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The One That Got Away is a Main Mission in Spider-Man Remastered as part of the game's Main Campaign. Read on to learn more about the Mission's objectives, how to complete them, and what rewards are available for completing this Mission!
Previous Mission | Next Mission |
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Collision Course | Breakthrough |
List of Contents
The One That Got Away |
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Mission Type | Main Mission |
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Mission No. | 33 |
XP Rewards | 3500 XP |
Map View | World View |
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This mission starts under an overpass, near a car in south Hell's Kitchen.
The One That Got Away Objectives |
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Step | Objective |
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1 | Look for the Dispersal Device Look around the area for a device that can hold Devil's Breath. You'll find it across your starting point, on the left side of the room. |
2 | Point Out the Drones Look ahead to point out the drones to Spider-Man. |
3 | Point Out the Vent Look behind you to your right to point out the vent. |
4 | Request a Distraction Once Spider-Man's in position, request a distraction so that you can get to the tablet. |
5 | Get the Tablet Walk past the civilians to get the tablet. |
6 | Go Up the Stairs After getting free of the Demons, go up the nearby stairs. There will be a Demon at the center staircase so take the ones on the side. |
7 | Distract the Guards at the Top of the Stairs Use a lure to distract one of the Demons and lead him away from the other. Ask Spider-Man to take them both out. |
8 | Distract the Guards Near the Monitors Toss another lure near one of the monitors. This will separate the two Demons, making them safe to knock down. |
9 | Distract the Guards at the Barricades Stick to the right side of the floor until you reach a set of barricades. Toss another lure to the cover to your left to distract one of the Demons. Let Spider-Man take them out. |
10 | Request a Distraction Once Li and other Demons arrive, request a distraction to give you an open path to the bomb. |
11 | Remove the Battery Wires Flip the bomb over to the side with black wires. Take out the first and third wires in any order to disable the batteries. |
12 | Remove the Fan Wire Take out the second wire to disable the fan. |
13 | Remove the Last Wire Take out the final wire to defuse the bomb. |
Step | Objective |
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14 | Take Out Demons on the Upper Area Take out all the Demons on the upper area first. Zip to flag poles and rafters to do Perch Takedowns. |
15 | Take Out Demons on the Center Floor Lure Demons to the monitors and drag them down to take out the ones at the center floor. |
16 | Fight Reinforcements Once the hostages are safe, defeat all the reinforcements that arrive. |
17 | Follow the objective markers into the train. Fight and defeat Mister Negative. |
How to Beat Mister Negative |
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For the first phase of the fight, wait for him to commit to an attack before you throw punches. After dodging his attack, it'll be much easier for you to string a combo. Make sure to push him to the door to end the first phase.
Mister Negative will start firing negative blasts at you. Telegraph the direction of these blasts by looking at his hands.
If his hands go to one side, dodge to the side. If he spreads his hands out to both sides, dodge to the ceiling. Once he tires out, do a Web Strike attack and continue with a combo.
Complete Story Walkthrough and All Missions
Main Campaign Missions | ||
---|---|---|
Main Campaign | ||
DLC Missions | ||
The Heist | Turf Wars | Silver Lining |
No. | Mission |
---|---|
1 | Clearing the Way |
2 | The Main Event |
3 | My OTHER Other Job |
4 | Keeping the Peace |
5 | Something Old, Something New |
6 | Fisk Hideout |
7 | Landmarking |
8 | For She's a Jolly Good Fellow |
9 | Don't Touch the Art |
10 | A Shocking Comeback |
11 | The Mask |
12 | Day to Remember |
13 | Harry's Passion Project |
14 | Financial Shock |
15 | Wheels within Wheels |
16 | Home Sweet Home |
17 | Stakeout |
18 | Couch Surfing |
19 | Straw, Meet Camel |
20 | And the Award Goes to... |
21 | Dual Purpose |
22 | Hidden Agenda |
23 | A Fresh Start |
24 | Dinner Date |
25 | Up the Water Spout... |
26 | What's in the Box? |
27 | Back to School |
28 | Spider-Hack |
29 | Uninvited |
30 | Strong Connections |
31 | First Day |
32 | Collision Course |
33 | The One That Got Away |
34 | Breakthrough |
35 | Reflection |
36 | Out of the Frying Pan... |
37 | ...Into the Fire |
38 | Picking up the Trail |
40 | Supply Run |
41 | Heavy Hitter |
39 | Streets of Poison |
42 | Step Into My Parlor... |
43 | The Heart of the Matter |
44 | Pax in Bello |
The One That Got Away Mission Walkthrough and Guide
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