FFXIV Dawntrail 7.05 (FF14)

All 7.05 Job Changes

All 7.05 Job Buffs and Nerfs Guide

These are all the Job Changes, buffs, and nerfs for every job in Final Fantasy XIV Dawntrail (FF14). See all the buffs, nerfs, and job changes this version 7.05!

Version 7.05 Job Buffs and Nerfs

All Buffs and Nerfs
Buffed Classes Nerfed Classes

All Buffed Classes

Paladin Dark Knight Gunbreaker
Monk Dragoon Ninja
Reaper Samurai Viper
Machinist Dancer Black Mage
Summoner Red Mage White Mage
Astrologian - -

These are all the classes that were buffed on Patch 7.05!

7.05 Paladin Buffs

Paladin Job Changes
Action Change Buff/Nerf
✅ | ❌
Royal Authority
Potency has been increased from 180 to 200.
Combo potency has been increased from 440 to 460.
Holy Spirit
Potency has been increased from 370 to 400.
Potency while under the effect of Divine Might has been increased from 470 to 500.
Requiescat potency has been increased from 670 to 700.
Atonement
Potency has been increased from 440 to 460.
Supplication
Potency has been increased from 460 to 500.
Sepulchre
Potency has been increased from 480 to 540.
Confiteor
Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.
Blade of Faith
Potency has been increased from 240 to 260.
Requiescat potency has been increased from 740 to 760.
Blade of Truth
Potency has been increased from 340 to 380.
Requiescat potency has been increased from 840 to 880.
Blade of Valor
Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.

7.05 Dark Knight Buffs

Dark Knight Job Changes
Action Change Buff/Nerf
✅ | ❌
Hard Slash
Potency has been increased from 260 to 300.
Syphon Strike
Potency has been increased from 220 to 240.
Combo potency has been increased from 360 to 380.
Souleater
Potency has been increased from 240 to 260.
Combo potency has been increased from 460 to 480.
Shadow Stride
The time between action activation and character movement has been reduced.
Carve and Split
Potency upon learning the trait Melee Mastery II has been changed from 510 to 540.
Disesteem
Potency has been increased from 800 to 1,000.

7.05 Gunbreaker Buffs

Gunbreaker Job Changes
Action Change Buff/Nerf
✅ | ❌
Trajectory
The time between action activation and character movement has been reduced.

7.05 Monk Buffs

Monk Job Changes
Action Change Buff/Nerf
✅ | ❌
True Strike
Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500.
Snap Punch
Potency has been increased from 800 to 900.
Twin Snakes
Potency has been increased from 1,100 to 1,200.

7.05 Dragoon Buffs

Dragoon Job Changes
Action Change Buff/Nerf
✅ | ❌
Winged Glide
The time between action activation and character movement has been reduced.
Stardiver
Potency upon learning the trait Melee Mastery has been changed from 620 to 720.
Starcross
Potency has been increased from 700 to 900.

7.05 Ninja Buffs

Ninja Job Changes
Action Change Buff/Nerf
✅ | ❌
Gust Slash
Potency has been increased from 220 to 240.
Combo potency has been increased from 380 to 400.
Forked Raiju
Potency has been increased from 640 to 700.
Fleeting Raiju
Potency has been increased from 640 to 700.
Zessho Meppo
Potency has been increased from 550 to 700.
Mesui potency has been increased from 700 to 850.
Tenri Jindo
Potency has been increased from 1,000 to 1,100.

7.05 Reaper Buffs

Reaper Job Changes
Action Change Buff/Nerf
✅ | ❌
Soul Slice
Potency upon learning the trait Melee Mastery III has been increased from 460 to 520.
Perfectio
Potency has been increased from 1,200 to 1,300.

7.05 Samurai Adjustments

Samurai Job Changes
Action Change Buff/Nerf
✅ | ❌
Jinpu
Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Shifu
Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Gekko
Potency has been reduced from 180 to 160.
Flank potency has been reduced from 230 to 210.
Combo potency has been reduced from 390 to 370.
Combo flank potency has been reduced from 440 to 420.
Kasha
Potency has been reduced from 180 to 160.
Rear potency has been reduced from 230 to 210.
Combo potency has been reduced from 390 to 370.
Combo rear potency has been reduced from 440 to 420.
Yukikaze
Potency has been reduced from 180 to 160.
Combo potency has been reduced from 360 to 340.
Meikyo Shisui
The additional effect "Grants Tsubame-gaeshi" has been removed.
Midare Setsugekka
Potency has been reduced from 700 to 640.
Hissatsu: Senei
Potency has been reduced from 860 to 800.
Enhanced Iaijutsu
The effect "Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana" has been added with a duration of 30 seconds.
Tsubame-gaeshi
Now acquired at level 74 (previously level 76).
Kaeshi: Goken
Now acquired at level 74 (previously level 76).
Kaeshi: Setsugekka
Now acquired at level 74 (previously level 76).
Potency has been reduced from 700 to 640.
Enhanced Meikyo Shisui
The effect "Grants Tsubame-gaeshi Ready" has been removed.
Tengentsu
Tengentsu's Foresight effect "Restores HP when effect expires" has been changed to "Gradually restores your HP and reduces damage taken by 10%".
Cure potency has been reduced from 500 to 200.
Effect duration has been increased from 8 to 9 seconds.
Gyofu
Potency has been reduced from 240 to 230.
Zanshin
Potency has been reduced from 900 to 820.
Tendo Goken
Potency has been reduced from 420 to 410.
Tendo Kaeshi Goken
Potency has been reduced from 420 to 410.

7.05 Viper Buffs

Viper Job Changes
Action Change Buff/Nerf
✅ | ❌
Steel Fangs
Honed Steel potency of 300 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Hunter's Sting
Potency has been increased from 260 to 300.
Dread Fangs
• Action name has been changed to Reaving Fangs.
Potency has been increased from 140 to 200.
Honed Reavers potency of 300 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Swiftskin's Sting
Potency has been increased from 260 to 300.
Steel Maw
Honed Steel potency of 120 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Flanksbane Fang
Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Hindsting Strike
Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Hindsbane Fang
Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Dread Maw
Action name has been changed to Reaving Maw.
Potency has been increased from 80 to 100.
Honed Reavers potency of 120 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Hunter's Bite
Potency has been increased from 120 to 130.
Slither
The time between action activation and character movement has been reduced.
Swiftskin's Bite
Potency has been increased from 120 to 130.
Jagged Maw
Effect duration of Grimskin's Venom has been increased from 40 to 60 seconds.
Bloodied Maw
Effect duration of Grimhunter's Venom has been increased from 40 to 60 seconds.
Death Rattle
Potency has been increased from 250 to 280.
Dreadwinder
Action name has been changed to Vicewinder.
Potency has been increased from 450 to 500.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Coil
Potency has been increased from 500 to 570.
Flank potency has been increased from 550 to 620.
Swiftskin's Coil
Potency has been increased from 500 to 570.
Flank potency has been increased from 550 to 620.
Pit of Dread
Action name has been changed to Vicepit.
Potency has been increased from 200 to 220.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Den
Potency has been increased from 250 to 280.
Swiftskin's Den
Potency has been increased from 250 to 280.
Twinfang Bite
Potency has been increased from 100 to 120.
Hunter's Venom potency has been increased from 150 to 170.
Twinblood Bite
Potency has been increased from 100 to 120.
Swfitskin's Venom potency has been increased from 150 to 170.
Uncoiled Fury
Potency has been increased from 600 to 680.
Reawaken
Potency has been increased from 700 to 750.
First Generation
Potency has been increased from 400 to 480.
Potency when executed after Reawaken has been increased from 600 to 680.
Second Generation
Potency has been increased from 400 to 480.
Potency when executed after First Generation has been increased from 600 to 680.
Third Generation
Potency has been increased from 400 to 480.
• Potency when executed after Second Generation has been increased from 600 to 680.
Fourth Generation
Potency has been increased from 400 to 480.
Potency when executed after Third Generation has been increased from 600 to 680.
Uncoiled Twinblood
Potency has been increased from 100 to 120.
Poised for Twinblood potency has been increased from 150 to 170.
Ouroboros
Potency has been increased from 1,050 to 1,150.
First Legacy
Potency has been increased from 250 to 280.
Second Legacy
Potency has been increased from 250 to 280.
Third Legacy
Potency has been increased from 250 to 280.
Fourth Legacy
Potency has been increased from 250 to 280.

7.05 Machinist Buffs

Machinist Job Changes
Action Change Buff/Nerf
✅ | ❌
Full Metal Field
Potency has been increased from 700 to 900.

7.05 Dancer Buffs

Dancer Job Changes
Action Change Buff/Nerf
✅ | ❌
Fan Dance IV
Potency is now increased from 300 to 420 upon learning the trait Dynamic Dancer.

7.05 Black Mage Buffs

Black Mage Job Changes
Action Change Buff/Nerf
✅ | ❌
Thunder
Potency has been reduced from 120 to 100.
Damage over time potency has been increased from 40 to 45.
Umbral Soul
The additional effect "Halts the expiration of Umbral Ice" has been added.
Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat.
Thunder III
Potency has been reduced from 160 to 120.
Damage over time potency has been increased from 45 to 50.
Flare
Reduced damage for all remaining enemies has been changed from 40% to 30%.
Blizzard IV
Potency has been increased from 310 to 320.
Fire IV
Potency has been increased from 310 to 320.
Despair
Potency has been increased from 340 to 350.
High Thunder
Potency has been reduced from 200 to 150.
Damage over time potency has been increased from 55 to 60.
Enhanced Enochian III
Magic damage increase has been changed from 23% to 25%.
Paradox
Potency has been increased from 500 to 520.
The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire.
The Umbral Ice bonus "Requires no MP to cast and grants Umbral Ice" has been added with a duration of 15 seconds.
Aspect Mastery V
The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element.
Enhanced Enochian IV
Magic damage increase has been changed from 30% to 33%.

While there are potency reductions to the Black Mage's Thunder spells, their total potency remains about the same or a bit more than before. Potency increases on spells across the board as well as buffs to Enhanced Enochian make the Black Mage stronger overall.

7.05 Summoner Buffs

Summoner Job Changes
Action Change Buff/Nerf
✅ | ❌
Necrotize
Potency has been increased from 420 to 440.
Umbral Impulse
Potency has been increased from 600 to 620.
Sunflare
Potency has been increased from 600 to 700.

7.05 Red Mage Buffs

Red Mage Job Changes
Action Change Buff/Nerf
✅ | ❌
Contre Sixte
Potency has been increased from 400 to 420.
Manafication
Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds.
Enchanged Reprise
Potency has been increased from 380 to 420.
Verthunder III
Potency has been increased from 420 to 440.
Veraero III
Potency has been increased from 420 to 440.

7.05 White Mage Buffs

White Mage Job Changes
Action Change Buff/Nerf
✅ | ❌
Dia
Potency has been increased from 70 to 75.
Damage over time potency has been increased from 70 to 75.

7.05 Astrologian Buffs

Astrologian Job Changes
Action Change Buff/Nerf
✅ | ❌
Play I
Play II
Play III
Shared recast time has been removed.

All Nerfed Classes

This time around, there are no classes that were nerfed in FFXIV Dawntrail Patch 7.05.

DId Samura Get Nerfed?

Skills Were Tweaked but Not Nerfed

Samurai looked like it was heavily nerfed this patch, but we speculate that it wasn't nerfed or buffed, but simply tweaked!

Our speculated reason for the massive adjustments was to balance out potencies for each skill.

Tsubame Gaeshi is a skill that lets you repeat a previously executed iaijutsu except for Higanbana. Before the 7.05 patch, there were only 2 charges of it, each with a 30 second cooldown.

Meikyo Shisui lets you execute up to 3 weaponskill combos without meeting combo pre-requisites, and successfully landing required attacks now grant Tendo which turns those attacks into its upgraded version.

Now, players will always be able repeat a previously executed iaijutsu twice since it's not tied to Meikyo Shisui anymore!

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