostlanders
・Pilgrims
Dense Housing Block Provides compact shelter with low sanitation to the masses. ・Stalwarts
Frostpunk 2 Subsidized Housing Block
Subsidized Housing Block
Provides functional shelter and comes with basic amenities. ・Pilgrims
Frostpunk 2 Housing Block
Housing Block
Provides functional shelter and comes with basic amenities. ・Frostlanders
・New Londoners
Frostpunk 2 Research Institute
Research Institute
Unlocks the Idea Tree and is dedicated to come up with technological solutions. ・All
Surveillance Watchtower Watchtower outfiitted with the state of the art equipment to monitor citizens and ensure order ・Stalwarts
Frostpunk 2 Patrol Watchtower
Patrol Watchtower
Deploys guards who lessen crime in the city. ・Pilgrims
Frostpunk 2 Watchtower
Watchtower
Command post where guards are quartered to maintain order. ・Frostlanders
・New Londoners
Recovery Hospital Hospitals with materinity wards and rehab facilities to ensure patients are fully recovered before being released. ・Pilgrims
Hospital Provides medical treatment to sick and injured people to speed up their recovery. ・Frostlanders
・New Londoners
Frostpunk 2 Teaching Hospital
Teaching Hospital
Provides medical education and training to students. ・Stalwarts
Thought-Correction Prison Prison that uses innovative methods to cure criminals and rehabilitate them back to society. ・Stalwarts
Punitive Prison Prison with built-in equipment to discipline criminals and re-educate them using corporal punishment. ・Pilgrims
Frostpunk 2 Isolation Prison
Isolation Prison
Hardened criminals are locked up here. ・Frostlanders
・New Londoners
Moss-Filtration Tower It circulates air through natural moss that absorbs and filters impurities. ・Frostlanders
・Pilgrims
Frostpunk 2 Ventilation Tower
Ventilation Tower
It disperses foul air outside the city. ・Stalwarts
・New Londoners
Frostpunk 2 Deep Melting Drill
Deep Melting Drill
Unlocks Deep Deposits and access to deeper veins of resources. ・Stalwarts
・New Londoners
Chemical Hothouse chemical nutrients are injected into tubs of crops to accelerate their growth. ・Stalwarts
・New Londoners
Frostpunk 2 Biowaste Hothouse
Biowaste Hothouse
Organic Waste ferments in large vats, fertilising revolving shelves of crops. ・Frostlanders
・Pilgrims
Dust Coal Mines Residue coal dust is sucked up and compressed to maximize resources. ・Frostlanders
・Pilgrims
Frostpunk 2 Blasting Coal Mine
Blasting Coal Mine
Exploits the Coal Deposits. ・Stalwarts
・New Londoners
Pyrolytic Charcoal Plant Burns wood at a very high temperature to decompose it into a coal substitute. ・Frostlanders
・Pilgrims
Frostpunk 2 Charcoal Regeneration Plant
Charcoal Regeneration Plant
Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. ・Frostlanders
・Pilgrims
Untreated Sawmill Massive Sawmill where frozen wood is cut into usable materials without undergoing any treatment, speeding up the process but exposing people to mold and fungi. ・Frostlanders
・Pilgrims
Frostpunk 2 Mechanized Sawmill
Mechanized Sawmill
Massive Sawmill loading frozen wood directly to mulching machines. ・Stalwarts
・New Londoners
Frostpunk 2 Mechanical Factory
Mechanical Factory
Produces construction Prefabs and goods. ・Stalwarts
・New Londoners
Frostpunk 2 Salvaging Factory
Salvaging Factory
Uses discarded Prefabs and Goods to manufacture new ones with limited resources. ・Frostlanders
・Pilgrims
Remoulded Prefabs Factory Recovers and reprocesses old and discarded construction Prefabs into new ones ・Frostlanders
・Pilgrims
Frostpunk 2 Standardized Prefabs Factory
Standardized Prefabs Factory
Uses advanced machinery and industrial processes to manufacture Prefabs with limited workforce. ・Stalwarts
・New Londoners
Vanguard Logistics Bay Stores and handles only essential surviving gear and provides training on how to use it efficiently. ・Frostlanders
・Pilgrims
Frostpunk 2 Automated Logistics Bay
Automated Logistics Bay
Machines manufacture expedition equipment. ・Stalwarts
・New Londoners
Frostpunk 2 Scouts
Scouts' Headquarters
Base operations where staff officers analyze topographic data to chart paths. ・Stalwarts
・New Londoners
Frostpunk 2 Survivalists
Survivalists' Headquarters
Base operations where staff officers subject hand-picked scouts to intenseive drilling and oversee exploring expeditions. ・Frostlanders
・Pilgrims
Frostpunk 2 Council Hall
Council Hall
A place where everyone gathers and where laws get passed. ・All
Frostpunk 2 Gleaning Harvester Hangar
Gleaning Harvester Hangar
Aerodrome from which harvesters are dispatched to the frostland to make sure every last bit of food is extracted. ・Frostlanders
・Pilgrims
Harvester Hangar Aerodrome from which harvesters are dispatched to the frostland to speed up food extraction. ・Stalwarts
・New Londoners
Pressurised Coal Liquefactors Facility using very high pressure to dissolve coal into synthetic oil, releasing solvents into the air as a byproduct. ・Stalwarts
・New Londoners
Carrion Coal Liquefactors Facility using accelerated decomposition processes to synthesise oil from a mix of Coal and organic waste materials. ・Frostlanders
・Pilgrims
Opioids Manufactury Produces and distrubutes drugs that ease the pain. ・Technocrats
・Faithkeepers
Stimulants Manufactory Produces and distrubutes drugs that heighten workers' cognitive performance and physical endurance, increasing productivity. ・Icebloods
Labour Camp Closed compound where indigent citizens are put to work under supervision, producing goods to repay their debts. ・Icebloods
Pleasure Commons Recreation district subsidised by the City where workers can enjoy some rest and recuperate from their hardships. ・Technocrats
・Faithkeepers
Pleasure Club Recreation district where an exclusive clientele pays for high-end entertainment, generating revenue for the city. ・Icebloods
Food Hoarding Inspectorate Task force that tracks down food hoarders and black marketeers and offers bounties to citizens denouncing them. ・Faithkeepers
Lunatic Asylum Institution where those deemed mentally unstable or degenerate are confined to prevent them from affecting the rest of society. ・Faithkeepers
Unfiltered Geothermal Plant Facility that swiftly converts the natural heat of geothermal springs into steam by less stringent filtering of subterranean toxic gases. TBD
Pharmaceutical Testing Laboratory Conducts large-scale medical tests on different subjects in order to develop and manufacture innovative medicines. TBD
Waste Repurposing Facility Gathers and sorts through rubbish to retrieve usable materials. TBD
Calibrated Goods Factory Uses advanced machinery and industrial processes to manufacture domestic goods with limited workforce. TBD
Generator: Symbiotic Regulator Dynamic tabulator improving fuel efficiency and allowing the Generator to operate synergistically with specific districts. TBD
Attended Freight Dock Train terminal optimized to accommodate porters travelling alongside the freight and responsible for its safety, loading and unloading. ・Frostlanders
・Frostlanders
Automated Freight Dock Train terminal where mechanised cranes load and unload standardised containers designed to maximise transport capacity. ・New Londoners
・Faithkeepers
Silica Foundry Factory where silica sand is utilized to smelt iron ore into materials with limited heat demand ・Frostlanders
・Evolvers
Blast Foundry Factory where iron ore is mixed with accelerating agents and heated to very high temperatures, maximizing output at the noxious emission. ・New Londoners
・Faithkeepers
Deep Geothermal Plant Taps steam from deep wells, increasing output but releasing subterranean toxic gases. ・Frostlanders
・Evolvers
Pumping Geothermal Plant Incorporates mechanical pumping systems to stimulate steam extraction ・New Londoners
・Faithkeepers
Advanced Pumpjack Uses massive reciprocating rods to induce forceful downwards motions deep into the earth, prompting a rapid flow of crude oil. ・Frostlanders
・Evolvers
Advanced Blast Foundry Steel mill using blast furnaces to convert iron ore into materials using a combination of heat and chemical reactions. ・Technocrats
Advanced Foundry Facility where iron ore and other additives are melted, refined and processed to produce materials. ・Labourers
・Foragers
・Icebloods
Workers' Village Subsidised residential complex providing comfortable housing to workers and their families in the immediate vicinity of their workplace. ・Labourers
・Technocrats
Workers' Dormitory Boarding house accomdating single workers close to their workplace, limiting their commute and increase their productivity. ・Merchants
・Icebloods
Panaceum Factory Facility where health-promoting nutrients are extracted from corpses and bottled for distribution to enrich our people's diets. ・Technocrats
Incubation House Facility that transplants unborn children into specialised incubators, drastically shortening gestation time. ・Technocrats
Coal Liquefactors Facility using advanced chemical processes to produce synthetic oil from coal. ・Merchants
・Labourers
Hydraulic Pumpjack Facility injecting high-pressure water into the ground to speed up oil extraction, causing minor impurities to seep into drinking water. ・Icebloods
・Foragers
Pumpjack Facility extracting oil from underground wells by mechanically lifting it to the surface. ・Merchants
・Labourers
Geothermal Plant Facility that harnesses natural heat from geothermal springs to generate steam. ・Technocrats
・Merchants
・Labourers

List of All Industrial District Buildings

All Logistics District Buildings

Building Description Origin Faction
Vanguard Logistics Bay Stores and handles only essential surviving gear and provides training on how to use it efficiently. ・Frostlanders
・Pilgrims
Frostpunk 2 Automated Logistics Bay
Automated Logistics Bay
Machines manufacture expedition equipment. ・Stalwarts
・New Londoners
Frostpunk 2 Scouts
Scouts' Headquarters
Base operations where staff officers analyze topographic data to chart paths. ・Stalwarts
・New Londoners
Frostpunk 2 Survivalists
Survivalists' Headquarters
Base operations where staff officers subject hand-picked scouts to intenseive drilling and oversee exploring expeditions. ・Frostlanders
・Pilgrims
Frostpunk 2 Gleaning Harvester Hangar
Gleaning Harvester Hangar
Aerodrome from which harvesters are dispatched to the frostland to make sure every last bit of food is extracted. ・Frostlanders
・Pilgrims
Harvester Hangar Aerodrome from which harvesters are dispatched to the frostland to speed up food extraction. ・Stalwarts
・New Londoners
Attended Freight Dock Train terminal optimized to accommodate porters travelling alongside the freight and responsible for its safety, loading and unloading. ・Frostlanders
・Frostlanders
Automated Freight Dock Train terminal where mechanised cranes load and unload standardised containers designed to maximise transport capacity. ・New Londoners
・Faithkeepers

List of All Logistics District Buildings

All Central District Buildings

Building Description Origin Faction
Frostpunk 2 Council Hall
Council Hall
A place where everyone gathers and where laws get passed. ・All
Generator: Symbiotic Regulator Dynamic tabulator improving fuel efficiency and allowing the Generator to operate synergistically with specific districts. TBD

List of All Central District Buildings

All Universal Buildings

Building Description Origin Faction
Actuated Heat Dispatcher A heat dispatching control centre where the engineering team use automated actuators to tune up district heating, boosting the generator's output. ・Stalwarts
・New Londoners
Frostpunk 2 Heat Dispatcher
Heat Dispatcher
A heat dispatching control centre that's being monitored by the engineering team. ・Frostlanders
・Pilgrims
Dense Housing Block Provides compact shelter with low sanitation to the masses. ・Stalwarts
Frostpunk 2 Subsidized Housing Block
Subsidized Housing Block
Provides functional shelter and comes with basic amenities. ・Pilgrims
Frostpunk 2 Housing Block
Housing Block
Provides functional shelter and comes with basic amenities. ・Frostlanders
・New Londoners
Workers' Village Subsidised residential complex providing comfortable housing to workers and their families in the immediate vicinity of their workplace. ・Labourers
・Technocrats
Workers' Dormitory Boarding house accomdating single workers close to their workplace, limiting their commute and increase their productivity. ・Merchants
・Icebloods

These buildings can be built on any district, except the Central District, as long as the district has an empty building slot.

List of All Universal Buildings

How to Unlock Buildings

Research Ideas in the Idea Tree

Frostpunk 2 How to Unlock Buildings

Buildings are unlocked by researching ideas in the Idea Tree. Some buildings have variations depending on what idea you choose.

What are Buildings?

Improves Districts

Frostpunk 2 What are Buildings

Buildings can be built on empty Building slots inside Districts. They can improve the base output of the District they were built in or even reduce crime, squalor, or sickness itself. More buildings will be available for construction once more ideas are unlocked in the Idea Tree.

Upon their construction, each District only has space for one Building. Players need to expand the District first if they want to build two Buildings inside of it.

Unlocks Mechanics

Some Buildings unlock game mechanics with the prime examples being the Council and the Research Institute. Constructing the Council will unlock Laws while the Research Institute unlocks the Idea Tree.

Frostpunk 2 Related Guides

Frostpunk 2 Wiki Main Banner

Frostpunk 2 Wiki Front

Frostpunk 2 Walkthrough Wiki

Frostpunk 2 Wiki Contents
Story WalkthroughStory Walkthrough Frostpunk 2 Tips and TricksTips and Tricks
Frostpunk 2 All FactionsFactions Frostpunk 2 LawsLaws
Frostpunk 2 ResourcesResources Frostpunk 2 All Buildings.pngBuildings
Frostpunk 2 All DistrictsDistricts Frostpunk 2 All Hubs.pngHubs
Idea Tree PartialIdea Tree Frostpunk 2 News and UpdatesNews and Updates

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