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★ Patch 7.05 is Now Live! | All 7.05 Guides
┗ Buffs and Nerfs | Tomestones of Heliometry
┗ Master Crafting Recipes | Cenote Ja Ja Gural
┗ Quetzali Gear | Dark Horse Champion Gear
☆ Latest News | Tips and Tricks | Job Guide | Quests
★ Dungeons | Trials | Raids | Savage Raids
These are all the Job Changes, buffs, and nerfs for every job in Final Fantasy XIV Dawntrail (FF14). See all the buffs, nerfs, and job changes this version 7.05!
List of Contents
All Buffs and Nerfs | |
---|---|
Buffed Classes | Nerfed Classes |
Paladin | Dark Knight | Gunbreaker |
Monk | Dragoon | Ninja |
Reaper | Samurai | Viper |
Machinist | Dancer | Black Mage |
Summoner | Red Mage | White Mage |
Astrologian | - | - |
These are all the classes that were buffed on Patch 7.05!
Paladin Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Royal Authority | Potency has been increased from 180 to 200. Combo potency has been increased from 440 to 460. |
✅ |
Holy Spirit | Potency has been increased from 370 to 400. Potency while under the effect of Divine Might has been increased from 470 to 500. Requiescat potency has been increased from 670 to 700. |
✅ |
Atonement | Potency has been increased from 440 to 460. |
✅ |
Supplication | Potency has been increased from 460 to 500. |
✅ |
Sepulchre | Potency has been increased from 480 to 540. |
✅ |
Confiteor | Potency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000. |
✅ |
Blade of Faith | Potency has been increased from 240 to 260. Requiescat potency has been increased from 740 to 760. |
✅ |
Blade of Truth | Potency has been increased from 340 to 380. Requiescat potency has been increased from 840 to 880. |
✅ |
Blade of Valor | Potency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000. |
✅ |
Dark Knight Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Hard Slash | Potency has been increased from 260 to 300. |
✅ |
Syphon Strike | Potency has been increased from 220 to 240. Combo potency has been increased from 360 to 380. |
✅ |
Souleater | Potency has been increased from 240 to 260. Combo potency has been increased from 460 to 480. |
✅ |
Shadow Stride | The time between action activation and character movement has been reduced. |
✅ |
Carve and Split | Potency upon learning the trait Melee Mastery II has been changed from 510 to 540. |
✅ |
Disesteem | Potency has been increased from 800 to 1,000. |
✅ |
Gunbreaker Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Trajectory | The time between action activation and character movement has been reduced. |
✅ |
Monk Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
True Strike | Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500. |
✅ |
Snap Punch | Potency has been increased from 800 to 900. |
✅ |
Twin Snakes | Potency has been increased from 1,100 to 1,200. |
✅ |
Dragoon Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Winged Glide | The time between action activation and character movement has been reduced. |
✅ |
Stardiver | Potency upon learning the trait Melee Mastery has been changed from 620 to 720. |
✅ |
Starcross | Potency has been increased from 700 to 900. |
✅ |
Ninja Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Gust Slash | Potency has been increased from 220 to 240. Combo potency has been increased from 380 to 400. |
✅ |
Forked Raiju | Potency has been increased from 640 to 700. |
✅ |
Fleeting Raiju | Potency has been increased from 640 to 700. |
✅ |
Zessho Meppo | Potency has been increased from 550 to 700. Mesui potency has been increased from 700 to 850. |
✅ |
Tenri Jindo | Potency has been increased from 1,000 to 1,100. |
✅ |
Reaper Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Soul Slice | Potency upon learning the trait Melee Mastery III has been increased from 460 to 520. |
✅ |
Perfectio | Potency has been increased from 1,200 to 1,300. |
✅ |
Samurai Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Jinpu | Potency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300. |
❌ |
Shifu | Potency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300. |
❌ |
Gekko | Potency has been reduced from 180 to 160. Flank potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo flank potency has been reduced from 440 to 420. |
❌ |
Kasha | Potency has been reduced from 180 to 160. Rear potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo rear potency has been reduced from 440 to 420. |
❌ |
Yukikaze | Potency has been reduced from 180 to 160. Combo potency has been reduced from 360 to 340. |
❌ |
Meikyo Shisui | The additional effect "Grants Tsubame-gaeshi" has been removed. |
❌ |
Midare Setsugekka | Potency has been reduced from 700 to 640. |
❌ |
Hissatsu: Senei | Potency has been reduced from 860 to 800. |
❌ |
Enhanced Iaijutsu | The effect "Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana" has been added with a duration of 30 seconds. |
✅ |
Tsubame-gaeshi | Now acquired at level 74 (previously level 76). |
✅ |
Kaeshi: Goken | Now acquired at level 74 (previously level 76). |
✅ |
Kaeshi: Setsugekka | Now acquired at level 74 (previously level 76). Potency has been reduced from 700 to 640. |
❌ |
Enhanced Meikyo Shisui | The effect "Grants Tsubame-gaeshi Ready" has been removed. |
❌ |
Tengentsu | Tengentsu's Foresight effect "Restores HP when effect expires" has been changed to "Gradually restores your HP and reduces damage taken by 10%". Cure potency has been reduced from 500 to 200. Effect duration has been increased from 8 to 9 seconds. |
✅ |
Gyofu | Potency has been reduced from 240 to 230. |
❌ |
Zanshin | Potency has been reduced from 900 to 820. |
❌ |
Tendo Goken | Potency has been reduced from 420 to 410. |
❌ |
Tendo Kaeshi Goken | Potency has been reduced from 420 to 410. |
❌ |
Viper Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Steel Fangs | Honed Steel potency of 300 has been added. The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel. |
✅ |
Hunter's Sting | Potency has been increased from 260 to 300. |
✅ |
Dread Fangs | • Action name has been changed to Reaving Fangs. Potency has been increased from 140 to 200. Honed Reavers potency of 300 has been added. The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers. |
✅ |
Swiftskin's Sting | Potency has been increased from 260 to 300. |
✅ |
Steel Maw | Honed Steel potency of 120 has been added. The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel. |
✅ |
Flanksbane Fang | Potency has been increased from 300 to 340. Flank potency has been increased from 360 to 400. Effect duration of Hindstung Venom has been increased from 40 to 60 seconds. |
✅ |
Hindsting Strike | Potency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. |
✅ |
Hindsbane Fang | Potency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. |
✅ |
Dread Maw | Action name has been changed to Reaving Maw. Potency has been increased from 80 to 100. Honed Reavers potency of 120 has been added. The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers. |
✅ |
Hunter's Bite | Potency has been increased from 120 to 130. |
✅ |
Slither | The time between action activation and character movement has been reduced. |
✅ |
Swiftskin's Bite | Potency has been increased from 120 to 130. |
✅ |
Jagged Maw | Effect duration of Grimskin's Venom has been increased from 40 to 60 seconds. |
✅ |
Bloodied Maw | Effect duration of Grimhunter's Venom has been increased from 40 to 60 seconds. |
✅ |
Death Rattle | Potency has been increased from 250 to 280. |
✅ |
Dreadwinder | Action name has been changed to Vicewinder. Potency has been increased from 450 to 500. The additional effect "Afflicts target with Noxious Gnash" has been removed. |
✅ |
Hunter's Coil | Potency has been increased from 500 to 570. Flank potency has been increased from 550 to 620. |
✅ |
Swiftskin's Coil | Potency has been increased from 500 to 570. Flank potency has been increased from 550 to 620. |
✅ |
Pit of Dread | Action name has been changed to Vicepit. Potency has been increased from 200 to 220. The additional effect "Afflicts target with Noxious Gnash" has been removed. |
✅ |
Hunter's Den | Potency has been increased from 250 to 280. |
✅ |
Swiftskin's Den | Potency has been increased from 250 to 280. |
✅ |
Twinfang Bite | Potency has been increased from 100 to 120. Hunter's Venom potency has been increased from 150 to 170. |
✅ |
Twinblood Bite | Potency has been increased from 100 to 120. Swfitskin's Venom potency has been increased from 150 to 170. |
✅ |
Uncoiled Fury | Potency has been increased from 600 to 680. |
✅ |
Reawaken | Potency has been increased from 700 to 750. |
✅ |
First Generation | Potency has been increased from 400 to 480. Potency when executed after Reawaken has been increased from 600 to 680. |
✅ |
Second Generation | Potency has been increased from 400 to 480. Potency when executed after First Generation has been increased from 600 to 680. |
✅ |
Third Generation | Potency has been increased from 400 to 480. • Potency when executed after Second Generation has been increased from 600 to 680. |
✅ |
Fourth Generation | Potency has been increased from 400 to 480. Potency when executed after Third Generation has been increased from 600 to 680. |
✅ |
Uncoiled Twinblood | Potency has been increased from 100 to 120. Poised for Twinblood potency has been increased from 150 to 170. |
✅ |
Ouroboros | Potency has been increased from 1,050 to 1,150. |
✅ |
First Legacy | Potency has been increased from 250 to 280. |
✅ |
Second Legacy | Potency has been increased from 250 to 280. |
✅ |
Third Legacy | Potency has been increased from 250 to 280. |
✅ |
Fourth Legacy | Potency has been increased from 250 to 280. |
✅ |
Machinist Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Full Metal Field | Potency has been increased from 700 to 900. |
✅ |
Dancer Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Fan Dance IV | Potency is now increased from 300 to 420 upon learning the trait Dynamic Dancer. |
✅ |
Black Mage Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Thunder | Potency has been reduced from 120 to 100. Damage over time potency has been increased from 40 to 45. |
✅ |
Umbral Soul | The additional effect "Halts the expiration of Umbral Ice" has been added. Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat. |
✅ |
Thunder III | Potency has been reduced from 160 to 120. Damage over time potency has been increased from 45 to 50. |
✅ |
Flare | Reduced damage for all remaining enemies has been changed from 40% to 30%. |
✅ |
Blizzard IV | Potency has been increased from 310 to 320. |
✅ |
Fire IV | Potency has been increased from 310 to 320. |
✅ |
Despair | Potency has been increased from 340 to 350. |
✅ |
High Thunder | Potency has been reduced from 200 to 150. Damage over time potency has been increased from 55 to 60. |
✅ |
Enhanced Enochian III | Magic damage increase has been changed from 23% to 25%. |
✅ |
Paradox | Potency has been increased from 500 to 520. The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire. The Umbral Ice bonus "Requires no MP to cast and grants Umbral Ice" has been added with a duration of 15 seconds. |
✅ |
Aspect Mastery V | The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element. |
✅ |
Enhanced Enochian IV | Magic damage increase has been changed from 30% to 33%. |
✅ |
While there are potency reductions to the Black Mage's Thunder spells, their total potency remains about the same or a bit more than before. Potency increases on spells across the board as well as buffs to Enhanced Enochian make the Black Mage stronger overall.
Summoner Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Necrotize | Potency has been increased from 420 to 440. |
✅ |
Umbral Impulse | Potency has been increased from 600 to 620. |
✅ |
Sunflare | Potency has been increased from 600 to 700. |
✅ |
Red Mage Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Contre Sixte | Potency has been increased from 400 to 420. |
✅ |
Manafication | Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds. |
✅ |
Enchanged Reprise | Potency has been increased from 380 to 420. |
✅ |
Verthunder III | Potency has been increased from 420 to 440. |
✅ |
Veraero III | Potency has been increased from 420 to 440. |
✅ |
White Mage Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Dia | Potency has been increased from 70 to 75. Damage over time potency has been increased from 70 to 75. |
✅ |
Astrologian Job Changes | ||
---|---|---|
Action | Change | Buff/Nerf ✅ | ❌ |
Play I Play II Play III |
Shared recast time has been removed. |
✅ |
This time around, there are no classes that were nerfed in FFXIV Dawntrail Patch 7.05.
Samurai looked like it was heavily nerfed this patch, but we speculate that it wasn't nerfed or buffed, but simply tweaked!
Our speculated reason for the massive adjustments was to balance out potencies for each skill.
Tsubame Gaeshi is a skill that lets you repeat a previously executed iaijutsu except for Higanbana. Before the 7.05 patch, there were only 2 charges of it, each with a 30 second cooldown.
Meikyo Shisui lets you execute up to 3 weaponskill combos without meeting combo pre-requisites, and successfully landing required attacks now grant Tendo which turns those attacks into its upgraded version.
Now, players will always be able repeat a previously executed iaijutsu twice since it's not tied to Meikyo Shisui anymore!
All Worlds Maintenance (August 27)
Updated 8/27/2024
Scheduled all worlds maintenance will take place between August 26, 11:00 p.m. to August 27, 3:00 a.m. (PDT).
7.05 Job Changes
Updated 8/1/2024
Patch 7.05 brings multiple changes, buffs, and nerfs to almost all the jobs!
7.05 Patch Notes
Updated 8/5/2024
Patch 7.05 adds Savage Raids, Tomestones of Heliometry and Gear, as well as Cenote Ja Ja Gural!
7.01 Patch Notes
Updated 7/30/2024
Patch 7.01 adds The Arcadion, PVE Adjustments, and newly added items!
7.0 Patch Notes
Updated 7/30/2024
Patch 7.0 (Dawntrail) adds a whole new region to explore!
Event Schedule | |
---|---|
The Rising 2024 | |
Event Start | August 27, 2024 - 12:00 AM (PDT) |
Event End | September 11, 2024 - 7:59 AM (PDT) |
Event Schedule | |
---|---|
Moonfire Faire 2024 | |
Event Start | August 8, 2024 - 1:00 AM (PDT) |
Event End | August 26, 2024 - 7:59 AM (PDT) |
Server Maintenance Status (August 27, 2024) |
---|
7.05 Patch Now Live! |
FFXIV players have the chance to get a unique mount called Porxie King by purchasing Gong Cha!
All 7.05 Job Changes
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