Helldivers 2

How to Get SG-225 Breaker

★ Check out our Beginner's Guide!
☆ How to Beat All Enemies: Automatons | Terminids
★ Equip the Best Builds and Loadouts!
Best Weapons | Best Armor | Best Stratagems
☆ Upgrades: Ship Modules | Boosters

SG-225 Breaker is a Primary Weapon you can purchase in Helldivers 2. See information about the SG-225 Breaker, its stats and effects, and how to get it!

01.000.100 Patch Notes

Patch Summary

01.000.100 Patch Notes
・Decreased shell count from 16 to 13
・Increased recoil from 30 to 55

All Patch Notes and Updates

SG-225 Breaker Info

SG-225 Breaker Info
Helldivers 2 - SG-225 Breakermode:show
Category Type
Primary Weapon Shotgun
Damage 330 Capacity 13
Recoil 55 Fire Rate 300
Traits Light Armor Penetrating

How to Get SG-225 Breaker

Purchase from the Warbond

Warbond Progress

Cost
Medal.png 20 Medals
Page Helldivers Mobilize Page_4

The SG-225 Breaker must be purchased from the Warbond Page 4 for 20 Medals. To unlock the succeeding pages of the warbond, you must spend a certain amount of medals on the currently unlocked pages.

Is the SG-225 Breaker Worth It?

Worth Its Weight in Gold

Tier Rating S Tier S Tier

Even after nerfing the SG-225 Breaker, this remains as one of the best, if not the best primary weapon, you can rely on in combat. The damage output and magazine capacity may be lower than the Punisher, but it more than makes up for the quicker reload and better fire rate.

Helldivers 2 Related Guides

Helldivers 2 - Weapons Guide

Best Weapons Tier List

All Weapon Types

Primary Secondary Grenades

All Primary Weapons

AR-23 Liberator R-63 Diligence SG-8 Punisher
SMG-37 Defender SG-225 Breaker LAS-5 Scythe
AR-23P Liberator Penetrator R-63CS Diligence Counter Sniper SG-8S Slugger
SG-225SP Breaker Spray&Pray Plas-1 Scorcher AR-23E Liberator Concussive
SG-225IE Breaker Incendiary Jar-5 Dominator MP-98 Knight
ARC-12 Blitzer LAS-16 Sickle SG-8P Punisher Plasma

Comment

1 Anonymous10 months

Per notes for Patch 01.000.100 released today: SG-225 Breaker - Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55

Author

    Walkthrough Menu

    All rights reserved