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★ Story Walkthrough
☆ Beginner's Guide to DioField Chronicle
★ List of All Characters
┗ Best Characters | Best Team Comps
☆ Best Skills for Each Class
Find out which skills are the absolute best to use for Cavaliers, Soldiers, Sharpshooters, and Magickers in The DioField Chronicle! Read on to see a list of the best skills for each weapon type of each unit class, as well as the best overall skills in the game!
List of Contents
Skill | Effect & Reason |
---|---|
Assassination | Best Finisher Skill Andrias' Assassination is easily his best skill as it bypasses its cooldown when used as a finisher against foes, allowing you to chain the skill should the enemies surrounding you have low enough health. |
Wings of the Storm | Best Crowd Control Skill Wings of the Storm makes Wyvern Riders worth having in your party as it can help you manage the positioning of enemy units with ease and set up strategies accordingly. |
Cyclone | Best DPS Skill Having a good base attack power, wide range, and excellent skill upgrades, Cyclone is considered the best DPS skill in the game, giving you another reason why you should have a Wyvern Rider in your team. |
Frostbind | Best Interruption Skill Frostbind is definitely the best skill to use in order to stop enemies from their tracks and ultimately cancel out their attacks. While there are other skills that can inflict the same effect like Stun, Frostbind inflicts Freeze them instead, which lasts 5 seconds longer than the former. |
Sanctuary | Best Healing Skill Considerably the best party-wide healing skill for its high recovery rate, as well as a guaranteed Tenacity buff upon upgrading. |
All Unit Type Classes | |||
---|---|---|---|
Cavalier | Soldier | Sharpshooter | Magicker |
Select a unit type to jump to that section
Skill | Effect & Reason |
---|---|
Full Frontal Assault |
Effect: Move to the specified point, dealing damage to enemies en route. Reason for Ranking: ・Great mobility; use to reposition and deal damage ・Very low EP cost ・Great amounts of damage dealt if hitting several enemies at once ・Cooldown reduction and range increase via skill upgrades |
Vicious Swing |
Effect: Deal damage to enemies in the target area and move them in front of the unit. Reason for Ranking: ・Great crowd control; gather enemies close and punish with AoE skills ・EP cost reduction and Delay debuff via skill upgrades |
Lance Strike |
Effect: Deal damage to enemies in the target area. Sharpshooters take extra damage. Reason for Ranking: ・The Lance-user's strongest skill, good for mob finishers ・Effective for getting rid of pesky Sharpshooter units |
Skill | Effect & Reason |
---|---|
Wings of the Storm |
Effect: Deal damage to enemies in the target area, pulling them to the centre. Reason for Ranking: ・Great crowd control; gather enemies close and punish with AoE skills ・EP cost reduction and Delay debuff via skill upgrades |
Flame Assault |
Effect: Move to the specified point, dealing damage to enemies en route and setting the ground on fire. Reason for Ranking: ・Great mobility; use to reposition and deal damage ・Great amounts of damage dealt if hitting several enemies at once ・Burn duration increase and cooldown reduction via skill upgrades |
Cyclone |
Effect: Deal damage to enemies in the target area. Once the cyclone has been unleashed, it will damage any enemy that comes into contact with it. Reason for Ranking: ・Deals massive damage when enemies are bundled together ・Guaranteed to Stun foes at max level ・Best used right after using Wings of the Storm |
All Cavalier Characters & Skills
Skill | Effect & Reason |
---|---|
Assassination |
Effect: Deal damage to an enemy. Cooldown is reduced to 0 if the finishing blow is delivered. Reason for Ranking: ・Ideally used for chaining finishers ・Low EP Cost ・Very high damage, especially if dealing Ambush damage |
Shadow Step |
Effect: Move behind a target and deal damage to them. Enemies with a status effect take extra damage. Reason for Ranking: ・Low EP Cost ・Guaranteed Ambush damage ・Good mobility ・Cooldown reduction and buffs with skill upgrades |
Avatar Rush |
Effect: Deal damage to a target. Damage is doubled if their HP is at 25% or less. Reason for Ranking: ・Low EP cost despite its high attack power ・Attack power can go up to 1300 if the skill's conditions are met ・Ideal for beasts or enemies with multiple health bars |
Skill | Effect & Reason |
---|---|
Shield Bash |
Effect: Deal damage to a target, inflicting Stun. Reason for Ranking: ・Interrupts enemy skills ・Renders enemy immobile for a short duration ・Cooldown reduction and Wither debuff with skill upgrades |
Roundhouse Slash |
Effect: Deal damage to enemies in the target area, inflicting Provoke. Reason for Ranking: ・Powerful if used against several enemies ・Low EP cost ・The ideal skill for tanking due to Provoke ・Skill upgrades greatly increase damage output |
Phantom Sword |
Effect: Deal damage to enemies in the target area, inflicting Weakness. Cavaliers take extra damage. Reason for Ranking: ・Good for clearing out Cavaliers ・Wide range, allowing for more targets to be inflicted with Weakness |
Skill | Effect & Reason |
---|---|
Axe of Grace |
Effect: Deal damage to a target and recover HP based on the damage dealt. Inflict Provoke. Reason for Ranking: ・HP recovery increases survivability ・Decent EP cost and quick cooldown ・Powerful if used in Ambush ・Skill upgrades reduce EP cost and increases damage |
Heavy Smash |
Effect: Deal damage to enemies in the target area and then move to the specified enemy. The lower the user's HP, the greater the damage inflicted. Reason for Ranking: ・Good mobility ・Capable of dealing huge damage to a high amount of enemies ・Extremely worth the EP if used against several enemies |
Deadly Chaser |
Effect: Deal damage to a target. Enchanted beasts take extra damage. Reason for Ranking: ・Has one of the highest attack power out of all skills ・EP cost is well worth it given the damage it deals ・Most ideal skill to use when facing enchanted beasts |
All Soldier Characters & Skills
Skill | Effect & Reason |
---|---|
Stun Shot |
Effect: Deal damage to a target, inflicting Stun. Reason for Ranking: ・Quick and easy enemy skill cancel ・Cooldown reduction and Wither debuff with skill upgrades |
Trap Caster |
Effect: Set a tripwire trap. Enemies who come into contact with the wire take damage, which increases as the cooldown timer ticks away. Reason for Ranking: ・Good damage over time ・Decent EP cost ・Skill damage increase and cooldown reduction with skill upgrades |
Concentrated Volley |
Effect: Deal damage to a target. Magickers take extra damage. Reason for Ranking: ・Strongest skill for bow-users ・EP cost is well worth it given the damage it deals ・Ideal to taking out Magickers and support units |
Skill | Effect & Reason |
---|---|
Railgun |
Effect: Deal damage to enemies in the target area. The more enemies there are, the greater the damage inflicted. Reason for Ranking: ・Capable of dealing huge damage to a high number of enemies ・Great damage increases via skill upgrades |
Chain Shot |
Effect: Send a shot ricocheting from one enemy to another in the target area, inflicting Weakness. Reason for Ranking: ・Great for damaging multiple enemies ・Can 100% inflict Wither through skill upgrades |
Chaos Cluster |
Effect: Deal damage to a target and randomly inflict either Burn, Delay, Poison, or Stun. The other statuses may also be inflicted, each with a 30% chance. Reason for Ranking: ・Great for inflicting multiple status effects ・Deals significant damage as its upgraded ・High chance of cancelling out enemy attacks |
Headshot (Optional) |
Effect: Deal damage to enemies in the target area. Critical hits deal double damage. Reason for Ranking: ・Great for dealing massive damage against multiple enemies ・Double damage almost guaranteed if used by Umarida later in the game |
All Sharpshooter Characters & Skills
Skill | Effect & Reason |
---|---|
Pandemic |
Effect: Deal damage to enemies in the target area. If any of the targets have a status effect, it is passed to all enemies in the target area. Reason for Ranking: ・A must-have when having a team comp that exploits status effects ・Can easily pass on status effects that can immobilize foes and cancel out their skills |
Ignition |
Effect: Create an effect area that bestows Rapidity to allies within it. Reason for Ranking: ・Party-wide increase in movement, auto attack, and cooldown speed by 50% within the area ・Very low EP cost |
Magical Force |
Effect: Deal damage to a target. Soldiers take extra damage. Reason for Ranking: ・Very wide range to ensure surrounding enemy units are damaged by it ・Ideal for clearing out Soldier units |
Skill | Effect & Reason |
---|---|
Sanctuary |
Effect: Create a restorative area that gradually restores HP to allies within it. Reason for Ranking: ・Best party-wide recovery skill in terms of its healing rate ・Cools down fast ・Succeeding upgrades will guarantee Tenacity to allies, which decreases damage taken by 50% |
Lightning Rod |
Effect: Deploy a lightning rod which deals damage at regular intervals to enemies in its target area, with a chance to inflict stun. Reason for Ranking: ・Low-maintenance way for Magickers to chip away enemy HP, as well as cancel out their moves ・Upgrade ・Succeeding upgrades will guarantee Tenacity to allies, which decreases damage taken by 50% |
Frenzied Soul |
Effect: Deal damage to enemies in the target area and restore part of that damage as HP to all allies in the target area. Reason for Ranking: ・Heals allies while dealing damage to enemy units ・Low EP cost relative to its effects ・Guarantees Might effect to allies at max level, which increases damage dealt by 50% |
All Magicker Characters & Skills
Best Skills for Each Class
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