
Some abilities are better than others at improving your characters' effectiveness in battle. Read on to see a list of the best abilities to level up, and which abilities are the best for each character to learn!
| Skill | Effect & Reason |
|---|---|
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Effect: 30% damage to targets with status effects. |
| Reason for Ranking: Status effects will be much more common from mid-game onwards, since all classes will have skill and ability upgrades that passively and actively inflict different kinds of status effects. 30% is large and goes a long way to increase your damage output. Priority: ★ ★ ★ |
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Effect: Recovers 1% EP every three seconds. |
| Reason for Ranking: EP is very hard to come by mid-battle, so having your EP recover automatically is a godsend. This makes it possible to use skills one after another without losing too much EP. Priority: ★ ★ ★ |
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Effect: Recovers 1% HP every 3 seconds. |
| Reason for Ranking: A must-have for your tanks, if they wish to survive longer and take more hits. This also makes it so that your healer won't have to keep on healing them as much. Priority: ★ ★ ★ |
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Effect: Reduces EP cost by 30%. |
| Reason for Ranking: Cuts down EP costs to save more EP that you can use to cast even more skills the longer the mission draws out. This will make it so that you won't immediately run out of EP. Priority: ★ ★ ★ |
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Effect: Reduces cooldown time by 30% |
| Reason for Ranking: Waiting for a cooldown to end while your team is in danger is never a comfortable feeling. Always be ready to perform a skill at a moment's notice with shorter cooldowns. Priority: ★ ★ |
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Effect: Lv. 1: Increases skill damage by 5%. Lv. 2: Increases skill damage by 10%. Lv. 3: Increases skill damage by 20%. Lv. 4: Increases skill damage by 30%. |
| Reason for Ranking: A great ability to have in general, as it greatly increases your damage-dealing potential. Priority: ★ ★ |
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Effect: 100% chance that HP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This ability gives more longevity to your entire team, as your healer will need to heal less often. Priority: ★ |
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Effect: 100% chance that EP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This ability allows you to be less conservative with your skill usage, as more EP fragment drops means more chances to use powerful skills and defeat enemies before they can do considerable damage to you. Priority: ★ |
Select a character to see their best abilities
| Skill | Effect & Reason |
|---|---|
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Effect: 30% damage to targets with status effects. |
| Reason for Ranking: Status effects will be more common from mid-game onwards, and 30% is a huge amount of damage increase for someone like Andrias, who already does a large amount of DPS. Priority: ★ ★ ★ |
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Effect: Reduces cooldown time by 30% |
| Reason for Ranking: Cooldowns can sometimes spell the difference between life and death. The sooner you're able to use your skills, the better. Priority: ★ ★ |
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Effect: Lv. 1: Increases evasion by 5%. Lv. 2: Increases evasion by 10%. Lv. 3: Increases evasion by 30%. |
| Reason for Ranking: Andrias doesn't have as great a defense as other Soldiers, so he needs to rely on good evasion to avoid taking large amounts of damage from enemy auto-attacks. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: 30% damage to targets with status effects. |
| Reason for Ranking: Status effects will be more common from mid-game onwards, and 30% is a huge amount of damage increase for a frontliner DPS like Fredret. Priority: ★ ★ ★ |
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Effect: 100% chance that HP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This ability won't leave you wanting for healing, as healing fragments will always be available, so long as Fredret is the one who defeats them. Priority: ★ ★ |
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Effect: Increases damage by 50% when a target area skill only hits 1 target(s). |
| Reason for Ranking: Only effective when fighting against a boss or single-targets, but this ability is sure to bring the boss' HP down much faster, and is a great single-target DPS ability. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Increases damage dealt to enemies in combat with another unit by 30%. |
| Reason for Ranking: This ability is superb, as you will always be dealing 30% more damage, due to your Soldiers and Cavaliers being on the frontline. Priority: ★ ★ ★ |
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Effect: Recovers 3 EP after dealing damage. |
| Reason for Ranking: Iscarion will be able to provide sub-DPS AoE damage a lot more often if he is able to recover EP. This is especially helpful, since bow-wielding Sharpshooters have very low EP cost skills. Priority: ★ ★ |
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Effect: Lv. 1: Increases auto-attack damage by 3%. Lv. 2: Increases auto-attack damage by 5%. Lv. 3: Increases auto-attack damage by 10%. |
| Reason for Ranking: Permanently boosting Iscarion's auto-attack damage will make him deal a bit more damage, which contributes to your team's total DPS. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Reduces EP cost by 30%. |
| Reason for Ranking: This ability allows Waltaquin to save large amounts of EP, making her able to cast more spells before she runs out. Priority: ★ ★ ★ |
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Effect: Recovers 3 EP after dealing damage. |
| Reason for Ranking: EP is a very important resource, so being able to recover EP mid-battle is very necessary. This will ensure Waltaquin is able to provide more occasion healing and have some spare EP for offensive skills. Priority: ★ ★ |
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Effect: 100% chance that EP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This is helpful if your entire team is in desperate need of EP. Simply let Waltaquin defeat enemies herself to acquire free EP. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Lv. 1: Reduces auto-attack damage from enemies by 3%. Lv. 2: Reduces auto-attack damage from enemies by 5%. Lv. 3: Reduces auto-attack damage from enemies by 10%. |
| Reason for Ranking: Allows Izelair to fulfill her tanking duties more effectively by reducing the amount of damage she takes and extending her survivability. Priority: ★ ★ ★ |
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Effect: Reduces damage received by 5% for every 1 enemy/enemies attacking you. |
| Reason for Ranking: Izelair can further increase her defense by tanking a large number of enemies. Priority: ★ ★ |
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Effect: Recovers 1% HP every 3 seconds. |
| Reason for Ranking: As if damage negation wasn't enough, Izelair can also recover HP gradually, making her an incredibly tough tank to bring down. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Reduces cooldown time by 30% |
| Reason for Ranking: Cooldowns can sometimes spell the difference between life and death. The sooner you're able to use your skills, the better, especially for Stun Shots to interrupt enemy skills, the better. Priority: ★ ★ ★ |
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Effect: Deals additional damage equal to 30% of Luck. |
| Reason for Ranking: This ability will increase Rickenback's DPS, so it's worth having for that extra damage. Priority: ★ ★ |
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Effect: 100% chance that TP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This ability allows Rickenback to collect a lot of TP to use powerful summons more often, which can help obliterate tons of enemies quickly. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Recovers 5% of damage dealt as HP. |
| Reason for Ranking: This ability greatly adds to Donovar's survivability and makes him tougher to bring down. You healer will also need to heal him less often. Priority: ★ ★ ★ |
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Effect: 100% chance of preventing knockback. |
| Reason for Ranking: Getting knocked back by enemy roars is annoying, especially as it can take the enemy's aggro off your tank and onto another party member. This ability avoids that completely. Priority: ★ ★ |
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Effect: Lv. 1: Attributes: Increases attack by 3. Lv. 2: Attributes: Increases attack by 5. Lv. 3: Attributes: Increases attack by 10. Lv. 4: Attributes: Increases attack by 15. |
| Reason for Ranking: Increases Donovar's combat effectiveness by making him a decent damage dealer, as well as a tank. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Recovers 1% EP every three seconds. |
| Reason for Ranking: This ability is superb, as EP is hard to come by mid-battle. Being able to recover EP automatically means that Shivat can use low-EP skills like Frostbind indefinitely. Priority: ★ ★ ★ |
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Effect: Reduces cooldown time by 30% |
| Reason for Ranking: Cooldowns can sometimes spell the difference between life and death. The sooner you're able to use your skills, the better, especially Shivat's healing spells, which can save your whole party. Priority: ★ ★ |
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Effect: Lv. 1: Increases recovery amount by an extra 3%. Lv. 2: Increases recovery amount by an extra 5%. Lv. 3: Increases recovery amount by an extra 10%. Lv. 4: Increases recovery amount by an extra 15%. Lv. 5: Increases recovery amount by an extra 30%. |
| Reason for Ranking: This eliminates the need to heal over and over again, as one Heal will recover even more than before, giving more efficiency and EP-savings for the spell. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Reduces EP cost by 30%. |
| Reason for Ranking: Save EP with this ability, so you can have more EP to cast more healing and offensive spells. Priority: ★ ★ ★ |
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Effect: Lv. 1: Increases skill damage by 5%. Lv. 2: Increases skill damage by 10%. Lv. 3: Increases skill damage by 20%. Lv. 4: Increases skill damage by 30%. |
| Reason for Ranking: This ability turns Estalt into an effective DPS with powerful AoE skills. Priority: ★ ★ |
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Effect: Increases damage by 10% per 1 enemy/enemies within the skill's target area. |
| Reason for Ranking: Greatly increases his AoE skills' damage potential. Having at least 3 enemies in your target will already greatly improve the damage. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Increases all attributes by 20 when in a unit with a female character. |
| Reason for Ranking: This is very situational and can affect your team comp, but when you find the right character to be in his unit, he becomes much more powerful. Priority: ★ ★ ★ |
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Effect: Recovers 5% of damage dealt as HP. |
| Reason for Ranking: This ability works well with Calm and Collected, as Castevere can stay at full health, even if he gets damaged a little. Priority: ★ ★ |
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Effect: Lv. 1: Attributes: Increases attack by 3. Lv. 2: Attributes: Increases attack by 5. Lv. 3: Attributes: Increases attack by 10. Lv. 4: Attributes: Increases attack by 15. |
| Reason for Ranking: Improves Castevere's damage output and makes him a compelling frontliner DPS. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Increases damage by 50% when a target area skill only hits 1 target(s). |
| Reason for Ranking: Only effective when fighting against a boss or single-targets, but this ability is sure to bring the boss' HP down much faster, and is a great single-target DPS ability. Priority: ★ ★ ★ |
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Effect: Lv. 1: Increases skill damage by 5%. Lv. 2: Increases skill damage by 10%. Lv. 3: Increases skill damage by 20%. Lv. 4: Increases skill damage by 30%. |
| Reason for Ranking: Greatly increases the damage output of her skills, given they are already very powerful. This would make her a DPS monster. Priority: ★ ★ |
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Effect: Lv. 1: Increases critical hit rate by 5%. Lv. 2: Increases critical hit rate by 10%. |
| Reason for Ranking: Umarida shines as a DPS when she's performing Ambush crits on her enemies to take them down extremely quickly. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: 30% damage to targets with status effects. |
| Reason for Ranking: Status effects will be more common from mid-game onwards, and 30% is a huge amount of damage increase for someone like Tremina, who is capable of inflicting large amounts of damage. Priority: ★ ★ ★ |
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Effect: Increases damage by 10% per 1 enemy/enemies within the skill's target area. |
| Reason for Ranking: Greatly increases her AoE skills' damage potential. Having at least 3 enemies in your target will already greatly improve the damage. Priority: ★ ★ |
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Effect: Deals additional damage equal to 30% of Technique. |
| Reason for Ranking: Greatly adds to her DPS, provided she is equipped with Technique-enhancing accessories. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Recovers 1% HP every 3 seconds. |
| Reason for Ranking: Catherine can also recover HP gradually, making her an incredibly tough tank to bring down. Priority: ★ ★ ★ |
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Effect: Reduces EP cost by 30%. |
| Reason for Ranking: This ability allows Catherine to save large amounts of EP, making her able to cast more skills before she runs out. Priority: ★ ★ |
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Effect: 100% chance that HP Healing Fragments are dropped when an enemy is defeated. |
| Reason for Ranking: This is great, if you want to conserve your healer's healing spells for harder fights later on in the mission. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
|
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Effect: Recovers 5% of damage dealt as HP. |
| Reason for Ranking: Makes it easier for Zoruaq to be more bold on the front lines, taking damage, but also dealing great damage and recovering HP again. Priority: ★ ★ ★ |
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Effect: Lv. 1: Attributes: Increases HP by 50. Lv. 2: Attributes: Increases HP by 100. Lv. 3: Attributes: Increases HP by 200. Lv. 4: Attributes: Increases HP by 300. Lv. 5: Attributes: Increases HP by 500. |
| Reason for Ranking: Zoruaq's playstyle is aggressive, so make him go wild in the frontlines while giving him a bit of survivability with HP Boost. Priority: ★ ★ |
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Effect: Lv. 1: Attributes: Increases defence by 3. Lv. 2: Attributes: Increases defence by 5. Lv. 3: Attributes: Increases defence by 10. Lv. 4: Attributes: Increases defence by 15. |
| Reason for Ranking: Adds to Zoruaq's combat prowess, making him a tough hybrid tank/DPS on the field. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Reduces EP cost by 30%. |
| Reason for Ranking: Allows Hezeliah to save more EP, thus being able to use more skills in the long run. Priority: ★ ★ ★ |
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Effect: Lv. 1: Increases skill damage by 5%. Lv. 2: Increases skill damage by 10%. Lv. 3: Increases skill damage by 20%. Lv. 4: Increases skill damage by 30%. |
| Reason for Ranking: Greatly adds to her damage output, increasing her DPS. Priority: ★ ★ |
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Effect: Increases Magilumic Orb damage by 50%. |
| Reason for Ranking: Greatly increases damage of magilumic orbs, allowing you to obliterate an entire battalion of enemies in one go. Priority: ★ |
| Skill | Effect & Reason |
|---|---|
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Effect: Increases damage by 50% when a target area skill only hits 1 target(s). |
| Reason for Ranking: Only effective when fighting against a boss or single-targets, but this ability is sure to bring the boss' HP down much faster, and is a great single-target DPS ability. Priority: ★ ★ ★ |
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Effect: Recovers 3 EP after dealing damage. |
| Reason for Ranking: Chappleman will be able to use his skills and do AoE crowd control a lot more often if he is able to recover EP. Priority: ★ ★ |
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Effect: Lv. 1: Attributes: Increases attack by 3. Lv. 2: Attributes: Increases attack by 5. Lv. 3: Attributes: Increases attack by 10. Lv. 4: Attributes: Increases attack by 15. |
| Reason for Ranking: The last of Chappleman's abilities that makes him an auto-attack monster. Increase his attack to deal even greater, faster, and more powerful auto-attack damage. Priority: ★ |

Best Abilities for Each Character



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