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★ Progression Guide, How to Reroll Race, Tier List
★ Lists: Fish, Guns, Tubes, Races, Artifacts
★ Interactive Map: Ducks, Treasure Chests, NPC
★ Best Guns, Best Tubes, Best Artifact, Best Race

This is a Tier List on Abyss's different Races, Tubes, Guns, and Artifacts in Roblox. See which ones are considered top tier in their respective areas here!
| Verdict | Races | |
|---|---|---|
| Recommended | Sea Angel, Kraken, Vampire Squid, Shark, Spirit |
|
| Consider | Anglerfish, Crab, Puffer, Narwhal, Monkey |
|
| Possible Skip | Fish, Cyclops, Elf, Coral, Poop |
|
Each Race has its own Strengths and Weaknesses, but the Sea Angel, Kraken, Vampire Squid, Shark, and Spirit Races are the most recommended due to their advantages being valued greater than the others.
Overall, Sea Angel is the best Race to have for Abyss due to it leading to having the most well-rounded passives in the game, with Vampire Squid being the middle ground in terms of ease of access and impact.
In terms of pure accessibility however, Spirit is the easiest to acquire due to its more lenient roll chances, especially when lucky rerolling.
| Criteria | Explanation |
|---|---|
| Versatility | A jack of all trades is often better than a master of one. This criterion rates races based on how many fields they can contribute to at the same time, whether it be survivability, combat and damage, or exploration. The more they can contribute to, the higher their tier. |
| Impact | In correlation to the previous criterion, even if a race specializes in one singular field, or if they are versatile enough to cover several ones, this criterion judges races on how much of a difference they can make in those said fields based on their stat boosts and perks. |
| Ease of Acquisition | This criterion rates races based on how easy or hard it is to acquire them. However, among the other criteria, this one contributes the least to a race's tier as we understand that the better the unit, the harder it will be to acquire them. |
| Race | Explanation |
|---|---|
Sea Angel
|
The Sea Angel is the most versatile race in the game as it provides unique bonuses to the fishing minigame catch speed, oxygen consumption, and damage that scales on speed. It is arguably the Best Race to roll, but hard to get due to its rarity. |
Kraken
|
High on the list due to its Second Wind passive coupled with a hard-scaling 50% DMG increase at max, allowing you to create powerful one-shot Builds when coupled with a high power Gun and Damage Artifacts. |
Vampire Squid
|
Carries a passive that allows you to stay out in the field for longer and use up less Oxygen tanks, indirectly contributing to more Cash earnings. Easier to get than the Mythicals. |
Shark
|
Increases damage at low Oxygen while reducing Oxygen usage, allowing you to reap the DMG bonus while teetering around the threshold for the damage increase. Easier to get than the Mythicals. |
Spirit
|
Provides you with a Second Wind mechanic to save you from death, as well as providing you with extra Cash earnings. Only a Rare race so you have high chances of getting this during a Lucky Reroll. |
| Race | Explanation |
|---|---|
Anglerfish
|
The Anglerfish, based on its boost to cash and perk of catching double fishes, specializes in maximizing income. It also has an increase to damage, and is the only race that can illuminate dark areas and make them easier to explore. This makes it versatile enough to cover exploraion and combat as well. |
Narwhal
|
Thought it does not provide much else in terms of other fields, the Narwhal's damage-boosting capabilities, paired with additional speed for evasion, make it a great unit for combat in the early to mid stages of the game. |
Crab
|
In terms of combat and exploration, the Crab may lack in luster, but its survivability is considerable, thanks to its perk of a 25% chance to absorb damage as healing, its increase to oxygen, and its additional EXP that helps with leveling up. |
Puffer
|
The Puffer, similar to the Crab, specializes in survivability due to its 20% chance of reflecting damage back to its attackers, but is a cut lower than other races as it does not provide much else apart from additional oxygen. |
Monkey
|
The Monkey may not offer much in terms of survivability and combat, but it is still a viable race for early game as it provides both an increase in EXP and speed, making for a much easier time leveling up and mapping out areas. |
| Race | Explanation |
|---|---|
Fish
|
The Fish, though similar to the Monkey in the sense that it is viable for exploration due to its increase in speed, lacks expertise in other areas. |
Cyclops
|
Warding off enemies in the early stages of the game may be a bit difficult, but the Cyclops's stats and boost to damage makes it capable of carrying you at least to the very cusp of the mid-game. Beyond that, it would be best to bench it once you get better units. |
Elf
|
The Elf's only boon is an increase to speed, which will help in mapping out new areas quickly in the early stages of the game, but lacks longevity beyond that. |
Coral
|
The Coral provides no other boons other than additional oxygen, which allows you to stay in the water for a little while longer to try and catch more fish. This is quickly overshadowed by Artifacts once that becomes available. |
Poop
|
Though the Poop race provides additional damage, it does not contribute much to survivability, income, combat, or pretty much anything else. It would be best to bench this race as soon as you get a better unit. |
| Verdict | Guns | |
|---|---|---|
| Recommended | Lost Spirit Gun, Ruined Gun, Magroot Gun, Crossbow Gun, Air Rifle Gun |
|
| Consider | Plunger Gun, Wasted Gun, Morveth’s Treasure Gun |
|
| Possible Skip | Advanced Gun, Bottle Gun, Beginners Gun, Starter Gun |
|
Each Gun acquired in Abyss follows a certain spike and almost always opens up new areas and opportunities for you, with the Lost Spirit Gun, Ruined Gun, Magroot Gun, Crossbow Gun, and Air Rifle Gun opening each segment of the game up for you.
Overall, the Lost Spirit Gun is the last mandatory and best-value upgrade to get in Abyss, as it can tide you over until the end of the game. The Ruined Gun is a second close contender as it is the direct upgrade of the Lost Spirit Gun, and will let you clear comfortably.
The Magroot Gun, Crossbow Gun, and Air Rifle Gun are noted for their abilities to open up the Spirit Root, Ancient Sands, and Forgotten Deep areas respectively.
| Criteria | Explanation |
|---|---|
| Value | How much having the Gun can impact your account and gameplay. |
| Stats | A Gun's individual stats and judging its value based on how useful or impactful its baseline stats are. |
| Ease of Acquisition | How easy or hard it is to acquire the Gun. This includes its Cost or Questline requirement. |
| Gun | Explanation |
|---|---|
Lost Spirit Gun
|
Lost Spirit Gun is one of the best and is often considered game-changing upon reaching the endgame, as the damage escalation is quite noticeable. It additionally boasts a longer range and shorter cooldown, allowing players to fire the weapon multiple times and find more comfort in their gameplay, thanks to its significantly high damage. |
Ruined Gun
|
In comparison to the earlier Guns, Ruined Gun surpasses its rivals, featuring an extraordinary quantity of stats. It can combat strong high-level fish effortlessly while easily handling lower-tier fish. |
Magroot Gun
|
The Magroot Gun is viewed as the third strongest in the Endgame, following the Lost Spirit Gun and Ruined Gun. In comparison to the other two, Magroot Gun is significantly more budget-friendly while still offering a solid stat to handle the endgame. |
Crossbow Gun
|
Crossbow Gun is one of the best to buy during the mid-game. Upon arriving at the Ancient Sands, buying the Crossbow Gun from Marcus is usually sufficient to get you through most of the area, as it is the more affordable and already efficient choice against many Ancient Sand fish. |
Air Rifle Gun
|
The Air Rifle is strongly advised to focus on saving for and is regarded as the top choice in the early stages, as it delivers high damage, allowing new players better opportunities to catch higher-tier fish. Additionally, accessing the Air Rifle Gun is quite simple, as the Kraken offers numerous quests and sufficient time for progression towards it. |
| Gun | Explanation |
|---|---|
Plunger Gun
|
The Plunger Gun is undoubtedly the most powerful weapon in the game due to its significantly enhanced stats compared to the earlier gun. However, it’s precisely because of the massive stat gap that it’s only ranked in Consider because at the point that you acquire this gun, you probably have finished most of the game already. |
Wasted Gun
|
Wasted Gun is regarded as one of the top choices in mid-game since it offers a significant damage increase that can effectively catch fish in Ancient Sands. If you can get the Wasted Gun, it will provide the highest damage increase in mid-game, along with better Control, and it shoots faster than most other options in mid-game. Do note, however, that it is considered expensive in mid-game, and you can survive with just the Crossbow before fully transitioning to endgame gear. |
Morveth’s Treasure Gun
|
Morveth's Treasure Gun serves as a strong substitute due to its stats being quite similar to those of Lost Spirit Gun. Nonetheless, it might face challenges with higher-level fish, based on the damage required for those fish. Moreover, due to its high acquisition and having better alternatives during the endgame stage, some players might find saving for Magroot to be more beneficial. |
| Gun | Explanation |
|---|---|
Advanced Gun
|
The Advanced Gun is a budget-friendly harpoon accessible to beginners, but it struggles with higher-tier fish as it becomes harder to manage them. Moreover, it’s also possible to be skipped as the Air Rifle yields better stats while still being affordable. |
Bottle Gun
|
Bottle Gun is a gun that can be obtained at no cost in the game. With that in mind, we strongly suggest saving for better guns instead, as it is regarded as the top choice for the early game due to its excellent stats and reasonable cost |
Beginners Gun
|
The Beginners Gun is a budget-friendly weapon that can be purchased early in the game for its practical benefits. New players may experience increased efficiency and comfort when catching fish to save for advanced gear, especially if they’re struggling to progress through the early stages. However, it can also be skipped entirely in favor of more powerful and still budget-friendly guns. |
Starter Gun
|
Since it is a free gun, you will receive the Starter Gun no matter what. Rather, we strongly suggest saving for better guns in the early game, since the stats difference is substantial, and it remains affordable for beginners. |
| Verdict | Tubes | |
|---|---|---|
| Recommended | Ruined Tube, Lost Spirit Tube, Zepline Tube, Oxy Tube, Pufferfish Tube |
|
| Consider | Bath Tube, Boat Tube, Fire Tube |
|
| Not Recommended | Plane Tube, Rukiry Tube, Normal Tube, Old Tube, Wooden Tube |
|
Similar to the Guns, all recommended Tubes serve to be the ceiling or pivotal purchases in their respective areas, with the Ruined Tube, Lost Spirit Tube, Zepline Tube, Oxy Tube, and Pufferfish Tube being the best to have over the course of the game.
Specifically, the Ruined and Lost Spirit Tubes are your endgame choices while being the most accessible options. Oxy Tube gives you access to Spirit Root, and the Pufferfish Tube opens up the entirety of Forgotten Deep for you.
The Zepline Tube is a rare case as it lets you bypass the entirety of Mid Game's Tube purchases and cut straight to the Oxy Tube. It is further valued due to how early you can acquire this Tube.
| Criteria | Explanation |
|---|---|
| Ease of Acquisition | How easy or hard it is to acquire the Tube. |
| Value | How much having the Tube can impact your account and gameplay at the current time of its relevance. |
| Stats | A Tube's individual stats and judging its value based on how useful or impactful its baseline stats are. |
| Tube | Explanation |
|---|---|
Ruined Tube
|
Upon getting the Ruined Tube, it already has enough capacity and weight to tide you over for the rest of the game, making it the best option to get as soon as it becomes available for you. |
Lost Spirit Tube
|
The Lost Spirit Tube allows you to explore the last segment of the game and serves as the final transition as you conclude the Spirit Root questline. It is also the 2nd fastest Tube in the game, outclassing other options. |
Zepline Tube
|
By far the best way to skip buying most Tubes in Ancient Sands, boasting enough maximum depth to allow you to breach into Spirit Root's surface way early into the game, letting you skip directly into the Oxy Tube. |
Oxy Tube
|
The Oxy Tube allows you entry into Spirit Root proper, making it a great option to grab, being the 3rd fastest option in the game as well. |
Pufferfish Tube
|
Lackluster compared to the other options on the Recommended list, but it is the Tube that allows you access to majority of the game and leads you to the Zepline Tube. |
| Tube | Explanation |
|---|---|
Bath Tube
|
By far the highest rarity Tube that can be acquired in the game, boasting the highest Carry Weight. It is overshadowed by the Ruined Tube via Oxygen Capacity and Speed, and is also a redundant choice as you will have completed the game's main content by the time of acquisition. |
Boat Tube
|
Picked up from Marcus in Ancient Sands. Good option to have due to its max depth allowing you to navigate Ancient Sands, and is a viable option if you do not yet have access to the Zepline Tube. |
Fire Tube
|
Allows you to get further into Forgotten Deep and pick up more fish, as well as extending the time you can be out, but waiting a bit longer allows you to skip directly into the Pufferfish Tube and bypass this entirely. |
| Tube | Explanation |
|---|---|
Plane Tube
|
Is a step-up from the Oxy Tube as an entry-Tube into Spirit Root, but requires completing 15 deliveries for the Diver, making the acquisition of this Tube more tedious than it should be. |
Rukiry Tube
|
Good option to reach Spirit Root, but can be skipped as the Zepline Tube exists. |
Normal Tube
|
Mandatory requirement for progressing in the game. Can be replaced as soon as you have enough money for the Fire Tube or Pufferfish Tube. |
Old Tube
|
Mandatory requirement for progressing in the game. Can be replaced as soon as you have enough money for the Normal Tube. |
Wooden Tube
|
Starter Tube that offers just barely enough to get you started on the game. |
| Verdict | Artifacts | |
|---|---|---|
| Recommended | Lantern, Rune of Might, Holy Flower, Eternal Crystal, Infernal Eye, Wraith Flower |
|
| Consider | Crab Claw, King's Fortune, Ruined Lantern, Tank, Hour Glass, Feather, Fish Bag, Mutated Skull, Divine Hour Glass, Demonic Hour Glass, Banana |
|
| Possible Skip | Sea Mine, Sea Star, Cactus, Poop, Fish Crate |
|
Artifacts in Abyss are valued based on how much they can offer while presenting the lowest amount of downsides, or at least have them manageable. The Lantern, Rune of Might, Holy Flower, Eternal Crystal, Infernal Eye, and Wraith Flower fit this bill well.
Specifically, Lantern and Rune of Might are simpler to obtain and offer the most useful stats that can take you into Late Game. Holy Flower and Eternal Crystal are good Legendary options that offer offensive or utility stats.
As for Mythical Artifacts, the Infernal Eye and Wraith Flower stand out among the others as they both offer Damage increases that scale incredibly well into Late Game with your Guns.
| Criteria | Explanation |
|---|---|
| Stats | An Artifact's individual stats and judging its value based on how useful or impactful its baseline stats are. |
| Ease of Acquisition | How easy or hard it is to acquire the Artifact. This includes whether or not it can be mass-produced via Geodes. |
| Artifact | Explanation |
|---|---|
Lantern
|
Offers Cooldown Reduction and extra Carry Weight, making it extremely useful for farming for majority of the game. |
Rune of Might
|
Rune of Might nearly offers the highest damage increase out of all Artifacts in the game, and is only further improved by the fact that you can stack three of them. The Cooldown Increase is not as bad as you can circumvent it with a powerful weapon that can one-shot your target anyway. |
Holy Flower
|
At best, the Holy Flower's rolls are all advantages. This Artifact is also acquired early on in the game, providing much needed bonuses to Speed and Damage and a negligible decrease to Oxygen in most cases until Late Game. |
Eternal Crystal
|
Offers pure utility stats by upgrading your Oxygen Capacity and Carry Weight, making it a good option if your Gun damage is already ample enough to handle your target. |
Infernal Eye
|
Gives XP Gain and the third highest DMG increase, making it better than the Rune of Might, but less accessible due to its rarity. |
Wraith Flower
|
Gives Speed and Damage at the cost of Cooldown, but offers the 2nd highest DMG increase with a more tolerable Cooldown Increase, making it a great option to have if you can acquire it. |
▲ Back to Artifacts Tier List ▲
| Artifact | Explanation |
|---|---|
Crab Claw
|
Offers the highest Cooldown Reduction in the game, but cannot be mass-produced and is hard to acquire as it is a unique Artifact. It is still a great option to have as it only offers advantages. |
| King's Fortune gives extra Cash Gain, Speed, and Cooldown Reduction, making it one of the most powerful Artifacts in the game. However, it is placed lower on the list as its unlock requirements are not convenient. | |
Ruined Lantern
|
Offers high-number stats for Oxygen, Speed, and Weight, making it a great farming Artifact. It is, however, only acquirable near the end of the game, making it less impactful by then. |
Tank
|
The Tank Artifact gives a solid increase to Oxygen but offers nothing else. Useful only if you need extra time in the water. |
Hour Glass
|
Offers solid Cooldown Reduction and is easily stackable, allowing you to increase your fire rate on your Gun early on into the game. Useful early on until you get higher damage Guns to begin to stack DMG with instead of Cooldown. |
Feather
|
Gives Speed at the cost of Damage, and is only useful if you greatly need the Speed to traverse far distances. |
Fish Bag
|
Similar to the Tank Artifact, but gives an increase to Carry Weight instead. Useful to put into one of your slots if you are farming. |
Mutated Skull
|
The Mutated Skull is especially powerful when paired with the Vampire Squid due to the Oxygen and Damage increase, but only if you are adequately leveled up as the XP Gain decrease is a big hit. |
Divine Hour Glass
|
Offers Speed and Cooldown Reduction at the cost of damage. Useful only around the beginning of Late Game where your Gun's base DMG value is high enough to compensate for the Damage decrease. |
Demonic Hour Glass
|
Increases DMG and decreases Cooldown at the cost of Speed. Useful only if you do not need to go to far places, which is normally not the case in Abyss. |
Banana
|
Offers small but helpful boons to Speed and Damage. Useful when placed as a third placeholder Artifact, but there are other options. |
▲ Back to Artifacts Tier List ▲
| Artifact | Explanation |
|---|---|
Sea Mine
|
Increases Damage at the cost of Oxygen. Generally speaking, this damage increase will be negligible compared to other options while the Oxygen decrease will be heavily noticeable. |
Sea Star
|
Gives increases to Oxygen, but is overshadowed by the Tank Artifact. |
Cactus
|
Gives Cooldown Reduction, but is overshadowed by the Hour Glass. |
Poop
|
Increases Damage at the cost of XP Gain. You will likely be using this in early game, and so the XP Gain is more valuable than the damage increase to a low-base DMG weapon. |
Fish Crate
|
Increases Carry Weight at the cost of Speed. The Lantern offers better Carry Weight with no Speed disadvantages, making this a redundant downgrade. |
▲ Back to Artifacts Tier List ▲

| Abyss Categories | |
|---|---|
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Abyss Tier List (Roblox)



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