
Skills are vital to winning battles in The DioField Chronicle. Read on to see the full list of skills per class, how to use them, the different types and effects of skills, and the best skills to use.
List of Contents
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|---|---|---|---|
Soldier |
Cavalier |
Sharpshooter |
Magicker |
| Skill | Effect |
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Erect a barrier of shields and inflict provoke on enemies in the target area. |
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Deal damage to a target and recover HP based on the damage dealt. Inflict Provoke. |
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Deal damage to enemies in the target area. The lower the user's HP, the greater the damage inflicted. |
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Deal damage to a target. Enchanted beasts take extra damage. |
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Deal damage to enemies in the target area and recover HP based on the number of enemies targeted. |
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Deal damage to enemies in the target area and then move to the specified enemy. The lower the user's HP, the greater the damage inflicted. |
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Deal damage to a target, inflicting Stun. |
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Unleash a shockwave when attacking, dealing additional damage to foes in the target area. The effect continues throughout the cooldown period. |
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Deal damage to enemies in the target area, inflicting Provoke. |
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Move to an enemy in the target area and deal damage to them. The enemy's actions will be cancelled, and they will be inflicted with Provoke. |
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Deal damage to enemies in the target area, inflicting Weakness. Cavaliers take extra damage. |
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Deal damage to an enemy. Cooldown is reduced to 0 if the finishing blow is delivered. |
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Deal damage to enemies in the target area, inflicting Poison. |
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Deal damage to a target. Damage is doubled if their HP is at 25% or less. |
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Move to a specified point and deal damage to enemies in the target area, knocking them back. |
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Move behind a target and deal damage to them. Enemies with a status effect take extra damage. |
| Skill | Effect |
|---|---|
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Deal damage to enemies in the target area and knock them back. |
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Move to the specified point, dealing damage to enemies en route. |
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Deal damage to enemies in the target area. |
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Deal damage to an enemy and swap positions with them. |
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Deal damage to enemies in the target area and move them in front of the unit. |
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Deal damage to enemies in the target area. Sharpshooters take extra damage. |
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Deal damage to enemies in the target area, inflicting Burn. |
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Deal damage to enemies in the target area, pulling them to the centre. |
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Deal damage to enemies in the target area. Once the cyclone has been unleashed, it will damage any enemy that comes into contact with it. |
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Move to the specified point, dealing damage to enemies en route and setting the ground on fire. |
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Move close to an ally and deal damage to enemies in the target area. |
| Skill | Effect |
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Assume fantail formation and continuously attack the target area. |
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Deal damage to enemies in the target area inflicting Delay. |
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Deal damage to a target, inflicting Stun. |
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Deal damage to a target. Magickers take extra damage. |
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Deal damage to an enemy and move behind them, cancelling their next action and inflicting Immobilised. |
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Set a tripwire trap. Enemies who come into contact with the wire take damage, which increases as the cooldown timer ticks away. |
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Deal damage to enemies in the target area. The more enemies there are, the greater the damage inflicted. |
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Deal damage to enemies in the target area, then move behind them. The closer an enemy is to the unit, the greater the damage inflicted. |
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Deal damage to enemies in the target area. Critical hits deal double damage. |
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Send a shot ricocheting from one enemy to another in the target area, inflicting Weakness. |
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Deal damage to a target and randomly inflict either Burn, Delay, Poison, or Stun. The other statuses may also be inflicted, each with a 30% chance. |
| Skill | Effect |
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Heal all allies in the target area while the skill is active, and fill up the rescue gauge for incapacitated allies in the target area. |
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Deal regular damage to enemies in the target area. |
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Inflict Freeze on enemies in the target area. |
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Deal damage to enemies in the target area. If any of the targets have a status effect, it is passed to all enemies in the target area. |
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Deal damage to a target. Soldiers take extra damage. |
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Restore 30% of the target's max HP. |
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Create an effect area that bestows Rapidity to allies within it. |
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Restore 50% of a target's max HP. |
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Conjure a ball of flame that circles around the target, potentiall inflicting Burn on those it strikes. |
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Conjure a block of ice on the target. The block will fire icy arrows as the unit attacks. Has a chance to inflict Freeze. |
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Deploy a lightning rod which deals damage at regular intervals to enemies in its target area, with a chance to inflict Stun. |
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Create a restorative area that gradually restores HP to allies within it. |
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Deal damage to enemies in the target area and restore part of that damage as HP to all allies in the target area. |

Andrias, a Dagger-wielder, can use Assassination.
Upgrading a skill on the skill tree does not mean that any character from that class will be able to use it. This is because the skills branching off from the starting skill of the class only cater to respective weapons.
Skill Tree Guide: How to Unlock and Upgrade

| Main Links | |
|---|---|
News |
Characters |
Equipment |
Tips and Tricks |
Story Walkthrough |
Skills |
Classes |
Sub Quests |
Abilities
|
Waltaquin's Story DLC |
List of All Skills



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