★ Check out our Beginner's Guide!
☆ How to Beat All Enemies: Automatons | Terminids
★ Equip the Best Builds and Loadouts!
┗Best Weapons | Best Armor | Best Stratagems
☆ Upgrades: Ship Modules | Boosters
This is a list of Patch Notes for all balance patches, updates, and hotfixes to Helldivers 2 on PS5 and PC as of March 2024. Check out our page to see all Patch Notes and update release dates for the game.
Version | Release Date |
---|---|
Patch 1.000.102 | March 12, 2024 |
Patch 1.000.100 | March 6, 2024 |
Patch 1.000.13 | February 28, 2024 |
Patch 1.000.12 | February 23, 2024 |
Patch 1.000.11 | February 22, 2024 |
Patch 1.000.10 | February 21, 2024 |
Patch 01.000.009 | February 17, 2024 |
Patch 01.000.008 | February 16, 2024 |
Patch 01.000.007 | February 15, 2024 |
Patch 01.000.006 | February 14, 2024 |
Patch 01.000.005 | February 13, 2024 |
1.000.102 Patch Notes |
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March 12, 2024
▼Overview ・Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes. ▼Balancing Enemies: ・The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed. ・Reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans. ・Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead. ・Lowered the health of the Charger's head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. ・Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups. ▼Gameplay ・"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes. ▼Fixes ・Fixed missing text on several HUD / UI elements. ・Fixed several subtitle / VO mismatches in the news videos. ・Fixed various crashes that occurred mid-gameplay and when deploying to missions. ▼Known Issues ・Game crashes when attempting to use a stim while inside an Exosuit. ・Pink artifacts may appear in the sky when setting off large explosions. ・Automaton Dropship seemingly disappears and slides in after being shot down. ・Shots from arc-based weapons may not count towards kills in post-mission stats. ・Players cannot unfriend other players befriended via friend code. ・Cross-platform friend invites might not show up in the friend requests tab. ・Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card. ・The Exosuit can destroy itself with rockets if it fires while turning. ・Text chat box display is obstructed by the cinematic letterboxing during extraction. ・Some people are unable to accept friend requests. This is mostly an issue cross platform |
Patch 1.000.102 was released for Helldivers 2 on March 12, 2024 and introduces nerfs to the Chargers and Bile Titans. Both these enemy types had their spawn rates reduced for higher difficulties, and the developers have specifically lowered the health of the Charger's head.
In addition, the developers have addressed several issues related to missing text in the HUD/UI and various crashes that often occured during gameplay and when deploying to missions.
1.000.100 Patch Notes |
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March 6, 2024
▼Major Updates ・Planetary Hazards active ・Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more. ▼Balancing Eradicate Missions ・Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete. ▼Primary, Secondary, & Support Weapons ・Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55 ・Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts ・Flamethrower: Increased damage per second by 50% ・Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics ・Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet ・Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26 ▼Stratagems ・Energy Shield Backpack: Increased delay before recharging ・380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread ▼Fixes ・Fixed armor rating values not reducing damage as intended. ・Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy. ・Fixed anti-aliasing toggle not working on PS5. ・Balanced lighting across all planets to solve cases where the game was too dark. ・Improved flashlight efficacy. ・Increased visibility during “sand rain” weather on Erata Prime. ・Updated tutorial materials and lighting. ・Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low". ・Fixed timing issues that could occur in the “Extract E-710” primary objective. ・Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds. ・Fixed some cases of large assets floating if the ground beneath them was blown up. ・Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion. ・Fixed unthrowable snowballs after ragdolling. ・Fixed being able to use grenades after drowning. ・Camera no longer locked on the player's own corpse and blocking spectator mode. ・Helldivers now take damage from fire, gas etc. generated by other players. ・Armor no longer stretches when dismembered. ▼Known Issues ・These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. ・Game may crash after dropping several high power stratagems in succession. ・Picking up items from caches may cause characters to freeze in place for an extended period of time. ・Picking up items from bunkers and caches in quick succession may render one of the items unpickable. ・Players cannot unfriend other players befriended via friend code. ・Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card. ・Mission objective HUD displays different numbers for client and host during some missions. ・Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped. ・Text chat box display is obstructed by the cinematic letterboxing during extraction. ・Some text in the HUD/UI is missing or not displaying correctly. ・Players may experience issues when many players attempt to login and/or play at the same time: ・Login rate limiting ・Players may become disconnected during play ・Various UI issues may appear when the game interacts with servers ・Some games may not be joinable by others for a short period of time |
Patch 1.000.100 is mainly a balance patch that brought several nerfs to "meta" weapons, like the Breaker and Railgun, and buffs for weapons, like the Punisher. The patch also fixed the infamous Armor Rating Bug, so armor now reflects their actual defense.
1.000.13 Patch Notes |
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February 28, 2024
▼Fixes ・Improved: login speed and error messages on PS5 ・Improved: support for AZERTY keyboards by allowing the Ship HUD shortcuts to be rebound ・Fixed: Super Credits not showing up after purchase or collection ・Fixed: Premium Warbond not being accessible after purchase ・Fixed: crash which could occur when a player changed their rank or title ・Fixed: missing text in HUD for Acquisitions and Social menus ・Fixed: crash which could occur while browsing missions. ・Fixed: unlimited stratagem use glitch which occurred after an AFK kick ・Fixed: missing equipment issues after an AFK kick ・Fixed: purple question marks appearing after an AFK kick ▼Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. ・New Personal Orders are not showing. ・Login rate limiting when many are logging in at the same time. ・Players can become disconnected during play. ・Rewards and other progress may be delayed or not attributed. ・Various UI issues may appear when the game interacts with servers. ・Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time. ・Some games would not be joinable by others for a short period of time during heavy load. ・Other unknown behaviors may occur. ・Japanese VO is missing from intro cutscene and Ship TV. ・Armor values for light/medium/heavy armor do not currently function as intended. |
1.000.12 Patch Notes |
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February 23, 2024
▼Fixes ・Server cap has been raised. ・Fixed issue where some players would get stuck in cinematics for an extended period of time. ▼Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. ・No text is present for the Requisitions and Social Menu on the Player HUD ・PS5 players may encounter error code 10003001 on the login screen. ・Login rate limiting when many are logging in at the same time. ・Players can become disconnected during play. ・Rewards and other progress may be delayed or not attributed. ・Various UI issues may appear when the game interacts with servers. ・Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time. ・Some games would not be joinable by others for a short period of time during heavy load. ・Other unknown behaviors may occur. ・Japanese VO is missing from intro cutscene and Ship TV. ・Armor values for light/medium/heavy armor do not currently function as intended. |
1.000.11 Patch Notes |
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February 22, 2024
▼Fixes ・Server cap has been raised. ・Fixed issue where some players would get stuck in cinematics for an extended period of time. ・Fixed multiple crashes triggered when joining other players’ ships. ・Fixed crash triggered when exiting ADS. ・Fixed crash triggered when players leave a session while bombardments are active. ・Fixed issue where online missions in Galactic War Map were unselectable. ・Fixed issue with GameGuard and Steam’s “verify integrity” step. ・Fixed issue with GameGuard and the Windows firewall. ・Fixed issue preventing access to Ship Management panel. ・Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic ・Fixed crash triggered when the process of buying Super Credits fails. ・Fixed crash triggered after consecutive quickplay attempts. ・Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen. |
1.000.10 (PC) Patch Notes |
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February 21, 2024
▼Fixes ・Fixed crash when replicating ragdoll momentum. ・Fixed crash when replicating destructions. ・Fixed crash when displaying the mission end rewards. ・Resolved a 100% block issue for quickplay matchmaking on PC. ・Tuned extract civilian mission difficulty. ・Improved the way that we handle platform authentication to avoid things like the black screen issue at startup. ・Improvements to our client > backend communication for better backend performance. ・Implemented an automatic retry mechanism to quickplay. ・Added proper login error message for error "10002038.” |
01.000.009 Patch Notes |
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February 17, 2024
▼Stability/Crashes ・Fixed a crash during extraction cutscene relating to text to speech. ・Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions. ・Fixed a crash when getting disconnected during the joining cutscene. ・Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode. ・Fixed a crash that rarely occurs relating to surface data for footstep effects. ・Fixed a rare crash relating to identical particle effects playing. ・Fixed a crash that could occur in relation to accepting an invite. ▼Matchmaking ・Fixed an issue that caused us to send invalid data to multiplayer services. ・Improved lobby sorting to increase chance of connectivity. ▼Balance and Other Fixes ・Defend event difficulty has been reduced. ・Fix for Suicide, Impossible and Helldive missions being too easy. ・Eradicate mission difficulty Increased. ・Eradicate mission timer has been increased to 15 minutes. ・Updated Mission End screen to display Experience and Requisition multiplier. ・Issue where multiple of the same stratagems could be brought to a mission has been resolved. |
01.000.008 Patch Notes |
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February 16, 2024
▼Fixes ・Playfab optimization ・Playfab environment optimized - All lobbies now have proper data to run more effective matchmaking ・Filtering optimization ・We are optimizing the filter system when players are searching for lobbies, so that it excludes already full lobbies. ・Stability and crashes ・We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes. ・Fixed an issue where the application prioritized integrated graphics over some GPU in laptops. ・Defend Events and Major Orders. ・For readability purposes, we added a visual progression indicator to major order defend events |
01.000.007 (PC & PS5) Patch Notes |
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February 15, 2024
▼Fixes ・Defend Events have been fixed and received an update |
01.000.006 Patch Notes |
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February 14, 2024
▼Fixes ・Fixed crash when application was closed shortly after start ・Game no longer crashes during extraction cutscene. ・User profile with too many friends no longer causes crash. ・Fixed crash when using text-to-speech during extraction cutscene ・Game no longer crashes when users disconnect during the joining cutscene. ・Operation Status in Mission Summary no longer causes crash. ・Fixed crashes caused by leftover visual effects from disconnected players. ・Game no longer crashes when using ADS. ・Repaired instability in game data packing that caused increased patch sizes. ・Improved backend connectivity, reduces likelihood of disconnecting in missions. ・Improved matchmaking experience and likelihood of success. |
01.000.005 Patch Notes |
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February 13, 2024
▼Fixes ・Eased log in authentication request overall ・Improved error message visibility and added a countdown timer to clearly show when a new attempt will be made. ・Fixed the daily and difficulty progression error ・Fixed future mission rewards |
Super Citizen Edition
Updated 3/12/2024
Learn what's included in the Super Citizen Edition of Helldivers 2!
Available Platforms
Updated 3/7/2024
See all the available platforms and consoles for Helldivers 2!
All Patch Notes and Updates
Updated 3/14/2024
See all the latest patch notes and updates for Helldivers 2, here!
Mech Update and Roadmap
Updated 3/11/2024
Learn more about the Mech Update and information on the 2024 Roadmap here!
Will There Be a Third Faction?
Updated 3/11/2024
Find out if the Illuminate Faction will be added to Helldivers 2!
Pre-Order Armor Bonuses
Updated 3/13/2024
Find out all the pre-order bonuses for Helldivers 2!
All Patch Notes and Updates (March 2024)
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