Abilities are passive skills that are either tied to a character or select equipment in The DioField Chronicle. Read on to learn about all the Abilities of each character, as well as the ones found in weapons and accessories, their AP Cost, how to unlock them, and more!
Ability | Effect |
---|---|
Assassin | Increases attack speed by 10% for 60 seconds upon dealing a final blow. |
Grit | Increases attack speed by 10% while in cooldown. |
Assassins' Secret Technique | Reduces cooldown time by 1 second(s) upon successful ambush attack. |
Relapse | Increases the duration of the target's status effects by 3 seconds when using a skill. |
Royal Disposition | Increases damage dealt by 50% when HP is 100% or more. |
Surprise Attack | Increases damage dealt to enemies in combat with another unit by 30%. |
Lone Wolf Archer | Reduces cooldown time by 1 second upon landing a critical hit. |
Enchanced Auto-Attack & Weakness | 5% chance of giving Weakness when auto-attacking. |
Magical Protection | 100% chance that EP Healing Fragments are dropped when an enemy is defeated. |
Magic Surge | 30% chance of inflicting Burn, Delay, or Poison to the target when giving them a status effect. |
Strength in Numbers | Reduced damage received by 5% for every 1 ally/allies nearby. |
Serenity | Reduces damage received by 10% when HP is 75% or more. |
Knight's Wisdom | Allows you to survive an attack that would reduce your HP to 0 once per mission. |
Fortune from Above | Deals additional damage equal to 30% of Luck. |
Item Master | Increases items' healing effects by 50%. |
Magilumic Protection | 100% chance that TP Healing Fragments are dropped when an enemy is defeated. |
Knockback Nullification | 100% chance of preventing knockback. |
Enhanced Aggressive Healing | Deals extra damage equal to the amount healed. |
Tough Nut | Increases damage received by 30% when HP is 25% or less. |
Enhanced Auto-Attack & Stun | 3% chance of giving Stun when auto-attacking. |
Auto EP Recovery | Recovers 1% EP every three seconds. |
Enhanced Healing | Allows you to heal yourself while healing others. |
Magicker's Mettle | Reduces cooldown time for all allies by 10%. |
Chaser | Increases damage by 30% during cooldown. |
Slow Starter | Increases all attributes by 5 every 60 second(s). Attributes will stop increasing after 600 seconds. |
Casanova | Increases all attributes by 20 when in a unit with a female character. |
Skill Damage Defence Boost | Reduces skill damage from enemies by 5%. |
Auto-Attack Range Boost | Increases auto-attack area by 20%. |
Enhanced Auto-Attack & Delay | 5% chance of giving Delay when auto-attacking. |
Divine Technique | Deals additional damage equal to 30% of Technique. |
Longing | Increase all attributes by 10 when in a unit with Iscarion. |
Piercing Auto-Attack | Auto-attacks pierce their targets. |
Persistence | Revives automatically when downed (up to 1 time(s)). |
Enhanced Auto-Attack & Weakness | 5% chance of giving Weakness when auto-attacking. |
Magilumic Orb Boost | Increases Magilumic Orb damage by 50%. |
Divine Defence | Deals additional damage equal to 30% Defence. |
Innate Talent | Reduces cooldown time by 1 second when healing another unit. |
Enhanced Auto-Attack & Wither | 5% chance of giving Wither when auto-attacking. |
Ability | Effect |
---|---|
Fast-Hitter | Increases attack speed by 3%. |
Technique Boost | Attributes: Increases technique by 5. |
Evasion Boost | Increases evasion by 5%. |
Sharpshooter Killer | Deals 1.2x damage to unit type. (Sharpshooter) |
Focus | Reduces cooldown time by 30% |
Insult to Injury | 30% damage to targets with status effects. |
HP Boost | Attributes: Increases HP by 50. |
Strong Constitution | Increases the effects of healing received by 3%. |
Absolute Focus | Increases damage by 50% when a target area skill only hits 1 target(s). |
Physical Protection | 100% chance that HP Healing Fragments are dropped when an enemy is defeated. |
Magicker Killer | Deals 1.2x damage to unit type. (Magicker) |
Calm and Collected | Increases damage dealt by 50% when HP is 100% or more. |
Luck Boost | Attributes: Increases luck by 5. |
Critical Rate Boost | Increases critical hit rate by 5%. |
Critical Damage Boost | Increases critical hit damage by 25%. |
Cavalier Killer | Deals 1.2x damage to unit type. (Cavalier) |
Awaken | Expands skill's target area and range by 10%. |
Aggressive EP Recovery | Recovers 3 EP after dealing damage. |
Auto-Attack Boost | Increases auto-attack damage by 3%. |
Skill Damage Boost | Increases skill damage by 5%. |
Extend Effect | Extends duration of continuous effects by 50%. |
Soldier Killer | Deals 1.2x damage to unit type. (Soldier) |
EP Saver | Reduces EP cost by 30%. |
EP Boost | Attributes: Increases EP by 10. |
Auto-Attack Defence Boost | Reduces auto-attack damage from enemies by 3%. |
Against the Odds | Reduces damage received by 5% for every 1 enemy/enemies attacking you. |
Status Effect Evasion | 25% chance of preventing status effects. |
Rude Health | Recovers 1% HP every 3 seconds. |
Attack Boost | Attributes: Increases attack by 3. |
Rebel | Increases damage dealt by 30% when HP is 25% or less. |
Aggressive Healing | Recovers 5% of damage dealt as HP. |
Healing Boost | Increases recovery amount by an extra 3%. |
Dance of Fury | Increases damage by 10% per 1 enemy/enemies within the skill's target area. |
Defence Boost | Attributes: Increases defence by 3. |
Critical Healing | Performs critical hit when healing. |
Ability | Effect |
---|---|
Enchanted Beast Killer | Deals 1.2x damage to unit type. (Enchanted Beasts) |
Sharpshooter's Bane | Deals 1.5 damage to unit type. (Sharpshooter) |
Magicker's Bane | Deals 1.5 damage to unit type. (Magicker) |
Cavalier's Bane | Deals 1.5 damage to unit type. (Cavalier) |
Soldier's Bane | Deals 1.5 damage to unit type. (Soldier) |
Start Dash | Increases EXP earned by 50% up to level 15. |
Fortunate | Increases TP earned by 50%. |
Commander | Increases discipline by 30%. |
Level Headed | Increases critical hit rate by 100% when HP is 100% or more. |
Hyperactive | Reduces skill cooldown to 1 second, but increases EP cost by 150%. |
Status Effect Mastery | Critical hits always give status effects. |
Flow | Recovers 1% of EP upon receiving damage. |
Sprinter | Increases movement speed by 25%. |
Enhanced Auto-Attack & Burn | 5% chance of giving Burn when auto-attacking. |
Players can unlock and upgrade Character Abilities by spending Ability Points (AP). AP can be obtained by leveling up and completing main quests.
The Character Abilities tree can be accessed by opening the Menu, going to Equipment and choosing a Character, then selecting the option Consume AP to acquire abilities.
Alternatively, players can also obtain Abilities from select Weapons and Accessories. You can tell if your equipment has an Ability if you can see a Passive Ability section underneath the stats and skills of your equipment.
Main Links | |
---|---|
News | Characters |
Equipment | Tips and Tricks |
Story Walkthrough | Skills |
Classes | Sub Quests |
Abilities |
List of All Abilities
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