In Frostpunk 2, Buildings improve the Districts in many ways. Learn all the types of Buildings, how to unlock them, and what they can do!
Building Guides | |
---|---|
List of All Buildings | Best Buildings to Build |
Buildings by Type | ||
---|---|---|
Housing | Food | Extraction |
Industrial | Logistics | Central |
Universal |
Building | Description | Origin Faction |
---|---|---|
Research Institute |
Unlocks the Idea Tree and is dedicated to come up with technological solutions. | ・All |
Surveillance Watchtower | Watchtower outfiitted with the state of the art equipment to monitor citizens and ensure order | ・Stalwarts |
Patrol Watchtower |
Deploys guards who lessen crime in the city. | ・Pilgrims |
Watchtower |
Command post where guards are quartered to maintain order. |
・Frostlanders ・New Londoners |
Recovery Hospital | Hospitals with materinity wards and rehab facilities to ensure patients are fully recovered before being released. | ・Pilgrims |
Hospital | Provides medical treatment to sick and injured people to speed up their recovery. |
・Frostlanders ・New Londoners |
Teaching Hospital |
Provides medical education and training to students. | ・Stalwarts |
Thought-Correction Prison | Prison that uses innovative methods to cure criminals and rehabilitate them back to society. | ・Stalwarts |
Punitive Prison | Prison with built-in equipment to discipline criminals and re-educate them using corporal punishment. | ・Pilgrims |
Isolation Prison |
Hardened criminals are locked up here. |
・Frostlanders ・New Londoners |
Moss-Filtration Tower | It circulates air through natural moss that absorbs and filters impurities. |
・Frostlanders ・Pilgrims |
Ventilation Tower |
It disperses foul air outside the city. |
・Stalwarts ・New Londoners |
Pleasure Commons | Recreation district subsidised by the City where workers can enjoy some rest and recuperate from their hardships. |
・Technocrats ・Faithkeepers |
Pleasure Club | Recreation district where an exclusive clientele pays for high-end entertainment, generating revenue for the city. | ・Icebloods |
Food Hoarding Inspectorate | Task force that tracks down food hoarders and black marketeers and offers bounties to citizens denouncing them. | ・Faithkeepers |
Lunatic Asylum | Institution where those deemed mentally unstable or degenerate are confined to prevent them from affecting the rest of society. | ・Faithkeepers |
Incubation House | Facility that transplants unborn children into specialised incubators, drastically shortening gestation time. | ・Technocrats |
List of All Housing District Buildings
Building | Description | Origin Faction |
---|---|---|
Chemical Hothouse | chemical nutrients are injected into tubs of crops to accelerate their growth. |
・Stalwarts ・New Londoners |
Biowaste Hothouse |
Organic Waste ferments in large vats, fertilising revolving shelves of crops. |
・Frostlanders ・Pilgrims |
List of All Food District Buildings
Building | Description | Origin Faction |
---|---|---|
Deep Melting Drill |
Unlocks Deep Deposits and access to deeper veins of resources. |
・Stalwarts ・New Londoners |
Dust Coal Mines | Residue coal dust is sucked up and compressed to maximize resources. |
・Frostlanders ・Pilgrims |
Blasting Coal Mine |
Exploits the Coal Deposits. |
・Stalwarts ・New Londoners |
Pyrolytic Charcoal Plant | Burns wood at a very high temperature to decompose it into a coal substitute. |
・Frostlanders ・Pilgrims |
Charcoal Regeneration Plant |
Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. |
・Frostlanders ・Pilgrims |
Untreated Sawmill | Massive Sawmill where frozen wood is cut into usable materials without undergoing any treatment, speeding up the process but exposing people to mold and fungi. |
・Frostlanders ・Pilgrims |
Mechanized Sawmill |
Massive Sawmill loading frozen wood directly to mulching machines. |
・Stalwarts ・New Londoners |
Unfiltered Geothermal Plant | Facility that swiftly converts the natural heat of geothermal springs into steam by less stringent filtering of subterranean toxic gases. | TBD |
Silica Foundry | Factory where silica sand is utilized to smelt iron ore into materials with limited heat demand |
・Frostlanders ・Evolvers |
Blast Foundry | Factory where iron ore is mixed with accelerating agents and heated to very high temperatures, maximizing output at the noxious emission. |
・New Londoners ・Faithkeepers |
Deep Geothermal Plant | Taps steam from deep wells, increasing output but releasing subterranean toxic gases. |
・Frostlanders ・Evolvers |
Pumping Geothermal Plant | Incorporates mechanical pumping systems to stimulate steam extraction |
・New Londoners ・Faithkeepers |
Advanced Pumpjack | Uses massive reciprocating rods to induce forceful downwards motions deep into the earth, prompting a rapid flow of crude oil. |
・Frostlanders ・Evolvers |
Advanced Blast Foundry | Steel mill using blast furnaces to convert iron ore into materials using a combination of heat and chemical reactions. | ・Technocrats |
Advanced Foundry | Facility where iron ore and other additives are melted, refined and processed to produce materials. |
・Labourers ・Foragers ・Icebloods |
Hydraulic Pumpjack | Facility injecting high-pressure water into the ground to speed up oil extraction, causing minor impurities to seep into drinking water. |
・Icebloods ・Foragers |
Pumpjack | Facility extracting oil from underground wells by mechanically lifting it to the surface. |
・Merchants ・Labourers |
Geothermal Plant | Facility that harnesses natural heat from geothermal springs to generate steam. |
・Technocrats ・Merchants ・Labourers |
List of All Extraction District Buildings
Building | Description | Origin Faction |
---|---|---|
Actuated Heat Dispatcher | A heat dispatching control centre where the engineering team use automated actuators to tune up district heating, boosting the generator's output. |
・Stalwarts ・New Londoners |
Heat Dispatcher |
A heat dispatching control centre that's being monitored by the engineering team. |
・Frostlanders ・Pilgrims |
Dense Housing Block | Provides compact shelter with low sanitation to the masses. | ・Stalwarts |
Subsidized Housing Block |
Provides functional shelter and comes with basic amenities. | ・Pilgrims |
Housing Block |
Provides functional shelter and comes with basic amenities. |
・Frostlanders ・New Londoners |
Research Institute |
Unlocks the Idea Tree and is dedicated to come up with technological solutions. | ・All |
Surveillance Watchtower | Watchtower outfiitted with the state of the art equipment to monitor citizens and ensure order | ・Stalwarts |
Patrol Watchtower |
Deploys guards who lessen crime in the city. | ・Pilgrims |
Watchtower |
Command post where guards are quartered to maintain order. |
・Frostlanders ・New Londoners |
Recovery Hospital | Hospitals with materinity wards and rehab facilities to ensure patients are fully recovered before being released. | ・Pilgrims |
Hospital | Provides medical treatment to sick and injured people to speed up their recovery. |
・Frostlanders ・New Londoners |
Teaching Hospital |
Provides medical education and training to students. | ・Stalwarts |
Thought-Correction Prison | Prison that uses innovative methods to cure criminals and rehabilitate them back to society. | ・Stalwarts |
Punitive Prison | Prison with built-in equipment to discipline criminals and re-educate them using corporal punishment. | ・Pilgrims |
Isolation Prison |
Hardened criminals are locked up here. |
・Frostlanders ・New Londoners |
Moss-Filtration Tower | It circulates air through natural moss that absorbs and filters impurities. |
・Frostlanders ・Pilgrims |
Ventilation Tower |
It disperses foul air outside the city. |
・Stalwarts ・New Londoners |
Deep Melting Drill |
Unlocks Deep Deposits and access to deeper veins of resources. |
・Stalwarts ・New Londoners |
Chemical Hothouse | chemical nutrients are injected into tubs of crops to accelerate their growth. |
・Stalwarts ・New Londoners |
Biowaste Hothouse |
Organic Waste ferments in large vats, fertilising revolving shelves of crops. |
・Frostlanders ・Pilgrims |
Dust Coal Mines | Residue coal dust is sucked up and compressed to maximize resources. |
・Frostlanders ・Pilgrims |
Blasting Coal Mine |
Exploits the Coal Deposits. |
・Stalwarts ・New Londoners |
Pyrolytic Charcoal Plant | Burns wood at a very high temperature to decompose it into a coal substitute. |
・Frostlanders ・Pilgrims |
Charcoal Regeneration Plant |
Uses wood combustion and natural bacteria to produce a coal substitute from wood and used charcoal. |
・Frostlanders ・Pilgrims |
Untreated Sawmill | Massive Sawmill where frozen wood is cut into usable materials without undergoing any treatment, speeding up the process but exposing people to mold and fungi. |
・Frostlanders ・Pilgrims |
Mechanized Sawmill |
Massive Sawmill loading frozen wood directly to mulching machines. |
・Stalwarts ・New Londoners |
Mechanical Factory |
Produces construction Prefabs and goods. |
・Stalwarts ・New Londoners |
Salvaging Factory |
Uses discarded Prefabs and Goods to manufacture new ones with limited resources. |
・Frostlanders ・Pilgrims |
Remoulded Prefabs Factory | Recovers and reprocesses old and discarded construction Prefabs into new ones |
・Frostlanders ・Pilgrims |
Standardized Prefabs Factory |
Uses advanced machinery and industrial processes to manufacture Prefabs with limited workforce. |
・Stalwarts ・New Londoners |
Vanguard Logistics Bay | Stores and handles only essential surviving gear and provides training on how to use it efficiently. |
・Frostlanders ・Pilgrims |
Automated Logistics Bay |
Machines manufacture expedition equipment. |
・Stalwarts ・New Londoners |
Scouts' Headquarters |
Base operations where staff officers analyze topographic data to chart paths. |
・Stalwarts ・New Londoners |
Survivalists' Headquarters |
Base operations where staff officers subject hand-picked scouts to intenseive drilling and oversee exploring expeditions. |
・Frostlanders ・Pilgrims |
Council Hall |
A place where everyone gathers and where laws get passed. | ・All |
Gleaning Harvester Hangar |
Aerodrome from which harvesters are dispatched to the frostland to make sure every last bit of food is extracted. |
・Frostlanders ・Pilgrims |
Harvester Hangar | Aerodrome from which harvesters are dispatched to the frostland to speed up food extraction. |
・Stalwarts ・New Londoners |
Pressurised Coal Liquefactors | Facility using very high pressure to dissolve coal into synthetic oil, releasing solvents into the air as a byproduct. |
・Stalwarts ・New Londoners |
Carrion Coal Liquefactors | Facility using accelerated decomposition processes to synthesise oil from a mix of Coal and organic waste materials. |
・Frostlanders ・Pilgrims |
Opioids Manufactury | Produces and distrubutes drugs that ease the pain. |
・Technocrats ・Faithkeepers |
Stimulants Manufactory | Produces and distrubutes drugs that heighten workers' cognitive performance and physical endurance, increasing productivity. | ・Icebloods |
Labour Camp | Closed compound where indigent citizens are put to work under supervision, producing goods to repay their debts. | ・Icebloods |
Pleasure Commons | Recreation district subsidised by the City where workers can enjoy some rest and recuperate from their hardships. |
・Technocrats ・Faithkeepers |
Pleasure Club | Recreation district where an exclusive clientele pays for high-end entertainment, generating revenue for the city. | ・Icebloods |
Food Hoarding Inspectorate | Task force that tracks down food hoarders and black marketeers and offers bounties to citizens denouncing them. | ・Faithkeepers |
Lunatic Asylum | Institution where those deemed mentally unstable or degenerate are confined to prevent them from affecting the rest of society. | ・Faithkeepers |
Unfiltered Geothermal Plant | Facility that swiftly converts the natural heat of geothermal springs into steam by less stringent filtering of subterranean toxic gases. | TBD |
Pharmaceutical Testing Laboratory | Conducts large-scale medical tests on different subjects in order to develop and manufacture innovative medicines. | TBD |
Waste Repurposing Facility | Gathers and sorts through rubbish to retrieve usable materials. | TBD |
Calibrated Goods Factory | Uses advanced machinery and industrial processes to manufacture domestic goods with limited workforce. | TBD |
Generator: Symbiotic Regulator | Dynamic tabulator improving fuel efficiency and allowing the Generator to operate synergistically with specific districts. | TBD |
Attended Freight Dock | Train terminal optimized to accommodate porters travelling alongside the freight and responsible for its safety, loading and unloading. |
・Frostlanders ・Frostlanders |
Automated Freight Dock | Train terminal where mechanised cranes load and unload standardised containers designed to maximise transport capacity. |
・New Londoners ・Faithkeepers |
Silica Foundry | Factory where silica sand is utilized to smelt iron ore into materials with limited heat demand |
・Frostlanders ・Evolvers |
Blast Foundry | Factory where iron ore is mixed with accelerating agents and heated to very high temperatures, maximizing output at the noxious emission. |
・New Londoners ・Faithkeepers |
Deep Geothermal Plant | Taps steam from deep wells, increasing output but releasing subterranean toxic gases. |
・Frostlanders ・Evolvers |
Pumping Geothermal Plant | Incorporates mechanical pumping systems to stimulate steam extraction |
・New Londoners ・Faithkeepers |
Advanced Pumpjack | Uses massive reciprocating rods to induce forceful downwards motions deep into the earth, prompting a rapid flow of crude oil. |
・Frostlanders ・Evolvers |
Advanced Blast Foundry | Steel mill using blast furnaces to convert iron ore into materials using a combination of heat and chemical reactions. | ・Technocrats |
Advanced Foundry | Facility where iron ore and other additives are melted, refined and processed to produce materials. |
・Labourers ・Foragers ・Icebloods |
Workers' Village | Subsidised residential complex providing comfortable housing to workers and their families in the immediate vicinity of their workplace. |
・Labourers ・Technocrats |
Workers' Dormitory | Boarding house accomdating single workers close to their workplace, limiting their commute and increase their productivity. |
・Merchants ・Icebloods |
Panaceum Factory | Facility where health-promoting nutrients are extracted from corpses and bottled for distribution to enrich our people's diets. | ・Technocrats |
Incubation House | Facility that transplants unborn children into specialised incubators, drastically shortening gestation time. | ・Technocrats |
Coal Liquefactors | Facility using advanced chemical processes to produce synthetic oil from coal. |
・Merchants ・Labourers |
Hydraulic Pumpjack | Facility injecting high-pressure water into the ground to speed up oil extraction, causing minor impurities to seep into drinking water. |
・Icebloods ・Foragers |
Pumpjack | Facility extracting oil from underground wells by mechanically lifting it to the surface. |
・Merchants ・Labourers |
Geothermal Plant | Facility that harnesses natural heat from geothermal springs to generate steam. |
・Technocrats ・Merchants ・Labourers |
List of All Industrial District Buildings
Building | Description | Origin Faction |
---|---|---|
Vanguard Logistics Bay | Stores and handles only essential surviving gear and provides training on how to use it efficiently. |
・Frostlanders ・Pilgrims |
Automated Logistics Bay |
Machines manufacture expedition equipment. |
・Stalwarts ・New Londoners |
Scouts' Headquarters |
Base operations where staff officers analyze topographic data to chart paths. |
・Stalwarts ・New Londoners |
Survivalists' Headquarters |
Base operations where staff officers subject hand-picked scouts to intenseive drilling and oversee exploring expeditions. |
・Frostlanders ・Pilgrims |
Gleaning Harvester Hangar |
Aerodrome from which harvesters are dispatched to the frostland to make sure every last bit of food is extracted. |
・Frostlanders ・Pilgrims |
Harvester Hangar | Aerodrome from which harvesters are dispatched to the frostland to speed up food extraction. |
・Stalwarts ・New Londoners |
Attended Freight Dock | Train terminal optimized to accommodate porters travelling alongside the freight and responsible for its safety, loading and unloading. |
・Frostlanders ・Frostlanders |
Automated Freight Dock | Train terminal where mechanised cranes load and unload standardised containers designed to maximise transport capacity. |
・New Londoners ・Faithkeepers |
List of All Logistics District Buildings
Building | Description | Origin Faction |
---|---|---|
Council Hall |
A place where everyone gathers and where laws get passed. | ・All |
Generator: Symbiotic Regulator | Dynamic tabulator improving fuel efficiency and allowing the Generator to operate synergistically with specific districts. | TBD |
List of All Central District Buildings
Building | Description | Origin Faction |
---|---|---|
Actuated Heat Dispatcher | A heat dispatching control centre where the engineering team use automated actuators to tune up district heating, boosting the generator's output. |
・Stalwarts ・New Londoners |
Heat Dispatcher |
A heat dispatching control centre that's being monitored by the engineering team. |
・Frostlanders ・Pilgrims |
Dense Housing Block | Provides compact shelter with low sanitation to the masses. | ・Stalwarts |
Subsidized Housing Block |
Provides functional shelter and comes with basic amenities. | ・Pilgrims |
Housing Block |
Provides functional shelter and comes with basic amenities. |
・Frostlanders ・New Londoners |
Workers' Village | Subsidised residential complex providing comfortable housing to workers and their families in the immediate vicinity of their workplace. |
・Labourers ・Technocrats |
Workers' Dormitory | Boarding house accomdating single workers close to their workplace, limiting their commute and increase their productivity. |
・Merchants ・Icebloods |
These buildings can be built on any district, except the Central District, as long as the district has an empty building slot.
List of All Universal Buildings
Buildings are unlocked by researching ideas in the Idea Tree. Some buildings have variations depending on what idea you choose.
Buildings can be built on empty Building slots inside Districts. They can improve the base output of the District they were built in or even reduce crime, squalor, or sickness itself. More buildings will be available for construction once more ideas are unlocked in the Idea Tree.
Upon their construction, each District only has space for one Building. Players need to expand the District first if they want to build two Buildings inside of it.
Some Buildings unlock game mechanics with the prime examples being the Council and the Research Institute. Constructing the Council will unlock Laws while the Research Institute unlocks the Idea Tree.
Frostpunk 2 Wiki Contents | |
---|---|
Story Walkthrough | Tips and Tricks |
Factions | Laws |
Resources | Buildings |
Districts | Hubs |
Idea Tree | News and Updates |
List of All Buildings
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